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- NAME: Abra
- GENDER: Female
- RACE: Unicorn
- CLASS: Thaumaturge (Cleric/Mage)
- TALENT: +1 to spellcasting
- HITS/WOUNDS: 5/5
- AURA: Yellow
- SKILLS:
- UNICORN CATALYST (Racial Skill): passive; a unicorn’s horn counts as a catalyst for spellcasting.
- UNICORN TELEKENESIS (Racial Skill): : spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.
- POSH (Expanded Racial Skill): start the game with a magical item that gives a +1 to Homing Magic. If held by someone without that skill, the item’s residual magic allows that spell to be cast at DC 8.
- HOMING MAGIC (Expanded 1 Point Mage Skill): spell, recharge 2 after effect ends; on success, summons a magical projectile, plus an additional one for every point you pass the roll by, to a maximum of 5 on a critical. The projectiles follow you around, and any number of them can be launched as an Instant action, rolling separately for each. Elementalist effects can be applied to these projectiles.
- WRATH (2 Point Paladin Skill): spell, ranged, recharge 2; damage all nearby foes with a powerful blast, ensuring they cannot attack you on the next round; renders targets helpless on 9+ and can kill weak enemies on a crit.
- MASTER CASTER (Multiclass Skill): passive; +1 to all spellcasting
- PATRICIAN MAGICIAN (Talent): passive; additional +1 to all spellcasting
- PADDLING UPSTREAM (Aura Skill): Fighting like the flow of water, a Yellow Aura user never seems to be where the enemy expected them to be, reducing all counterattack damage by 1.
- GO WITH THE FLOW (Aura Skill): Similarly, Yellow Aura users simply know where to be, causing them to do counterattack damage to enemies.
- FOLLOW THE LEADER (Aura Skill): If someone else in the party succeeds in using a skill that the Yellow Aura user also knows, then the Yellow Aura user may use that skill as an automatic instant action.
- VERY SMALL ROCKS (Aura Skill): Due to the flowing nature of Yellow Aura and its fighting style, great weapons and dual wielding weapons slows down the user, giving them a -1 to rolls that use a great weapon or dual weapon.
- WEAPONS:
- HORN (Catalyst): i herd magik joos cums out if u strok it
- NECKLACE (Posh Item): A beautifully crafted silver necklace that showcases a brilliant yellow jewel, enchanted to enhance her offensive magic.
- INVENTORY:
- SATCHEL: Contains items that may or may not be plot devices.
- APPEARANCE:
- Her coat is pale blue, and her purple mane is put in a bun. Her eyes are amber, and her cutie mark is a yellow blast of magic. She wears a white and yellow checkered uniform.
- PERSONALITY:
- She is quite formidable in spellcasting, and as such is very powerful in that regard. However, she lacks a sense of independence, as she was taught to follow the orders of her commander, and so is heavily dependent on the judgment of others in most situations. She assumes a soldier's stern demeanor when she deems it necessary, but conducts casual matters in a reserved but fairly amiable manner. She holds virtue up to the utmost importance, but she can be naive at times, not having been able to exercise her own discernment.
- BACKSTORY:
- ???
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