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- instance zrp82(C_Item)
- {
- name = "zrp82";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp82.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp81(C_Item)
- {
- name = "zrp81";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp81.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp79(C_Item)
- {
- name = "zrp79";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp79.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp6(C_Item)
- {
- name = "zrp6";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp6.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp46(C_Item)
- {
- name = "zrp46";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp46.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp45(C_Item)
- {
- name = "zrp45";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp45.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp44(C_Item)
- {
- name = "zrp44";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp44.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp78(C_Item)
- {
- name = "zrp78";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp78.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp76(C_Item)
- {
- name = "zrp76";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp76.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp56(C_Item)
- {
- name = "zrp56";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp56.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp55(C_Item)
- {
- name = "zrp55";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp55.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp54(C_Item)
- {
- name = "zrp54";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp54.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp53(C_Item)
- {
- name = "zrp53";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp53.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp52(C_Item)
- {
- name = "zrp52";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp52.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp51(C_Item)
- {
- name = "zrp51";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp51.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp48(C_Item)
- {
- name = "zrp48";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp48.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp47(C_Item)
- {
- name = "zrp47";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp47.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp43(C_Item)
- {
- name = "zrp43";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp43.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp31(C_Item)
- {
- name = "zrp31";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp31.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp28(C_Item)
- {
- name = "zrp28";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp28.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp26(C_Item)
- {
- name = "zrp26";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp26.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp2(C_Item)
- {
- name = "zrp2";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp2.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance zrp18(C_Item)
- {
- name = "zrp18";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "zrp18.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance elisium856(C_Item)
- {
- name = "elisium856";
- mainflag = ITEM_KAT_ARMOR;
- flags = 0;
- protection[PROT_EDGE] = 20;
- protection[PROT_BLUNT] = 21;
- protection[PROT_POINT] = 8;
- protection[PROT_FIRE] = 0;
- protection[PROT_MAGIC] = 0;
- value = VALUE_ITAR_Prisoner;
- wear = WEAR_TORSO;
- visual = "ItAr_Prisoner.3ds";
- visual_change = "KDW_G4.asc";
- visual_skin = 0;
- material = MAT_LEATHER;
- description = name;
- text[0] = " ";
- text[1] = " ";
- text[1] = NAME_Prot_Edge;
- count[1] = protection[PROT_EDGE];
- text[2] = NAME_Prot_Point;
- count[2] = protection[PROT_POINT];
- text[3] = NAME_Prot_Fire;
- count[3] = protection[PROT_FIRE];
- text[4] = NAME_Prot_Magic;
- count[4] = protection[PROT_MAGIC];
- text[5] = NAME_Value;
- count[5] = value;
- };
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