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  1. GUNZ 1,0,0,290 launched. build (Oct 28 2016 19:07:48)
  2. Log time (11/15/16 22:49:03)
  3. Linear88's Runnable!
  4. CPU ID = GenuineIntel ( family = 1030 , model = 5 , stepping = 1 ) @ 2394 MHz
  5. Display Device = Intel(R) HD Graphics Family ( vendor=8086 device=a16 subsys=167d1043 revision=b )
  6. Display Driver Version = 10.18.0010.3910
  7. Windows = 6.2 Build 9200 , n/a (64-bit) (4194303KB) : Windows 8..
  8. Load XML from memory : system/locale.xml- SUCCESS
  9. Country : (USA), Language : (USA)
  10. Load Config from file : config.xml- SUCCESS
  11. Load XML from memory : system/system.xml- SUCCESS
  12. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  13. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  14. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  15. Load XML from memory : system/gametypecfg.xml
  16. Dmp ok.
  17. InitializeNotify ok.
  18. WFog Enabled Device.
  19. device created.
  20. Video memory 891.000000
  21. shader initialize successful : 1
  22. Reset Device
  23. 24bit depth buffering enabled
  24. Video memory 889.000000
  25. shader initialize successful : 1
  26. main : RGetLenzFlare()->Initialize()
  27. InitialLoading success.
  28. interface Initialize success
  29. ZApplication::OnCreate : begin
  30. 0(Primary Sound Driver): Hardware Mixing Not Supported
  31. 1(Speakers (Conexant SmartAudio HD)): Hardware Mixing Not Supported
  32. [[[getMaxChannel32]]]]
  33. found 0 custom music
  34.  
  35. -------------------> Sound Engine Create : 1.531000
  36.  
  37. sound engine create.
  38. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  39. start log bipmap
  40. end of load bitmaps2
  41. loading pictures : 4.806000
  42. warning : bitmap frame_b.png not found.
  43. warning : bitmap frame_t.png not found.
  44. warning : bitmap stripe.tga not found.
  45. warning : bitmap slot_head.tga not found.
  46. warning : bitmap slot_head.tga not found.
  47. warning : bitmap icon_gameroom.tga not found.
  48. IDLResource Loading Success!!
  49. IDL resources : 0.232000
  50. start InitInterface option
  51. Number of Display mode : 44
  52. Number of Display mode : 0
  53. end of InitInterface option ok
  54. Init maps : no Current ChannelRule
  55. Screen Effect Manager Create : 0.222000
  56. Screen effect manager create success.
  57. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  58. SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  59. SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  60. SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  61. SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  62. SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  63. SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  64. SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  65. SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  66. SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  67. SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  68. SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  69. SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  70. SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  71. SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  72. SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  73. SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  74. SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  75. SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  76. SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  77. SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  78. ----------> in zip ( SFX/jjang_oldschool/ef_event_ongame_jjang.elu ) file not found!!
  79. in zip : SFX/jjang_oldschool/ef_event_ongame_jjang.elu.ani file not found!!
  80. Effect manager create success.
  81. Crash ( 22:49:15 )
  82. Build Oct 28 2016 19:07:27
  83.  
  84. dwTotalMemKB = 8275100 KB
  85. dwAvailMemKB = 4562048 KB
  86. dwVirtualMemKB = 2097024 KB
  87.  
  88. [Exception]
  89. Address : 768c9e80
  90. ExpCode : c0000005
  91. Flags : 00000000
  92. #Param : 00000002
  93. other : 00000000
  94.  
  95. [Context]
  96. GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
  97. EDI: 205d2478 ESI: 00194000 EBX: 205cd058 EDX: 00000000
  98. ECX: 0149ed30 EAX: 0540f4c0 EBP: 0018e2d0 EIP: 768c9e80
  99. CS : 00000023 Flg: 00210216 ESP: 0018e2c8 SS : 0000002b
  100.  
  101. [Stack]
  102. 205cd064 0294046a 0018e2ec 76838bf2 205cd064 0018ebec 052808d4 1f8d2082
  103. 0018e384 0018e334 75f42f65 0018e310 205cd058 0018e7bc 0018e7bc 00000001
  104. 0018e4b0 0018e324 00000003 0018e384 00000000 55535243 00000001 1f8d2082
  105. 1f8d206a 765744e8 205cd054 0018e780 75fcedbf 00000000 0018e7bc 008d2082
  106. 664a4351 00001e2f 0018e7b4 0018eb6c 1f70bc60 00000010 205cd050 057f7958
  107. 0000800b 00000000 051dc0f0 00000010 00000000 00000054 10000000 0018e358
  108. 205cd058 00000000 00000000 00000000 057f7958 00000000 00000000 00000001
  109. 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
  110. 00000000 76463a44 76463a39 0018e7b4 00000000 00000000 00000000 1f86c270
  111. 00000000 00000000 00000000 00000340 00000003 00000000 00000000 00000000
  112. 1f706344 00000000 00000000 00000000 00000000 00000000 00000002 0018d308
  113. 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
  114. 0018e4b0 00000000 00000000 00000000 00000000 00000000 00000000 00000000
  115. 00000000 1f8d2082 00000000 c0000005 00000001 00000000 1f8d2068 00000000
  116. 00000001 1f0c0d3c 00000000 05168b74 00000000 0018e7bc c0000005 0000000b
  117. 00000000 1f86c442 8a885d04 0000006c 1f86c43c 1f86c432 00000008 1f86c442
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