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- void Drawable::draw() const
- {
- glBindVertexArray(vboptr);
- if (indexed)
- {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, eboptr);
- glDrawElements(getDrawMode(), indices.size(), GL_UNSIGNED_INT, NULL);
- }
- else
- {
- glDrawArrays(getDrawMode(), 0, verts.size());
- }
- }
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