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- #include "\a3\editor_f\Data\Scripts\dikCodes.h"
- if (not Local player) Exitwith {};
- tox_repair =
- {
- if (not Local player) Exitwith {};
- veh1 = vehicle Player;
- veh1 vehiclechat "Reparing..";
- sleep 5;
- //implement progress bar in next iteration
- veh1 setdamage 0;
- veh1 vehiclechat "Repair is Completed!";
- playSound3d ["a3\sounds_f\sfx\beep_target.wss", player];
- };
- tox_rearm =
- {
- veh2 = vehicle Player;
- veh2 vehiclechat "Rearming..";
- sleep 5;
- veh2 setVehicleAmmo 1;
- veh2 vehiclechat "Rearm is Completed!";
- playSound3d ["a3\sounds_f\sfx\beep_target.wss", player];
- };
- tox_refuel =
- {
- veh3 = vehicle Player;
- veh3 vehiclechat "Refueling..";
- sleep 5;
- veh3 setfuel 1;
- veh3 vehiclechat "Refuel is Completed!";
- playSound3d ["a3\sounds_f\sfx\beep_target.wss", player];
- };
- player addAction["<t color='#ffff00'>Refuel</t>",tox_refuel, [], 15, false, false, '', '(!(isNull objectParent player) and (player distance(nearestObject [player, "B_Truck_01_fuel_F"]) < 25) and (damage (nearestObject [player, "B_Truck_01_fuel_F"]) < 1) and (speed player < 1))'];
- player addAction["<t color='#FF0000'>Repair</t>", tox_repair, [], 15, false, false, '', '(!(isNull objectParent player) and (player distance(nearestObject [player, "B_Truck_01_Repair_F"]) < 25) and (damage (nearestObject [player, "B_Truck_01_Repair_F"]) < 1) and (speed player < 1))'];
- player addAction["<t color='#FF0000'>Rearm</t>", tox_rearm, [], 15, false, false, '', '(!(isNull objectParent player) and (player distance(nearestObject [player, "B_Truck_01_ammo_F"]) < 25) and (damage (nearestObject [player, "B_Truck_01_ammo_F"]) < 1) and (speed player < 1))'];
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