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- --WIP Weapons
- Weight, Two-handed grip gives STR*1.5
- Light - 1d4, 4 str req., <0.5kg
- Medium - 1d6, 8 str req., 0.5 to 1kg
- Heavy - 1d8, 16 str req., 1 to 2kg
- Massive - 1d10, 32 str req., 2 to 4kg
- Etc. 1d(2x+2), 2^(x+1), 2^((x-1)/2) to 2^(x/2)
- Ranged
- Throwing - Base range is STR Req.
- Launcher - Base range is STR Req*5.
- Melee
- Grip - Baseline
- Haft - +1 dmg category when used as lever (indicated by parenthesis)
- Pole - +2 dmg category when used as lever (indicated by parenthesis), Reach
- Damage
- Edge - Slashing
- Blunt - Bludgeoning, best against armour
- Spike - Piercing, better against armour
- Hook - Weaker Piercing/Slashing, Improved Trip
- (Special)
- Whip Slashing, -2 dmg cat., Trip
- Examples
- Halberd == Heavy Pole (Edge+Hook)+Spike
- Mace == Medium Haft (Blunt)
- Sword == Medium Haft (Edge)
- Axe == Medium Haft (Edge)
- Axe, with pick on reverse == Medium Haft (Edge+Spike)
- Dagger == Light Grip (Edge)
- \\Very Unfinished Armour
- Type
- Flexible 1x dmg reduction
- Hybrid 2x dmg reduction, +1x Mobility Penalty
- Stiff 3x dmg reduction, +2x Mobility Penalty
- Thickness
- Thin 1x dmg reduction, 1x Weight
- Medium 2x dmg reduction, 2x Weight
- Thick 3x dmg reduction, 4x Weight
- Massive 4x dmg reduction, 8x Weight
- Etc. x*dmg reduction, 2^x * weight
- Material
- Leather +1 dmg reduction, Weight 4
- Metal +2 dmg reduction, Weight 12
- Special
- Fitted 0.5x Mobility Penalty
- Perfect Fit 0x Mobility Penalty from Type
- Mobility Penalty
- 2 * Weight / BL
- Examples
- Plate == Stiff Metal, Fitted
- Laminar == Stiff Metal
- Splint == Hybrid Metal
- Scale == Hybrid Metal
- Mail == Flexible Metal
- Mail shirt == Flexible Metal
- Cuir Bouilli == Stiff Leather
- Leather == Flexible Leather
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