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- [wpn_ak74]:identity_immunities
- GroupControlSection = spawn_group
- discovery_dependency =
- $spawn = "weapons\ak-74" ; name and section in level editor
- $npc = on
- $prefetch = 8
- scheduled = off ;[] option for ALife Simulator
- cform = skeleton
- class = WP_AK74 ; class of the weapon that corresponding to CPP class
- min_radius = 30 ; [] for AI
- max_radius = 100 ; [] for AI
- description = enc_weapons1_wpn-ak74
- ef_main_weapon_type = 2
- ef_weapon_type = 6
- ;-----------------------------------------------------------------------------------
- holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
- holder_fov_modifier = 0.65 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
- ;-----------------------------------------------------------------------------------
- cost = 2000 ; the price of the item
- weapon_class = assault_rifle ; the type of the box that will be used in buy-menu in multiplayer mode
- ammo_limit = 999 ; obsolete
- ammo_elapsed = 30 ; obsolete
- ammo_mag_size = 30 ; clip (magazine) size
- fire_modes = 1, -1
- ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap ; name of the ltx-section of used ammo
- grenade_class = ammo_vog-25, ammo_vog-25p ; name of the ltx-section of used grenades
- launch_speed = 0
- hand_dependence = 1 ; how many hands (1 or 2) we used to hold weapon in
- single_handed = 0
- slot = 2 ; number of slot in inventory we put weapon in (1 - knife slot, 2 - pistol, 3 - rifle, 4 - grenade, 5 - apparatus)
- animation_slot = 2 ; type of the animation that will be used
- inv_name = wpn-ak74 ; name in inventory
- inv_name_short = wpn-ak74
- inv_weight = 3.8 ; weight in inventory
- inv_grid_width = 5 ; position and size of the icon that will be used to display weapon in the inventory menu
- inv_grid_height = 2 ; all icons are on the texture ui_icon_equipment.dds,
- inv_grid_x = 27 ; position and size are in terms of 64x64 squares
- inv_grid_y = 24
- kill_msg_x = 0
- kill_msg_y = 28
- kill_msg_width = 84
- kill_msg_height = 28
- ;-----------------------------------------------------------------------------------
- ; base dispersion
- ;
- ; === Setting of the weapon shooting dispersal parameter ===
- ;Dispersal consists from to basic constituents – dispersal of the weapon (relatively small). In fact, this is a dispersal of a weapon griped in a vice; - dispersal of the weapon behavior in the hands of the host (if he running, or walking or shoots in single shots or in a burst) is another, more significant factor of dispersal.
- ;Dispersal of the weapon depends only from basic dispersal, basket case factor ant time of the ammo.
- ;Dispersal of the way the host shooting (standing, running and etc.)
- ;Two types of shooting modes can be defined: - usual mode and zoomed mode.
- ;Usual mode: - depends from the position of the player while shooting (standing, sitting, walking and running)
- ;Zoomed mode – depends from the dispersal of the weapon and do NOT depends from the position of the shooter. In that mode, dispersal of the weapon « switches to;» sight swinging (created be effector).
- ;Weapon recoil in the game also created by recoil effector.
- ;
- ;-----------------------------------------------------------------------------------
- ;params of weapon recoil
- fire_dispersion_base = 0.3 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
- control_inertion_factor = 1.25f
- ;îòäà÷à
- cam_relax_speed =5;3.5; 0.15 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
- cam_dispersion = 0.15 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
- cam_dispersion_inc = 0.3 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
- cam_dispertion_frac = 0.9 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
- cam_max_angle = 10.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
- cam_max_angle_horz = 20.0 ;(degree) maximum shot horizontal degree
- cam_step_angle_horz = 1.1;1 ;(degree) size of step camera moved in horizontal position while shooting
- fire_dispersion_condition_factor = 5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
- misfire_probability = 0.003 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå
- misfire_condition_k = 0.05
- condition_shot_dec = 0.0001 ;óâåëè÷åíèå èçíîñà ïðè êàæäîì âûñòðåëå
- ;-----------------------------------------------------------------------------------
- fire_point = 0,0.216,0.638 ; position (3rd person view) for particles of fire
- fire_point2 = 0,0.216,0.730 ; position (3rd person view) for particles of fire (when shooting with secondary fire)
- flame_particles = weapons\generic_weapon05 ; particles for shooting effects
- smoke_particles = weapons\generic_shoot_00
- grenade_flame_particles = weapons\generic_weapon01
- shell_point = 0,0.216,0.174 ; position (3rd person view) for shell to throw out
- shell_particles = weapons\generic_shells ; name of the particles for shells
- PDM_disp_base = 1.0
- PDM_disp_vel_factor = 1.3
- PDM_disp_accel_factor = 1.3
- PDM_crouch = 1.0
- PDM_crouch_no_acc = 1.0
- ; ttc
- hit_power = 0.62,0.65,0.69,0.71 ; size of damage by bullet
- hit_impulse = 140 ; size of physic impulse by bullet
- hit_type = fire_wound ; [] type of the wound
- fire_distance = 1000 ; maximum fire distance that bullet can fly
- bullet_speed = 900 ; starting bullet speed
- rpm = 600 ; max round per minute
- use_aim_bullet = true ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
- time_to_aim = 1.0
- ;params when silencer is attached
- ;similar to corresponding params without prefix silencer_
- silencer_hit_power = 0.70,0.73,0.77,0.79
- silencer_hit_impulse = 120
- silencer_fire_distance = 250
- silencer_bullet_speed = 600
- hud = wpn_ak74_hud ; name of the section of the hud
- position = -0.026,-0.172,0 ; position (offset) and orientation of the weapon in the hands of character
- orientation = 0,0,0 ; (3rd person view)
- ;--STRAP PARAMETERS-----------------------------------------------------------------
- strap_position = -0.16,-0.40,0.15 ; position (offset) and orientation of the weapon when it is strapped
- strap_orientation = -10,-5,10 ; (3rd person view in degrees)
- strap_bone0 = bip01_spine2
- strap_bone1 = bip01_spine1
- visual = weapons\ak74\wpn_ak74.ogf ; name of the model for 3rd person view
- light_color = 0.6,0.5,0.3 ; params for light during the fire
- light_range = 5 ; radius
- light_var_color = 0.05
- light_var_range = 0.5
- light_time = 0.2
- ph_mass = 5 ; physic mass (kg)
- ;addons
- scope_status = 2 ; 0 - no addon
- silencer_status = 2 ;0;2 ; 1 - permanent
- grenade_launcher_status = 2 ; 2 - attachable
- zoom_enabled = true ; (on,off)zoom mode (right mouse button)
- scope_zoom_factor = 90 ; fov for zoom mode
- scope_name = wpn_addon_scope ; section name for the attachable scope
- scope_x = 42 ; offset in inventory icon
- scope_y = 3
- silencer_name = wpn_addon_silencer ; section name for the attachable silencer
- silencer_x = 218 ; offset in inventory icon
- silencer_y = 13
- grenade_launcher_name = wpn_addon_grenade_launcher; section name for the attachable grenade launcher
- grenade_launcher_x = 116 ; offset in inventory icon
- grenade_launcher_y = 23
- ;sounds (name of the sound, volume (0.0 - 1.0), delay (sec))
- snd_draw = weapons\generic_draw ;weapons\ak74_draw
- snd_holster = weapons\generic_holster
- snd_shoot = weapons\ak74_shot_0
- snd_shoot1 = weapons\ak74_shot_1
- snd_shoot2 = weapons\ak74_shot_2
- snd_shoot3 = weapons\ak74_shot_3
- snd_empty = weapons\gen_empty, 0.5
- snd_reload = weapons\ak74_reload, 0.35
- snd_shoot_grenade = weapons\gen_grenshoot
- snd_reload_grenade = weapons\gen_grenload, 0.8
- snd_switch = weapons\groza_switch, 1.0, 0.5
- ;params when silencer is attached
- ;similar to corresponding params without prefix silencer_
- ;silencer_flame_particles = weapons\generic_weapon01
- silencer_smoke_particles = weapons\generic_shoot_00
- snd_silncer_shot = weapons\w_ak74_shot1, 0.7
- snd_silncer_shot1 = weapons\w_ak74_shot2, 0.7
- silencer_light_color = 0.6,0.5,0.3
- silencer_light_range = 0.01
- silencer_light_var_color = 0.05
- silencer_light_var_range = 0.5
- silencer_light_time = 0.2
- ;-----------------------------------------------------------------------------
- ;-- HUD DESCRIPTION
- ;-----------------------------------------------------------------------------
- [wpn_ak74_hud]
- allow_inertion = true
- ;similar to corresponding params in weapon section but for 1st person view
- shell_point = -0.065000,0.000000,-0.045000
- shell_dir = 0.0, 1.0, 0.0
- fire_point = 0.09,0.020,-0.06
- fire_point2 = 0.30, 0.00, 0.05
- fire_bone = wpn_body
- orientation = 0, 0, 0
- position = -0.012, -0.0187, 0.16
- visual = weapons\ak74\wpn_ak74_hud.ogf
- grenade_bone = wpn_grenade ; name of the bone in the model for grenade launcher
- ; animation names
- anim_idle = idle
- anim_idle_aim = idle_aim
- anim_reload = reload ;reload_skyl
- anim_reload_not_empty = reload ;reload_notfull_skyl
- anim_draw = draw_wo_gl_skyl
- anim_holster = holster_wo_gl_skyl
- anim_shoot = shoot
- anim_idle_sprint = idle_sprint_skyl
- ; animation names
- ; attached grenade launcher [GRENADE fire mode]
- anim_idle_g = idle_grenade
- anim_idle_g_aim = idle_g_aim
- anim_reload_g = reload_grenade
- anim_shoot_g = shoot_grenade
- anim_switch_grenade_on = switch_grenade
- anim_switch_grenade_off = switch_grenade_off
- anim_draw_g = draw_grenade_mode_skyl
- anim_holster_g = holster_grenade_mode_skyl
- anim_idle_sprint_g = idle_sprint_grenade_mode_skyl
- ; attached grenade launcher [NORMAL fire mode]
- anim_idle_gl = idle_w_gl
- anim_idle_gl_aim = idle_w_g_aim_skyl
- anim_reload_gl = reload_w_gl ;reload_w_gl_skyl
- anim_draw_gl = draw_w_gl_skyl
- anim_holster_gl = holster_w_gl_skyl
- anim_shoot_gl = shoot_w_gl
- anim_idle_sprint_gl = idle_sprint_w_gl_skyl
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;HUD offset in zoom mode (to all)
- ;(use CONSOLE: hud_adjust_mode 0,1,2, then keys WSADQE and P to show current value in console)
- zoom_offset = -0.102400,0.036000,-0.215000
- zoom_rotate_x = 0.000200
- zoom_rotate_y = 0.017500
- zoom_hide_crosshair = true ;to hide crosshair in zoom
- ; same as above, but for attached grenade launcher for
- ; in NORMAL shoot mode
- grenade_normal_zoom_offset = -0.102400,0.036000,-0.215000
- grenade_normal_zoom_rotate_x = 0.000200
- grenade_normal_zoom_rotate_y = 0.017500
- ; same as above, but for attached grenade launcher for
- ; in GRENADE mode
- grenade_zoom_offset = -0.016000,-0.503100,-0.075000
- grenade_zoom_rotate_x = -0.538700
- grenade_zoom_rotate_y = -0.033800
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