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- local adam = elem.allocate("BAUER", "ADAM")
- elem.element(elem.BAUER_PT_ADAM, elem.element(elem.DEFAULT_PT_TTAN))
- elem.property(elem.BAUER_PT_ADAM, "Name", "ADAM")
- elem.property(elem.BAUER_PT_ADAM, "Description", "Adamantium, indestructible, sort of")
- elem.property(elem.BAUER_PT_ADAM, "Colour", 0x5D849F)
- elem.property(elem.BAUER_PT_ADAM, "MenuVisible", 1)
- elem.property(elem.BAUER_PT_ADAM, "Hardness", 0)
- elem.property(elem.BAUER_PT_ADAM, "Meltable", 0)
- elem.property(elem.BAUER_PT_ADAM, "HeatConduct", 0)
- local function adamUpdate(i, x, y, s, nt)
- for r in sim.neighbors(x, y, 2, 2) do
- local rtype = sim.partProperty(r, "type")
- if rtype == elem.DEFAULT_PT_BOMB or rtype == elem.DEFAULT_PT_DEST then
- sim.partKill(r)
- end
- end
- end
- elem.property(adam, "Update", adamUpdate)
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