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WhiteLight the Ill-Starred Pain lady

Apr 23rd, 2015
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  1. Name: WhiteLight
  2. Type: Beast
  3. Race: Earth pony
  4. Gender: Female
  5. Size: Small
  6.  
  7. Appearance: slightly above average height for a mare with a slim, athletic and nimble build, Pale white coat, with a cutie mark of a Brown bandaid surrounded by 5, small, crimson hearts emblazoned on her flanks, Navy blue with crimson red striped mane and two-colored tail and Blue irises.
  8.  
  9.  
  10. EXP: 32 (3) Points: 38 Spent: 38
  11.  
  12. ( - = previously obtained perk)
  13.  
  14. Skills:
  15. First aid [III] (+8)
  16. Acrobatics [III] (+7)
  17.  
  18. STATS: Base: Current:
  19. Str: 10 HP: 10 HP: 23
  20. Dex: 12 FP: 10 FP: 15
  21. Int: 12 MAB: 0 MAB:+10
  22. Vit: 9 RAB:+2 RAB:+12
  23. AC: 10 AC: 13
  24. Will:+2 Will:+7
  25. PER:+2 PER:+4
  26. RE: 0 RE: 3
  27. MO: 4 Mo: 11
  28. BL: 10 BL: 16
  29.  
  30. Racial Quirks:
  31.  
  32. Cutie Mark:
  33. - Light brown band-aid surrounded by crimson hearts = +2 to First Aid
  34. +1 to Mo
  35.  
  36.  
  37. Land Affinity:
  38. +1 to DEX
  39. + Grasp the earth
  40.  
  41. Child of Harmony:
  42. Harmony element based Race
  43. +4 to casting of Harmony based magic
  44.  
  45. Kind heart: (lvl 2)
  46. +2 to will
  47. -4 to Mind magic save rolls
  48.  
  49.  
  50. Racial perks:
  51.  
  52. Elements of Harmony:
  53.  
  54. - Generosity
  55. All members of the character's team, him/herself included, earn the 'unbreakable' attribute on all of their weapons and armor.
  56.  
  57. Collar Perks & attribute template:
  58.  
  59. - White collar = +1 to Int + Improved Will I + improved Per I
  60. +1 to Int and Dex
  61. -1 to Vit
  62.  
  63.  
  64. Perks:
  65. Grasp the earth
  66. Improved Will (III)
  67. Improved Per (II)
  68. Improved HP (VI)
  69. Improved FP (V)
  70. Improved Attack (X)
  71. Improved Reaction (VII)
  72. Improved Basic Lift (II)
  73. W. Prof. Heavy blades
  74. W. Prof. Ranged
  75. Spellcasting (II)
  76. W. Prof. The Shredder -
  77.  
  78. Spells: Magery level 1
  79.  
  80. Wall Of Ice, Normal, SN 8 (II)
  81. Evocation, Emotion, Ice,
  82. Standard action
  83. FPC when cast: 3
  84. FPC when failed to cast: 1
  85.  
  86. A somewhat lesser, smaller version of the "stone wall" spell, this spell allows the user to create a roughly pony sized - Waist high for a human - 3 meter wide wall in front of himself as a means of protection against projectiles or to buy time, mostly. it takes a bit more effort to successfully cast this spell due to its more active nature and is one of those spell that you have to know when to use as the wall takes a precious second to form fully and work as viable protection. A catalyst is not mandatory to cast this spell as it takes power from the coldness of one's heart, hatred, contempt, negative feelings that are projected into spell form and into a physical shape, the more a certain caster fills one's heart with hatred and contempt the more powerful and easier to cast spells like this will be, hence why the presence of ice or snow is not required to cast this, even though it certainly helps maintain it.
  87.  
  88. Effect: As a standard action, the caster may raise a 3 meter wide and 80 centimeters thick wall of ice in front of himself, This wall can absorb a certain amount of physical damage and can block magic except for magic that specifically can bypass cover, the overall HP of the wall is 150 HP and may take x2 damage from fire, sound magic, acid, explosions or bludgeoning damage, This action only provokes an AoO when cast within melee range and provides half cover against ranged attacks accordingly, hiding prone behind it makes it full cover but you cannot fire back while in full cover. (half-cover +2 AC and +4 to RE saves of the 'dodging' variety. Full cover +4 to AC and, unless coming from an angle such as from directly above or thrown behind the cover, you automatically take 20 on RE saves to dodge, your cover will take the damage for you when using cover regardless of the situation if you, or whoever else might be hiding behind the same piece of cover, are being targeted.)
  89.  
  90.  
  91.  
  92. Quirks:
  93.  
  94. Passionate
  95. You are tough and determined, but a bit naive and easy to manipulate.
  96. Benefit: Any Vit rolls you make gain a +1 bonus.
  97. Drawback: You suffer -1 to Will.
  98.  
  99. Focused
  100. You tend to focus your concentration fully on one task, allowing you to do it well but sometimes missing what goes on around you.
  101. Benefit: You gain +2 to concentration checks.
  102. Drawback: You gain -1 to Per.
  103.  
  104. Flaws:
  105.  
  106. - Entomophobia (Fear of bugs)
  107. White suffers from a bad case of this phobia, terrified and disgusted by every kind of big bug, even a small bug like a large fly could have her completely focused on seeing where it is at all times, while bees and wasps make her outright run out of the room in fear.
  108. Effect: When being charged or specifically targeted by a large bug enemy no matter what kind, the pony must make a will save to not become 'Frightened' and attempt to flee, on a critical failure, treat as 'Cowering'.
  109.  
  110.  
  111. Storaged equipment:
  112.  
  113. The Shredder: Reward for dealing the final blow to Snip Snap
  114. - Class B
  115. - Group: Exotic/Reach
  116. - 3d6 piercing damage
  117. - 7 weight
  118. - 0-3 range
  119. Weapon skills: Extending attack
  120.  
  121. Mosay's blade: Rewarded for defeating the undead abomination.
  122. - Class A
  123. - 1d8 slashing damage
  124. - Weight 2
  125. - Group: Heavy blades
  126. - Weapon skills: Affinity: Vitamancy, Enhancher, Vitality Attack, Flammable attack, Parry.
  127.  
  128. Needle: Rewarded by completing the achievement; Eye didn't see that coming.
  129. - Class B
  130. - 2d3 piercing damage
  131. - Group: Exotic/Light
  132. - Weight: 1
  133. - Skills: Pierce, killer attack
  134.  
  135. Phantasm blade: Rewarded for defeating the Undead Wrath.
  136. - Class B
  137. - 1d6 Astral damage
  138. - Group: Magical/Light blade
  139. - 0.3 weight
  140. - Weapon skills: Astral impact, Mental fuel (1)
  141.  
  142. "Dr Edge" the Longsword: Pre-owned
  143. - Class C
  144. - Id8 slashing damage
  145. - Group: Heavy blades
  146. - Weight 1
  147. - Weapon skills: Cleave, executioner.
  148.  
  149. Heavy Mace: Reward for defeating the angry ogre challenge.
  150. - Class C
  151. - 1d8 bludgeoning damage
  152. - Group: Maces and hammers
  153. - Weight 2
  154. - Weapon skillS: Stun attack, impact attack.
  155.  
  156. Double barreled flintlock pistol: Reward from defeating the monkeys with guns challenge.
  157. - Class C
  158. - 1d10 to 2d10 piercing damage
  159. - Group: Exotic/ranged
  160. - Weight 1.8
  161. - Weapon skills: Barrage (2), slow reload.
  162.  
  163. Repeating crossbow: Acquire by trading a golden star
  164. - Class B
  165. - 1d6 to 5d6 piercing damage
  166. - Group: Crossbows
  167. - Weight: 8
  168. - Range: 0 to 25 meters
  169. - Weapon skills: Barrage (5) Fast reload
  170.  
  171. Permafrost Crossbow: Acquired for delivering the final blow to the Phoenix
  172. Class B
  173. 1d10 Piercing damage
  174. Group: Ranged/Magical
  175. Weight: 1.5
  176. Range: 0-25
  177. Weapon skills: Freezing attack, Slow reload
  178.  
  179. Light crossbow: Pre-owned
  180. - Class C
  181. - Range: 0-20 meters
  182. - 1d8 piercing damage
  183. - Group: Crossbows
  184. - Weight 2
  185. - Weapon skills: Slow reload, versatile attack.
  186.  
  187. Nature's Shield
  188. - Class A
  189. - Light shield
  190. - +1 to AC
  191. - -1 armor check penalty
  192. - 7 Max dodge
  193. - Weight: 2
  194. - Armor skills: Affinity; Life/Earth, unbreakable.
  195.  
  196. Medic's best friend: Reward for defeating the minotaur warrior
  197. - Indestructible stalliongrad saddlebags, weaved by best pony union tailors very stronk.
  198. - 1 Weight
  199. - Carries two red healing potions when equipped.
  200.  
  201. Chain shirt armor: Reward for completing the OK achievement
  202. - Class B
  203. - Light armor
  204. - +4 to AC when worn
  205. - +4 Max dodge AC bonus
  206. - -2 Armor check penalty
  207. - 4 weight
  208.  
  209. Chitin armor: reward for defeating the changeling knight challenge.
  210. - Class A
  211. - Light armor
  212. - +4 to AC
  213. - -3 armor check penalty
  214. - 5 Max dodge
  215. - 3 weight
  216. - Armor skills: Magic proof (3)
  217.  
  218. Rock Armor: Rewarded for defeating the Master geomancer
  219. - Class A
  220. - Heavy armor
  221. - +10 to AC
  222. - -9 armor check
  223. - 0 max dodge
  224. - 10 weight
  225. - Weapon skills: Unbreakable, Affinity: Earth
  226.  
  227. x2 purple potion
  228. - Effects: Restores 1d10 of HP and FP. (2d10)
  229. - Tastes like wine.
  230.  
  231. X1 Blue potion
  232. - Effect: Restores 2d8 FP
  233. - Sparkly and tastes like cotton candy!
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