Guest User

Untitled

a guest
Jan 3rd, 2012
170
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 52.00 KB | None | 0 0
  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13
  6. Passed cmdline options:
  7. -spec_exp 5.5
  8. -ogl_spec 30
  9. -spec_static 0.4
  10. -spec_point 0.3
  11. -spec_tube 0.2
  12. -ambient_factor 100.5
  13. -env
  14. -mipmap
  15. -missile_lighting
  16. -glow
  17. -spec
  18. -no_emissive_light
  19. -normal
  20. -3dshockwave
  21. -soft_particles
  22. -post_process
  23. -bloom_intensity 42
  24. -fxaa_preset 2
  25. -fb_explosions
  26. -dualscanlines
  27. -rearm_timer
  28. -targetinfo
  29. -3dwarp
  30. -ship_choice_3d
  31. -weapon_choice_3d
  32. -warp_flash
  33. -mod Between the Ashes,Between the Ashes\BTA1_Root,Between the Ashes\BTA1_Music,Between the Ashes\BTA1_Movies,Between the Ashes\BTA1_Anims1,Between the Ashes\BTA1_Maps,mediavps
  34. -disable_di_mouse
  35. -fps
  36. Building file index...
  37. Found root pack 'E:\FreeSpace2\Between the Ashes\fs1_mh_intrepid.vp' with a checksum of 0x8dbd7c7b
  38. Found root pack 'E:\FreeSpace2\mediavps\00Testing.vp' with a checksum of 0x935200e6
  39. Found root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' with a checksum of 0xc63fbd06
  40. Found root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0x55e9b19b
  41. Found root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0x0b8ebfe7
  42. Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
  43. Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' with a checksum of 0x9a8b8120
  44. Found root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0x78b6dc82
  45. Found root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x5118d025
  46. Found root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' with a checksum of 0x8c887ae9
  47. Found root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' with a checksum of 0x986a5d53
  48. Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
  49. Found root pack 'E:\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x88e1e926
  50. Found root pack 'E:\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  51. Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  52. Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  53. Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  54. Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  55. Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  56. Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  57. Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  58. Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  59. Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  60. Searching root 'E:\FreeSpace2\Between the Ashes\' ... 3 files
  61. Searching root pack 'E:\FreeSpace2\Between the Ashes\fs1_mh_intrepid.vp' ... 459 files
  62. Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Root\' ... 1675 files
  63. Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Music\' ... 64 files
  64. Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Movies\' ... 1 files
  65. Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Anims1\' ... 32 files
  66. Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Maps\' ... 393 files
  67. Searching root 'E:\FreeSpace2\mediavps\' ... 41 files
  68. Searching root pack 'E:\FreeSpace2\mediavps\00Testing.vp' ... 5673 files
  69. Searching root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' ... 1641 files
  70. Searching root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' ... 1498 files
  71. Searching root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' ... 1763 files
  72. Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' ... 32 files
  73. Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' ... 57 files
  74. Searching root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' ... 2043 files
  75. Searching root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' ... 32 files
  76. Searching root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' ... 24 files
  77. Searching root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' ... 300 files
  78. Searching root 'E:\FreeSpace2\' ... 96 files
  79. Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
  80. Searching root pack 'E:\FreeSpace2\multi-mission-pack.vp' ... 108 files
  81. Searching root pack 'E:\FreeSpace2\multi-voice-pack.vp' ... 307 files
  82. Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files
  83. Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
  84. Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  85. Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  86. Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
  87. Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
  88. Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
  89. Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
  90. Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
  91. Found 31 roots and 23247 files.
  92. AutoLang: Language auto-detection successful...
  93. Setting language to English
  94. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  95. Initializing OpenAL...
  96. OpenAL Vendor : Creative Labs Inc.
  97. OpenAL Renderer : Software
  98. OpenAL Version : 1.1
  99.  
  100. Found extension "ALC_EXT_EFX".
  101.  
  102. Sample rate: 44100 (44100)
  103. EFX enabled: NO
  104. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  105. Capture device: Realtek Digital Input (Realtek
  106. ... OpenAL successfully initialized!
  107. Failed to init speech
  108. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  109. Initializing WGL...
  110. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  111. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  112. OpenGL Vendor : NVIDIA Corporation
  113. OpenGL Renderer : Quadro FX 1800/PCI/SSE2
  114. OpenGL Version : 3.3.0
  115.  
  116. Using extension "GL_EXT_fog_coord".
  117. Using extension "GL_ARB_multitexture".
  118. Using extension "GL_ARB_texture_env_add".
  119. Using extension "GL_ARB_texture_compression".
  120. Using extension "GL_EXT_texture_compression_s3tc".
  121. Using extension "GL_EXT_texture_filter_anisotropic".
  122. Using extension "GL_ARB_texture_env_combine".
  123. Using extension "GL_EXT_compiled_vertex_array".
  124. Using extension "GL_EXT_draw_range_elements".
  125. Using extension "GL_ARB_texture_mirrored_repeat".
  126. Using extension "GL_ARB_texture_non_power_of_two".
  127. Using extension "GL_ARB_vertex_buffer_object".
  128. Using extension "GL_ARB_pixel_buffer_object".
  129. Using extension "GL_SGIS_generate_mipmap".
  130. Using extension "GL_EXT_framebuffer_object".
  131. Using extension "GL_ARB_texture_rectangle".
  132. Using extension "GL_EXT_bgra".
  133. Using extension "GL_ARB_texture_cube_map".
  134. Using extension "GL_EXT_texture_lod_bias".
  135. Using extension "GL_ARB_point_sprite".
  136. Using extension "GL_ARB_shading_language_100".
  137. Using extension "GL_ARB_shader_objects".
  138. Using extension "GL_ARB_vertex_shader".
  139. Using extension "GL_ARB_fragment_shader".
  140. Using extension "GL_NV_vertex_program3".
  141. Found special extension function "wglSwapIntervalEXT".
  142.  
  143. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  144. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  145. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  146. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  147. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  148. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  149. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  150. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  151. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  152. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  153. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  154. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  155. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  156. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  157. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  158. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  159. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  160. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  161. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  162. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  163. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  164. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  165. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  166. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  167. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  168. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  169. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  170. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  171. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  172. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  173. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  174. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  175. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  176. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  177. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  178. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  179. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  180. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  181. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  182. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  183. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  184. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  185. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  186. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  187. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  188. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  189. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  190. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  191. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  192. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  193. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  194. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  195. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  196. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  197. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  198. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  199. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  200. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  201. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  202. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  203. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  204. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  205. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  206. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  207. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  208. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  209. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  210. Loading built-in default shader for: soft-v.sdr
  211. Loading built-in default shader for: soft-f.sdr
  212. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  213. Loading built-in default shader for: soft-v.sdr
  214. Loading built-in default shader for: soft-f.sdr
  215.  
  216. Compiling post-processing shader 1 ...
  217. Compiling post-processing shader 2 ...
  218. Compiling post-processing shader 3 ...
  219. Compiling post-processing shader 4 ...
  220. Compiling post-processing shader 5 ...
  221. Loading built-in default shader for: fxaa-v.sdr
  222. Loading built-in default shader for: fxaa-f.sdr
  223. Compiling post-processing shader 6 ...
  224. Compiling post-processing shader 7 ...
  225. Loading built-in default shader for: ls-f.sdr
  226.  
  227. Max texture units: 4 (32)
  228. Max elements vertices: 1048576
  229. Max elements indices: 1048576
  230. Max texture size: 8192x8192
  231. Max render buffer size: 8192x8192
  232. Can use compressed textures: YES
  233. Texture compression available: YES
  234. Post-processing enabled: YES
  235. Using bilinear texture filter.
  236. Using GLSL for model rendering.
  237. OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
  238. ... OpenGL init is complete!
  239. Size of bitmap info = 742 KB
  240. Size of bitmap extra info = 48 bytes
  241. ANI cursorweb with size 24x24 (25.0% wasted)
  242. GRAPHICS: Initializing default colors...
  243. SCRIPTING: Beginning initialization sequence...
  244. SCRIPTING: Beginning Lua initialization...
  245. LUA: Opening LUA state...
  246. LUA: Initializing base Lua libraries...
  247. LUA: Beginning ADE initialization
  248. ADE: Initializing enumeration constants...
  249. ADE: Assigning Lua session...
  250. SCRIPTING: Beginning main hook parse sequence....
  251. Wokka! Error opening file (scripting.tbl)!
  252. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  253. TBM => Starting parse of 'mouse-sct.tbm' ...
  254. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  255. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  256. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  257. TBM => Starting parse of 'play-music-from-file-sct.tbm' ...
  258. SCRIPTING: Inititialization complete.
  259. SCRIPTING: Splash screen overrides checked
  260. SCRIPTING: Splash hook has been run
  261. SCRIPTING: Splash screen conditional hook has been run
  262. Using high memory settings...
  263. Wokka! Error opening file (interface.tbl)!
  264. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  265. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  266. Windows reported 16 joysticks, we found 0
  267. Current soundtrack set to -1 in event_music_reset_choices
  268. TBM => Starting parse of 'mv_music-mus.tbm' ...
  269. TBM => Starting parse of 'music-mus.tbm' ...
  270. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  271. TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
  272. Wokka! Error opening file (armor.tbl)!
  273. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  274. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  275. TBM => Starting parse of 'bta-amr.tbm' ...
  276. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  277. TBM => Starting parse of 'ai-aip.tbm' ...
  278. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  279. TBM => Starting parse of 'impact_lods-wxp.tbm' ...
  280. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  281. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  282. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  283. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  284. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  285. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  286. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  287. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  288. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  289. ANI Avenger_Impact with size 80x80 (37.5% wasted)
  290. ANI Leech_Impact with size 80x80 (37.5% wasted)
  291. TBM => Starting parse of 'mv_root-wep.tbm' ...
  292. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  293. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  294. TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
  295. TBM => Starting parse of 'turret-wep.tbm' ...
  296. TBM => Starting parse of 'new-wep.tbm' ...
  297. TBM => Starting parse of 'mekhu-wep.tbm' ...
  298. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  299. TBM => Starting parse of 'charges-obt.tbm' ...
  300. TBM => Starting parse of 'ai-obt.tbm' ...
  301. BMPMAN: Found EFF (phidflame.eff) with 30 frames at 15 fps.
  302. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  303.  
  304. At least one of the following tags was used on ship PVB Hesat, subsystem cavupa:
  305. +untargetable
  306. +carry-no-damage
  307. +use-multiple-guns
  308. +fire-down-normals
  309. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  310.  
  311. At least one of the following tags was used on ship PVB Hesat, subsystem cavup01a:
  312. +untargetable
  313. +carry-no-damage
  314. +use-multiple-guns
  315. +fire-down-normals
  316. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  317.  
  318. At least one of the following tags was used on ship PVB Hesat, subsystem cabdowna:
  319. +untargetable
  320. +carry-no-damage
  321. +use-multiple-guns
  322. +fire-down-normals
  323. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  324.  
  325. At least one of the following tags was used on ship PVB Hesat, subsystem cabdown01a:
  326. +untargetable
  327. +carry-no-damage
  328. +use-multiple-guns
  329. +fire-down-normals
  330. TBM => Starting parse of 'mv_root-shp.tbm' ...
  331. TBM => Starting parse of 'radar-shp.tbm' ...
  332. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  333. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  334. TBM => Starting parse of 'vasudans-shp.tbm' ...
  335. TBM => Starting parse of 'shivans-shp.tbm' ...
  336. TBM => Starting parse of 'shaitan-shp.tbm' ...
  337. TBM => Starting parse of 'scorpion-shp.tbm' ...
  338. TBM => Starting parse of 'poseidon-shp.tbm' ...
  339. TBM => Starting parse of 'HTLHades-shp.tbm' ...
  340. TBM => Starting parse of 'colossus-shp.tbm' ...
  341. TBM => Starting parse of 'charybdis-shp.tbm' ...
  342. TBM => Starting parse of 'artemistest-shp.tbm' ...
  343. TBM => Starting parse of 'TestCadia-shp.tbm' ...
  344. TBM => Starting parse of 'GasRing-shp.tbm' ...
  345. TBM => Starting parse of 'armor_trails-shp.tbm' ...
  346. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  347. ANI minegauge with size 124x30 (6.3% wasted)
  348. ANI emptyhud with size 25x21 (34.4% wasted)
  349. ANI support1 with size 108x24 (25.0% wasted)
  350. ANI damage1 with size 148x25 (21.9% wasted)
  351. ANI wingman1 with size 71x53 (17.2% wasted)
  352. ANI wingman2 with size 35x53 (17.2% wasted)
  353. ANI wingman3 with size 14x53 (17.2% wasted)
  354. ANI toggle1 with size 57x20 (37.5% wasted)
  355. ANI head1 with size 164x132 (48.4% wasted)
  356. ANI weapons1 with size 126x20 (37.5% wasted)
  357. ANI weapons1_b with size 150x20 (37.5% wasted)
  358. ANI objective1 with size 149x21 (34.4% wasted)
  359. ANI energy1 with size 12x41 (35.9% wasted)
  360. ANI targetview1 with size 137x156 (39.1% wasted)
  361. ANI targetview2 with size 4x96 (25.0% wasted)
  362. ANI targetview3 with size 7x20 (37.5% wasted)
  363. ANI 2_radar1 with size 209x170 (33.6% wasted)
  364. ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
  365. ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
  366. ANI targhit1 with size 31x21 (34.4% wasted)
  367. ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
  368. ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
  369. ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
  370. ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
  371. ANI netlag1 with size 29x30 (6.3% wasted)
  372. ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
  373. ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
  374. ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
  375. ANI time1 with size 47x23 (28.1% wasted)
  376. ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
  377. ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
  378. ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
  379. ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
  380. TBM => Starting parse of 'mv_effects-str.tbm' ...
  381. TBM => Starting parse of 'bta-str.tbm' ...
  382. loading animated cursor "cursor"
  383. ANI cursor with size 24x24 (25.0% wasted)
  384. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  385. MediaVPs: Explosions script loaded!
  386. MediaVPs: Flaming debris script loaded!
  387. Ships.tbl is : INVALID!!!!
  388. Weapons.tbl is : INVALID!!!!
  389. cfile_init() took 344
  390. TrackIR Init Failed - 1
  391. Compiling video-processing shader ...
  392. Loading built-in default shader for: video-v.sdr
  393. Loading built-in default shader for: video-f.sdr
  394. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  395. ANI cursor.ani with size 24x24 (25.0% wasted)
  396. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  397. Someone passed an extension to bm_load_animation for file '2_int-m1-a.eff'
  398. BMPMAN: Found EFF (2_int-m1-a.eff) with 31 frames at 15 fps.
  399. Someone passed an extension to bm_load_animation for file '2_int-m1-a.eff'
  400. Someone passed an extension to bm_load_animation for file '2_int-m1-a.eff'
  401. Someone passed an extension to bm_load_animation for file '2_int-m1-b.eff'
  402. BMPMAN: Found EFF (2_int-m1-b.eff) with 200 frames at 15 fps.
  403. Someone passed an extension to bm_load_animation for file '2_int-d1.eff'
  404. BMPMAN: Found EFF (2_int-d1.eff) with 31 frames at 15 fps.
  405. Someone passed an extension to bm_load_animation for file '2_int-d6.eff'
  406. BMPMAN: Found EFF (2_int-d6.eff) with 31 frames at 15 fps.
  407. Someone passed an extension to bm_load_animation for file '2_int-d3.eff'
  408. BMPMAN: Found EFF (2_int-d3.eff) with 31 frames at 15 fps.
  409. Someone passed an extension to bm_load_animation for file '2_int-d4.eff'
  410. BMPMAN: Found EFF (2_int-d4.eff) with 31 frames at 15 fps.
  411. Someone passed an extension to bm_load_animation for file '2_int-d5.eff'
  412. BMPMAN: Found EFF (2_int-d5.eff) with 31 frames at 15 fps.
  413. Someone passed an extension to bm_load_animation for file '2_int-d2.eff'
  414. BMPMAN: Found EFF (2_int-d2.eff) with 31 frames at 15 fps.
  415. Frame 0 too long!!: frametime = 0.293 (0.293)
  416. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  417. Techroom successfully initialized, now changing tab...
  418. Loading model 'Angel.pof'
  419. IBX: Found a good IBX to read for 'Angel.pof'.
  420. IBX-DEBUG => POF checksum: 0x9ce4e0ba, IBX checksum: 0xfa3bc990 -- "Angel.pof"
  421. Frame 0 too long!!: frametime = 0.711 (0.711)
  422. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  423. Freeing all existing models...
  424. Frame 0 too long!!: frametime = 0.965 (0.965)
  425. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  426. =================== STARTING LEVEL LOAD ==================
  427. Someone passed an extension to bm_load for file '2_m1_02_load.png'
  428. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  429. Starting model page in...
  430. Beginning level bitmap paging...
  431. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  432. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
  433. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  434. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  435. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  436. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  437. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  438. Loading warp model
  439. Loading model 'warp.pof'
  440. IBX: Found a good IBX to read for 'warp.pof'.
  441. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  442. 600
  443. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  444. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  445. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  446. SHOCKWAVE => Loading default shockwave model...
  447. Loading model 'shockwave.pof'
  448. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  449. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  450. IBX: Found a good IBX to read for 'shockwave.pof'.
  451. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  452. SHOCKWAVE => Default model load: SUCCEEDED!!
  453. SHOCKWAVE => Loading default shockwave animation...
  454. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  455. SHOCKWAVE => Default animation load: SUCCEEDED!!
  456. MISSION LOAD: 'bta1_m1_02.fs2'
  457. Hmmm... Extension passed to mission_load...
  458. Starting mission message count : 205
  459. Ending mission message count : 206
  460. Current soundtrack set to -1 in event_music_reset_choices
  461. Current soundtrack set to -1 in event_music_set_soundtrack
  462. Loading model 'fighter01.pof'
  463. IBX: Found a good IBX to read for 'fighter01.pof'.
  464. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof"
  465. Loading model 'freighter03.pof'
  466. Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship freighter03.pof
  467. IBX: Found a good IBX to read for 'freighter03.pof'.
  468. IBX-DEBUG => POF checksum: 0x6493dc83, IBX checksum: 0x063a24fc -- "freighter03.pof"
  469. Submodel 'turretb' is detail level 1 of 'turreta'
  470. Submodel 'gun01b' is detail level 1 of 'gun01a'
  471. Allocating space for at least 9 new ship subsystems ... a total of 200 is now available (9 in-use).
  472. Loading model 'cargo02.pof'
  473. IBX: Found a good IBX to read for 'cargo02.pof'.
  474. IBX-DEBUG => POF checksum: 0x3083cd08, IBX checksum: 0x5ab783e1 -- "cargo02.pof"
  475. Submodel 'transport02c-cargo' is detail level 2 of 'transport02a-cargo'
  476. Submodel 'transport02b-cargo' is detail level 1 of 'transport02a-cargo'
  477. Submodel 'transport02d-cargo' is detail level 3 of 'transport02a-cargo'
  478. Loading model 'cargo07.pof'
  479. IBX: Found a good IBX to read for 'cargo07.pof'.
  480. IBX-DEBUG => POF checksum: 0x54203bf6, IBX checksum: 0x098c6789 -- "cargo07.pof"
  481. Submodel 'cargo07b' is detail level 1 of 'cargo07a'
  482. Submodel 'cargo07c' is detail level 2 of 'cargo07a'
  483. Submodel 'cargo07d' is detail level 3 of 'cargo07a'
  484. Loading model 'cargo03.pof'
  485. IBX: Found a good IBX to read for 'cargo03.pof'.
  486. IBX-DEBUG => POF checksum: 0xe68e53b4, IBX checksum: 0xaec28800 -- "cargo03.pof"
  487. Loading model 'Platform1.pof'
  488. IBX: Found a good IBX to read for 'Platform1.pof'.
  489. IBX-DEBUG => POF checksum: 0x5ecb3887, IBX checksum: 0xb19658a6 -- "Platform1.pof"
  490. Loading model 'Pad.pof'
  491. IBX: Found a good IBX to read for 'Pad.pof'.
  492. IBX-DEBUG => POF checksum: 0x641fe7c5, IBX checksum: 0x4ebba58b -- "Pad.pof"
  493. Loading model '23 Cell.pof'
  494. IBX: Found a good IBX to read for '23 Cell.pof'.
  495. IBX-DEBUG => POF checksum: 0x63ae06ec, IBX checksum: 0x82588d25 -- "23 Cell.pof"
  496. Loading model '11 Cell.pof'
  497. IBX: Found a good IBX to read for '11 Cell.pof'.
  498. IBX-DEBUG => POF checksum: 0x08025fbe, IBX checksum: 0x2fd68998 -- "11 Cell.pof"
  499. Loading model '5 Cell.pof'
  500. IBX: Found a good IBX to read for '5 Cell.pof'.
  501. IBX-DEBUG => POF checksum: 0x0960e561, IBX checksum: 0x47f64525 -- "5 Cell.pof"
  502. Loading model 'Dock.pof'
  503. IBX: Found a good IBX to read for 'Dock.pof'.
  504. IBX-DEBUG => POF checksum: 0xf42e615b, IBX checksum: 0x4afffc30 -- "Dock.pof"
  505. Loading model 'Poseidon.pof'
  506. IBX: Found a good IBX to read for 'Poseidon.pof'.
  507. IBX-DEBUG => POF checksum: 0xf84c6aff, IBX checksum: 0x69a23cb4 -- "Poseidon.pof"
  508. Loading model 'GunPlatform01.pof'
  509. IBX: Found a good IBX to read for 'GunPlatform01.pof'.
  510. IBX-DEBUG => POF checksum: 0xa6ffd8a3, IBX checksum: 0x0443849a -- "GunPlatform01.pof"
  511. Submodel 'turret01b' is detail level 1 of 'turret01a'
  512. Submodel 'turret01c' is detail level 2 of 'turret01a'
  513. Submodel 'turret02b' is detail level 1 of 'turret02a'
  514. Submodel 'turret02c' is detail level 2 of 'turret02a'
  515. Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
  516. Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
  517. Loading model 'DockPlate.pof'
  518. IBX: Found a good IBX to read for 'DockPlate.pof'.
  519. IBX-DEBUG => POF checksum: 0x20cb87fe, IBX checksum: 0x9efab534 -- "DockPlate.pof"
  520. Loading model 'shrike.pof'
  521. IBX: Found a good IBX to read for 'shrike.pof'.
  522. IBX-DEBUG => POF checksum: 0xb5de9c8c, IBX checksum: 0xa48cd5df -- "shrike.pof"
  523. Loading model 'transport01.pof'
  524. IBX: Found a good IBX to read for 'transport01.pof'.
  525. IBX-DEBUG => POF checksum: 0xed426be2, IBX checksum: 0xc5e47d78 -- "transport01.pof"
  526. Loading model 'malpha.pof'
  527. IBX: Found a good IBX to read for 'malpha.pof'.
  528. IBX-DEBUG => POF checksum: 0xb3ac9352, IBX checksum: 0xbd31f82d -- "malpha.pof"
  529. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  530. Loading model 'probe-terran.pof'
  531. IBX: Found a good IBX to read for 'probe-terran.pof'.
  532. IBX-DEBUG => POF checksum: 0x837a8c12, IBX checksum: 0x5b4e6cf2 -- "probe-terran.pof"
  533. Loading model 'fighter04.pof'
  534. IBX: Found a good IBX to read for 'fighter04.pof'.
  535. IBX-DEBUG => POF checksum: 0xd9ef08f8, IBX checksum: 0x25c68827 -- "fighter04.pof"
  536. Loading model 'fighter06.pof'
  537. IBX: Found a good IBX to read for 'fighter06.pof'.
  538. IBX-DEBUG => POF checksum: 0x75c0997f, IBX checksum: 0xcfc0724e -- "fighter06.pof"
  539. Loading model 'battlesnail.pof'
  540. IBX: Found a good IBX to read for 'battlesnail.pof'.
  541. IBX-DEBUG => POF checksum: 0xb5e4b943, IBX checksum: 0x1e827224 -- "battlesnail.pof"
  542. OpenGL: Created 512x512 FBO!
  543. Loading model 'antares-box.pof'
  544. Model antares-box.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  545. IBX: Found a good IBX to read for 'antares-box.pof'.
  546. IBX-DEBUG => POF checksum: 0x7428f5d6, IBX checksum: 0xa8c1f9bb -- "antares-box.pof"
  547. ANI debris01 with size 51x38 (40.6% wasted)
  548. ANI debris02 with size 26x19 (40.6% wasted)
  549. ANI debris04 with size 36x27 (15.6% wasted)
  550. =================== STARTING LEVEL DATA LOAD ==================
  551. Loading model 'support01.pof'
  552. IBX: Found a good IBX to read for 'support01.pof'.
  553. IBX-DEBUG => POF checksum: 0xfa54bfd9, IBX checksum: 0x24c0aba9 -- "support01.pof"
  554. Loading model 'support02.pof'
  555. IBX: Found a good IBX to read for 'support02.pof'.
  556. IBX-DEBUG => POF checksum: 0x3b830e73, IBX checksum: 0xc5d3d03b -- "support02.pof"
  557. Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
  558. Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
  559. Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
  560. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  561. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  562. Allocating space for at least 135 new ship subsystems ... a total of 400 is now available (72 in-use).
  563. About to page in ships!
  564. ANI shield-f04 with size 112x93 (27.3% wasted)
  565. ANI shield-f06 with size 112x93 (27.3% wasted)
  566. ANI shield-f01 with size 112x93 (27.3% wasted)
  567. ANI shield-shrike with size 112x93 (27.3% wasted)
  568. ANI shield-malpha with size 112x93 (27.3% wasted)
  569. ANI shield-snail with size 112x93 (27.3% wasted)
  570. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  571. Loading model 'NewHornet.pof'
  572. IBX: Found a good IBX to read for 'NewHornet.pof'.
  573. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  574. Loading model 'cmeasure01.pof'
  575. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  576. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  577. Loading model 'Fury.pof'
  578. IBX: Found a good IBX to read for 'Fury.pof'.
  579. IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0xba925ea9 -- "Fury.pof"
  580. Loading model 'Interceptor.pof'
  581. Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  582. IBX: Found a good IBX to read for 'Interceptor.pof'.
  583. IBX-DEBUG => POF checksum: 0x2f8a23bd, IBX checksum: 0x70123160 -- "Interceptor.pof"
  584. Loading model 'Phoenix.pof'
  585. IBX: Found a good IBX to read for 'Phoenix.pof'.
  586. IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0x3fd08367 -- "Phoenix.pof"
  587. Loading model 'debris01.pof'
  588. IBX: Found a good IBX to read for 'debris01.pof'.
  589. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  590. Loading model 'debris02.pof'
  591. IBX: Found a good IBX to read for 'debris02.pof'.
  592. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  593. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  594. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  595. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  596. BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
  597. Paging in mission messages
  598. Stopping model page in...
  599. ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
  600. ANI Leech_Impact.ani with size 80x80 (37.5% wasted)
  601. ANI minegauge.ani with size 124x30 (6.3% wasted)
  602. ANI emptyhud.ani with size 25x21 (34.4% wasted)
  603. ANI support1.ani with size 108x24 (25.0% wasted)
  604. ANI damage1.ani with size 148x25 (21.9% wasted)
  605. ANI wingman1.ani with size 71x53 (17.2% wasted)
  606. ANI wingman2.ani with size 35x53 (17.2% wasted)
  607. ANI wingman3.ani with size 14x53 (17.2% wasted)
  608. ANI toggle1.ani with size 57x20 (37.5% wasted)
  609. ANI head1.ani with size 164x132 (48.4% wasted)
  610. ANI weapons1.ani with size 126x20 (37.5% wasted)
  611. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  612. ANI objective1.ani with size 149x21 (34.4% wasted)
  613. ANI energy1.ani with size 12x41 (35.9% wasted)
  614. ANI targetview1.ani with size 137x156 (39.1% wasted)
  615. ANI targetview2.ani with size 4x96 (25.0% wasted)
  616. ANI targetview3.ani with size 7x20 (37.5% wasted)
  617. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  618. ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
  619. ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
  620. ANI targhit1.ani with size 31x21 (34.4% wasted)
  621. ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
  622. ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
  623. ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
  624. ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
  625. ANI netlag1.ani with size 29x30 (6.3% wasted)
  626. ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
  627. ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
  628. ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
  629. ANI time1.ani with size 47x23 (28.1% wasted)
  630. ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
  631. ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
  632. ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
  633. ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
  634. ANI debris01.ani with size 51x38 (40.6% wasted)
  635. ANI debris02.ani with size 26x19 (40.6% wasted)
  636. ANI debris04.ani with size 36x27 (15.6% wasted)
  637. ANI shield-f04.ani with size 112x93 (27.3% wasted)
  638. ANI shield-f06.ani with size 112x93 (27.3% wasted)
  639. ANI shield-f01.ani with size 112x93 (27.3% wasted)
  640. ANI shield-shrike.ani with size 112x93 (27.3% wasted)
  641. ANI shield-malpha.ani with size 112x93 (27.3% wasted)
  642. ANI shield-snail.ani with size 112x93 (27.3% wasted)
  643. User bitmap 'TMP256x256+8'
  644. User bitmap 'TMP256x256+8'
  645. User bitmap 'TMP128x128+8'
  646. Bmpman: 1852/4750 bitmap slots in use.
  647. Ending level bitmap paging...
  648. =================== ENDING LOAD ================
  649. Real count = 314, Estimated count = 425
  650. ================================================
  651.  
  652. Scripted Mouse Loading
  653. Sensitivity: 250
  654. Sensitivity Curve: 1
  655. Control Mode: 1
  656. Deadzone: 2
  657. Mouse Invert: 1
  658. Indicator Color: 4
  659. Someone passed an extension to bm_load for file 'mouse_ret_2.dds'
  660. Someone passed an extension to bm_load_animation for file 'mouse_ret_2.dds'
  661. SCRIPTING: Starting flashy deaths script loading
  662.  
  663. Class: gtf ulysses
  664. DRM: 0.25
  665. DE: 3
  666. DM: 1
  667.  
  668. Class: gtf angel
  669. DRM: 0.25
  670. DE: 3
  671. DM: 1
  672.  
  673. Class: gtf apollo
  674. DRM: 0.25
  675. DE: 3
  676. DM: 1
  677.  
  678. Class: tf shrike
  679. DRM: 0.25
  680. DE: 3
  681. DM: 1
  682.  
  683. Class: tf mustang alpha
  684. DRM: 0.25
  685. DE: 3
  686. DM: 1
  687.  
  688. Class: tf kestrel
  689. DRM: 0.25
  690. DE: 3
  691. DM: 1
  692.  
  693. Class: gtf ion
  694. DRM: 0.25
  695. DE: 3
  696. DM: 1
  697.  
  698. Class: gtf hercules
  699. DRM: 0.25
  700. DE: 3
  701. DM: 1
  702.  
  703. Class: gtf hercules mark ii
  704. DRM: 0.25
  705. DE: 3
  706. DM: 1
  707.  
  708. Class: gtf ares
  709. DRM: 0.25
  710. DE: 3
  711. DM: 1
  712.  
  713. Class: gtf erinyes
  714. DRM: 0.25
  715. DE: 3
  716. DM: 1
  717.  
  718. Class: gtf loki
  719. DRM: 0.25
  720. DE: 3
  721. DM: 1
  722.  
  723. Class: gtf pegasus
  724. DRM: 0.25
  725. DE: 3
  726. DM: 1
  727.  
  728. Class: gtf perseus
  729. DRM: 0.25
  730. DE: 3
  731. DM: 1
  732.  
  733. Class: gtf myrmidon
  734. DRM: 0.25
  735. DE: 3
  736. DM: 1
  737.  
  738. Class: sf mara (terrans)
  739. DRM: 0.25
  740. DE: 3
  741. DM: 1
  742.  
  743. Class: gtb artemis
  744. DRM: 0.25
  745. DE: 3
  746. DM: 1
  747.  
  748. Class: gtb artemis d.h.
  749. DRM: 0.25
  750. DE: 3
  751. DM: 1
  752.  
  753. Class: gtb medusa
  754. DRM: 0.25
  755. DE: 3
  756. DM: 1
  757.  
  758. Class: gtb ursa
  759. DRM: 0.25
  760. DE: 3
  761. DM: 1
  762.  
  763. Class: gtb zeus
  764. DRM: 0.25
  765. DE: 3
  766. DM: 1
  767.  
  768. Class: gtb boanerges
  769. DRM: 0.25
  770. DE: 3
  771. DM: 1
  772.  
  773. Class: tb mustang beta
  774. DRM: 0.25
  775. DE: 3
  776. DM: 1
  777.  
  778. Class: gtdr amazon
  779. DRM: 0.25
  780. DE: 3
  781. DM: 1
  782.  
  783. Class: gtdr phidias
  784. DRM: 0.25
  785. DE: 3
  786. DM: 1
  787.  
  788. Class: gtdr 3301
  789. DRM: 0.25
  790. DE: 3
  791. DM: 1
  792.  
  793. Class: gts centaur
  794. DRM: 0.25
  795. DE: 3
  796. DM: 1
  797.  
  798. Class: gts centaur#nonsupport
  799. DRM: 0.25
  800. DE: 3
  801. DM: 1
  802.  
  803. Class: gtdr amazon advanced
  804. DRM: 0.25
  805. DE: 3
  806. DM: 1
  807. FRM: 1
  808. FE: 6
  809. BE: 0.45
  810. BEDu: 5000
  811. BEDM: 2.5
  812.  
  813. Class: gts hygeia
  814. DRM: 0.25
  815. DE: 3
  816. DM: 1
  817. FRM: 1
  818. FE: 6
  819.  
  820. Class: gtfr triton
  821. DRM: 0.25
  822. DE: 3
  823. DM: 1
  824. FRM: 1
  825. FE: 6
  826. BE: 0.45
  827. BEDu: 5000
  828. BEDM: 2.5
  829.  
  830. Class: tt proton
  831. DRM: 0.25
  832. DE: 3
  833. DM: 1
  834. FRM: 1
  835. FE: 6
  836. BE: 0.45
  837. BEDu: 5000
  838. BEDM: 2.5
  839.  
  840. Class: tc-tri
  841. DRM: 0.25
  842. DE: 3
  843. DM: 1
  844. FRM: 1
  845. FE: 6
  846. BE: 0.4
  847. BEDu: 4000
  848. BEDM: 2.5
  849.  
  850. Class: gtfr poseidon
  851. DRM: 0.25
  852. DE: 3
  853. DM: 1
  854. FRM: 1
  855. FE: 6
  856.  
  857. Class: tc 2
  858. DRM: 0.25
  859. DE: 3
  860. DM: 1
  861.  
  862. Class: tc a09
  863. DRM: 0.25
  864. DE: 3
  865. DM: 1
  866.  
  867. Class: tc a17
  868. DRM: 0.25
  869. DE: 3
  870. DM: 1
  871.  
  872. Class: tsc 2
  873. DRM: 0.25
  874. DE: 3
  875. DM: 1
  876.  
  877. Class: tac 1
  878. DRM: 0.25
  879. DE: 3
  880. DM: 1
  881.  
  882. Class: ttc 1
  883. DRM: 0.25
  884. DE: 3
  885. DM: 1
  886.  
  887. Class: gtc fenris
  888. DRM: 0.25
  889. DE: 3
  890. DM: 1
  891. FRM: 2
  892. FE: 6
  893. BE: 0.6
  894. BEDu: 8000
  895. BEDM: 2.5
  896.  
  897. Class: gtm hippocrates
  898. DRM: 0.25
  899. DE: 3
  900. DM: 1
  901. FRM: 1
  902. FE: 6
  903. BE: 0.6
  904. BEDu: 8000
  905. BEDM: 2.5
  906.  
  907. Class: gtc leviathan
  908. DRM: 0.25
  909. DE: 3
  910. DM: 1
  911. FRM: 2
  912. FE: 6
  913. BE: 0.6
  914. BEDu: 8000
  915. BEDM: 2.5
  916.  
  917. Class: gtsc faustus
  918. DRM: 0.25
  919. DE: 3
  920. DM: 1
  921. FRM: 1
  922. FE: 6
  923. BE: 0.6
  924. BEDu: 8000
  925. BEDM: 2.5
  926.  
  927. Class: gtg zephyrus
  928. DRM: 0.25
  929. DE: 3
  930. DM: 1
  931. FRM: 1
  932. FE: 6
  933. BE: 0.55
  934. BEDu: 7000
  935. BEDM: 2.5
  936.  
  937. Class: gta charybdis
  938. DRM: 0.25
  939. DE: 3
  940. DM: 1
  941. FRM: 1
  942. FE: 6
  943. BE: 0.5
  944. BEDu: 6000
  945. BEDM: 2.5
  946.  
  947. Class: gt explosive charge
  948. DRM: 0.25
  949. DE: 3
  950. DM: 1
  951. FRM: 1
  952. FE: 6
  953. BE: 0.5
  954. BEDu: 6000
  955. BEDM: 2.5
  956.  
  957. Class: tgs prominence
  958. DRM: 0.25
  959. DE: 3
  960. DM: 1
  961. FRM: 1
  962. FE: 6
  963. BE: 0.5
  964. BEDu: 6000
  965. BEDM: 2.5
  966.  
  967. Class: tca canberra
  968. DRM: 0.25
  969. DE: 3
  970. DM: 1
  971. FRM: 1
  972. FE: 6
  973. BE: 0.5
  974. BEDu: 6000
  975. BEDM: 2.5
  976.  
  977. Class: cargo platform
  978. DRM: 0.25
  979. DE: 3
  980. DM: 1
  981. FRM: 1
  982. FE: 6
  983. BE: 0.5
  984. BEDu: 6000
  985. BEDM: 2.5
  986.  
  987. Class: tgas-1
  988. DRM: 0.25
  989. DE: 3
  990. DM: 1
  991. FRM: 1
  992. FE: 6
  993. BE: 0.5
  994. BEDu: 6000
  995. BEDM: 2.5
  996.  
  997. Class: gtd orion
  998. DRM: 0.25
  999. DE: 3
  1000. DM: 1
  1001. FRM: 2
  1002. FE: 6
  1003. BE: 0.7
  1004. BEDu: 10000
  1005. BEDM: 2.5
  1006.  
  1007. Class: gtd hecate
  1008. DRM: 0.25
  1009. DE: 3
  1010. DM: 1
  1011. FRM: 2
  1012. FE: 6
  1013. BE: 0.7
  1014. BEDu: 10000
  1015. BEDM: 2.5
  1016.  
  1017. Class: gas refinery
  1018. DRM: 0.25
  1019. DE: 3
  1020. DM: 1
  1021. FRM: 2
  1022. FE: 6
  1023. BE: 0.7
  1024. BEDu: 10000
  1025. BEDM: 2.5
  1026.  
  1027. Class: gtd orion#2 (bastion)
  1028. DRM: 0.25
  1029. DE: 3
  1030. DM: 1
  1031. FRM: 2
  1032. FE: 6
  1033. BE: 0.7
  1034. BEDu: 10000
  1035. BEDM: 2.5
  1036.  
  1037. Class: gtd hades
  1038. DRM: 0.25
  1039. DE: 3
  1040. DM: 1
  1041. FRM: 2
  1042. FE: 6
  1043. BE: 0.7
  1044. BEDu: 10000
  1045. BEDM: 2.5
  1046.  
  1047. Class: gti asteria
  1048. DRM: 0.25
  1049. DE: 3
  1050. DM: 1
  1051. FRM: 2
  1052. FE: 6
  1053. BE: 0.7
  1054. BEDu: 10000
  1055. BEDM: 2.5
  1056.  
  1057. Class: gti arcadia
  1058. DRM: 0.25
  1059. DE: 3
  1060. DM: 1
  1061. FRM: 2
  1062. FE: 6
  1063. BE: 0.7
  1064. BEDu: 10000
  1065. BEDM: 2.5
  1066.  
  1067. Class: gti arcadia#antares
  1068. DRM: 0.25
  1069. DE: 3
  1070. DM: 1
  1071. FRM: 2
  1072. FE: 6
  1073. BE: 0.7
  1074. BEDu: 10000
  1075. BEDM: 2.5
  1076.  
  1077. Class: gtva colossus
  1078. DRM: 0.25
  1079. DE: 3
  1080. DM: 1
  1081. FRM: 5
  1082. FE: 6
  1083. BE: 0.75
  1084. BEDu: 11000
  1085. BEDM: 2.5
  1086.  
  1087. Class: gtcv deimos
  1088. DRM: 0.25
  1089. DE: 3
  1090. DM: 1
  1091. FRM: 2
  1092. FE: 6
  1093. BE: 0.65
  1094. BEDu: 9000
  1095. BEDM: 2.5
  1096.  
  1097. Class: gtc aeolus
  1098. DRM: 0.25
  1099. DE: 3
  1100. DM: 1
  1101. FRM: 2
  1102. FE: 6
  1103. BE: 0.6
  1104. BEDu: 8000
  1105. BEDM: 2.5
  1106.  
  1107. Class: ntf iceni
  1108. DRM: 0.25
  1109. DE: 3
  1110. DM: 1
  1111. FRM: 2
  1112. FE: 6
  1113. BE: 0.65
  1114. BEDu: 9000
  1115. BEDM: 2.5
  1116.  
  1117. Class: ntf boadicea
  1118. DRM: 0.25
  1119. DE: 3
  1120. DM: 1
  1121. FRM: 2
  1122. FE: 6
  1123. BE: 0.6
  1124. BEDu: 8000
  1125. BEDM: 2.5
  1126.  
  1127. Class: gtt elysium
  1128. DRM: 0.25
  1129. DE: 3
  1130. DM: 1
  1131.  
  1132. Class: gtm florence
  1133. DRM: 0.25
  1134. DE: 3
  1135. DM: 1
  1136. FRM: 1
  1137. FE: 6
  1138. BE: 0.6
  1139. BEDu: 8000
  1140. BEDM: 2.5
  1141.  
  1142. Class: ti adonis
  1143. DRM: 0.25
  1144. DE: 3
  1145. DM: 1
  1146. FRM: 1
  1147. FE: 6
  1148. BE: 0.6
  1149. BEDu: 8000
  1150. BEDM: 2.5
  1151.  
  1152. Class: gtt vidar
  1153. DRM: 0.25
  1154. DE: 3
  1155. DM: 1
  1156. FRM: 1
  1157. FE: 6
  1158. BE: 0.6
  1159. BEDu: 8000
  1160. BEDM: 2.5
  1161.  
  1162. Class: gtg bromios
  1163. DRM: 0.25
  1164. DE: 3
  1165. DM: 1
  1166. FRM: 1
  1167. FE: 6
  1168. BE: 0.6
  1169. BEDu: 8000
  1170. BEDM: 2.5
  1171.  
  1172. Class: gtfr chronos
  1173. DRM: 0.25
  1174. DE: 3
  1175. DM: 1
  1176. FRM: 1
  1177. FE: 6
  1178. BE: 0.6
  1179. BEDu: 8000
  1180. BEDM: 2.5
  1181.  
  1182. Class: gtt argo
  1183. DRM: 0.25
  1184. DE: 3
  1185. DM: 1
  1186. FRM: 1
  1187. FE: 6
  1188. BE: 0.4
  1189. BEDu: 4000
  1190. BEDM: 2.5
  1191.  
  1192. Class: gti ganymede
  1193. DRM: 0.25
  1194. DE: 3
  1195. DM: 1
  1196. FRM: 2
  1197. FE: 6
  1198. BE: 0.7
  1199. BEDu: 10000
  1200. BEDM: 2.5
  1201.  
  1202. Class: knossos
  1203. DRM: 0.25
  1204. DE: 3
  1205. DM: 1
  1206. FRM: 5
  1207. FE: 6
  1208. BE: 0.8
  1209. BEDu: 12000
  1210. BEDM: 2.5
  1211.  
  1212. Class: gtsg watchdog
  1213. DRM: 0.25
  1214. DE: 3
  1215. DM: 1
  1216.  
  1217. Class: gtsg cerberus
  1218. DRM: 0.25
  1219. DE: 3
  1220. DM: 1
  1221.  
  1222. Class: gtsg alastor
  1223. DRM: 0.25
  1224. DE: 3
  1225. DM: 1
  1226.  
  1227. Class: gtep hermes
  1228. DRM: 0.25
  1229. DE: 3
  1230. DM: 1
  1231.  
  1232. Class: terran probe
  1233. DRM: 0.25
  1234. DE: 3
  1235. DM: 1
  1236.  
  1237. Class: tc-meson bomb
  1238. FRM: 4
  1239. FE: 6
  1240. BE: 0.8
  1241. BEDu: 10000
  1242. BEDM: 10
  1243.  
  1244. Class: gtsg mjolnir
  1245. DRM: 0.25
  1246. DE: 3
  1247. DM: 1
  1248. FRM: 2
  1249. FE: 6
  1250. BE: 0.6
  1251. BEDu: 8000
  1252. BEDM: 2.5
  1253.  
  1254. Class: gtsg mjolnir#home
  1255. DRM: 0.25
  1256. DE: 3
  1257. DM: 1
  1258. FRM: 2
  1259. FE: 6
  1260. BE: 0.6
  1261. BEDu: 8000
  1262. BEDM: 2.5
  1263.  
  1264. Class: pvf anubis
  1265. DRM: 0.25
  1266. DE: 3
  1267. DM: 1
  1268.  
  1269. Class: pvf seth
  1270. DRM: 0.25
  1271. DE: 3
  1272. DM: 1
  1273.  
  1274. Class: pvf horus
  1275. DRM: 0.25
  1276. DE: 3
  1277. DM: 1
  1278.  
  1279. Class: pvf thoth
  1280. DRM: 0.25
  1281. DE: 3
  1282. DM: 1
  1283.  
  1284. Class: pvf serapis
  1285. DRM: 0.25
  1286. DE: 3
  1287. DM: 1
  1288.  
  1289. Class: pvf tauret
  1290. DRM: 0.25
  1291. DE: 3
  1292. DM: 1
  1293.  
  1294. Class: pvb sekhmet
  1295. DRM: 0.25
  1296. DE: 3
  1297. DM: 1
  1298.  
  1299. Class: pvb osiris
  1300. DRM: 0.25
  1301. DE: 3
  1302. DM: 1
  1303.  
  1304. Class: pvb hesat
  1305. DRM: 0.25
  1306. DE: 3
  1307. DM: 1
  1308.  
  1309. Class: pvb amun
  1310. DRM: 0.25
  1311. DE: 3
  1312. DM: 1
  1313.  
  1314. Class: pvb bakha
  1315. DRM: 0.25
  1316. DE: 3
  1317. DM: 1
  1318.  
  1319. Class: pvf ptah
  1320. DRM: 0.25
  1321. DE: 3
  1322. DM: 1
  1323.  
  1324. Class: pvs nephthys
  1325. DRM: 0.25
  1326. DE: 3
  1327. DM: 1
  1328. FRM: 1
  1329. FE: 6
  1330.  
  1331. Class: pvt isis
  1332. DRM: 0.25
  1333. DE: 3
  1334. DM: 1
  1335.  
  1336. Class: pvfr ma'at
  1337. DRM: 0.25
  1338. DE: 3
  1339. DM: 1
  1340. FRM: 1
  1341. FE: 6
  1342.  
  1343. Class: pvfr bes
  1344. DRM: 0.25
  1345. DE: 3
  1346. DM: 1
  1347. FRM: 1
  1348. FE: 6
  1349.  
  1350. Class: vac 5
  1351. DRM: 0.25
  1352. DE: 3
  1353. DM: 1
  1354.  
  1355. Class: vac 4
  1356. DRM: 0.25
  1357. DE: 3
  1358. DM: 1
  1359.  
  1360. Class: pvfr satis
  1361. DRM: 0.25
  1362. DE: 3
  1363. DM: 1
  1364. FRM: 1
  1365. FE: 6
  1366. BE: 0.45
  1367. BEDu: 5000
  1368. BEDM: 2.5
  1369.  
  1370. Class: pvg anuket
  1371. DRM: 0.25
  1372. DE: 3
  1373. DM: 1
  1374. FRM: 1
  1375. FE: 6
  1376. BE: 0.55
  1377. BEDu: 7000
  1378. BEDM: 2.5
  1379.  
  1380. Class: pvc aten
  1381. DRM: 0.25
  1382. DE: 3
  1383. DM: 1
  1384. FRM: 2
  1385. FE: 6
  1386. BE: 0.6
  1387. BEDu: 8000
  1388. BEDM: 2.5
  1389.  
  1390. Class: pvc newet
  1391. DRM: 0.25
  1392. DE: 3
  1393. DM: 1
  1394. FRM: 2
  1395. FE: 6
  1396. BE: 0.6
  1397. BEDu: 8000
  1398. BEDM: 2.5
  1399.  
  1400. Class: pvc mekhet
  1401. DRM: 0.25
  1402. DE: 3
  1403. DM: 1
  1404. FRM: 2
  1405. FE: 6
  1406. BE: 0.6
  1407. BEDu: 8000
  1408. BEDM: 2.5
  1409.  
  1410. Class: pvc mentu
  1411. DRM: 0.25
  1412. DE: 3
  1413. DM: 1
  1414. FRM: 2
  1415. FE: 6
  1416. BE: 0.6
  1417. BEDu: 8000
  1418. BEDM: 2.5
  1419.  
  1420. Class: pvcv sobek
  1421. DRM: 0.25
  1422. DE: 3
  1423. DM: 1
  1424. FRM: 2
  1425. FE: 6
  1426. BE: 0.65
  1427. BEDu: 9000
  1428. BEDM: 2.5
  1429.  
  1430. Class: pvd typhon
  1431. DRM: 0.25
  1432. DE: 3
  1433. DM: 1
  1434. FRM: 2
  1435. FE: 6
  1436. BE: 0.7
  1437. BEDu: 10000
  1438. BEDM: 2.5
  1439.  
  1440. Class: pvsg ankh
  1441. DRM: 0.25
  1442. DE: 3
  1443. DM: 1
  1444.  
  1445. Class: pvsg edjo
  1446. DRM: 0.25
  1447. DE: 3
  1448. DM: 1
  1449.  
  1450. Class: pvep ra
  1451. DRM: 0.25
  1452. DE: 3
  1453. DM: 1
  1454.  
  1455. Class: pva setekh
  1456. DRM: 0.25
  1457. DE: 3
  1458. DM: 1
  1459. FRM: 1
  1460. FE: 6
  1461. BE: 0.5
  1462. BEDu: 6000
  1463. BEDM: 2.5
  1464.  
  1465. Class: pvd hatshepsut
  1466. DRM: 0.25
  1467. DE: 3
  1468. DM: 1
  1469. FRM: 2
  1470. FE: 6
  1471. BE: 0.7
  1472. BEDu: 10000
  1473. BEDM: 2.5
  1474.  
  1475. Class: sf dragon
  1476. DRM: 0.25
  1477. DE: 3
  1478. DM: 1
  1479.  
  1480. Class: sf basilisk
  1481. DRM: 0.25
  1482. DE: 3
  1483. DM: 1
  1484.  
  1485. Class: sf manticore
  1486. DRM: 0.25
  1487. DE: 3
  1488. DM: 1
  1489.  
  1490. Class: sf aeshma
  1491. DRM: 0.25
  1492. DE: 3
  1493. DM: 1
  1494.  
  1495. Class: sf mara
  1496. DRM: 0.25
  1497. DE: 3
  1498. DM: 1
  1499.  
  1500. Class: sf astaroth
  1501. DRM: 0.25
  1502. DE: 3
  1503. DM: 1
  1504.  
  1505. Class: sb nephilim
  1506. DRM: 0.25
  1507. DE: 3
  1508. DM: 1
  1509.  
  1510. Class: sb taurvi
  1511. DRM: 0.25
  1512. DE: 3
  1513. DM: 1
  1514.  
  1515. Class: sb nahema
  1516. DRM: 0.25
  1517. DE: 3
  1518. DM: 1
  1519.  
  1520. Class: sb seraphim
  1521. DRM: 0.25
  1522. DE: 3
  1523. DM: 1
  1524.  
  1525. Class: st azrael
  1526. DRM: 0.25
  1527. DE: 3
  1528. DM: 1
  1529.  
  1530. Class: sfr dis
  1531. DRM: 0.25
  1532. DE: 3
  1533. DM: 1
  1534. FRM: 1
  1535. FE: 6
  1536. BE: 0.45
  1537. BEDu: 5000
  1538. BEDM: 2.5
  1539.  
  1540. Class: sac 3
  1541. DRM: 0.25
  1542. DE: 3
  1543. DM: 1
  1544. FRM: 1
  1545. FE: 6
  1546. BE: 0.4
  1547. BEDu: 4000
  1548. BEDM: 2.5
  1549.  
  1550. Class: sfr mephisto
  1551. DRM: 0.25
  1552. DE: 3
  1553. DM: 1
  1554. FRM: 1
  1555. FE: 6
  1556.  
  1557. Class: sc 5
  1558. DRM: 0.25
  1559. DE: 3
  1560. DM: 1
  1561.  
  1562. Class: sfr asmodeus
  1563. DRM: 0.25
  1564. DE: 3
  1565. DM: 1
  1566. FRM: 1
  1567. FE: 6
  1568. BE: 0.45
  1569. BEDu: 5000
  1570. BEDM: 2.5
  1571.  
  1572. Class: sac 2
  1573. DRM: 0.25
  1574. DE: 3
  1575. DM: 1
  1576.  
  1577. Class: sc lilith
  1578. DRM: 0.25
  1579. DE: 3
  1580. DM: 1
  1581. FRM: 2
  1582. FE: 6
  1583. BE: 0.6
  1584. BEDu: 8000
  1585. BEDM: 2.5
  1586.  
  1587. Class: sc rakshasa
  1588. DRM: 0.25
  1589. DE: 3
  1590. DM: 1
  1591. FRM: 2
  1592. FE: 6
  1593. BE: 0.6
  1594. BEDu: 8000
  1595. BEDM: 2.5
  1596.  
  1597. Class: sd demon
  1598. DRM: 0.25
  1599. DE: 3
  1600. DM: 1
  1601. FRM: 2
  1602. FE: 6
  1603. BE: 0.7
  1604. BEDu: 10000
  1605. BEDM: 2.5
  1606.  
  1607. Class: sd ravana
  1608. DRM: 0.25
  1609. DE: 3
  1610. DM: 1
  1611. FRM: 2
  1612. FE: 6
  1613. BE: 0.7
  1614. BEDu: 10000
  1615. BEDM: 2.5
  1616.  
  1617. Class: sd lucifer
  1618. DRM: 0.25
  1619. DE: 3
  1620. DM: 1
  1621. FRM: 2
  1622. FE: 6
  1623. BE: 0.7
  1624. BEDu: 10000
  1625. BEDM: 2.5
  1626.  
  1627. Class: ssg trident
  1628. DRM: 0.25
  1629. DE: 3
  1630. DM: 1
  1631.  
  1632. Class: ssg belial
  1633. DRM: 0.25
  1634. DE: 3
  1635. DM: 1
  1636.  
  1637. Class: ssg rahu
  1638. DRM: 0.25
  1639. DE: 3
  1640. DM: 1
  1641. FRM: 1
  1642. FE: 6
  1643. BE: 0.55
  1644. BEDu: 7000
  1645. BEDM: 2.5
  1646.  
  1647. Class: scv moloch
  1648. DRM: 0.25
  1649. DE: 3
  1650. DM: 1
  1651. FRM: 2
  1652. FE: 6
  1653. BE: 0.65
  1654. BEDu: 9000
  1655. BEDM: 2.5
  1656.  
  1657. Class: sj sathanas
  1658. DRM: 0.25
  1659. DE: 3
  1660. DM: 1
  1661. FRM: 5
  1662. FE: 6
  1663. BE: 0.75
  1664. BEDu: 11000
  1665. BEDM: 2.5
  1666.  
  1667. Class: shivan comm node
  1668. DRM: 0.25
  1669. DE: 3
  1670. DM: 1
  1671. FRM: 1
  1672. FE: 6
  1673. BE: 0.65
  1674. BEDu: 9000
  1675. BEDM: 2.5
  1676.  
  1677. Class: sred
  1678. BEI: 0.2
  1679. BEDu: 200
  1680. BEDi: 100
  1681.  
  1682. Class: lred
  1683. BEI: 0.2
  1684. BEDu: 600
  1685. BEDi: 300
  1686.  
  1687. Class: bfred
  1688. BEI: 0.2
  1689. BEDu: 2100
  1690. BEDi: 1050
  1691.  
  1692. Class: terslash
  1693. BEI: 0.2
  1694. BEDu: 350
  1695. BEDi: 175
  1696.  
  1697. Class: lterslash
  1698. BEI: 0.2
  1699. BEDu: 150
  1700. BEDi: 75
  1701.  
  1702. Class: bfgreen
  1703. BEI: 0.2
  1704. BEDu: 1900
  1705. BEDi: 950
  1706.  
  1707. Class: lrbgreen
  1708. BEI: 0.2
  1709. BEDu: 1900
  1710. BEDi: 950
  1711.  
  1712. Class: bgreen
  1713. BEI: 0.2
  1714. BEDu: 1200
  1715. BEDi: 650
  1716.  
  1717. Class: sgreen
  1718. BEI: 0.2
  1719. BEDu: 210
  1720. BEDi: 105
  1721.  
  1722. Class: svas
  1723. BEI: 0.2
  1724. BEDu: 350
  1725. BEDi: 175
  1726.  
  1727. Class: bvas
  1728. BEI: 0.2
  1729. BEDu: 1100
  1730. BEDi: 550
  1731.  
  1732. Class: vslash
  1733. BEI: 0.2
  1734. BEDu: 750
  1735. BEDi: 375
  1736.  
  1737. Class: green beam
  1738. BEI: 0.2
  1739. BEDu: 200
  1740. BEDi: 100
  1741.  
  1742. Class: mjolnirbeam
  1743. BEI: 0.2
  1744. BEDu: 750
  1745. BEDi: 375
  1746.  
  1747. Class: mjolnirbeam#home
  1748. BEI: 0.2
  1749. BEDu: 400
  1750. BEDi: 200
  1751.  
  1752. Class: cyclops
  1753. FR: 100
  1754. FE: 6
  1755. BEI: 0.6
  1756. BEDu: 2000
  1757. BEDi: 1000
  1758.  
  1759. Class: cyclops#short
  1760. FR: 100
  1761. FE: 6
  1762. BEI: 0.6
  1763. BEDu: 2000
  1764. BEDi: 1000
  1765.  
  1766. Class: rebel bomb
  1767. FR: 100
  1768. FE: 6
  1769. BEI: 0.6
  1770. BEDu: 400
  1771. BEDi: 200
  1772.  
  1773. Class: helios
  1774. FR: 100
  1775. FE: 6
  1776. BEI: 0.6
  1777. BEDu: 6800
  1778. BEDi: 3400
  1779.  
  1780. Class: unknown bomb
  1781. FR: 100
  1782. FE: 6
  1783. BEI: 0.6
  1784. BEDu: 1500
  1785. BEDi: 750
  1786.  
  1787. Class: unknown megabomb
  1788. FR: 100
  1789. FE: 6
  1790. BEI: 0.6
  1791. BEDu: 3200
  1792. BEDi: 1600
  1793.  
  1794. Class: shivan bomb
  1795. FR: 100
  1796. FE: 6
  1797. BEI: 0.6
  1798. BEDu: 2000
  1799. BEDi: 1000
  1800.  
  1801. Class: shivan bomb#short
  1802. FR: 100
  1803. FE: 6
  1804. BEI: 0.6
  1805. BEDu: 2000
  1806. BEDi: 1000
  1807.  
  1808. Class: shivan weak bomb
  1809. FR: 100
  1810. FE: 6
  1811. BEI: 0.6
  1812. BEDu: 400
  1813. BEDi: 200
  1814.  
  1815. Class: shivan megabomb
  1816. FR: 100
  1817. FE: 6
  1818. BEI: 0.6
  1819. BEDu: 6800
  1820. BEDi: 3400
  1821.  
  1822. Class: fusion mortar
  1823. FR: 20
  1824. FE: 6
  1825. BEI: 0.2
  1826. BEDu: 80
  1827. BEDi: 40
  1828.  
  1829. Class: vasudan flux cannon
  1830. FR: 20
  1831. FE: 6
  1832. BEI: 0.4
  1833. BEDu: 500
  1834. BEDi: 250
  1835.  
  1836. Class: aratrum
  1837. FR: 100
  1838. FE: 6
  1839. BEI: 0.6
  1840. BEDu: 2000
  1841. BEDi: 1000
  1842.  
  1843. Class: barracuda
  1844. FR: 100
  1845. FE: 6
  1846. BEI: 0.6
  1847. BEDu: 2000
  1848. BEDi: 1000
  1849.  
  1850. Class: tsunami
  1851. FR: 100
  1852. FE: 6
  1853. BEI: 0.6
  1854. BEDu: 2000
  1855. BEDi: 1000
  1856.  
  1857. Class: serkr
  1858. FR: 100
  1859. FE: 6
  1860. BEI: 0.6
  1861. BEDu: 2000
  1862. BEDi: 1000
  1863.  
  1864. Class: harbinger
  1865. FR: 100
  1866. FE: 6
  1867. BEI: 0.6
  1868. BEDu: 2000
  1869. BEDi: 1000
  1870. MediaVPs: Flaming debris script ACTIVE!
  1871. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1872. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  1873. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1874. ANI iconwing01 with size 32x28 (12.5% wasted)
  1875. Loading model 'fighter05.pof'
  1876. IBX: Found a good IBX to read for 'fighter05.pof'.
  1877. IBX-DEBUG => POF checksum: 0xae95206c, IBX checksum: 0xe4b1d2a5 -- "fighter05.pof"
  1878. Loading model 'fighter13.pof'
  1879. IBX: Found a good IBX to read for 'fighter13.pof'.
  1880. IBX-DEBUG => POF checksum: 0x1da6e9d2, IBX checksum: 0x57f5d2bd -- "fighter13.pof"
  1881. Loading model 'wep_avenger_tech.pof'
  1882. Model wep_avenger_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1883. IBX: Found a good IBX to read for 'wep_avenger_tech.pof'.
  1884. IBX-DEBUG => POF checksum: 0xb61265da, IBX checksum: 0x71c1cf75 -- "wep_avenger_tech.pof"
  1885. Loading model 'wep_disruptor_tech.pof'
  1886. Model wep_disruptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1887. IBX: Found a good IBX to read for 'wep_disruptor_tech.pof'.
  1888. IBX-DEBUG => POF checksum: 0x79f833dd, IBX checksum: 0x762130c1 -- "wep_disruptor_tech.pof"
  1889. Loading model 'wep_flail_tech.pof'
  1890. Model wep_flail_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1891. IBX: Found a good IBX to read for 'wep_flail_tech.pof'.
  1892. IBX-DEBUG => POF checksum: 0xf317afef, IBX checksum: 0x5037568b -- "wep_flail_tech.pof"
  1893. Loading model 'wep_banshee_tech.pof'
  1894. Model wep_banshee_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1895. IBX: Found a good IBX to read for 'wep_banshee_tech.pof'.
  1896. IBX-DEBUG => POF checksum: 0x706b33b6, IBX checksum: 0xb0a106e9 -- "wep_banshee_tech.pof"
  1897. Loading model 'wep_sbreaker_tech.pof'
  1898. Model wep_sbreaker_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1899. IBX: Found a good IBX to read for 'wep_sbreaker_tech.pof'.
  1900. IBX-DEBUG => POF checksum: 0xc864ebe3, IBX checksum: 0x81e46761 -- "wep_sbreaker_tech.pof"
  1901. Loading model 'wep_leech_tech.pof'
  1902. Model wep_leech_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1903. IBX: Found a good IBX to read for 'wep_leech_tech.pof'.
  1904. IBX-DEBUG => POF checksum: 0x9702d9fb, IBX checksum: 0x018b48d2 -- "wep_leech_tech.pof"
  1905. Loading model 'newhornet_tech.pof'
  1906. IBX: Found a good IBX to read for 'newhornet_tech.pof'.
  1907. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
  1908. Loading model 'Fury_tech.pof'
  1909. IBX: Found a good IBX to read for 'Fury_tech.pof'.
  1910. IBX-DEBUG => POF checksum: 0xc3835ee5, IBX checksum: 0x25a099c3 -- "Fury_tech.pof"
  1911. Loading model 'Interceptor_tech.pof'
  1912. Model Interceptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1913. IBX: Found a good IBX to read for 'Interceptor_tech.pof'.
  1914. IBX-DEBUG => POF checksum: 0xdd5001b2, IBX checksum: 0x29b7c1fc -- "Interceptor_tech.pof"
  1915. Loading model 'phoenix_tech.pof'
  1916. IBX: Found a good IBX to read for 'phoenix_tech.pof'.
  1917. IBX-DEBUG => POF checksum: 0xa672dd43, IBX checksum: 0xa0f6b3b1 -- "phoenix_tech.pof"
  1918. ANI icont-freightercw with size 139x57 (10.9% wasted)
  1919. ANI Fadeicont-FreighterCW with size 139x57 (10.9% wasted)
  1920. ANI Fadeicont-FreighterCW.ani with size 139x57 (10.9% wasted)
  1921. ANI icont-cargoW with size 124x43 (32.8% wasted)
  1922. ANI FadeiconT-CargoW with size 124x43 (32.8% wasted)
  1923. ANI FadeiconT-CargoW.ani with size 124x43 (32.8% wasted)
  1924. ANI icont-fightW with size 56x63 (1.6% wasted)
  1925. ANI FadeiconT-FighterW with size 56x63 (1.6% wasted)
  1926. ANI FadeiconT-FighterW.ani with size 56x63 (1.6% wasted)
  1927. ANI iconT-transport with size 40x23 (28.1% wasted)
  1928. ANI fadeIconT-transport with size 40x23 (28.1% wasted)
  1929. ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted)
  1930. Frame 0 too long!!: frametime = 24.595 (24.595)
  1931. ANI icont-freightercw.ani with size 139x57 (10.9% wasted)
  1932. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1933. Entering game at time = 33.902
  1934. Percentage for set_subsystem_strength > 100 on ship GTA-047c-011 for subsystem 'Hull'-- setting to 100
  1935. Percentage for set_subsystem_strength > 100 on ship GTA-047c-009 for subsystem 'Hull'-- setting to 100
  1936. Percentage for set_subsystem_strength > 100 on ship GTA-047c-010 for subsystem 'Hull'-- setting to 100
  1937. Frame 1 too long!!: frametime = 0.276 (0.276)
  1938. message 'A2 - we're in' with invalid head. Fix by assigning persona to the message.
  1939. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  1940. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  1941. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  1942. Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2)
  1943. Frame 154 too long!!: frametime = 0.398 (0.398)
  1944. Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_HOTKEY_SCREEN (23)
  1945. Frame 154 too long!!: frametime = 1.450 (1.450)
  1946. Frame 154 too long!!: frametime = 1.052 (1.052)
  1947. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
  1948. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23)
  1949. message 'A3 - not much goin' on' with invalid head. Fix by assigning persona to the message.
  1950. ANI Head-TP3b.ani with size 160x120 (6.3% wasted)
  1951. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  1952. SOUND: e:\freespace2\fs2_open\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
  1953. Unloading in mission messages
  1954. Someone passed an extension to bm_load_animation for file '2_int-m1-a.eff'
  1955. BMPMAN: Found EFF (2_int-m1-a.eff) with 31 frames at 15 fps.
  1956. Someone passed an extension to bm_load_animation for file '2_int-m1-a.eff'
  1957. Someone passed an extension to bm_load_animation for file '2_int-m1-a.eff'
  1958. Someone passed an extension to bm_load_animation for file '2_int-m1-b.eff'
  1959. BMPMAN: Found EFF (2_int-m1-b.eff) with 200 frames at 15 fps.
  1960. Someone passed an extension to bm_load_animation for file '2_int-d1.eff'
  1961. BMPMAN: Found EFF (2_int-d1.eff) with 31 frames at 15 fps.
  1962. Someone passed an extension to bm_load_animation for file '2_int-d6.eff'
  1963. BMPMAN: Found EFF (2_int-d6.eff) with 31 frames at 15 fps.
  1964. Someone passed an extension to bm_load_animation for file '2_int-d3.eff'
  1965. BMPMAN: Found EFF (2_int-d3.eff) with 31 frames at 15 fps.
  1966. Someone passed an extension to bm_load_animation for file '2_int-d4.eff'
  1967. BMPMAN: Found EFF (2_int-d4.eff) with 31 frames at 15 fps.
  1968. Someone passed an extension to bm_load_animation for file '2_int-d5.eff'
  1969. BMPMAN: Found EFF (2_int-d5.eff) with 31 frames at 15 fps.
  1970. Someone passed an extension to bm_load_animation for file '2_int-d2.eff'
  1971. BMPMAN: Found EFF (2_int-d2.eff) with 31 frames at 15 fps.
  1972. Frame 242 too long!!: frametime = 0.341 (0.341)
  1973. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  1974. Freeing all existing models...
  1975. ... Log closed, Tue Jan 03 01:20:50 2012
Advertisement
Add Comment
Please, Sign In to add comment