Advertisement
Guest User

Crash Log

a guest
Oct 21st, 2016
37
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.37 KB | None | 0 0
  1. Access violation - code c0000005 (first/second chance not available)
  2.  
  3. UE4Editor_Scuffle!AScuffleCharacter::ResetState() [c:\users\admin\documents\unreal projects\scufflev2\source\scuffle\scufflecharacter.cpp:190]
  4. UE4Editor_Engine!UCharacterMovementComponent::OnMovementModeChanged() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:918]
  5. UE4Editor_Engine!UCharacterMovementComponent::SetMovementMode() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:842]
  6. UE4Editor_Engine!UCharacterMovementComponent::StartFalling() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:4013]
  7. UE4Editor_Engine!UCharacterMovementComponent::CheckFall() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:3984]
  8. UE4Editor_Engine!UCharacterMovementComponent::PhysWalking() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:4392]
  9. UE4Editor_Engine!UCharacterMovementComponent::StartNewPhysics() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:2430]
  10. UE4Editor_Engine!UCharacterMovementComponent::PerformMovement() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:1987]
  11. UE4Editor_Engine!UCharacterMovementComponent::TickComponent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:1109]
  12. UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_aa79ebd94b2c9e6b2d520765e2e11e5e> >() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\classes\gameframework\actor.h:2937]
  13. UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:707]
  14. UE4Editor_Engine!FTickFunctionTask::DoTask() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:251]
  15. UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868]
  16. UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:932]
  17. UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679]
  18. UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1776]
  19. UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:520]
  20. UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1429]
  21. UE4Editor_Engine!UWorld::RunTickGroup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:706]
  22. UE4Editor_Engine!UWorld::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1275]
  23. UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1408]
  24. UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:371]
  25. UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2834]
  26. UE4Editor!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156]
  27. UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  28. UE4Editor!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  29. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  30. kernel32
  31. ntdll
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement