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ApplepieFTW

re: Stag; interesting subject without intersting choice

Oct 24th, 2014
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  1. [16:48] ApplepieFTW: with all of this I mean
  2. [16:49] ApplepieFTW: that you can say all you want about
  3. [16:49] ApplepieFTW: um how do I say this
  4. [16:49] ApplepieFTW: well e/g any examples of
  5. [16:49] ApplepieFTW: "both players had a choice"
  6. [16:49] ApplepieFTW: "my moves made it so the opponent could force a negative "50/50""
  7. [16:50] ApplepieFTW: are without admitting the fact that
  8. [16:50] ApplepieFTW: WHEN you get trapped
  9. [16:50] ApplepieFTW: stag is uncompetitive
  10. [16:50] ApplepieFTW: because you are trapped
  11. [16:50] -shrang: 9.9
  12. [16:50] -shrang: have you even read anything I've written
  13. [16:50] ApplepieFTW: and you fail to recognise how this limits your choice
  14. [16:50] ApplepieFTW: (I have, I disagree with most of it)
  15. [16:51] ApplepieFTW: bar the fact that this suspect is flawed bc
  16. [16:51] ApplepieFTW: "to a degree it can be considered UNNCOMPETITVE"
  17. [16:51] ApplepieFTW: which yeah
  18. [16:51] ApplepieFTW: that makes no sense
  19. [16:51] ApplepieFTW: bad definition
  20. [16:51] ApplepieFTW: but still, because a certain amount of 'choice' was still involved
  21. [16:51] ApplepieFTW: doesnt mean
  22. [16:52] ApplepieFTW: my choice is still limited
  23. [16:52] ApplepieFTW: at a certain moment
  24. [16:52] -shrang: I'm just going to say this to you what I said to melee
  25. [16:52] -shrang: "You seem to have trouble grasping the concept that just because you can switch does not automatically mean you have control, and via the same logic, just because you can't switch doesn't automatically mean you've lost control."
  26. [16:52] ApplepieFTW: so not being able to do something
  27. [16:52] ApplepieFTW: isnt losing control ?
  28. [16:53] -shrang: it isn't losing control of the game in the grand sense, no
  29. [16:53] ApplepieFTW: but how can you deny
  30. [16:53] -shrang: if you're going to tell me that you're going to be swept if you've lost the chance to switch well then you'd have lost already anyway
  31. [16:54] -shrang: I've said it before in the past
  32. [16:54] ApplepieFTW: stag removes such an important factor (switching) and fucks up my way to have a fair game without stag always gaining an upper '50/50 advantage'
  33. [16:54] ApplepieFTW: hm ok so what youre saying is
  34. [16:54] ApplepieFTW: you dont think
  35. [16:54] ApplepieFTW: stag removes ENOUGH choice
  36. [16:54] -shrang: I'm not going to deny that you lose the ability to switch for one scnario
  37. [16:54] ApplepieFTW: for it to be uncompetitive
  38. [16:54] -shrang: scenario*
  39. [16:54] ApplepieFTW: because if so, thats the only argument I agree with
  40. [16:55] ApplepieFTW: and its a fair one
  41. [16:55] -shrang: but to say that you've lost all control of the game is just ridiculous hyperbole
  42. [16:55] ApplepieFTW: I just so happen to disagree with it, and value the things stag removes from competitive play more than you do
  43. [16:55] ApplepieFTW: yeah thats true
  44. [16:55] ApplepieFTW: but its enough for me
  45. [16:55] ApplepieFTW: to say it removes so much control/autonomy that I find it uncompetitive
  46. [16:56] ApplepieFTW: and you dont, thats fair I guess
  47. [16:56] -shrang: regardless
  48. [16:56] ApplepieFTW: but any other arguments are usually just not true, in my view
  49. [16:56] -shrang: it still doesn't take away from the fact
  50. [16:56] -shrang: that all the decisions made are made through human decisions
  51. [16:57] -shrang: it's a result of you and your opponent
  52. [16:57] -shrang: there's no-one to blame but the players
  53. [16:57] ApplepieFTW: but this is without admitting
  54. [16:57] -shrang: either "you fucked up" or "he outplayed you" or a combination of both
  55. [16:58] ApplepieFTW: that stag is sort of the factor that made me less likely to outplay the opponent (negative 50/50), and then this COMBINED with the fact I cant correct it (even less choice)
  56. [16:58] ApplepieFTW: is why I view stag as I do
  57. [16:58] ApplepieFTW: yeah maybe you 'fucked up'
  58. [16:58] ApplepieFTW: but thing with tag is
  59. [16:58] ApplepieFTW: you cant 1) correct it (trapping) and 2) trapping
  60. [16:59] -shrang: can you correct something when you've say
  61. [16:59] -shrang: killed a ghostceus with bolt strike and your opponent's rp groudon can now clean your team?
  62. [16:59] -shrang: thing is
  63. [16:59] ApplepieFTW: no you cant
  64. [16:59] ApplepieFTW: but
  65. [16:59] -shrang: if you have something trapped
  66. [17:00] -shrang: either
  67. [17:00] -shrang: 1) you've lost that pokemon but you can still take evasive measures to win the game (which is still very possible)
  68. [17:00] -shrang: or 2) you've got into the situation where you're forced to lose, which is no different from pretty much any other "endgame" scenario
  69. [17:01] ApplepieFTW: the difference with a tag scenario is
  70. [17:01] -shrang: again I won't deny that if you've lost something due to s-tag, that you are more likely to lose
  71. [17:01] -shrang: but it says nothng
  72. [17:01] -shrang: to suggest that s-tag is causative factor in your loss
  73. [17:02] ApplepieFTW: yeah you just listed the ONE scenario where stag is less of an issue because youre comparing it to something that is the same
  74. [17:02] ApplepieFTW: aka: the best move wins either way
  75. [17:02] ApplepieFTW: but in that scenario
  76. [17:02] ApplepieFTW: lets say you get trapped, or can get trapped
  77. [17:03] ApplepieFTW: there is still this uncompetitive factor, if you need the mon that is gonna get trapped (ogre vs grasseus)
  78. [17:03] ApplepieFTW: and that may be late game
  79. [17:03] ApplepieFTW: but in doesnt change stag mechanics
  80. [17:03] ApplepieFTW: (wait lemme get back what you said)
  81. [17:03] ApplepieFTW: (i might be imagining things here)
  82. [17:04] ApplepieFTW: [16:59] -shrang: killed a ghostceus with bolt strike and your opponent's rp groudon can now clean your team?
  83. [17:04] ApplepieFTW: no you cant correct this late game
  84. [17:04] ApplepieFTW: however what you say, because this is something you cant correct
  85. [17:04] ApplepieFTW: stag isnt uncompetitive because it is something you cant correct either ?
  86. [17:05] -shrang: no
  87. [17:05] ApplepieFTW: well if you've been forced in this position, through a series of plays
  88. [17:05] ApplepieFTW: yeah that is indeed up to both players
  89. [17:05] ApplepieFTW: and no, that scenario isnt uncompetitive
  90. [17:05] -shrang: indeed, that scenario isn't uncompetitive
  91. [17:05] ApplepieFTW: the difference with stag is, that its not only something "not correctable"
  92. [17:06] ApplepieFTW: (struggling to find words, one sec)
  93. [17:07] -shrang: I don't see why you have to have something that's correctable to avoid being uncompetitive
  94. [17:07] -shrang: like if I lure out a key counter (I'm the one making the "good" play here)
  95. [17:07] ApplepieFTW: you dont per se need to "correct it"
  96. [17:07] -shrang: without you knowing about it
  97. [17:07] ApplepieFTW: you just need it to be something that doesnt limit the way I can play the game
  98. [17:07] -shrang: and I kill it
  99. [17:07] -shrang: can you correct it?
  100. [17:08] ApplepieFTW: no, but me sending out that mon
  101. [17:08] ApplepieFTW: was my own choice
  102. [17:08] ApplepieFTW: my decision
  103. [17:08] -shrang: yes
  104. [17:08] ApplepieFTW: can I switch to a counter of a stag mon?
  105. [17:08] ApplepieFTW: no, I cant switch
  106. [17:08] -shrang: so was whatever pokemon you sent into s-tag
  107. [17:09] -shrang: whether it was a conscious decision or not
  108. [17:09] -shrang: you were still responsible for having that pokemon in at that time
  109. [17:09] -shrang: I guess you could argue exceptions like "when a 6% burned dialga roared in your grassceus, it dies, then s-tag comes in"
  110. [17:10] ApplepieFTW: yeah but the fact that I am resposible for having that mon in, say palkia which I had to swicth into a kyogre which can get trapped after, doesnt at all deny
  111. [17:10] -shrang: but that's still a very small portion of scenarios
  112. [17:10] ApplepieFTW: that after that mon, lets say kills the kyogre,
  113. [17:10] ApplepieFTW: the stag use traps my pokemon
  114. [17:10] ApplepieFTW: and limits my ability to make an interesting decision ?
  115. [17:11] ApplepieFTW: hence: uncompetitive element I wish to be removed from competitive play
  116. [17:11] ApplepieFTW: because it limits my ability to play.
  117. [17:11] ApplepieFTW: this isnt even talking about any 50/50's happening before hand
  118. [17:11] -shrang: is this scenario any different to say
  119. [17:11] -shrang: forcing you to kill a rayquaza so I can bring geoxern in
  120. [17:12] -shrang: or something like that?
  121. [17:12] -shrang: kill a ray with for example
  122. [17:12] -shrang: scarf zekrom again
  123. [17:12] -shrang: or even say
  124. [17:12] ApplepieFTW: well if you've forced me into a losing scenario (cant bolt strike, have to outrage)
  125. [17:12] ApplepieFTW: you have outplayed me
  126. [17:12] ApplepieFTW: buuuut
  127. [17:12] ApplepieFTW: in the turns BEFORE that
  128. [17:12] -shrang: force you to kill blaziken with ekiller
  129. [17:13] -shrang: and bring in mega gengar
  130. [17:13] ApplepieFTW: it was my own interesting choice
  131. [17:13] ApplepieFTW: to "get outplayed"
  132. [17:13] ApplepieFTW: or erm, yours to outplay me
  133. [17:13] ApplepieFTW: because there was no limiting factor
  134. [17:13] -shrang: you know I should probably start steering away from "outplay"
  135. [17:14] -shrang: because it really is a combination of both players that decide the fate of the game in a lot of circumstances
  136. [17:14] ApplepieFTW: (nah not if its relevant to enforcing a stag scenario)
  137. [17:14] ApplepieFTW: yeah
  138. [17:14] ApplepieFTW: but what im saying is, stag limits my ability to succesfuly compete in such a scenario
  139. [17:14] ApplepieFTW: the "combination of both players"
  140. [17:15] -shrang: I think this is where the teambuilding factor comes into play
  141. [17:15] ApplepieFTW: but yeah everything I've heard you say so far (in the thread, or here) is right you just factor in stag wrong
  142. [17:20] -shrang: don't forget you also have the opportunity in teambuilding to limit how much s-tag affects you
  143. [17:20] ApplepieFTW: yeah buuut
  144. [17:20] ApplepieFTW: do ANY countermeasures I take
  145. [17:20] -shrang: and no, I'm not trying to say to make your entire team s-tag proof
  146. [17:20] -shrang: that's not necessary
  147. [17:20] ApplepieFTW: limit how stag is uncompetitive
  148. [17:21] -shrang: uh yes
  149. [17:21] -shrang: if you can kill the s-tag user before they kill you, you've beaten it
  150. [17:21] -shrang: if you can stop gothitelle setting up, you've beaten goth (in most cases)
  151. [17:21] ApplepieFTW: so its not competitive vs that mon
  152. [17:21] ApplepieFTW: and no uncomp. in THAT secnario
  153. [17:21] -shrang: if you have u-turn you don't really care
  154. [17:21] ApplepieFTW: lets say mgar vs deo-a
  155. [17:22] ApplepieFTW: it still is uncom. in that secnario (hint hint)
  156. [17:22] ApplepieFTW: but yeah
  157. [17:22] ApplepieFTW: mgar cant do anything with it
  158. [17:22] ApplepieFTW: and you best play is to click pboost anyway
  159. [17:22] -shrang: well if we are using the given definition
  160. [17:22] -shrang: that melee provides
  161. [17:23] -shrang: (however flawed it is)
  162. [17:23] -shrang: is that if it has no impact then it can't be considered uncompetitive, right?
  163. [17:23] -shrang: that's on the extreme end of the argument
  164. [17:23] ApplepieFTW: before I say yes to this
  165. [17:23] ApplepieFTW: swagger wasnt uncompetitive either
  166. [17:23] ApplepieFTW: because your groudon
  167. [17:23] ApplepieFTW: could outspeed sawgkeys eight ??
  168. [17:23] ApplepieFTW: and kill it ?
  169. [17:24] -shrang: uuuuh no
  170. [17:24] ApplepieFTW: swagger could still, in another scenario,
  171. [17:24] ApplepieFTW: be uncomp.
  172. [17:24] -shrang: you do realised how swagger was abused in there right?
  173. [17:24] -shrang: and groudon outspeeding was meaningless
  174. [17:24] ApplepieFTW: yeah, switch out (a very important mechanic, oh what could the swagger user have done without this ability!)
  175. [17:24] ApplepieFTW: or errrm
  176. [17:24] ApplepieFTW: yeah derp flawed exaple
  177. [17:25] -shrang: I was more referring to the fact that keys had prankster, lol
  178. [17:25] ApplepieFTW: lets say your magic bounce pokemon
  179. [17:25] -shrang: I guess the better one you can say
  180. [17:25] -shrang: is that groudon had lum berry
  181. [17:25] ApplepieFTW: yeah lets imagine xatu
  182. [17:25] -shrang: for example
  183. [17:25] ApplepieFTW: or yeah lum
  184. [17:25] -shrang: thing is
  185. [17:25] -shrang: I know lots of people have tried to compare the two
  186. [17:25] -shrang: and completely miss the differences between s-tag and swagger
  187. [17:26] -shrang: like
  188. [17:26] ApplepieFTW: enlighten me
  189. [17:26] -shrang: look at how many pokemon can use and abuse swagger
  190. [17:26] -shrang: and how many ways are possible
  191. [17:26] -shrang: and then look at how many ways s-tag can be abused
  192. [17:26] -shrang: not to downplay s-tag's worth
  193. [17:26] -shrang: but I really don't think they can be compared
  194. [17:26] ApplepieFTW: the amount of ways do not relate to its uncompetitive effect n__n
  195. [17:27] ApplepieFTW: what does relate is the comparison of the degree to which both remove choice
  196. [17:27] -shrang: it would if you're arguing from the perspective "to a degree in which it can be considered uncompetitive"
  197. [17:27] ApplepieFTW: I am
  198. [17:27] -shrang: secondly, like I've mentioned already
  199. [17:27] -shrang: s-tag is reliant on human decisions
  200. [17:28] -shrang: swagger is human independent
  201. [17:28] ApplepieFTW: I could 'prevent' swagger from 'being uncomeptitve" too
  202. [17:28] ApplepieFTW: by doubling into xatu, or w/e
  203. [17:28] ApplepieFTW: and yeah
  204. [17:28] ApplepieFTW: there you are right
  205. [17:28] ApplepieFTW: that swagger
  206. [17:28] ApplepieFTW: is a dice roll
  207. [17:29] ApplepieFTW: but what matters is
  208. [17:29] ApplepieFTW: not the way swagger works
  209. [17:29] ApplepieFTW: but the effect it has
  210. [17:29] ApplepieFTW: it removes my choice
  211. [17:29] ApplepieFTW: stag also removes choice, it forces a negative 50/50, a way that is much less favorable
  212. [17:29] ApplepieFTW: scenario>way*
  213. [17:30] ApplepieFTW: and yeah, I and YOU are the one clicking buttons in a tag scenario
  214. [17:30] ApplepieFTW: the games does that for us in a swagger scenario
  215. [17:30] ApplepieFTW: doesnt change that, in the end, my choice is limited to such a degree I consider it uncompetitive
  216. [17:32] ApplepieFTW: and if for you that "degree" is different, then ok fair enuf but
  217. [17:32] ApplepieFTW: I see no way it could possibly be
  218. [17:33] ApplepieFTW: (also can I post this in the stag thread ?)
  219. [17:37] -shrang: sure thing
  220. [17:38] -shrang: anyway I need to go to bed
  221. [17:38] -shrang: if you want to continue this discussion we can do it tomorrow
  222. [17:39] ApplepieFTW: ah k
  223. [17:39] ApplepieFTW: ah yeah its l8 for you
  224. [17:39] ApplepieFTW: well gn :]
  225. [17:39] -shrang: bye
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