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- Name: WhiteLight
- Type: Beast
- Race: Earth pony
- Gender: Female
- Size: Small
- Appearance: slightly above average height for a mare with a slim, athletic and nimble build, Pale white coat, with a cutie mark of a Brown bandaid surrounded by 5, small, crimson hearts emblazoned on her flanks, Navy blue with crimson red striped mane and two-colored tail and Blue irises.
- EXP: 32 (3) Points: 38 Spent: 38
- ( - = previously obtained perk)
- Skills:
- First aid [III] (+8)
- Acrobatics [III] (+7)
- STATS: Base: Current:
- Str: 10 HP: 10 HP: 23
- Dex: 12 FP: 10 FP: 15
- Int: 12 MAB: 0 MAB:+10
- Vit: 9 RAB:+2 RAB:+12
- AC: 10 AC: 13
- Will:+2 Will:+7
- PER:+2 PER:+4
- RE: 0 RE: 3
- MO: 4 Mo: 11
- BL: 10 BL: 16
- Racial Quirks:
- Cutie Mark:
- - Light brown band-aid surrounded by crimson hearts = +2 to First Aid
- +1 to Mo
- Land Affinity:
- +1 to DEX
- + Grasp the earth
- Child of Harmony:
- Harmony element based Race
- +4 to casting of Harmony based magic
- Kind heart: (lvl 2)
- +2 to will
- -4 to Mind magic save rolls
- Racial perks:
- Elements of Harmony:
- - Generosity
- All members of the character's team, him/herself included, earn the 'unbreakable' attribute on all of their weapons and armor.
- Collar Perks & attribute template:
- - White collar = +1 to Int + Improved Will I + improved Per I
- +1 to Int and Dex
- -1 to Vit
- Perks:
- Grasp the earth
- Improved Will (III)
- Improved Per (II)
- Improved HP (VI)
- Improved FP (V)
- Improved Attack (X)
- Improved Reaction (VII)
- Improved Basic Lift (II)
- W. Prof. Heavy blades
- W. Prof. Ranged
- Spellcasting (II)
- W. Prof. The Shredder -
- Spells: Magery level 1
- Wall Of Ice, Normal, SN 8 (II)
- Evocation, Emotion, Ice,
- Standard action
- FPC when cast: 3
- FPC when failed to cast: 1
- A somewhat lesser, smaller version of the "stone wall" spell, this spell allows the user to create a roughly pony sized - Waist high for a human - 3 meter wide wall in front of himself as a means of protection against projectiles or to buy time, mostly. it takes a bit more effort to successfully cast this spell due to its more active nature and is one of those spell that you have to know when to use as the wall takes a precious second to form fully and work as viable protection. A catalyst is not mandatory to cast this spell as it takes power from the coldness of one's heart, hatred, contempt, negative feelings that are projected into spell form and into a physical shape, the more a certain caster fills one's heart with hatred and contempt the more powerful and easier to cast spells like this will be, hence why the presence of ice or snow is not required to cast this, even though it certainly helps maintain it.
- Effect: As a standard action, the caster may raise a 3 meter wide and 80 centimeters thick wall of ice in front of himself, This wall can absorb a certain amount of physical damage and can block magic except for magic that specifically can bypass cover, the overall HP of the wall is 150 HP and may take x2 damage from fire, sound magic, acid, explosions or bludgeoning damage, This action only provokes an AoO when cast within melee range and provides half cover against ranged attacks accordingly, hiding prone behind it makes it full cover but you cannot fire back while in full cover. (half-cover +2 AC and +4 to RE saves of the 'dodging' variety. Full cover +4 to AC and, unless coming from an angle such as from directly above or thrown behind the cover, you automatically take 20 on RE saves to dodge, your cover will take the damage for you when using cover regardless of the situation if you, or whoever else might be hiding behind the same piece of cover, are being targeted.)
- Quirks:
- Passionate
- You are tough and determined, but a bit naive and easy to manipulate.
- Benefit: Any Vit rolls you make gain a +1 bonus.
- Drawback: You suffer -1 to Will.
- Focused
- You tend to focus your concentration fully on one task, allowing you to do it well but sometimes missing what goes on around you.
- Benefit: You gain +2 to concentration checks.
- Drawback: You gain -1 to Per.
- Flaws:
- - Entomophobia (Fear of bugs)
- White suffers from a bad case of this phobia, terrified and disgusted by every kind of big bug, even a small bug like a large fly could have her completely focused on seeing where it is at all times, while bees and wasps make her outright run out of the room in fear.
- Effect: When being charged or specifically targeted by a large bug enemy no matter what kind, the pony must make a will save to not become 'Frightened' and attempt to flee, on a critical failure, treat as 'Cowering'.
- Storaged equipment:
- The Shredder: Reward for dealing the final blow to Snip Snap
- - Class B
- - Group: Exotic/Reach
- - 3d6 piercing damage
- - 7 weight
- - 0-3 range
- Weapon skills: Extending attack
- Mosay's blade: Rewarded for defeating the undead abomination.
- - Class A
- - 1d8 slashing damage
- - Weight 2
- - Group: Heavy blades
- - Weapon skills: Affinity: Vitamancy, Enhancher, Vitality Attack, Flammable attack, Parry.
- Needle: Rewarded by completing the achievement; Eye didn't see that coming.
- - Class B
- - 2d3 piercing damage
- - Group: Exotic/Light
- - Weight: 1
- - Skills: Pierce, killer attack
- Phantasm blade: Rewarded for defeating the Undead Wrath.
- - Class B
- - 1d6 Astral damage
- - Group: Magical/Light blade
- - 0.3 weight
- - Weapon skills: Astral impact, Mental fuel (1)
- "Dr Edge" the Longsword: Pre-owned
- - Class C
- - Id8 slashing damage
- - Group: Heavy blades
- - Weight 1
- - Weapon skills: Cleave, executioner.
- Heavy Mace: Reward for defeating the angry ogre challenge.
- - Class C
- - 1d8 bludgeoning damage
- - Group: Maces and hammers
- - Weight 2
- - Weapon skillS: Stun attack, impact attack.
- Double barreled flintlock pistol: Reward from defeating the monkeys with guns challenge.
- - Class C
- - 1d10 to 2d10 piercing damage
- - Group: Exotic/ranged
- - Weight 1.8
- - Weapon skills: Barrage (2), slow reload.
- Repeating crossbow: Acquire by trading a golden star
- - Class B
- - 1d6 to 5d6 piercing damage
- - Group: Crossbows
- - Weight: 8
- - Range: 0 to 25 meters
- - Weapon skills: Barrage (5) Fast reload
- Permafrost Crossbow: Acquired for delivering the final blow to the Phoenix
- Class B
- 1d10 Piercing damage
- Group: Ranged/Magical
- Weight: 1.5
- Range: 0-25
- Weapon skills: Freezing attack, Slow reload
- Light crossbow: Pre-owned
- - Class C
- - Range: 0-20 meters
- - 1d8 piercing damage
- - Group: Crossbows
- - Weight 2
- - Weapon skills: Slow reload, versatile attack.
- Nature's Shield
- - Class A
- - Light shield
- - +1 to AC
- - -1 armor check penalty
- - 7 Max dodge
- - Weight: 2
- - Armor skills: Affinity; Life/Earth, unbreakable.
- Medic's best friend: Reward for defeating the minotaur warrior
- - Indestructible stalliongrad saddlebags, weaved by best pony union tailors very stronk.
- - 1 Weight
- - Carries two red healing potions when equipped.
- Chain shirt armor: Reward for completing the OK achievement
- - Class B
- - Light armor
- - +4 to AC when worn
- - +4 Max dodge AC bonus
- - -2 Armor check penalty
- - 4 weight
- Chitin armor: reward for defeating the changeling knight challenge.
- - Class A
- - Light armor
- - +4 to AC
- - -3 armor check penalty
- - 5 Max dodge
- - 3 weight
- - Armor skills: Magic proof (3)
- Rock Armor: Rewarded for defeating the Master geomancer
- - Class A
- - Heavy armor
- - +10 to AC
- - -9 armor check
- - 0 max dodge
- - 10 weight
- - Weapon skills: Unbreakable, Affinity: Earth
- x2 purple potion
- - Effects: Restores 1d10 of HP and FP. (2d10)
- - Tastes like wine.
- X1 Blue potion
- - Effect: Restores 2d8 FP
- - Sparkly and tastes like cotton candy!
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