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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using Aureus.AK.Internals;
- namespace Aureus
- {
- public class Wizzard : Aureus.Modules.ICombat
- {
- public override string Name
- {
- get { return "Wizzard"; }
- }
- public enum Spells : int
- {
- Meteor = 51606,
- Prayer = 51604,
- Fireball = 51601,
- IcyCurse = 51602,
- IceStorm = 51603,
- }
- public override void OnCombat(AK.Classes.AKCharacter target)
- {
- if (Aureus.AI.Controllers.Spell.CanCast((int)Spells.Meteor))
- {
- Aureus.AI.Controllers.Spell.Cast((int)Spells.Meteor, target);
- return;
- }
- if (Aureus.AI.Controllers.Spell.CanCast((int)Spells.IceStorm))
- {
- Aureus.AI.Controllers.Spell.Cast((int)Spells.IceStorm, target);
- return;
- }
- if (Aureus.AI.Controllers.Spell.CanCast((int)Spells.Prayer))
- {
- Aureus.AI.Controllers.Spell.Cast((int)Spells.Prayer, target);
- return;
- }
- if (Aureus.AI.Controllers.Spell.CanCast((int)Spells.IcyCurse))
- {
- Aureus.AI.Controllers.Spell.Cast((int)Spells.IcyCurse, target);
- return;
- }
- if (Aureus.AI.Controllers.Spell.CanCast((int)Spells.Fireball))
- {
- Aureus.AI.Controllers.Spell.Cast((int)Spells.Fireball, target);
- return;
- }
- }
- }
- }
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