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- I've had the game for a rather long time now on the Play Station 2. I found it to be very entertaining, and I've gotten a lot of gameplay out of over the years. Over time though, the game has become a little bit corrupted, primarily enemy AI and game physics. Or maybe that's just me noticing it more because of all of the games that are higher-ranking in those areas.
- Anybody who's played this game before knows that there are some maps you play on and some maps you just avoid. Hoth, Geonosis, and Kashyyyk are some of the best maps are fun because they are unique, easy to navigate, bright, and generally fun to play on. Other maps, such as Jabba's palace and Yavin IV are very dark, cramped, and difficult to navigate, and thus should be avoided by most players. Well this time, I was playing on the bane of gameplay itself, Jabba's Palace. Conquest mode, rebels vs sith, by the way. This area is known for its command posts that are extremely difficult to defend due to intense confusion, an onslaught of scary-as-hell gamorrean guards, passageways that only AI's know how to navigate. I stumbled out of the darkness into the chaotic throne room, command post #4. This is the room where Satan himself is found, otherwise known as Jabba the Hut. It's genuinely the hardest command post to hold, and that's saying a lot. Gamoreons spawn right in there, and they're liable to appear right behind you if you're not careful. Also, enemies seem to surround this area, and there's not very much cover to hide from them. It's hard to see them in the darkness. The blast of the red lasers is very startling, and at times, even disorienting. I had to whip out my secret weapon, the purple laser I had earned from hours of boosting on Hoth. The gun (oddly enough) didn't make any noise, but that was not exactly a big problem at the time. So enemies were trickling in, and I couldn't see any allies. Gamoreons were catching me by surprise from time to time, but I held firm. After around twenty seconds though, it was obvious who was going to win this. There were too many of them and my health was low. I went to retreat, but was met by that stupid, obese, smiling, slimy, stupid face of Jabba the Hut.
- For any of you who have not played this game before, there is a trap door right in front of Jabba the Hut that leads down into the room where Luke Skywalker was sent to be eaten by that giant monster. It's very easy to escape, if you know what you're doing. I fell down that very trap door.
- I saw the huge, gigantic monster immediately, not responding to me. It is slow as heck, and I've never seen it even walk around to grab anybody. All it does is reach out with its big, meaty arms. Come to think of it, that room must be the safest area in Jabba's palace, especially considering the easy-access doorway to escape. Enemies usually avoid this room because they're afraid of the monster. But this time, they followed me in. Looking back at the enemy that was shooting at me, I saw the creature pick it up an begin to eat it, but it was different and unusual this time. While the enemy was being eaten, it kept on shooting at me, and it was screaming. The monster was eating it off peice by peice, first an arm, then the legs, and then the head. Blood squished out of the storm-trooper, and it screamed for help. The stormtrooper even dropped his bloodstained blaster rifle. I legitimately felt sorry for that poorly coded, test-tube bastard. Just as my ally was running into the room, something that AI's never do, the monster threw what was left of that stormtrooper away, and it hit him. He managed to get it off, but still did not get up off of the ground for unknown reasons. The creature roared, and more enemies poured in. The pixelated beast took the only step I had ever seen it take, and then started flailing its arms at the enemies. Some where torn in half, others were pummeled to death. Not a single enemy was left unscaved by the blasts. I remember one of them on the ground unable to move his legs and another with his shooting-arm removed. My character had blood on his hand, and I speculate that it did not belong to him. the enemy right beside me on the ground did not even shoot at me, he begged for me to save him, but I had no way of doing so. Even if I did have any medical kits (like the engineer does), the blue health pack beside him suggested that it was far too late for him. The blue medical kit healed me, right before the most unusual thing I had ever seen happened. The beast slammed its fists against the floor.
- The groans of the wounded subsided as the darkness of Jabba's Palace turned into the light of the desert sun. The floor caved in, and I fell, along with a few people. Chunks of floor flew down through the air with me, but the monster did not fall. Jabba's palace was above me, and below me I only caught a quick glimpse of the scarlark pit for an instant. The screen went black when I got really close. A gurgling noise could be heard, along with muffled screams. When I regained my vision, the sight I saw was horrible. It was a foggy and dark (as usual). The theme color seemed to be between red an purple, and was probably the Starlark's stomach. The only sound to be heard was that of the moans of people who had to surrender to the stomach. My hands were raw and bloody, and my pistol was retextured with added blood, and was renamed "bloody award pistol." This was all so shocking to me, and I didn't know whether or not to keep moving forward. I decided to keep going, rather than to wimp out against a little pixelated blood. My curiosity was stronger than my fear. I walked through the foggy hell until I found my ally, who was still conscious, but laying on the floor. I could never forget what happened at that time. He said. "No . . . No, No. I won't let you. I won't let you. Stop." all the while shooting at me with his pistol. I was stricken by his dull, red eyes before I was forced to shoot him. They reminded me of Jabba the Hut too much. I walked across some dead storm-troopers, and one even had his helmet ripped off, revealing the corroded mess of his face. I found a wall and decided to walk along it, in order to navigate through this mess. I found tally marks scrawled on the walls, one that went up to 15, but none higher then that. It's a wonder anybody managed to survive in this nightmare for 15 days, anyway. As I journeyed on, the scenes got increasingly disturbing, but intriguing just as well. Some of the corpses had been shot to death. It was a little hard to tell, given the low-quality graphics, but I was sure they hadn't starved or been digested. A couple had been cut in half. Many had gaping holes in their stomachs, and much of their organs were missing with their bones in piles beside them. The dull red eyes were repeated several times. As I walked along, my hands became increasingly bloody. Occasionally, mutilated gamorreans and characters I had never seen before attacked me, but I fended them off. Jawas lay dead on the floor, along with even sand people. Finally, I came to a tunnel, about six feet long and eight feet high. Blood was spattered on the walls here. For a little bit, it was fairly barren. Then, I saw a message on the wall that read "No, no no! Run away!!" But I kept going onwards.
- I started to see corpses of all different kinds. They were clearly impaled by somebody . . . something maybe. Clone troopers, more gamorreans, rebels, a total mix. As I forged onwards, the bodies became increasingly graphic, and frequent. One, as I recall very specifically, was extremely thin, and hanging in the side of the tunnel. Many people were plastered into the sides of the stomach by some sort of web-like goo. It took me a second to realise exactly who all of these people were. They were bounty hunters that Jabba had fed to this scarlark pit. They were sent down here to die, and that they did. But still, something was wrong. Dying bounty hunters that had their internal organs removed seemed to be moving a little bit. Maybe, it was more than just a little bit. As the path widened, they seemed to move more and more. I saw them emerge from their slimy graves, despite being clearly dead. Terrified, I ran away from them, shooting as I did so. They had too much health, and I was surrounded. It took the trickiest footwork I had ever performed. Screeches echoed throughout the tunnel. I kept running, but stamina would not regenerate, so I could not sprint. It was a horrible nightmare in there, and it wasn't over yet. I could not bear to see my guy killed by them. I tried to pause the game by pressing 'start' button, but it had no affect. I ran into a room at the end of that tunnel. In that room was a woman hanging there. She had a spike through her hand, and blood was all over her. Her ripped, grey robes hung down to her ankles, and her sharp, withered hands appeared rotten, and sickly. Her mouth was covered in blood. Behind her was a wall completely covered in tally marks, too many to count. She must have lived for a very long time. But how could she survive for so long without food? I turned to face the enemies coming in at me, and I threw several grenades. My pistol was enough to keep them at bay for a moment, but that didn't matter anymore. My view switched to third-person, and the woman grabbed my shoulder. She tore a wicked hand through my back, and all of the enemies behind me retreated away from her. She pried violently at my neck, and my health quickly went down to zero. The woman proceeded to lay me on the ground, scratch my stomach out, and eat my insides away. The last view I saw before the screen went back to respawn was the woman chewing up my organs with her razor-sharp teeth and throwing what was left of my body into the hallway with the rest of the corpses.
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