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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.13
- Passed cmdline options:
- -spec_exp 5.5
- -ogl_spec 30
- -spec_static 0.4
- -spec_point 0.3
- -spec_tube 0.2
- -ambient_factor 100.5
- -env
- -mipmap
- -missile_lighting
- -glow
- -spec
- -no_emissive_light
- -normal
- -3dshockwave
- -soft_particles
- -post_process
- -bloom_intensity 42
- -fxaa_preset 2
- -fb_explosions
- -dualscanlines
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -mod Between the Ashes,Between the Ashes\BTA1_Root,Between the Ashes\BTA1_Music,Between the Ashes\BTA1_Movies,Between the Ashes\BTA1_Anims1,Between the Ashes\BTA1_Maps,mediavps
- -disable_di_mouse
- -fps
- Building file index...
- Found root pack 'E:\FreeSpace2\Between the Ashes\fs1_mh_intrepid.vp' with a checksum of 0x8dbd7c7b
- Found root pack 'E:\FreeSpace2\mediavps\00Testing.vp' with a checksum of 0x935200e6
- Found root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' with a checksum of 0xc63fbd06
- Found root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0x55e9b19b
- Found root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0x0b8ebfe7
- Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
- Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' with a checksum of 0x9a8b8120
- Found root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0x78b6dc82
- Found root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x5118d025
- Found root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' with a checksum of 0x8c887ae9
- Found root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' with a checksum of 0x986a5d53
- Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
- Found root pack 'E:\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x88e1e926
- Found root pack 'E:\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'E:\FreeSpace2\Between the Ashes\' ... 3 files
- Searching root pack 'E:\FreeSpace2\Between the Ashes\fs1_mh_intrepid.vp' ... 459 files
- Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Root\' ... 1675 files
- Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Music\' ... 64 files
- Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Movies\' ... 1 files
- Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Anims1\' ... 32 files
- Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Maps\' ... 393 files
- Searching root 'E:\FreeSpace2\mediavps\' ... 41 files
- Searching root pack 'E:\FreeSpace2\mediavps\00Testing.vp' ... 5673 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' ... 1641 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' ... 1498 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' ... 1763 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' ... 57 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' ... 2043 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' ... 32 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' ... 300 files
- Searching root 'E:\FreeSpace2\' ... 96 files
- Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
- Searching root pack 'E:\FreeSpace2\multi-mission-pack.vp' ... 108 files
- Searching root pack 'E:\FreeSpace2\multi-voice-pack.vp' ... 307 files
- Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files
- Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
- Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
- Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
- Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
- Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
- Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
- Found 31 roots and 23247 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Generic Software on Speakers (Realtek High Definition Audio)
- Capture device: Realtek Digital Input (Realtek
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1440x900 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : Quadro FX 1800/PCI/SSE2
- OpenGL Version : 3.3.0
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_NV_vertex_program3".
- Found special extension function "wglSwapIntervalEXT".
- Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Compiling post-processing shader 1 ...
- Compiling post-processing shader 2 ...
- Compiling post-processing shader 3 ...
- Compiling post-processing shader 4 ...
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Compiling post-processing shader 7 ...
- Loading built-in default shader for: ls-f.sdr
- Max texture units: 4 (32)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 8192x8192
- Max render buffer size: 8192x8192
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using bilinear texture filter.
- Using GLSL for model rendering.
- OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mouse-sct.tbm' ...
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'play-music-from-file-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'music-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'bta-amr.tbm' ...
- TBM => Starting parse of 'mv_assets-aip.tbm' ...
- TBM => Starting parse of 'ai-aip.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'impact_lods-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- ANI Avenger_Impact with size 80x80 (37.5% wasted)
- ANI Leech_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'mv_root-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
- TBM => Starting parse of 'turret-wep.tbm' ...
- TBM => Starting parse of 'new-wep.tbm' ...
- TBM => Starting parse of 'mekhu-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'charges-obt.tbm' ...
- TBM => Starting parse of 'ai-obt.tbm' ...
- BMPMAN: Found EFF (phidflame.eff) with 30 frames at 15 fps.
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship PVB Hesat, subsystem cavupa:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship PVB Hesat, subsystem cavup01a:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship PVB Hesat, subsystem cabdowna:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship PVB Hesat, subsystem cabdown01a:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- TBM => Starting parse of 'mv_root-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'vasudans-shp.tbm' ...
- TBM => Starting parse of 'shivans-shp.tbm' ...
- TBM => Starting parse of 'shaitan-shp.tbm' ...
- TBM => Starting parse of 'scorpion-shp.tbm' ...
- TBM => Starting parse of 'poseidon-shp.tbm' ...
- TBM => Starting parse of 'HTLHades-shp.tbm' ...
- TBM => Starting parse of 'colossus-shp.tbm' ...
- TBM => Starting parse of 'charybdis-shp.tbm' ...
- TBM => Starting parse of 'artemistest-shp.tbm' ...
- TBM => Starting parse of 'TestCadia-shp.tbm' ...
- TBM => Starting parse of 'GasRing-shp.tbm' ...
- TBM => Starting parse of 'armor_trails-shp.tbm' ...
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- ANI minegauge with size 124x30 (6.3% wasted)
- ANI emptyhud with size 25x21 (34.4% wasted)
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
- ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
- ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
- ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
- ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
- ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
- ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
- ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'bta-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 344
- TrackIR Init Failed - 1
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Someone passed an extension to bm_load_animation for file '2_int-m1-a.eff'
- BMPMAN: Found EFF (2_int-m1-a.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_int-m1-a.eff'
- Someone passed an extension to bm_load_animation for file '2_int-m1-a.eff'
- Someone passed an extension to bm_load_animation for file '2_int-m1-b.eff'
- BMPMAN: Found EFF (2_int-m1-b.eff) with 200 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_int-d1.eff'
- BMPMAN: Found EFF (2_int-d1.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_int-d6.eff'
- BMPMAN: Found EFF (2_int-d6.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_int-d3.eff'
- BMPMAN: Found EFF (2_int-d3.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_int-d4.eff'
- BMPMAN: Found EFF (2_int-d4.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_int-d5.eff'
- BMPMAN: Found EFF (2_int-d5.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_int-d2.eff'
- BMPMAN: Found EFF (2_int-d2.eff) with 31 frames at 15 fps.
- Frame 0 too long!!: frametime = 0.293 (0.293)
- Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
- Techroom successfully initialized, now changing tab...
- Loading model 'Angel.pof'
- IBX: Found a good IBX to read for 'Angel.pof'.
- IBX-DEBUG => POF checksum: 0x9ce4e0ba, IBX checksum: 0xfa3bc990 -- "Angel.pof"
- Frame 0 too long!!: frametime = 0.711 (0.711)
- Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
- Freeing all existing models...
- Frame 0 too long!!: frametime = 0.965 (0.965)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
- =================== STARTING LEVEL LOAD ==================
- Someone passed an extension to bm_load for file '2_m1_02_load.png'
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 600
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- SHOCKWAVE => Loading default shockwave animation...
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'bta1_m1_02.fs2'
- Hmmm... Extension passed to mission_load...
- Starting mission message count : 205
- Ending mission message count : 206
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'fighter01.pof'
- IBX: Found a good IBX to read for 'fighter01.pof'.
- IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof"
- Loading model 'freighter03.pof'
- Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship freighter03.pof
- IBX: Found a good IBX to read for 'freighter03.pof'.
- IBX-DEBUG => POF checksum: 0x6493dc83, IBX checksum: 0x063a24fc -- "freighter03.pof"
- Submodel 'turretb' is detail level 1 of 'turreta'
- Submodel 'gun01b' is detail level 1 of 'gun01a'
- Allocating space for at least 9 new ship subsystems ... a total of 200 is now available (9 in-use).
- Loading model 'cargo02.pof'
- IBX: Found a good IBX to read for 'cargo02.pof'.
- IBX-DEBUG => POF checksum: 0x3083cd08, IBX checksum: 0x5ab783e1 -- "cargo02.pof"
- Submodel 'transport02c-cargo' is detail level 2 of 'transport02a-cargo'
- Submodel 'transport02b-cargo' is detail level 1 of 'transport02a-cargo'
- Submodel 'transport02d-cargo' is detail level 3 of 'transport02a-cargo'
- Loading model 'cargo07.pof'
- IBX: Found a good IBX to read for 'cargo07.pof'.
- IBX-DEBUG => POF checksum: 0x54203bf6, IBX checksum: 0x098c6789 -- "cargo07.pof"
- Submodel 'cargo07b' is detail level 1 of 'cargo07a'
- Submodel 'cargo07c' is detail level 2 of 'cargo07a'
- Submodel 'cargo07d' is detail level 3 of 'cargo07a'
- Loading model 'cargo03.pof'
- IBX: Found a good IBX to read for 'cargo03.pof'.
- IBX-DEBUG => POF checksum: 0xe68e53b4, IBX checksum: 0xaec28800 -- "cargo03.pof"
- Loading model 'Platform1.pof'
- IBX: Found a good IBX to read for 'Platform1.pof'.
- IBX-DEBUG => POF checksum: 0x5ecb3887, IBX checksum: 0xb19658a6 -- "Platform1.pof"
- Loading model 'Pad.pof'
- IBX: Found a good IBX to read for 'Pad.pof'.
- IBX-DEBUG => POF checksum: 0x641fe7c5, IBX checksum: 0x4ebba58b -- "Pad.pof"
- Loading model '23 Cell.pof'
- IBX: Found a good IBX to read for '23 Cell.pof'.
- IBX-DEBUG => POF checksum: 0x63ae06ec, IBX checksum: 0x82588d25 -- "23 Cell.pof"
- Loading model '11 Cell.pof'
- IBX: Found a good IBX to read for '11 Cell.pof'.
- IBX-DEBUG => POF checksum: 0x08025fbe, IBX checksum: 0x2fd68998 -- "11 Cell.pof"
- Loading model '5 Cell.pof'
- IBX: Found a good IBX to read for '5 Cell.pof'.
- IBX-DEBUG => POF checksum: 0x0960e561, IBX checksum: 0x47f64525 -- "5 Cell.pof"
- Loading model 'Dock.pof'
- IBX: Found a good IBX to read for 'Dock.pof'.
- IBX-DEBUG => POF checksum: 0xf42e615b, IBX checksum: 0x4afffc30 -- "Dock.pof"
- Loading model 'Poseidon.pof'
- IBX: Found a good IBX to read for 'Poseidon.pof'.
- IBX-DEBUG => POF checksum: 0xf84c6aff, IBX checksum: 0x69a23cb4 -- "Poseidon.pof"
- Loading model 'GunPlatform01.pof'
- IBX: Found a good IBX to read for 'GunPlatform01.pof'.
- IBX-DEBUG => POF checksum: 0xa6ffd8a3, IBX checksum: 0x0443849a -- "GunPlatform01.pof"
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01c' is detail level 2 of 'turret01a'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret02c' is detail level 2 of 'turret02a'
- Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
- Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
- Loading model 'DockPlate.pof'
- IBX: Found a good IBX to read for 'DockPlate.pof'.
- IBX-DEBUG => POF checksum: 0x20cb87fe, IBX checksum: 0x9efab534 -- "DockPlate.pof"
- Loading model 'shrike.pof'
- IBX: Found a good IBX to read for 'shrike.pof'.
- IBX-DEBUG => POF checksum: 0xb5de9c8c, IBX checksum: 0xa48cd5df -- "shrike.pof"
- Loading model 'transport01.pof'
- IBX: Found a good IBX to read for 'transport01.pof'.
- IBX-DEBUG => POF checksum: 0xed426be2, IBX checksum: 0xc5e47d78 -- "transport01.pof"
- Loading model 'malpha.pof'
- IBX: Found a good IBX to read for 'malpha.pof'.
- IBX-DEBUG => POF checksum: 0xb3ac9352, IBX checksum: 0xbd31f82d -- "malpha.pof"
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Loading model 'probe-terran.pof'
- IBX: Found a good IBX to read for 'probe-terran.pof'.
- IBX-DEBUG => POF checksum: 0x837a8c12, IBX checksum: 0x5b4e6cf2 -- "probe-terran.pof"
- Loading model 'fighter04.pof'
- IBX: Found a good IBX to read for 'fighter04.pof'.
- IBX-DEBUG => POF checksum: 0xd9ef08f8, IBX checksum: 0x25c68827 -- "fighter04.pof"
- Loading model 'fighter06.pof'
- IBX: Found a good IBX to read for 'fighter06.pof'.
- IBX-DEBUG => POF checksum: 0x75c0997f, IBX checksum: 0xcfc0724e -- "fighter06.pof"
- Loading model 'battlesnail.pof'
- IBX: Found a good IBX to read for 'battlesnail.pof'.
- IBX-DEBUG => POF checksum: 0xb5e4b943, IBX checksum: 0x1e827224 -- "battlesnail.pof"
- OpenGL: Created 512x512 FBO!
- Loading model 'antares-box.pof'
- Model antares-box.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'antares-box.pof'.
- IBX-DEBUG => POF checksum: 0x7428f5d6, IBX checksum: 0xa8c1f9bb -- "antares-box.pof"
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'support01.pof'
- IBX: Found a good IBX to read for 'support01.pof'.
- IBX-DEBUG => POF checksum: 0xfa54bfd9, IBX checksum: 0x24c0aba9 -- "support01.pof"
- Loading model 'support02.pof'
- IBX: Found a good IBX to read for 'support02.pof'.
- IBX-DEBUG => POF checksum: 0x3b830e73, IBX checksum: 0xc5d3d03b -- "support02.pof"
- Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
- Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
- Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Allocating space for at least 135 new ship subsystems ... a total of 400 is now available (72 in-use).
- About to page in ships!
- ANI shield-f04 with size 112x93 (27.3% wasted)
- ANI shield-f06 with size 112x93 (27.3% wasted)
- ANI shield-f01 with size 112x93 (27.3% wasted)
- ANI shield-shrike with size 112x93 (27.3% wasted)
- ANI shield-malpha with size 112x93 (27.3% wasted)
- ANI shield-snail with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- Loading model 'NewHornet.pof'
- IBX: Found a good IBX to read for 'NewHornet.pof'.
- IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'Fury.pof'
- IBX: Found a good IBX to read for 'Fury.pof'.
- IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0xba925ea9 -- "Fury.pof"
- Loading model 'Interceptor.pof'
- Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Interceptor.pof'.
- IBX-DEBUG => POF checksum: 0x2f8a23bd, IBX checksum: 0x70123160 -- "Interceptor.pof"
- Loading model 'Phoenix.pof'
- IBX: Found a good IBX to read for 'Phoenix.pof'.
- IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0x3fd08367 -- "Phoenix.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
- ANI Leech_Impact.ani with size 80x80 (37.5% wasted)
- ANI minegauge.ani with size 124x30 (6.3% wasted)
- ANI emptyhud.ani with size 25x21 (34.4% wasted)
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
- ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
- ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
- ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
- ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
- ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
- ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
- ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
- ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
- ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
- ANI debris01.ani with size 51x38 (40.6% wasted)
- ANI debris02.ani with size 26x19 (40.6% wasted)
- ANI debris04.ani with size 36x27 (15.6% wasted)
- ANI shield-f04.ani with size 112x93 (27.3% wasted)
- ANI shield-f06.ani with size 112x93 (27.3% wasted)
- ANI shield-f01.ani with size 112x93 (27.3% wasted)
- ANI shield-shrike.ani with size 112x93 (27.3% wasted)
- ANI shield-malpha.ani with size 112x93 (27.3% wasted)
- ANI shield-snail.ani with size 112x93 (27.3% wasted)
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP128x128+8'
- Bmpman: 1852/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 314, Estimated count = 425
- ================================================
- Scripted Mouse Loading
- Sensitivity: 250
- Sensitivity Curve: 1
- Control Mode: 1
- Deadzone: 2
- Mouse Invert: 1
- Indicator Color: 4
- Someone passed an extension to bm_load for file 'mouse_ret_2.dds'
- Someone passed an extension to bm_load_animation for file 'mouse_ret_2.dds'
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf angel
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf apollo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tf shrike
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tf mustang alpha
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tf kestrel
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf ion
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules mark ii
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf ares
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf erinyes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf loki
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf pegasus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf perseus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf myrmidon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara (terrans)
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis d.h.
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb medusa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb ursa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb zeus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb boanerges
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tb mustang beta
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr phidias
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr 3301
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gts centaur
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gts centaur#nonsupport
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts hygeia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gtfr triton
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tt proton
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tc-tri
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gtfr poseidon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tc a09
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tc a17
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tsc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tac 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ttc 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtm hippocrates
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg zephyrus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gta charybdis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gt explosive charge
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: tgs prominence
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: tca canberra
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: cargo platform
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: tgas-1
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gtd orion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gas refinery
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti asteria
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia#antares
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtva colossus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: gtcv deimos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc aeolus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ntf iceni
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ntf boadicea
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt elysium
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtm florence
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ti adonis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt vidar
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg bromios
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtfr chronos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt argo
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gti ganymede
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: knossos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: gtsg watchdog
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg cerberus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg alastor
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtep hermes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: terran probe
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tc-meson bomb
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: gtsg mjolnir
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg mjolnir#home
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: pvf anubis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvf seth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvf horus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvf thoth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvf serapis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvf tauret
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvb sekhmet
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvb osiris
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvb hesat
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvb amun
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvb bakha
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvf ptah
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvs nephthys
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: pvt isis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr ma'at
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: pvfr bes
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vac 4
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr satis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: pvg anuket
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: pvc aten
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: pvc newet
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: pvc mekhet
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: pvc mentu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: pvcv sobek
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: pvd typhon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: pvsg ankh
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvsg edjo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvep ra
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pva setekh
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: pvd hatshepsut
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sf dragon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf basilisk
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf manticore
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf aeshma
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf astaroth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nephilim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb taurvi
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nahema
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb seraphim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: st azrael
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr dis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 3
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sfr mephisto
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sc lilith
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc rakshasa
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd ravana
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg belial
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg rahu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sj sathanas
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: shivan comm node
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: lred
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: aratrum
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: barracuda
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: tsunami
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: serkr
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: harbinger
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- MediaVPs: Flaming debris script ACTIVE!
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'fighter05.pof'
- IBX: Found a good IBX to read for 'fighter05.pof'.
- IBX-DEBUG => POF checksum: 0xae95206c, IBX checksum: 0xe4b1d2a5 -- "fighter05.pof"
- Loading model 'fighter13.pof'
- IBX: Found a good IBX to read for 'fighter13.pof'.
- IBX-DEBUG => POF checksum: 0x1da6e9d2, IBX checksum: 0x57f5d2bd -- "fighter13.pof"
- Loading model 'wep_avenger_tech.pof'
- Model wep_avenger_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_avenger_tech.pof'.
- IBX-DEBUG => POF checksum: 0xb61265da, IBX checksum: 0x71c1cf75 -- "wep_avenger_tech.pof"
- Loading model 'wep_disruptor_tech.pof'
- Model wep_disruptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_disruptor_tech.pof'.
- IBX-DEBUG => POF checksum: 0x79f833dd, IBX checksum: 0x762130c1 -- "wep_disruptor_tech.pof"
- Loading model 'wep_flail_tech.pof'
- Model wep_flail_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_flail_tech.pof'.
- IBX-DEBUG => POF checksum: 0xf317afef, IBX checksum: 0x5037568b -- "wep_flail_tech.pof"
- Loading model 'wep_banshee_tech.pof'
- Model wep_banshee_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_banshee_tech.pof'.
- IBX-DEBUG => POF checksum: 0x706b33b6, IBX checksum: 0xb0a106e9 -- "wep_banshee_tech.pof"
- Loading model 'wep_sbreaker_tech.pof'
- Model wep_sbreaker_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_sbreaker_tech.pof'.
- IBX-DEBUG => POF checksum: 0xc864ebe3, IBX checksum: 0x81e46761 -- "wep_sbreaker_tech.pof"
- Loading model 'wep_leech_tech.pof'
- Model wep_leech_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_leech_tech.pof'.
- IBX-DEBUG => POF checksum: 0x9702d9fb, IBX checksum: 0x018b48d2 -- "wep_leech_tech.pof"
- Loading model 'newhornet_tech.pof'
- IBX: Found a good IBX to read for 'newhornet_tech.pof'.
- IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
- Loading model 'Fury_tech.pof'
- IBX: Found a good IBX to read for 'Fury_tech.pof'.
- IBX-DEBUG => POF checksum: 0xc3835ee5, IBX checksum: 0x25a099c3 -- "Fury_tech.pof"
- Loading model 'Interceptor_tech.pof'
- Model Interceptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Interceptor_tech.pof'.
- IBX-DEBUG => POF checksum: 0xdd5001b2, IBX checksum: 0x29b7c1fc -- "Interceptor_tech.pof"
- Loading model 'phoenix_tech.pof'
- IBX: Found a good IBX to read for 'phoenix_tech.pof'.
- IBX-DEBUG => POF checksum: 0xa672dd43, IBX checksum: 0xa0f6b3b1 -- "phoenix_tech.pof"
- ANI icont-freightercw with size 139x57 (10.9% wasted)
- ANI Fadeicont-FreighterCW with size 139x57 (10.9% wasted)
- ANI Fadeicont-FreighterCW.ani with size 139x57 (10.9% wasted)
- ANI icont-cargoW with size 124x43 (32.8% wasted)
- ANI FadeiconT-CargoW with size 124x43 (32.8% wasted)
- ANI FadeiconT-CargoW.ani with size 124x43 (32.8% wasted)
- ANI icont-fightW with size 56x63 (1.6% wasted)
- ANI FadeiconT-FighterW with size 56x63 (1.6% wasted)
- ANI FadeiconT-FighterW.ani with size 56x63 (1.6% wasted)
- ANI iconT-transport with size 40x23 (28.1% wasted)
- ANI fadeIconT-transport with size 40x23 (28.1% wasted)
- ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted)
- Frame 0 too long!!: frametime = 24.595 (24.595)
- ANI icont-freightercw.ani with size 139x57 (10.9% wasted)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 33.902
- Percentage for set_subsystem_strength > 100 on ship GTA-047c-011 for subsystem 'Hull'-- setting to 100
- Percentage for set_subsystem_strength > 100 on ship GTA-047c-009 for subsystem 'Hull'-- setting to 100
- Percentage for set_subsystem_strength > 100 on ship GTA-047c-010 for subsystem 'Hull'-- setting to 100
- Frame 1 too long!!: frametime = 0.276 (0.276)
- message 'A2 - we're in' with invalid head. Fix by assigning persona to the message.
- ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
- Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
- Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2)
- Frame 154 too long!!: frametime = 0.398 (0.398)
- Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_HOTKEY_SCREEN (23)
- Frame 154 too long!!: frametime = 1.450 (1.450)
- Frame 154 too long!!: frametime = 1.052 (1.052)
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23)
- message 'A3 - not much goin' on' with invalid head. Fix by assigning persona to the message.
- ANI Head-TP3b.ani with size 160x120 (6.3% wasted)
- Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
- SOUND: e:\freespace2\fs2_open\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
- Unloading in mission messages
- Someone passed an extension to bm_load_animation for file '2_int-m1-a.eff'
- BMPMAN: Found EFF (2_int-m1-a.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_int-m1-a.eff'
- Someone passed an extension to bm_load_animation for file '2_int-m1-a.eff'
- Someone passed an extension to bm_load_animation for file '2_int-m1-b.eff'
- BMPMAN: Found EFF (2_int-m1-b.eff) with 200 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_int-d1.eff'
- BMPMAN: Found EFF (2_int-d1.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_int-d6.eff'
- BMPMAN: Found EFF (2_int-d6.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_int-d3.eff'
- BMPMAN: Found EFF (2_int-d3.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_int-d4.eff'
- BMPMAN: Found EFF (2_int-d4.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_int-d5.eff'
- BMPMAN: Found EFF (2_int-d5.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_int-d2.eff'
- BMPMAN: Found EFF (2_int-d2.eff) with 31 frames at 15 fps.
- Frame 242 too long!!: frametime = 0.341 (0.341)
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- Freeing all existing models...
- ... Log closed, Tue Jan 03 01:20:50 2012
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