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  1. # ff7_opengl-0.7.10b config file
  2.  
  3.  
  4.  
  5. ## USER OPTIONS ##
  6. ## If you just want to play the game, these are the only options you'll want to change.
  7.  
  8. # set the window size (or fullscreen resolution) of FF7
  9. # 0 means use original resolution (whatever ff7.exe provides)
  10. # preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
  11. window_size_x = 1024
  12. window_size_y = 768
  13. preserve_aspect = yes
  14. fullscreen = no
  15.  
  16. # mod directory
  17. # subdirectroy of mods/ where textures will be loaded from
  18. # does not affect the old external textures feature, those should still go in textures/
  19. mod_path = battle
  20. mod_path = DK
  21. mod_path = FacePalmer
  22.  
  23. # check your driver settings if this option doesn't seem to work
  24. enable_vsync = no
  25.  
  26. # limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
  27. # vsync must be enabled and working for this to have any effect
  28. minigame_framelimiter = on
  29.  
  30. # same thing, but for the battle swirl
  31. battleswirl_framelimiter = off
  32.  
  33. # allow FF7 to use linear filtering for its textures
  34. # some things look slightly better with this option on, but alot of textures just lose their detail
  35. linear_filter = off
  36.  
  37. # plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
  38. # If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
  39. music_plugin = plugins/ff7music.fgp
  40.  
  41.  
  42.  
  43. ## ENHANCEMENTS ##
  44. ## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
  45.  
  46. # make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
  47. transparent_dialogs = off
  48.  
  49. # allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
  50. break_9999limit = no
  51.  
  52. # include armor in magic defense calculation
  53. mdef_fix = yes
  54.  
  55. # expand battle viewport to cover entire screen and make the battle menu transparent
  56. new_battle_interface = off
  57.  
  58. # post-processing shader, used to apply fullscreen effects
  59. post_source = shaders/bloom2.post
  60. enable_postprocessing = no
  61.  
  62.  
  63.  
  64. ## ADVANCED OPTIONS ##
  65. ## Don't fiddle with these unless you know what you're doing.
  66.  
  67. # use shaders, if available and supported
  68. # turn shaders off to use the OpenGL 1.1 backend
  69. use_shaders = no
  70.  
  71. # prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
  72. # multiple of the original resolution and up/down-scaling
  73. prevent_rounding_errors = yes
  74.  
  75. # enable alpha blending for textures without an existing blending effect
  76. fancy_transparency = off
  77.  
  78. # display frames per second counter in upper right corner
  79. show_fps = no
  80.  
  81. # display some real-time debug information
  82. show_stats = no
  83.  
  84. # store external textures in a compressed cache for increased performance
  85. # compression is not lossless, some artifacts may appear when this option is in use
  86. # texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
  87. # will cause that file to be recreated from the source
  88. compress_textures = no
  89.  
  90. # use pixel buffer objects to speed up texture loading
  91. # will probably crash horribly on ATI cards but should work for NVIDIA users
  92. use_pbo = no
  93.  
  94. # replace FF7's default framelimiter timer source
  95. use_new_timer = yes
  96.  
  97. # use a more stable (but less accurate) timer to control FF7's framelimiter
  98. # this option has no effect unless the use_new_timer option is on
  99. use_stable_timer = no
  100.  
  101. # plugin used to play movies, FFMpeg is the only choice for now
  102. movie_plugin = plugins/ffmpeg_movies.fgp
  103.  
  104.  
  105.  
  106. ## MODDER OPTIONS ##
  107. ## These options are mostly useful to modders and should not be enabled during normal play.
  108.  
  109. # read files directly instead of using LGP archives
  110. # for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
  111. # if this file doesn't exist it will look for the original in the LGP archive
  112. direct_mode = off
  113.  
  114. # show every failed attempt at loading a .png texture
  115. show_missing_textures = no
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