Advertisement
glitchdetector

[GML] GlitchDetector's Script HUB

Apr 9th, 2015
460
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. These are some scripts that may or may not be of assistance.
  2. Not all of them were written by me, and I may have done changes to most of them.
  3.  
  4. draw_self()
  5. http://pastebin.com/hhXsSuvq
  6. This is the same as GM8.1+ draw_self().
  7. Returns nothing.
  8.  
  9. create_model()
  10. http://pastebin.com/vy2dbJJU
  11. .OBJ file importer
  12. Returns a model index.
  13.  
  14. object_tile_connect()
  15. http://pastebin.com/Qv6Q0ZpX
  16. A way to quickly connect objects so they all look like one.
  17. Returns nothing.
  18.  
  19. draw_shadow_all()
  20. http://pastebin.com/i8EvPeeR
  21. Basic script to draw shadows.
  22. Returns nothing.
  23.  
  24. is_even()
  25. http://pastebin.com/9RTHz8gm
  26. Returns if a number is even. (Only works for whole numbers)
  27. Returns a boolean.
  28.  
  29. mouse_within()
  30. http://pastebin.com/x3VUtqHK
  31. Returns if the mouse is between the specified points.
  32. Returns a boolean.
  33.  
  34. mouse_within()
  35. http://pastebin.com/wSbL5pwm
  36. Returns if the mouse is between the specified points.
  37. Returns a boolean.
  38.  
  39. draw_text_multicolor()
  40. http://pastebin.com/ax8mJW8D
  41. A script to draw multi-colored and formatted text, easily expandable.
  42. Returns nothing.
  43.  
  44. get_pokemon_name()
  45. http://pastebin.com/WMd6W8yt
  46. This will convert a national dex number to a Pokémon name.
  47. Returns a string.
  48.  
  49. get_pokemon_dex()
  50. http://pastebin.com/9TRErNPr
  51. This will convert a Pokémon name to its national dex number.
  52. Returns a real.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement