Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Eyes Ultra D replaced with something much more fun and interesting.
- Fish Ultra C replaced.
- Heavy Heart added, and Rabbit Paw no longer increases weapon drops.
- Flak Cannons now explode when slow-mo is active.
- Plant crash fixed.
- Added Ultra Plasma Gun.
- Y.V. Crib music now actually plays.
- Started work on level modifiers that range from mechanics changes to new mini-areas.
- Fixed a crash with Steroids and recursion gun
- Big Dog's level is now larger.
- Fixed a crash with birds and Hammerhead (that STILL exists in the current game)
- Stopped being lazy and finally gave Alligators the !!! alert effect before firing
- Fixed a crash with portals opening big weapon chests.
- Fixed Snow Wolf HP (apparently they had 20 instead of 12 in update 19)
- Splinter Claw firerate increased because it's a bad weapon
- Added Fire Salamanders
- Big Plasmas now have the same hitbox as normal plasma to avoid it getting smaller on walls. If this doesn't feel good I will change it back.
- A new IDPD unit and its elite counterpart.
- The gamemode screen is now a loadout screen! It's not completely done yet, but at least that ugly crown button is off the main menu.
- Changed the way Throwing Knives deal damage and home.
- Melting's ultra C now procs more often with Throne Butt.
- Y.V. Crib is now larger, and spawns an extra chest with Open Mind.
- Crystal's weapon no longer invisible with ultra D.
- Changed wall collision for enemies that are moving very quickly (mainly when knocked back by lots of things at once). Please tell me if this breaks anything!
- First new enemy for the alternate 7-2 area.
- Chicken determination no longer works on weapons that are near a portal
- Reduced Outpost's disgusting description to 1 sentence. Figure out the rest yourself.
Advertisement
Add Comment
Please, Sign In to add comment