Advertisement
Guest User

Untitled

a guest
Oct 26th, 2011
80
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 25.43 KB | None | 0 0
  1. FreeSpace 2 Open version: 3.6.13
  2. Passed cmdline options:
  3. -spec_exp 16
  4. -ogl_spec 90
  5. -spec_static 5.0
  6. -spec_point 8.6
  7. -spec_tube 6.0
  8. -ambient_factor 130
  9. -env
  10. -missile_lighting
  11. -glow
  12. -nomotiondebris
  13. -spec
  14. -normal
  15. -3dshockwave
  16. -soft_particles
  17. -post_process
  18. -bloom_intensity 120
  19. -fxaa
  20. -fxaa_preset 6
  21. -cache_bitmaps
  22. -no_vsync
  23. -3dwarp
  24. -warp_flash
  25. -snd_preload
  26. -mod Multi,mediavps_3612,multi-mission-pack\Junk,multi-mission-pack\Multi,multi-mission-pack\PXO,multi-mission-pack\Root_VP
  27. -fullscreen_window
  28. Building file index...
  29. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  30. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  31. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  32. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  33. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x6b831455
  34. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xb58a1f46
  35. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  36. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  37. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  38. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0xac435f8e
  39. Found root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x1c0ac626
  40. Found root pack 'E:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
  41. Found root pack 'E:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  42. Found root pack 'E:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  43. Found root pack 'E:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  44. Found root pack 'E:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  45. Found root pack 'E:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  46. Found root pack 'E:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  47. Found root pack 'E:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  48. Found root pack 'E:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  49. Found root pack 'E:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  50. Found root pack 'E:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  51. Found root pack 'E:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  52. Searching root 'E:\Games\FreeSpace2\Multi\' ... 34 files
  53. Searching root 'E:\Games\FreeSpace2\mediavps_3612\' ... 84 files
  54. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  55. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  56. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  57. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  58. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
  59. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
  60. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  61. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  62. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  63. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 9 files
  64. Searching root pack 'E:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 88 files
  65. Searching root 'E:\Games\FreeSpace2\multi-mission-pack\Junk\' ... 0 files
  66. Searching root 'E:\Games\FreeSpace2\multi-mission-pack\Multi\' ... 0 files
  67. Searching root 'E:\Games\FreeSpace2\multi-mission-pack\PXO\' ... 0 files
  68. Searching root 'E:\Games\FreeSpace2\multi-mission-pack\Root_VP\' ... 0 files
  69. Searching root 'E:\Games\FreeSpace2\' ... 277 files
  70. Searching root pack 'E:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
  71. Searching root pack 'E:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
  72. Searching root pack 'E:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
  73. Searching root pack 'E:\Games\FreeSpace2\root_fs2.vp' ... 157 files
  74. Searching root pack 'E:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  75. Searching root pack 'E:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  76. Searching root pack 'E:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  77. Searching root pack 'E:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  78. Searching root pack 'E:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
  79. Searching root pack 'E:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
  80. Searching root pack 'E:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
  81. Searching root pack 'E:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  82. Found 30 roots and 14682 files.
  83. AutoLang: Language auto-detection successful...
  84. Setting language to English
  85. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  86. Initializing OpenAL...
  87. OpenAL Vendor : Creative Labs Inc.
  88. OpenAL Renderer : Software
  89. OpenAL Version : 1.1
  90.  
  91. Found extension "ALC_EXT_EFX".
  92.  
  93. Sample rate: 44100 (44100)
  94. EFX enabled: NO
  95. Playback device: Generic Software on Speakers (ASUS Xonar D2X Audio Device)
  96. Capture device: Microphone (2- Logitech USB Hea
  97. ... OpenAL successfully initialized!
  98. Failed to init speech
  99. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  100. Initializing WGL...
  101. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  102. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  103. OpenGL Vendor : ATI Technologies Inc.
  104. OpenGL Renderer : ATI Radeon HD 5800 Series
  105. OpenGL Version : 4.1.11079 Compatibility Profile Context
  106.  
  107. Using extension "GL_EXT_fog_coord".
  108. Using extension "GL_ARB_multitexture".
  109. Using extension "GL_ARB_texture_env_add".
  110. Using extension "GL_ARB_texture_compression".
  111. Using extension "GL_EXT_texture_compression_s3tc".
  112. Using extension "GL_EXT_texture_filter_anisotropic".
  113. Using extension "GL_ARB_texture_env_combine".
  114. Using extension "GL_EXT_compiled_vertex_array".
  115. Using extension "GL_EXT_draw_range_elements".
  116. Using extension "GL_ARB_texture_mirrored_repeat".
  117. Using extension "GL_ARB_texture_non_power_of_two".
  118. Using extension "GL_ARB_vertex_buffer_object".
  119. Using extension "GL_ARB_pixel_buffer_object".
  120. Using extension "GL_SGIS_generate_mipmap".
  121. Using extension "GL_EXT_framebuffer_object".
  122. Using extension "GL_ARB_texture_rectangle".
  123. Using extension "GL_EXT_bgra".
  124. Using extension "GL_ARB_texture_cube_map".
  125. Using extension "GL_EXT_texture_lod_bias".
  126. Using extension "GL_ARB_point_sprite".
  127. Using extension "GL_ARB_shading_language_100".
  128. Using extension "GL_ARB_shader_objects".
  129. Using extension "GL_ARB_vertex_shader".
  130. Using extension "GL_ARB_fragment_shader".
  131. Using extension "GL_ARB_shader_texture_lod".
  132. Found special extension function "wglSwapIntervalEXT".
  133.  
  134. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  135. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  136. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  137. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  138. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  139. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  140. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  141. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  142. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  143. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  144. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  145. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  146. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  147. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  148. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  149. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  150. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  151. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  152. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  153. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  154. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  155. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  156. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  157. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  158. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  159. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  160. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  161. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  162. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  163. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  164. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  165. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  166. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  167. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  168. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  169. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  170. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  171. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  172. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  173. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  174. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  175. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  176. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  177. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  178. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  179. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  180. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  181. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  182. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  183. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  184. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  185. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  186. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  187. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  188. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  189. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  190. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  191. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  192. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  193. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  194. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  195. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  196. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  197. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  198. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  199. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  200. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  201. Loading built-in default shader for: soft-v.sdr
  202. Loading built-in default shader for: soft-f.sdr
  203. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  204. Loading built-in default shader for: soft-v.sdr
  205. Loading built-in default shader for: soft-f.sdr
  206.  
  207. Compiling post-processing shader 1 ...
  208. Compiling post-processing shader 2 ...
  209. Compiling post-processing shader 3 ...
  210. Compiling post-processing shader 4 ...
  211. Compiling post-processing shader 5 ...
  212. Loading built-in default shader for: fxaa-v.sdr
  213. Loading built-in default shader for: fxaa-f.sdr
  214. Compiling post-processing shader 6 ...
  215. Loading built-in default shader for: fxaapre-f.sdr
  216.  
  217. Max texture units: 8 (16)
  218. Max elements vertices: 2147483647
  219. Max elements indices: 16777215
  220. Max texture size: 16384x16384
  221. Max render buffer size: 16384x16384
  222. Can use compressed textures: YES
  223. Texture compression available: YES
  224. Post-processing enabled: YES
  225. Using trilinear texture filter.
  226. Using GLSL for model rendering.
  227. OpenGL Shader Version: 4.10
  228. ... OpenGL init is complete!
  229. Size of bitmap info = 742 KB
  230. Size of bitmap extra info = 48 bytes
  231. ANI cursorweb with size 24x24 (25.0% wasted)
  232. GRAPHICS: Initializing default colors...
  233. SCRIPTING: Beginning initialization sequence...
  234. SCRIPTING: Beginning Lua initialization...
  235. LUA: Opening LUA state...
  236. LUA: Initializing base Lua libraries...
  237. LUA: Beginning ADE initialization
  238. ADE: Initializing enumeration constants...
  239. ADE: Assigning Lua session...
  240. SCRIPTING: Beginning main hook parse sequence....
  241. Wokka! Error opening file (scripting.tbl)!
  242. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  243. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  244. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  245. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  246. SCRIPTING: Inititialization complete.
  247. SCRIPTING: Splash screen overrides checked
  248. Loading 2_PreLoad.png (1024x768x24)
  249. Loading 2_PreLoadLogo.dds (560x257x32)
  250. SCRIPTING: Splash hook has been run
  251. SCRIPTING: Splash screen conditional hook has been run
  252. Using high memory settings...
  253. Wokka! Error opening file (interface.tbl)!
  254. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  255. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  256. Windows reported 16 joysticks, we found 0
  257. Current soundtrack set to -1 in event_music_reset_choices
  258. TBM => Starting parse of 'mv_music-mus.tbm' ...
  259. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  260. Wokka! Error opening file (armor.tbl)!
  261. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  262. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  263. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  264. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  265. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  266. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  267. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  268. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  269. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  270. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  271. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  272. TBM => Starting parse of 'mv_core-wep.tbm' ...
  273. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  274. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  275. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  276. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  277. Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  278. Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  279. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  280. TBM => Starting parse of 'mv_core-shp.tbm' ...
  281. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  282. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  283. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  284. ANI support1 with size 108x24 (25.0% wasted)
  285. ANI damage1 with size 148x25 (21.9% wasted)
  286. ANI wingman1 with size 71x53 (17.2% wasted)
  287. ANI wingman2 with size 35x53 (17.2% wasted)
  288. ANI wingman3 with size 14x53 (17.2% wasted)
  289. ANI toggle1 with size 57x20 (37.5% wasted)
  290. ANI head1 with size 164x132 (48.4% wasted)
  291. ANI weapons1 with size 126x20 (37.5% wasted)
  292. ANI weapons1_b with size 150x20 (37.5% wasted)
  293. ANI objective1 with size 149x21 (34.4% wasted)
  294. ANI netlag1 with size 29x30 (6.3% wasted)
  295. ANI targhit1 with size 31x21 (34.4% wasted)
  296. ANI time1 with size 47x23 (28.1% wasted)
  297. ANI energy1 with size 12x41 (35.9% wasted)
  298. ANI targetview1 with size 137x156 (39.1% wasted)
  299. ANI targetview2 with size 4x96 (25.0% wasted)
  300. ANI targetview3 with size 7x20 (37.5% wasted)
  301. ANI 2_energy2 with size 86x96 (25.0% wasted)
  302. ANI 2_reticle1 with size 38x24 (25.0% wasted)
  303. ANI 2_leftarc with size 103x252 (1.6% wasted)
  304. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  305. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  306. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  307. ANI 2_lead1 with size 26x26 (18.8% wasted)
  308. ANI 2_lock1 with size 56x53 (17.2% wasted)
  309. ANI 2_lockspin with size 100x100 (21.9% wasted)
  310. ANI 2_radar1 with size 209x170 (33.6% wasted)
  311. TBM => Starting parse of 'mv_effects-str.tbm' ...
  312. loading animated cursor "cursor"
  313. ANI cursor with size 24x24 (25.0% wasted)
  314. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  315. MediaVPs: Flaming debris script loaded!
  316. MediaVPs: Explosions script loaded!
  317. Ships.tbl is : VALID
  318. Weapons.tbl is : VALID
  319. cfile_init() took 251
  320. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  321. SOUND => Loading 'main_amb.wav'
  322. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  323. Loading 2_ChoosePilot-m.pcx (1024x768x8)
  324. Loading 2_ChoosePilot.pcx (1024x768x16)
  325. Loading 2_CPB_070002.pcx (62x37x16)
  326. Loading cursor.ani (24x24x16)
  327. ANI cursor.ani with size 24x24 (25.0% wasted)
  328. Loading 2_CPB_050002.pcx (77x58x16)
  329. SOUND => Loading 'commit.wav'
  330. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  331. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  332. Someone passed an extension to bm_load for file 'Wildcards.pcx'
  333. Loading Wildcards.pcx (128x128x16)
  334. Loading 2_MainHall1-m.pcx (1024x768x8)
  335. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  336. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  337. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  338. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  339. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  340. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  341. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  342. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  343. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  344. AUDIOSTR => Successfully opened: Aquitaine.ogg
  345. Loading 2_MainHall1.pcx (1024x768x16)
  346. SOUND => Loading 'user_c.wav'
  347. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  348. Got event GS_EVENT_PXO (63) in state GS_STATE_MAIN_MENU (1)
  349. Loading 2_PXOChat-M.pcx (1024x768x8)
  350. ANI 2_pxologo.ani with size 212x152 (40.6% wasted)
  351. Loading 2_PXOChat.pcx (1024x768x16)
  352. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  353. Loading 2_Pop2.pcx (604x301x16)
  354. Loading 2_Pop_000000.pcx (48x49x16)
  355. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  356. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  357. Loading 2_Pop2.pcx (604x301x16)
  358. Loading 2_Pop_000000.pcx (48x49x16)
  359. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  360. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  361. Loading 2_Pop2.pcx (604x301x16)
  362. Loading 2_Pop_000000.pcx (48x49x16)
  363. MOTD ADD : 28/2/2011 3:26
  364.  
  365. MOTD ADD : 28/2/2011 3:26
  366. == Summoner - FS2NetD style ==
  367.  
  368. MOTD ADD : 28/2/2011 3:26
  369. == Summoner - FS2NetD style ==
  370. You will be banned if you
  371.  
  372. MOTD ADD : 28/2/2011 3:26
  373. == Summoner - FS2NetD style ==
  374. You will be banned if you
  375. spam or use illegal or
  376.  
  377. MOTD ADD : 28/2/2011 3:26
  378. == Summoner - FS2NetD style ==
  379. You will be banned if you
  380. spam or use illegal or
  381. offensive behavior in the
  382.  
  383. MOTD ADD : 28/2/2011 3:26
  384. == Summoner - FS2NetD style ==
  385. You will be banned if you
  386. spam or use illegal or
  387. offensive behavior in the
  388. chat area.
  389.  
  390. MOTD ADD : 28/2/2011 3:26
  391. == Summoner - FS2NetD style ==
  392. You will be banned if you
  393. spam or use illegal or
  394. offensive behavior in the
  395. chat area.
  396.  
  397.  
  398. MOTD ADD : 28/2/2011 3:26
  399. == Summoner - FS2NetD style ==
  400. You will be banned if you
  401. spam or use illegal or
  402. offensive behavior in the
  403. chat area.
  404.  
  405. Please report problems or abuse to:
  406.  
  407. MOTD ADD : 28/2/2011 3:26
  408. == Summoner - FS2NetD style ==
  409. You will be banned if you
  410. spam or use illegal or
  411. offensive behavior in the
  412. chat area.
  413.  
  414. Please report problems or abuse to:
  415. fs2netd-admin@game-warden.com
  416.  
  417. MOTD ALL : 28/2/2011 3:26
  418. == Summoner - FS2NetD style ==
  419. You will be banned if you
  420. spam or use illegal or
  421. offensive behavior in the
  422. chat area.
  423.  
  424. Please report problems or abuse to:
  425. fs2netd-admin@game-warden.com
  426.  
  427. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  428. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  429. Loading 2_Pop2.pcx (604x301x16)
  430. Loading 2_Pop_000000.pcx (48x49x16)
  431. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  432. SOUND => Loading 'user_o.wav'
  433. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  434. Loading 2_PXB_140001.pcx (104x75x16)
  435. Loading cursor1.ani[1] (5x7x16)
  436. Loading 2_PXB_140002.pcx (104x75x16)
  437. Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_PXO (49)
  438. SOUND => Loading 'cue_voice.wav'
  439. Loading 2_MultiJoin-M.pcx (1024x768x8)
  440. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  441. Loading 2_MultiJoin.pcx (1024x768x16)
  442. Loading 2_MJ_110001.pcx (110x87x16)
  443. Loading cd.pcx (8x8x16)
  444. Loading mp_teams.pcx (18x11x16)
  445. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  446. Loading 2_MJ_060001.pcx (60x53x16)
  447. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  448. Loading 2_MJ_070001.pcx (59x53x16)
  449. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  450. Loading 2_MJ_110002.pcx (110x87x16)
  451. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  452. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  453. Loading 2_Pop2.pcx (604x301x16)
  454. Loading 2_Pop_000000.pcx (48x49x16)
  455. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  456. Someone passed an extension to bm_load for file 'newforge.pcx'
  457. Loading newforge.pcx (128x128x16)
  458. Frame 0 too long!!: frametime = 2.140 (2.140)
  459. Got event GS_EVENT_MULTI_CLIENT_SETUP (32) in state GS_STATE_MULTI_JOIN_GAME (14)
  460. Loading 2_MultiJoinWait-M.pcx (1024x768x8)
  461. Loading 2_Chatbox-m.pcx (1024x768x8)
  462. Someone passed an extension to bm_load for file 'QD1.pcx'
  463. Someone passed an extension to bm_load for file 'Wildcards.pcx'
  464. Loading 2_MultiJoinWait.pcx (1024x768x16)
  465. Loading MC_SW_000004.pcx (13x13x16)
  466. Loading 2_MJW_020002.pcx (37x40x16)
  467. Loading OvalGreen01.pcx (11x11x16)
  468. Loading OvalGreen.pcx (11x11x16)
  469. Loading 2_ChatboxBig.pcx (717x594x16)
  470. Loading 2_MJW_030002.pcx (37x40x16)
  471. Loading OvalRed01.pcx (11x11x16)
  472. Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_CLIENT_SETUP (26)
  473. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_0\code\sound\ds.cpp, line 1584
  474. Loading 2_MultiSynch-M.pcx (1024x768x8)
  475. Loading 2_MultiSynch.pcx (1024x768x16)
  476. Loading 2_MS_030000.pcx (82x86x16)
  477. Loading 2_Chatbox.pcx (716x192x16)
  478. =================== STARTING LEVEL LOAD ==================
  479. Bumping dynamic sexp node limit from 0 to 250...
  480. ANI 2_Loading with size 824x43 (32.8% wasted)
  481. Loading 2_LoadingBG.dds (1024x768x24)
  482. Loading 2_Loading.ani[1] (824x43x16)
  483. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  484. Starting model page in...
  485. Beginning level bitmap paging...
  486. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  487. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  488. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  489. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  490. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  491. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  492. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  493. Loading warp model
  494. Loading model 'warp.pof'
  495. Glow point bank 0 texture num is 1288310 for 'warp.pof'
  496. Glow point bank nebula texture not found for 'warp.pof', using normal glowpoint texture instead
  497. IBX: Found a good IBX to read for 'warp.pof'.
  498. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  499. 300
  500. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  501. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  502. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  503. SHOCKWAVE => Loading default shockwave model...
  504. Loading model 'shockwave.pof'
  505. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  506. For "shockwave.pof" I couldn't find shockwave3d-shine.ani
  507. For "shockwave.pof" I couldn't find shockwave3d-normal.ani
  508. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  509. IBX: Found a good IBX to read for 'shockwave.pof'.
  510. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  511. SHOCKWAVE => Default model load: SUCCEEDED!!
  512. MISSION LOAD: 'cet_m01.fs2'
  513. Hmmm... Extension passed to mission_load...
  514. Reinitializing sexp nodes...
  515. Entered function with 250 nodes.
  516. Last persistent node index is -1.
  517. Exited function with 0 nodes.
  518. Bumping dynamic sexp node limit from 0 to 250...
  519. WARNING: "Special explosion damage has been returned to integer format" at missionparse.cpp:2872
  520. WARNING: "Special explosion blast has been returned to integer format" at missionparse.cpp:2881
  521. Int3(): From c:\code\fs2_open_0\code\globalincs\windebug.cpp at line 1266
  522.  
  523.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement