Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # ff7_opengl-0.7.10b config file
- ## USER OPTIONS ##
- ## If you just want to play the game, these are the only options you'll want to change.
- # set the window size (or fullscreen resolution) of FF7
- # 0 means use original resolution (whatever ff7.exe provides)
- # preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
- window_size_x = 1024
- window_size_y = 768
- preserve_aspect = yes
- fullscreen = no
- # mod directory
- # subdirectroy of mods/ where textures will be loaded from
- # does not affect the old external textures feature, those should still go in textures/
- mod_path = battle
- mod_path = DK
- mod_path = FacePalmer
- # check your driver settings if this option doesn't seem to work
- enable_vsync = no
- # limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
- # vsync must be enabled and working for this to have any effect
- minigame_framelimiter = on
- # same thing, but for the battle swirl
- battleswirl_framelimiter = off
- # allow FF7 to use linear filtering for its textures
- # some things look slightly better with this option on, but alot of textures just lose their detail
- linear_filter = off
- # plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
- # If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
- music_plugin = plugins/ff7music.fgp
- ## ENHANCEMENTS ##
- ## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
- # make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
- transparent_dialogs = off
- # allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
- break_9999limit = no
- # include armor in magic defense calculation
- mdef_fix = yes
- # expand battle viewport to cover entire screen and make the battle menu transparent
- new_battle_interface = off
- # post-processing shader, used to apply fullscreen effects
- post_source = shaders/bloom2.post
- enable_postprocessing = no
- ## ADVANCED OPTIONS ##
- ## Don't fiddle with these unless you know what you're doing.
- # use shaders, if available and supported
- # turn shaders off to use the OpenGL 1.1 backend
- use_shaders = no
- # prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
- # multiple of the original resolution and up/down-scaling
- prevent_rounding_errors = yes
- # enable alpha blending for textures without an existing blending effect
- fancy_transparency = off
- # display frames per second counter in upper right corner
- show_fps = no
- # display some real-time debug information
- show_stats = no
- # store external textures in a compressed cache for increased performance
- # compression is not lossless, some artifacts may appear when this option is in use
- # texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
- # will cause that file to be recreated from the source
- compress_textures = no
- # use pixel buffer objects to speed up texture loading
- # will probably crash horribly on ATI cards but should work for NVIDIA users
- use_pbo = no
- # replace FF7's default framelimiter timer source
- use_new_timer = yes
- # use a more stable (but less accurate) timer to control FF7's framelimiter
- # this option has no effect unless the use_new_timer option is on
- use_stable_timer = no
- # plugin used to play movies, FFMpeg is the only choice for now
- movie_plugin = plugins/ffmpeg_movies.fgp
- ## MODDER OPTIONS ##
- ## These options are mostly useful to modders and should not be enabled during normal play.
- # read files directly instead of using LGP archives
- # for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
- # if this file doesn't exist it will look for the original in the LGP archive
- direct_mode = off
- # show every failed attempt at loading a .png texture
- show_missing_textures = no
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement