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Feb 7th, 2016
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  1. #include "\a3\editor_f\Data\Scripts\dikCodes.h"
  2.  
  3. if (not Local player) Exitwith {};
  4.  
  5. tox_repair =
  6. {
  7. if (not Local player) Exitwith {};
  8. veh1 = vehicle Player;
  9. veh1 vehiclechat "Reparing..";
  10. sleep 5;
  11. //implement progress bar in next iteration
  12. veh1 setdamage 0;
  13. veh1 vehiclechat "Repair is Completed!";
  14. playSound3d ["a3\sounds_f\sfx\beep_target.wss", player];
  15.  
  16. };
  17.  
  18. tox_rearm =
  19. {
  20. veh2 = vehicle Player;
  21. veh2 vehiclechat "Rearming..";
  22. sleep 5;
  23. veh2 setVehicleAmmo 1;
  24.  
  25. veh2 vehiclechat "Rearm is Completed!";
  26. playSound3d ["a3\sounds_f\sfx\beep_target.wss", player];
  27. };
  28.  
  29. tox_refuel =
  30. {
  31. veh3 = vehicle Player;
  32. veh3 vehiclechat "Refueling..";
  33. sleep 5;
  34. veh3 setfuel 1;
  35. veh3 vehiclechat "Refuel is Completed!";
  36. playSound3d ["a3\sounds_f\sfx\beep_target.wss", player];
  37.  
  38. };
  39.  
  40. player addAction["<t color='#ffff00'>Refuel</t>",tox_refuel, [], 15, false, false, '', '(!(isNull objectParent player) and (player distance(nearestObject [player, "B_Truck_01_fuel_F"]) < 25) and (damage (nearestObject [player, "B_Truck_01_fuel_F"]) < 1) and (speed player < 1))'];
  41. player addAction["<t color='#FF0000'>Repair</t>", tox_repair, [], 15, false, false, '', '(!(isNull objectParent player) and (player distance(nearestObject [player, "B_Truck_01_Repair_F"]) < 25) and (damage (nearestObject [player, "B_Truck_01_Repair_F"]) < 1) and (speed player < 1))'];
  42. player addAction["<t color='#FF0000'>Rearm</t>", tox_rearm, [], 15, false, false, '', '(!(isNull objectParent player) and (player distance(nearestObject [player, "B_Truck_01_ammo_F"]) < 25) and (damage (nearestObject [player, "B_Truck_01_ammo_F"]) < 1) and (speed player < 1))'];
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