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- class Percentages
- {
- unlucky = 1; // Dying for an unknown reason costs you 1% respect
- crash = 1; // Crashing your car costs you 1% respect
- suicide = 1; // Comitting suicide costs you 1% of your respect
- friendyFire = 1; // Friendly fire costs you 1%
- npc = 1; // Being killed by an NPC costs you 1%
- bambiKill = 5; // Killing a bambi costs you 5%
- frag = 5; // Killing someone will get you 5% and remove 5% from the victim
- };
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