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- /* Army VS Terriost simple TDM filterscript which consists of two teams Army And Terriosts army are green terriosts red
- the objective is simple capture the other teams money bag and take it to your base i dont mind you using this
- filterscript but you must keep all credits */
- #define FILTERSCRIPT
- #include <a_samp>
- //defines for the teams
- #define TEAM_ARMY 1
- #define TEAM_TERRORIST 2
- #define COLOR_TERRORIST 0xB30404FF
- #define COLOR_ARMY 0x005701FF
- new gTeam[MAX_PLAYERS];
- forward MyTimer();
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Army Vs Terriosts");
- print("--------------------------------------\n");
- SetTimer("MyTimer", 300000, 1);
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public MyTimer()
- {
- SendClientMessageToAll(0xFFFF00AA,"Round Up");
- }
- public OnPlayerSpawn(playerid)
- {
- SetPlayerToTeamColor(playerid);
- return 1;
- }
- SetPlayerToTeamColor(playerid)
- {
- if (gTeam[playerid] == TEAM_ARMY)
- {
- SetPlayerColor(playerid, COLOR_ARMY);
- }
- else if (gTeam[playerid] == TEAM_TERRORIST)
- {
- SetPlayerColor(playerid, COLOR_TERRORIST);
- }
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- GivePlayerMoney(killerid, 20000);
- SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
- SetPlayerScore(playerid,GetPlayerScore(playerid)-1);
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/army", cmdtext, true, 10) == 0)
- {
- SetPlayerTeam(playerid,TEAM_ARMY);
- SetPlayerInterior(playerid,3);
- SetPlayerPos(playerid,365.8573,204.6503,1008.3828);
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid,31,15000);
- GivePlayerWeapon(playerid,29,15000);
- SetPlayerSkin(playerid,287);
- return 1;
- }
- if (strcmp("/terr", cmdtext, true, 10) == 0)
- {
- SetPlayerTeam(playerid,TEAM_TERRORIST);
- SetPlayerInterior(playerid,3);
- SetPlayerPos(playerid,362.2712,164.4167,1025.7891);
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid,30,15000);
- GivePlayerWeapon(playerid,28,15000);
- SetPlayerSkin(playerid,124);
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
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