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TheInsidiousOne

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Mar 5th, 2020
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  1. Twin Dragons
  2. Normal Spell
  3. You can only activate 1 card with this card's name per turn.
  4. (1) Target 1 Level 4 or lower Dragon monster you control; Special Summon 1 Dragon monster from your hand with the same Level as the targeted monster.
  5.  
  6. Dragon's Obedience
  7. Quick-Play Spell
  8. You can only activate 1 card with this card's name per turn.
  9. (1) Target 1 Dragon Fusion Monster you control; this turn, if that target battles an opponent's monster, you can send 1 card your opponent controls to the GY at the start of the Damage Step.
  10.  
  11. Dragonic Swords of Wrathful Light
  12. Continuous Spell
  13. Destroy this card during the End Phase of your opponent's 3rd turn.
  14. (1) When this card is activated: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
  15. (2) While you control a Dragon Fusion Monster, your opponent's monsters cannot target Dragon Fusion Monsters you control for attacks.
  16.  
  17. Horn of the Dragon
  18. Equip Spell
  19. Equip only to a Dragon monster. You can only use this card name's (2) effect once per turn.
  20. (1) Its Attribute becomes DARK.
  21. (2) If this card is sent to the GY because the equipped monster is used as Fusion Material for the Fusion Summon of a Dragon Fusion Monster: You can add 1 "Horn of the Dragon" from your Deck to your hand.
  22.  
  23. Eye of Dark Dragons
  24. Equip Spell
  25. Equip only to a Dragon Fusion Monster you control.
  26. (1) It cannot be destroyed by battle or card effects.
  27. (2) If the equipped monster is a DARK monster, when it destroys an opponent's monster by its attack: You can inflict damage to your opponent equal to half that opponent's monster's original ATK.
  28.  
  29. Mighty Dragons
  30. Quick-Play Spell
  31. (1) If you control a Dragon Fusion Monster: You take no effect damage this turn.
  32.  
  33. Graceful Consonance
  34. Normal Spell
  35. You can only activate 1 card with this card's name per turn.
  36. (1) Target 3 Dragon monsters in your GY that were sent there for a Fusion Summon; shuffle them into the Deck, and if you do, draw 2 cards.
  37.  
  38. Enraged Dragon
  39. Continuous Trap
  40. (1) If a Dragon Fusion Monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
  41. (2) Dragon Fusion Monsters you control cannot be destroyed by battle or card effects.
  42. (3) If your Dragon Fusion Monster battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
  43.  
  44. Den of Dragon Souls
  45. Normal Trap
  46. You can only activate 1 card with this card's name per turn.
  47. (1) Reveal any number of Dragon monsters from your hand and/or face-up from your field and place them to the bottom of the Deck; draw cards equal to the number of monsters you placed to the bottom of the Deck by this effect +1.
  48.  
  49. Dragonic Warfare
  50. Normal Trap
  51. You can only activate 1 card with this card's name per turn.
  52. (1) When your opponent Special Summons a monster(s) from the Extra Deck: Target 1 Dragon Fusion Monster in your GY; Special Summon that target.
  53.  
  54. Kaiser Wings
  55. Normal Trap
  56. (1) Target 1 Dragon Fusion Monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed.
  57. (2) If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
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