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- if(tileEntity.render[0])// South
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 0F);
- else if(tileEntity.render[1])// North
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 180F);
- else if(tileEntity.render[2])// West
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 270F);
- else if(tileEntity.render[3])// East
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 90F);
- else if(tileEntity.render[4])// Down
- this.renderDirectionalAxeNegY((TileEntityCable)te, x, y, z, scale);
- else if(tileEntity.render[5])// Up
- this.renderDirectionalAxePosY((TileEntityCable)te, x, y, z, scale);
- else if(tileEntity.render[0] && tileEntity.render[1]) // South && North
- {
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 0F);
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 180F);
- }
- else if(tileEntity.render[0] && tileEntity.render[1] && tileEntity.render[2] && tileEntity.render[3]) // South && North && West && East
- {
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 0F);
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 180F);
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 270F);
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 90F);
- }
- else if(tileEntity.render[0] && tileEntity.render[1] && tileEntity.render[2] && tileEntity.render[3] && tileEntity.render[4] && tileEntity.render[5]) // South && North && West && East && Up
- {
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 0F);
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 180F);
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 270F);
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 90F);
- this.renderDirectionalAxeNegY((TileEntityCable)te, x, y, z, scale);
- this.renderDirectionalAxePosY((TileEntityCable)te, x, y, z, scale);
- }
- else if(tileEntity.render[2] && tileEntity.render[3]) // West && East
- {
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 270F);
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 90F);
- }
- else if(tileEntity.render[4] && tileEntity.render[5]) // Down && Up
- {
- this.renderDirectionalAxeNegY((TileEntityCable)te, x, y, z, scale);
- this.renderDirectionalAxePosY((TileEntityCable)te, x, y, z, scale);
- }
- else if(tileEntity.render[2] && tileEntity.render[3] && tileEntity.render[4] && tileEntity.render[5]) // West && East && Down && Up
- {
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 270F);
- this.renderDirectional((TileEntityCable)te, x, y, z, scale, 90F);
- this.renderDirectionalAxeNegY((TileEntityCable)te, x, y, z, scale);
- this.renderDirectionalAxePosY((TileEntityCable)te, x, y, z, scale);
- }
- else
- this.renderCore((TileEntityCable)te, x, y, z, scale, p_180535_9_);
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