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  1. instance zrp82(C_Item)
  2. {
  3. name = "zrp82";
  4. mainflag = ITEM_KAT_ARMOR;
  5. flags = 0;
  6. protection[PROT_EDGE] = 20;
  7. protection[PROT_BLUNT] = 21;
  8. protection[PROT_POINT] = 8;
  9. protection[PROT_FIRE] = 0;
  10. protection[PROT_MAGIC] = 0;
  11. value = VALUE_ITAR_Prisoner;
  12. wear = WEAR_TORSO;
  13. visual = "ItAr_Prisoner.3ds";
  14. visual_change = "zrp82.asc";
  15. visual_skin = 0;
  16. material = MAT_LEATHER;
  17. description = name;
  18. text[0] = " ";
  19. text[1] = " ";
  20. text[1] = NAME_Prot_Edge;
  21. count[1] = protection[PROT_EDGE];
  22. text[2] = NAME_Prot_Point;
  23. count[2] = protection[PROT_POINT];
  24. text[3] = NAME_Prot_Fire;
  25. count[3] = protection[PROT_FIRE];
  26. text[4] = NAME_Prot_Magic;
  27. count[4] = protection[PROT_MAGIC];
  28. text[5] = NAME_Value;
  29. count[5] = value;
  30. };
  31.  
  32. instance zrp81(C_Item)
  33. {
  34. name = "zrp81";
  35. mainflag = ITEM_KAT_ARMOR;
  36. flags = 0;
  37. protection[PROT_EDGE] = 20;
  38. protection[PROT_BLUNT] = 21;
  39. protection[PROT_POINT] = 8;
  40. protection[PROT_FIRE] = 0;
  41. protection[PROT_MAGIC] = 0;
  42. value = VALUE_ITAR_Prisoner;
  43. wear = WEAR_TORSO;
  44. visual = "ItAr_Prisoner.3ds";
  45. visual_change = "zrp81.asc";
  46. visual_skin = 0;
  47. material = MAT_LEATHER;
  48. description = name;
  49. text[0] = " ";
  50. text[1] = " ";
  51. text[1] = NAME_Prot_Edge;
  52. count[1] = protection[PROT_EDGE];
  53. text[2] = NAME_Prot_Point;
  54. count[2] = protection[PROT_POINT];
  55. text[3] = NAME_Prot_Fire;
  56. count[3] = protection[PROT_FIRE];
  57. text[4] = NAME_Prot_Magic;
  58. count[4] = protection[PROT_MAGIC];
  59. text[5] = NAME_Value;
  60. count[5] = value;
  61. };
  62.  
  63. instance zrp79(C_Item)
  64. {
  65. name = "zrp79";
  66. mainflag = ITEM_KAT_ARMOR;
  67. flags = 0;
  68. protection[PROT_EDGE] = 20;
  69. protection[PROT_BLUNT] = 21;
  70. protection[PROT_POINT] = 8;
  71. protection[PROT_FIRE] = 0;
  72. protection[PROT_MAGIC] = 0;
  73. value = VALUE_ITAR_Prisoner;
  74. wear = WEAR_TORSO;
  75. visual = "ItAr_Prisoner.3ds";
  76. visual_change = "zrp79.asc";
  77. visual_skin = 0;
  78. material = MAT_LEATHER;
  79. description = name;
  80. text[0] = " ";
  81. text[1] = " ";
  82. text[1] = NAME_Prot_Edge;
  83. count[1] = protection[PROT_EDGE];
  84. text[2] = NAME_Prot_Point;
  85. count[2] = protection[PROT_POINT];
  86. text[3] = NAME_Prot_Fire;
  87. count[3] = protection[PROT_FIRE];
  88. text[4] = NAME_Prot_Magic;
  89. count[4] = protection[PROT_MAGIC];
  90. text[5] = NAME_Value;
  91. count[5] = value;
  92. };
  93.  
  94. instance zrp6(C_Item)
  95. {
  96. name = "zrp6";
  97. mainflag = ITEM_KAT_ARMOR;
  98. flags = 0;
  99. protection[PROT_EDGE] = 20;
  100. protection[PROT_BLUNT] = 21;
  101. protection[PROT_POINT] = 8;
  102. protection[PROT_FIRE] = 0;
  103. protection[PROT_MAGIC] = 0;
  104. value = VALUE_ITAR_Prisoner;
  105. wear = WEAR_TORSO;
  106. visual = "ItAr_Prisoner.3ds";
  107. visual_change = "zrp6.asc";
  108. visual_skin = 0;
  109. material = MAT_LEATHER;
  110. description = name;
  111. text[0] = " ";
  112. text[1] = " ";
  113. text[1] = NAME_Prot_Edge;
  114. count[1] = protection[PROT_EDGE];
  115. text[2] = NAME_Prot_Point;
  116. count[2] = protection[PROT_POINT];
  117. text[3] = NAME_Prot_Fire;
  118. count[3] = protection[PROT_FIRE];
  119. text[4] = NAME_Prot_Magic;
  120. count[4] = protection[PROT_MAGIC];
  121. text[5] = NAME_Value;
  122. count[5] = value;
  123. };
  124.  
  125. instance zrp46(C_Item)
  126. {
  127. name = "zrp46";
  128. mainflag = ITEM_KAT_ARMOR;
  129. flags = 0;
  130. protection[PROT_EDGE] = 20;
  131. protection[PROT_BLUNT] = 21;
  132. protection[PROT_POINT] = 8;
  133. protection[PROT_FIRE] = 0;
  134. protection[PROT_MAGIC] = 0;
  135. value = VALUE_ITAR_Prisoner;
  136. wear = WEAR_TORSO;
  137. visual = "ItAr_Prisoner.3ds";
  138. visual_change = "zrp46.asc";
  139. visual_skin = 0;
  140. material = MAT_LEATHER;
  141. description = name;
  142. text[0] = " ";
  143. text[1] = " ";
  144. text[1] = NAME_Prot_Edge;
  145. count[1] = protection[PROT_EDGE];
  146. text[2] = NAME_Prot_Point;
  147. count[2] = protection[PROT_POINT];
  148. text[3] = NAME_Prot_Fire;
  149. count[3] = protection[PROT_FIRE];
  150. text[4] = NAME_Prot_Magic;
  151. count[4] = protection[PROT_MAGIC];
  152. text[5] = NAME_Value;
  153. count[5] = value;
  154. };
  155.  
  156. instance zrp45(C_Item)
  157. {
  158. name = "zrp45";
  159. mainflag = ITEM_KAT_ARMOR;
  160. flags = 0;
  161. protection[PROT_EDGE] = 20;
  162. protection[PROT_BLUNT] = 21;
  163. protection[PROT_POINT] = 8;
  164. protection[PROT_FIRE] = 0;
  165. protection[PROT_MAGIC] = 0;
  166. value = VALUE_ITAR_Prisoner;
  167. wear = WEAR_TORSO;
  168. visual = "ItAr_Prisoner.3ds";
  169. visual_change = "zrp45.asc";
  170. visual_skin = 0;
  171. material = MAT_LEATHER;
  172. description = name;
  173. text[0] = " ";
  174. text[1] = " ";
  175. text[1] = NAME_Prot_Edge;
  176. count[1] = protection[PROT_EDGE];
  177. text[2] = NAME_Prot_Point;
  178. count[2] = protection[PROT_POINT];
  179. text[3] = NAME_Prot_Fire;
  180. count[3] = protection[PROT_FIRE];
  181. text[4] = NAME_Prot_Magic;
  182. count[4] = protection[PROT_MAGIC];
  183. text[5] = NAME_Value;
  184. count[5] = value;
  185. };
  186.  
  187. instance zrp44(C_Item)
  188. {
  189. name = "zrp44";
  190. mainflag = ITEM_KAT_ARMOR;
  191. flags = 0;
  192. protection[PROT_EDGE] = 20;
  193. protection[PROT_BLUNT] = 21;
  194. protection[PROT_POINT] = 8;
  195. protection[PROT_FIRE] = 0;
  196. protection[PROT_MAGIC] = 0;
  197. value = VALUE_ITAR_Prisoner;
  198. wear = WEAR_TORSO;
  199. visual = "ItAr_Prisoner.3ds";
  200. visual_change = "zrp44.asc";
  201. visual_skin = 0;
  202. material = MAT_LEATHER;
  203. description = name;
  204. text[0] = " ";
  205. text[1] = " ";
  206. text[1] = NAME_Prot_Edge;
  207. count[1] = protection[PROT_EDGE];
  208. text[2] = NAME_Prot_Point;
  209. count[2] = protection[PROT_POINT];
  210. text[3] = NAME_Prot_Fire;
  211. count[3] = protection[PROT_FIRE];
  212. text[4] = NAME_Prot_Magic;
  213. count[4] = protection[PROT_MAGIC];
  214. text[5] = NAME_Value;
  215. count[5] = value;
  216. };
  217.  
  218. instance zrp78(C_Item)
  219. {
  220. name = "zrp78";
  221. mainflag = ITEM_KAT_ARMOR;
  222. flags = 0;
  223. protection[PROT_EDGE] = 20;
  224. protection[PROT_BLUNT] = 21;
  225. protection[PROT_POINT] = 8;
  226. protection[PROT_FIRE] = 0;
  227. protection[PROT_MAGIC] = 0;
  228. value = VALUE_ITAR_Prisoner;
  229. wear = WEAR_TORSO;
  230. visual = "ItAr_Prisoner.3ds";
  231. visual_change = "zrp78.asc";
  232. visual_skin = 0;
  233. material = MAT_LEATHER;
  234. description = name;
  235. text[0] = " ";
  236. text[1] = " ";
  237. text[1] = NAME_Prot_Edge;
  238. count[1] = protection[PROT_EDGE];
  239. text[2] = NAME_Prot_Point;
  240. count[2] = protection[PROT_POINT];
  241. text[3] = NAME_Prot_Fire;
  242. count[3] = protection[PROT_FIRE];
  243. text[4] = NAME_Prot_Magic;
  244. count[4] = protection[PROT_MAGIC];
  245. text[5] = NAME_Value;
  246. count[5] = value;
  247. };
  248.  
  249. instance zrp76(C_Item)
  250. {
  251. name = "zrp76";
  252. mainflag = ITEM_KAT_ARMOR;
  253. flags = 0;
  254. protection[PROT_EDGE] = 20;
  255. protection[PROT_BLUNT] = 21;
  256. protection[PROT_POINT] = 8;
  257. protection[PROT_FIRE] = 0;
  258. protection[PROT_MAGIC] = 0;
  259. value = VALUE_ITAR_Prisoner;
  260. wear = WEAR_TORSO;
  261. visual = "ItAr_Prisoner.3ds";
  262. visual_change = "zrp76.asc";
  263. visual_skin = 0;
  264. material = MAT_LEATHER;
  265. description = name;
  266. text[0] = " ";
  267. text[1] = " ";
  268. text[1] = NAME_Prot_Edge;
  269. count[1] = protection[PROT_EDGE];
  270. text[2] = NAME_Prot_Point;
  271. count[2] = protection[PROT_POINT];
  272. text[3] = NAME_Prot_Fire;
  273. count[3] = protection[PROT_FIRE];
  274. text[4] = NAME_Prot_Magic;
  275. count[4] = protection[PROT_MAGIC];
  276. text[5] = NAME_Value;
  277. count[5] = value;
  278. };
  279.  
  280. instance zrp56(C_Item)
  281. {
  282. name = "zrp56";
  283. mainflag = ITEM_KAT_ARMOR;
  284. flags = 0;
  285. protection[PROT_EDGE] = 20;
  286. protection[PROT_BLUNT] = 21;
  287. protection[PROT_POINT] = 8;
  288. protection[PROT_FIRE] = 0;
  289. protection[PROT_MAGIC] = 0;
  290. value = VALUE_ITAR_Prisoner;
  291. wear = WEAR_TORSO;
  292. visual = "ItAr_Prisoner.3ds";
  293. visual_change = "zrp56.asc";
  294. visual_skin = 0;
  295. material = MAT_LEATHER;
  296. description = name;
  297. text[0] = " ";
  298. text[1] = " ";
  299. text[1] = NAME_Prot_Edge;
  300. count[1] = protection[PROT_EDGE];
  301. text[2] = NAME_Prot_Point;
  302. count[2] = protection[PROT_POINT];
  303. text[3] = NAME_Prot_Fire;
  304. count[3] = protection[PROT_FIRE];
  305. text[4] = NAME_Prot_Magic;
  306. count[4] = protection[PROT_MAGIC];
  307. text[5] = NAME_Value;
  308. count[5] = value;
  309. };
  310.  
  311. instance zrp55(C_Item)
  312. {
  313. name = "zrp55";
  314. mainflag = ITEM_KAT_ARMOR;
  315. flags = 0;
  316. protection[PROT_EDGE] = 20;
  317. protection[PROT_BLUNT] = 21;
  318. protection[PROT_POINT] = 8;
  319. protection[PROT_FIRE] = 0;
  320. protection[PROT_MAGIC] = 0;
  321. value = VALUE_ITAR_Prisoner;
  322. wear = WEAR_TORSO;
  323. visual = "ItAr_Prisoner.3ds";
  324. visual_change = "zrp55.asc";
  325. visual_skin = 0;
  326. material = MAT_LEATHER;
  327. description = name;
  328. text[0] = " ";
  329. text[1] = " ";
  330. text[1] = NAME_Prot_Edge;
  331. count[1] = protection[PROT_EDGE];
  332. text[2] = NAME_Prot_Point;
  333. count[2] = protection[PROT_POINT];
  334. text[3] = NAME_Prot_Fire;
  335. count[3] = protection[PROT_FIRE];
  336. text[4] = NAME_Prot_Magic;
  337. count[4] = protection[PROT_MAGIC];
  338. text[5] = NAME_Value;
  339. count[5] = value;
  340. };
  341.  
  342. instance zrp54(C_Item)
  343. {
  344. name = "zrp54";
  345. mainflag = ITEM_KAT_ARMOR;
  346. flags = 0;
  347. protection[PROT_EDGE] = 20;
  348. protection[PROT_BLUNT] = 21;
  349. protection[PROT_POINT] = 8;
  350. protection[PROT_FIRE] = 0;
  351. protection[PROT_MAGIC] = 0;
  352. value = VALUE_ITAR_Prisoner;
  353. wear = WEAR_TORSO;
  354. visual = "ItAr_Prisoner.3ds";
  355. visual_change = "zrp54.asc";
  356. visual_skin = 0;
  357. material = MAT_LEATHER;
  358. description = name;
  359. text[0] = " ";
  360. text[1] = " ";
  361. text[1] = NAME_Prot_Edge;
  362. count[1] = protection[PROT_EDGE];
  363. text[2] = NAME_Prot_Point;
  364. count[2] = protection[PROT_POINT];
  365. text[3] = NAME_Prot_Fire;
  366. count[3] = protection[PROT_FIRE];
  367. text[4] = NAME_Prot_Magic;
  368. count[4] = protection[PROT_MAGIC];
  369. text[5] = NAME_Value;
  370. count[5] = value;
  371. };
  372.  
  373. instance zrp53(C_Item)
  374. {
  375. name = "zrp53";
  376. mainflag = ITEM_KAT_ARMOR;
  377. flags = 0;
  378. protection[PROT_EDGE] = 20;
  379. protection[PROT_BLUNT] = 21;
  380. protection[PROT_POINT] = 8;
  381. protection[PROT_FIRE] = 0;
  382. protection[PROT_MAGIC] = 0;
  383. value = VALUE_ITAR_Prisoner;
  384. wear = WEAR_TORSO;
  385. visual = "ItAr_Prisoner.3ds";
  386. visual_change = "zrp53.asc";
  387. visual_skin = 0;
  388. material = MAT_LEATHER;
  389. description = name;
  390. text[0] = " ";
  391. text[1] = " ";
  392. text[1] = NAME_Prot_Edge;
  393. count[1] = protection[PROT_EDGE];
  394. text[2] = NAME_Prot_Point;
  395. count[2] = protection[PROT_POINT];
  396. text[3] = NAME_Prot_Fire;
  397. count[3] = protection[PROT_FIRE];
  398. text[4] = NAME_Prot_Magic;
  399. count[4] = protection[PROT_MAGIC];
  400. text[5] = NAME_Value;
  401. count[5] = value;
  402. };
  403.  
  404. instance zrp52(C_Item)
  405. {
  406. name = "zrp52";
  407. mainflag = ITEM_KAT_ARMOR;
  408. flags = 0;
  409. protection[PROT_EDGE] = 20;
  410. protection[PROT_BLUNT] = 21;
  411. protection[PROT_POINT] = 8;
  412. protection[PROT_FIRE] = 0;
  413. protection[PROT_MAGIC] = 0;
  414. value = VALUE_ITAR_Prisoner;
  415. wear = WEAR_TORSO;
  416. visual = "ItAr_Prisoner.3ds";
  417. visual_change = "zrp52.asc";
  418. visual_skin = 0;
  419. material = MAT_LEATHER;
  420. description = name;
  421. text[0] = " ";
  422. text[1] = " ";
  423. text[1] = NAME_Prot_Edge;
  424. count[1] = protection[PROT_EDGE];
  425. text[2] = NAME_Prot_Point;
  426. count[2] = protection[PROT_POINT];
  427. text[3] = NAME_Prot_Fire;
  428. count[3] = protection[PROT_FIRE];
  429. text[4] = NAME_Prot_Magic;
  430. count[4] = protection[PROT_MAGIC];
  431. text[5] = NAME_Value;
  432. count[5] = value;
  433. };
  434.  
  435. instance zrp51(C_Item)
  436. {
  437. name = "zrp51";
  438. mainflag = ITEM_KAT_ARMOR;
  439. flags = 0;
  440. protection[PROT_EDGE] = 20;
  441. protection[PROT_BLUNT] = 21;
  442. protection[PROT_POINT] = 8;
  443. protection[PROT_FIRE] = 0;
  444. protection[PROT_MAGIC] = 0;
  445. value = VALUE_ITAR_Prisoner;
  446. wear = WEAR_TORSO;
  447. visual = "ItAr_Prisoner.3ds";
  448. visual_change = "zrp51.asc";
  449. visual_skin = 0;
  450. material = MAT_LEATHER;
  451. description = name;
  452. text[0] = " ";
  453. text[1] = " ";
  454. text[1] = NAME_Prot_Edge;
  455. count[1] = protection[PROT_EDGE];
  456. text[2] = NAME_Prot_Point;
  457. count[2] = protection[PROT_POINT];
  458. text[3] = NAME_Prot_Fire;
  459. count[3] = protection[PROT_FIRE];
  460. text[4] = NAME_Prot_Magic;
  461. count[4] = protection[PROT_MAGIC];
  462. text[5] = NAME_Value;
  463. count[5] = value;
  464. };
  465.  
  466. instance zrp48(C_Item)
  467. {
  468. name = "zrp48";
  469. mainflag = ITEM_KAT_ARMOR;
  470. flags = 0;
  471. protection[PROT_EDGE] = 20;
  472. protection[PROT_BLUNT] = 21;
  473. protection[PROT_POINT] = 8;
  474. protection[PROT_FIRE] = 0;
  475. protection[PROT_MAGIC] = 0;
  476. value = VALUE_ITAR_Prisoner;
  477. wear = WEAR_TORSO;
  478. visual = "ItAr_Prisoner.3ds";
  479. visual_change = "zrp48.asc";
  480. visual_skin = 0;
  481. material = MAT_LEATHER;
  482. description = name;
  483. text[0] = " ";
  484. text[1] = " ";
  485. text[1] = NAME_Prot_Edge;
  486. count[1] = protection[PROT_EDGE];
  487. text[2] = NAME_Prot_Point;
  488. count[2] = protection[PROT_POINT];
  489. text[3] = NAME_Prot_Fire;
  490. count[3] = protection[PROT_FIRE];
  491. text[4] = NAME_Prot_Magic;
  492. count[4] = protection[PROT_MAGIC];
  493. text[5] = NAME_Value;
  494. count[5] = value;
  495. };
  496.  
  497. instance zrp47(C_Item)
  498. {
  499. name = "zrp47";
  500. mainflag = ITEM_KAT_ARMOR;
  501. flags = 0;
  502. protection[PROT_EDGE] = 20;
  503. protection[PROT_BLUNT] = 21;
  504. protection[PROT_POINT] = 8;
  505. protection[PROT_FIRE] = 0;
  506. protection[PROT_MAGIC] = 0;
  507. value = VALUE_ITAR_Prisoner;
  508. wear = WEAR_TORSO;
  509. visual = "ItAr_Prisoner.3ds";
  510. visual_change = "zrp47.asc";
  511. visual_skin = 0;
  512. material = MAT_LEATHER;
  513. description = name;
  514. text[0] = " ";
  515. text[1] = " ";
  516. text[1] = NAME_Prot_Edge;
  517. count[1] = protection[PROT_EDGE];
  518. text[2] = NAME_Prot_Point;
  519. count[2] = protection[PROT_POINT];
  520. text[3] = NAME_Prot_Fire;
  521. count[3] = protection[PROT_FIRE];
  522. text[4] = NAME_Prot_Magic;
  523. count[4] = protection[PROT_MAGIC];
  524. text[5] = NAME_Value;
  525. count[5] = value;
  526. };
  527.  
  528. instance zrp43(C_Item)
  529. {
  530. name = "zrp43";
  531. mainflag = ITEM_KAT_ARMOR;
  532. flags = 0;
  533. protection[PROT_EDGE] = 20;
  534. protection[PROT_BLUNT] = 21;
  535. protection[PROT_POINT] = 8;
  536. protection[PROT_FIRE] = 0;
  537. protection[PROT_MAGIC] = 0;
  538. value = VALUE_ITAR_Prisoner;
  539. wear = WEAR_TORSO;
  540. visual = "ItAr_Prisoner.3ds";
  541. visual_change = "zrp43.asc";
  542. visual_skin = 0;
  543. material = MAT_LEATHER;
  544. description = name;
  545. text[0] = " ";
  546. text[1] = " ";
  547. text[1] = NAME_Prot_Edge;
  548. count[1] = protection[PROT_EDGE];
  549. text[2] = NAME_Prot_Point;
  550. count[2] = protection[PROT_POINT];
  551. text[3] = NAME_Prot_Fire;
  552. count[3] = protection[PROT_FIRE];
  553. text[4] = NAME_Prot_Magic;
  554. count[4] = protection[PROT_MAGIC];
  555. text[5] = NAME_Value;
  556. count[5] = value;
  557. };
  558.  
  559. instance zrp31(C_Item)
  560. {
  561. name = "zrp31";
  562. mainflag = ITEM_KAT_ARMOR;
  563. flags = 0;
  564. protection[PROT_EDGE] = 20;
  565. protection[PROT_BLUNT] = 21;
  566. protection[PROT_POINT] = 8;
  567. protection[PROT_FIRE] = 0;
  568. protection[PROT_MAGIC] = 0;
  569. value = VALUE_ITAR_Prisoner;
  570. wear = WEAR_TORSO;
  571. visual = "ItAr_Prisoner.3ds";
  572. visual_change = "zrp31.asc";
  573. visual_skin = 0;
  574. material = MAT_LEATHER;
  575. description = name;
  576. text[0] = " ";
  577. text[1] = " ";
  578. text[1] = NAME_Prot_Edge;
  579. count[1] = protection[PROT_EDGE];
  580. text[2] = NAME_Prot_Point;
  581. count[2] = protection[PROT_POINT];
  582. text[3] = NAME_Prot_Fire;
  583. count[3] = protection[PROT_FIRE];
  584. text[4] = NAME_Prot_Magic;
  585. count[4] = protection[PROT_MAGIC];
  586. text[5] = NAME_Value;
  587. count[5] = value;
  588. };
  589.  
  590. instance zrp28(C_Item)
  591. {
  592. name = "zrp28";
  593. mainflag = ITEM_KAT_ARMOR;
  594. flags = 0;
  595. protection[PROT_EDGE] = 20;
  596. protection[PROT_BLUNT] = 21;
  597. protection[PROT_POINT] = 8;
  598. protection[PROT_FIRE] = 0;
  599. protection[PROT_MAGIC] = 0;
  600. value = VALUE_ITAR_Prisoner;
  601. wear = WEAR_TORSO;
  602. visual = "ItAr_Prisoner.3ds";
  603. visual_change = "zrp28.asc";
  604. visual_skin = 0;
  605. material = MAT_LEATHER;
  606. description = name;
  607. text[0] = " ";
  608. text[1] = " ";
  609. text[1] = NAME_Prot_Edge;
  610. count[1] = protection[PROT_EDGE];
  611. text[2] = NAME_Prot_Point;
  612. count[2] = protection[PROT_POINT];
  613. text[3] = NAME_Prot_Fire;
  614. count[3] = protection[PROT_FIRE];
  615. text[4] = NAME_Prot_Magic;
  616. count[4] = protection[PROT_MAGIC];
  617. text[5] = NAME_Value;
  618. count[5] = value;
  619. };
  620.  
  621. instance zrp26(C_Item)
  622. {
  623. name = "zrp26";
  624. mainflag = ITEM_KAT_ARMOR;
  625. flags = 0;
  626. protection[PROT_EDGE] = 20;
  627. protection[PROT_BLUNT] = 21;
  628. protection[PROT_POINT] = 8;
  629. protection[PROT_FIRE] = 0;
  630. protection[PROT_MAGIC] = 0;
  631. value = VALUE_ITAR_Prisoner;
  632. wear = WEAR_TORSO;
  633. visual = "ItAr_Prisoner.3ds";
  634. visual_change = "zrp26.asc";
  635. visual_skin = 0;
  636. material = MAT_LEATHER;
  637. description = name;
  638. text[0] = " ";
  639. text[1] = " ";
  640. text[1] = NAME_Prot_Edge;
  641. count[1] = protection[PROT_EDGE];
  642. text[2] = NAME_Prot_Point;
  643. count[2] = protection[PROT_POINT];
  644. text[3] = NAME_Prot_Fire;
  645. count[3] = protection[PROT_FIRE];
  646. text[4] = NAME_Prot_Magic;
  647. count[4] = protection[PROT_MAGIC];
  648. text[5] = NAME_Value;
  649. count[5] = value;
  650. };
  651.  
  652. instance zrp2(C_Item)
  653. {
  654. name = "zrp2";
  655. mainflag = ITEM_KAT_ARMOR;
  656. flags = 0;
  657. protection[PROT_EDGE] = 20;
  658. protection[PROT_BLUNT] = 21;
  659. protection[PROT_POINT] = 8;
  660. protection[PROT_FIRE] = 0;
  661. protection[PROT_MAGIC] = 0;
  662. value = VALUE_ITAR_Prisoner;
  663. wear = WEAR_TORSO;
  664. visual = "ItAr_Prisoner.3ds";
  665. visual_change = "zrp2.asc";
  666. visual_skin = 0;
  667. material = MAT_LEATHER;
  668. description = name;
  669. text[0] = " ";
  670. text[1] = " ";
  671. text[1] = NAME_Prot_Edge;
  672. count[1] = protection[PROT_EDGE];
  673. text[2] = NAME_Prot_Point;
  674. count[2] = protection[PROT_POINT];
  675. text[3] = NAME_Prot_Fire;
  676. count[3] = protection[PROT_FIRE];
  677. text[4] = NAME_Prot_Magic;
  678. count[4] = protection[PROT_MAGIC];
  679. text[5] = NAME_Value;
  680. count[5] = value;
  681. };
  682.  
  683. instance zrp18(C_Item)
  684. {
  685. name = "zrp18";
  686. mainflag = ITEM_KAT_ARMOR;
  687. flags = 0;
  688. protection[PROT_EDGE] = 20;
  689. protection[PROT_BLUNT] = 21;
  690. protection[PROT_POINT] = 8;
  691. protection[PROT_FIRE] = 0;
  692. protection[PROT_MAGIC] = 0;
  693. value = VALUE_ITAR_Prisoner;
  694. wear = WEAR_TORSO;
  695. visual = "ItAr_Prisoner.3ds";
  696. visual_change = "zrp18.asc";
  697. visual_skin = 0;
  698. material = MAT_LEATHER;
  699. description = name;
  700. text[0] = " ";
  701. text[1] = " ";
  702. text[1] = NAME_Prot_Edge;
  703. count[1] = protection[PROT_EDGE];
  704. text[2] = NAME_Prot_Point;
  705. count[2] = protection[PROT_POINT];
  706. text[3] = NAME_Prot_Fire;
  707. count[3] = protection[PROT_FIRE];
  708. text[4] = NAME_Prot_Magic;
  709. count[4] = protection[PROT_MAGIC];
  710. text[5] = NAME_Value;
  711. count[5] = value;
  712. };
  713.  
  714. instance elisium856(C_Item)
  715. {
  716. name = "elisium856";
  717. mainflag = ITEM_KAT_ARMOR;
  718. flags = 0;
  719. protection[PROT_EDGE] = 20;
  720. protection[PROT_BLUNT] = 21;
  721. protection[PROT_POINT] = 8;
  722. protection[PROT_FIRE] = 0;
  723. protection[PROT_MAGIC] = 0;
  724. value = VALUE_ITAR_Prisoner;
  725. wear = WEAR_TORSO;
  726. visual = "ItAr_Prisoner.3ds";
  727. visual_change = "KDW_G4.asc";
  728. visual_skin = 0;
  729. material = MAT_LEATHER;
  730. description = name;
  731. text[0] = " ";
  732. text[1] = " ";
  733. text[1] = NAME_Prot_Edge;
  734. count[1] = protection[PROT_EDGE];
  735. text[2] = NAME_Prot_Point;
  736. count[2] = protection[PROT_POINT];
  737. text[3] = NAME_Prot_Fire;
  738. count[3] = protection[PROT_FIRE];
  739. text[4] = NAME_Prot_Magic;
  740. count[4] = protection[PROT_MAGIC];
  741. text[5] = NAME_Value;
  742. count[5] = value;
  743. };
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