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- #include <a_samp>
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Anti Crash 0.3Z Carregado ");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ )
- {
- if( hittype != BULLET_HIT_TYPE_NONE )
- {
- if( !( -1000.0 <= fX <= 1000.0 ) || !( -1000.0 <= fY <= 1000.0 ) || !( -1000.0 <= fZ <= 1000.0 ) )
- {
- return 0;
- }
- }
- return 1;
- }
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