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- FreeSpace 2 Open version: 3.6.13
- Passed cmdline options:
- -spec_exp 16
- -ogl_spec 90
- -spec_static 5.0
- -spec_point 8.6
- -spec_tube 6.0
- -ambient_factor 130
- -env
- -missile_lighting
- -glow
- -nomotiondebris
- -spec
- -normal
- -3dshockwave
- -soft_particles
- -post_process
- -bloom_intensity 120
- -fxaa
- -fxaa_preset 6
- -cache_bitmaps
- -no_vsync
- -3dwarp
- -warp_flash
- -snd_preload
- -mod Multi,mediavps_3612,multi-mission-pack\Junk,multi-mission-pack\Multi,multi-mission-pack\PXO,multi-mission-pack\Root_VP
- -fullscreen_window
- Building file index...
- Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x6b831455
- Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xb58a1f46
- Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0xac435f8e
- Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x1c0ac626
- Found root pack 'E:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
- Found root pack 'E:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
- Found root pack 'E:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'E:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'E:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'E:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'E:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'E:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'E:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'E:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'E:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'E:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'E:\Games\FreeSpace2\Multi\' ... 34 files
- Searching root 'E:\Games\FreeSpace2\mediavps_3612\' ... 84 files
- Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
- Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
- Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
- Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
- Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
- Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 9 files
- Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 88 files
- Searching root 'E:\Games\FreeSpace2\multi-mission-pack\Junk\' ... 0 files
- Searching root 'E:\Games\FreeSpace2\multi-mission-pack\Multi\' ... 0 files
- Searching root 'E:\Games\FreeSpace2\multi-mission-pack\PXO\' ... 0 files
- Searching root 'E:\Games\FreeSpace2\multi-mission-pack\Root_VP\' ... 0 files
- Searching root 'E:\Games\FreeSpace2\' ... 277 files
- Searching root pack 'E:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
- Searching root pack 'E:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
- Searching root pack 'E:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
- Searching root pack 'E:\Games\FreeSpace2\root_fs2.vp' ... 157 files
- Searching root pack 'E:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
- Searching root pack 'E:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'E:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'E:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
- Searching root pack 'E:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
- Searching root pack 'E:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
- Searching root pack 'E:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
- Searching root pack 'E:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
- Found 30 roots and 14682 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Generic Software on Speakers (ASUS Xonar D2X Audio Device)
- Capture device: Microphone (2- Logitech USB Hea
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : ATI Radeon HD 5800 Series
- OpenGL Version : 4.1.11079 Compatibility Profile Context
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Found special extension function "wglSwapIntervalEXT".
- Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Compiling post-processing shader 1 ...
- Compiling post-processing shader 2 ...
- Compiling post-processing shader 3 ...
- Compiling post-processing shader 4 ...
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: fxaapre-f.sdr
- Max texture units: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- Using GLSL for model rendering.
- OpenGL Shader Version: 4.10
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- Loading 2_PreLoad.png (1024x768x24)
- Loading 2_PreLoadLogo.dds (560x257x32)
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 38x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 251
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- SOUND => Loading 'main_amb.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Loading 2_ChoosePilot-m.pcx (1024x768x8)
- Loading 2_ChoosePilot.pcx (1024x768x16)
- Loading 2_CPB_070002.pcx (62x37x16)
- Loading cursor.ani (24x24x16)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Loading 2_CPB_050002.pcx (77x58x16)
- SOUND => Loading 'commit.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Someone passed an extension to bm_load for file 'Wildcards.pcx'
- Loading Wildcards.pcx (128x128x16)
- Loading 2_MainHall1-m.pcx (1024x768x8)
- ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
- ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
- ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
- ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
- ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
- ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
- ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
- ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
- ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
- AUDIOSTR => Successfully opened: Aquitaine.ogg
- Loading 2_MainHall1.pcx (1024x768x16)
- SOUND => Loading 'user_c.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_PXO (63) in state GS_STATE_MAIN_MENU (1)
- Loading 2_PXOChat-M.pcx (1024x768x8)
- ANI 2_pxologo.ani with size 212x152 (40.6% wasted)
- Loading 2_PXOChat.pcx (1024x768x16)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Loading 2_Pop2.pcx (604x301x16)
- Loading 2_Pop_000000.pcx (48x49x16)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Loading 2_Pop2.pcx (604x301x16)
- Loading 2_Pop_000000.pcx (48x49x16)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Loading 2_Pop2.pcx (604x301x16)
- Loading 2_Pop_000000.pcx (48x49x16)
- MOTD ADD : 28/2/2011 3:26
- MOTD ADD : 28/2/2011 3:26
- == Summoner - FS2NetD style ==
- MOTD ADD : 28/2/2011 3:26
- == Summoner - FS2NetD style ==
- You will be banned if you
- MOTD ADD : 28/2/2011 3:26
- == Summoner - FS2NetD style ==
- You will be banned if you
- spam or use illegal or
- MOTD ADD : 28/2/2011 3:26
- == Summoner - FS2NetD style ==
- You will be banned if you
- spam or use illegal or
- offensive behavior in the
- MOTD ADD : 28/2/2011 3:26
- == Summoner - FS2NetD style ==
- You will be banned if you
- spam or use illegal or
- offensive behavior in the
- chat area.
- MOTD ADD : 28/2/2011 3:26
- == Summoner - FS2NetD style ==
- You will be banned if you
- spam or use illegal or
- offensive behavior in the
- chat area.
- MOTD ADD : 28/2/2011 3:26
- == Summoner - FS2NetD style ==
- You will be banned if you
- spam or use illegal or
- offensive behavior in the
- chat area.
- Please report problems or abuse to:
- MOTD ADD : 28/2/2011 3:26
- == Summoner - FS2NetD style ==
- You will be banned if you
- spam or use illegal or
- offensive behavior in the
- chat area.
- Please report problems or abuse to:
- fs2netd-admin@game-warden.com
- MOTD ALL : 28/2/2011 3:26
- == Summoner - FS2NetD style ==
- You will be banned if you
- spam or use illegal or
- offensive behavior in the
- chat area.
- Please report problems or abuse to:
- fs2netd-admin@game-warden.com
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Loading 2_Pop2.pcx (604x301x16)
- Loading 2_Pop_000000.pcx (48x49x16)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- SOUND => Loading 'user_o.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Loading 2_PXB_140001.pcx (104x75x16)
- Loading cursor1.ani[1] (5x7x16)
- Loading 2_PXB_140002.pcx (104x75x16)
- Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_PXO (49)
- SOUND => Loading 'cue_voice.wav'
- Loading 2_MultiJoin-M.pcx (1024x768x8)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Loading 2_MultiJoin.pcx (1024x768x16)
- Loading 2_MJ_110001.pcx (110x87x16)
- Loading cd.pcx (8x8x16)
- Loading mp_teams.pcx (18x11x16)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Loading 2_MJ_060001.pcx (60x53x16)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Loading 2_MJ_070001.pcx (59x53x16)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Loading 2_MJ_110002.pcx (110x87x16)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Loading 2_Pop2.pcx (604x301x16)
- Loading 2_Pop_000000.pcx (48x49x16)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Someone passed an extension to bm_load for file 'newforge.pcx'
- Loading newforge.pcx (128x128x16)
- Frame 0 too long!!: frametime = 2.140 (2.140)
- Got event GS_EVENT_MULTI_CLIENT_SETUP (32) in state GS_STATE_MULTI_JOIN_GAME (14)
- Loading 2_MultiJoinWait-M.pcx (1024x768x8)
- Loading 2_Chatbox-m.pcx (1024x768x8)
- Someone passed an extension to bm_load for file 'QD1.pcx'
- Someone passed an extension to bm_load for file 'Wildcards.pcx'
- Loading 2_MultiJoinWait.pcx (1024x768x16)
- Loading MC_SW_000004.pcx (13x13x16)
- Loading 2_MJW_020002.pcx (37x40x16)
- Loading OvalGreen01.pcx (11x11x16)
- Loading OvalGreen.pcx (11x11x16)
- Loading 2_ChatboxBig.pcx (717x594x16)
- Loading 2_MJW_030002.pcx (37x40x16)
- Loading OvalRed01.pcx (11x11x16)
- Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_CLIENT_SETUP (26)
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
- Loading 2_MultiSynch-M.pcx (1024x768x8)
- Loading 2_MultiSynch.pcx (1024x768x16)
- Loading 2_MS_030000.pcx (82x86x16)
- Loading 2_Chatbox.pcx (716x192x16)
- =================== STARTING LEVEL LOAD ==================
- Bumping dynamic sexp node limit from 0 to 250...
- ANI 2_Loading with size 824x43 (32.8% wasted)
- Loading 2_LoadingBG.dds (1024x768x24)
- Loading 2_Loading.ani[1] (824x43x16)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- Glow point bank 0 texture num is 1288310 for 'warp.pof'
- Glow point bank nebula texture not found for 'warp.pof', using normal glowpoint texture instead
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- For "shockwave.pof" I couldn't find shockwave3d-shine.ani
- For "shockwave.pof" I couldn't find shockwave3d-normal.ani
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: 'cet_m01.fs2'
- Hmmm... Extension passed to mission_load...
- Reinitializing sexp nodes...
- Entered function with 250 nodes.
- Last persistent node index is -1.
- Exited function with 0 nodes.
- Bumping dynamic sexp node limit from 0 to 250...
- WARNING: "Special explosion damage has been returned to integer format" at missionparse.cpp:2872
- WARNING: "Special explosion blast has been returned to integer format" at missionparse.cpp:2881
- Int3(): From c:\code\fs2_open_0\code\globalincs\windebug.cpp at line 1266
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