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Sep 30th, 2016
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  1. or (var ID_Puces in Puces) {
  2. if (ID_Puces == 18) //Spark
  3. var Bool = true;
  4. }
  5.  
  6. if (Bool == true) {
  7. while (Distance > (10 + Ses_MP + 1) && (getMP() > 0)) {
  8. moveToward(enemy, 1);
  9. Distance = DistanceV(Mon_ID, enemy);
  10. }
  11.  
  12. if ((Distance - 10) <= getMP()) {
  13. moveToward(enemy, getMP());
  14. Je_Spark(enemy);
  15. }
  16. }
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