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- 16:24:27: Open Broadcaster Software v0.624b - 32bit (´・ω・`)
- 16:24:27: -------------------------------
- 16:24:27: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
- 16:24:27: CPU Speed: 3403MHz
- 16:24:27: Physical Memory: 4095MB Total, 4095MB Free
- 16:24:27: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
- 16:24:27: monitor 1: pos={0, 0}, size={1920, 1080}
- 16:24:27: Windows Version: 6.1 Build 7601 S
- 16:24:27: Aero is Enabled
- 16:24:27: -------------------------------
- 16:24:27: OBS Modules:
- 16:24:27: Base Address Module
- 16:24:27: 00EF0000 OBS.exe
- 16:24:27: 63C70000 OBSApi.dll
- 16:24:27: 6FF80000 DShowPlugin.dll
- 16:24:27: 6FF50000 GraphicsCapture.dll
- 16:24:27: 6FE90000 NoiseGate.dll
- 16:24:27: 70A60000 PSVPlugin.dll
- 16:24:27: ------------------------------------------
- 16:24:27: Adapter 1
- 16:24:27: Video Adapter: NVIDIA GeForce GTX 460
- 16:24:27: Video Adapter Dedicated Video Memory: 1025966080
- 16:24:27: Video Adapter Shared System Memory: 3220779008
- 16:24:27: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 16:24:27: =====Stream Start: 2014-06-13, 16:24:27===============================================
- 16:24:27: Multithreaded optimizations: On
- 16:24:27: Base resolution: 1920x1080
- 16:24:27: Output resolution: 1280x720
- 16:24:27: ------------------------------------------
- 16:24:27: Loading up D3D10 on NVIDIA GeForce GTX 460 (Adapter 1)...
- 16:24:27: ------------------------------------------
- 16:24:27: Audio Format: 44100 Hz
- 16:24:27: ------------------------------------------
- 16:24:27: Audio Channels: 2 Ch
- 16:24:27: Playback device Default
- 16:24:27: ------------------------------------------
- 16:24:27: Using desktop audio input: Lautsprecher (2- Logitech G35 Headset)
- 16:24:27: Global Audio time adjust: 0
- 16:24:27: Using 7.1 surround speaker setup
- 16:24:27: ------------------------------------------
- 16:24:27: Audio Encoding: AAC
- 16:24:27: bitrate: 128
- 16:24:27: Using Monitor Capture
- 16:24:27: Scene buffering time set to 400
- 16:24:27: ------------------------------------------
- 16:24:27: Video Encoding: x264
- 16:24:27: fps: 30
- 16:24:27: width: 1280, height: 720
- 16:24:27: preset: veryfast
- 16:24:27: profile: main
- 16:24:27: keyint: 60
- 16:24:27: CBR: yes
- 16:24:27: CFR: yes
- 16:24:27: max bitrate: 2500
- 16:24:27: buffer size: 2500
- 16:24:27: ------------------------------------------
- 16:24:29: Using RTMP service: Twitch / Justin.tv
- 16:24:29: Server selection: rtmp://live-ams.justin.tv/app
- 16:24:29: Interface: Qualcomm Atheros AR8151 PCI-E Gigabit Ethernet Controller (NDIS 6.20) (ethernet, 1000 mbps)
- 16:24:30: Completed handshake with rtmp://live-ams.justin.tv/app in 866 ms.
- 16:24:30: SO_SNDBUF was at 8192
- 16:24:30: SO_SNDBUF is now 65536
- 16:24:32: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 30 / 335872)
- 16:24:33: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 335872)
- 16:24:50: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 16:24:50: New Scene
- 16:24:50: Using graphics capture
- 16:24:51: Trying to hook process: LoLLauncher.exe
- 16:25:02: Trying to hook process: League of Legends.exe
- 16:27:39: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 16:27:39: New Scene
- 16:27:39: Using Monitor Capture
- 16:27:40: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 16:27:40: New Scene
- 16:27:40: Using graphics capture
- 16:27:40: Trying to hook process: League of Legends.exe
- 16:27:40: SharedTexCapture hooked
- 16:27:47: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 16:27:47: New Scene
- 16:27:47: Using Monitor Capture
- 16:27:47: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 16:27:47: New Scene
- 16:27:47: Using graphics capture
- 16:27:47: Trying to hook process: League of Legends.exe
- 16:27:47: SharedTexCapture hooked
- 16:27:53: GraphicsCaptureSource::NewCapture: eliminating old capture
- 16:27:53: SharedTexCapture hooked
- 16:28:00: GraphicsCaptureSource::NewCapture: eliminating old capture
- 16:28:00: SharedTexCapture hooked
- 16:29:56: Exit signal received, terminating capture
- 16:30:00: Trying to hook process: LoLLauncher.exe
- 16:30:00: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 16:30:00: New Scene
- 16:30:00: Using Monitor Capture
- 16:30:07: Total frames encoded: 10169, total frames duplicated: 85 (0.84%)
- 16:30:07: Total frames rendered: 10152, number of late frames: 20 (0.20%) (it's okay for some frames to be late)
- 16:30:07: RTMPPublisher::SocketLoop: Graceful loop exit
- 16:30:07: Average send payload: 6970 bytes, average send interval: 21 ms
- 16:30:07: Number of times waited to send: 0, Waited for a total of 0 bytes
- 16:30:07: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
- 16:30:07: Number of bytes sent: 110469255
- 16:30:07:
- 16:30:07: Profiler time results:
- 16:30:07:
- 16:30:07: ==============================================================
- 16:30:07: video thread frame - [100%] [avg time: 3.428 ms] [children: 86.1%] [unaccounted: 13.9%]
- 16:30:07: | scene->Preprocess - [84.2%] [avg time: 2.888 ms]
- 16:30:07: | GPU download and conversion - [1.84%] [avg time: 0.063 ms] [children: 1.49%] [unaccounted: 0.35%]
- 16:30:07: | | flush - [0.963%] [avg time: 0.033 ms]
- 16:30:07: | | CopyResource - [0.467%] [avg time: 0.016 ms]
- 16:30:07: | | conversion to 4:2:0 - [0.0583%] [avg time: 0.002 ms]
- 16:30:07: Convert444Threads - [100%] [avg time: 0.481 ms] [children: 99%] [unaccounted: 1.04%]
- 16:30:07: | Convert444toNV12 - [99%] [avg time: 0.476 ms]
- 16:30:07: encoder thread frame - [100%] [avg time: 0.816 ms] [children: 3.43%] [unaccounted: 96.6%]
- 16:30:07: | sending stuff out - [3.43%] [avg time: 0.028 ms]
- 16:30:07: ==============================================================
- 16:30:07:
- 16:30:07:
- 16:30:07: Profiler CPU results:
- 16:30:07:
- 16:30:07: ==============================================================
- 16:30:07: video thread frame - [cpu time: avg 0.467 ms, total 4742.43 ms] [avg calls per frame: 1]
- 16:30:07: | scene->Preprocess - [cpu time: avg 0.407 ms, total 4134.03 ms] [avg calls per frame: 1]
- 16:30:07: | GPU download and conversion - [cpu time: avg 0.009 ms, total 93.601 ms] [avg calls per frame: 1]
- 16:30:07: | | flush - [cpu time: avg 0.004 ms, total 46.801 ms] [avg calls per frame: 1]
- 16:30:07: | | CopyResource - [cpu time: avg 0.001 ms, total 15.6 ms] [avg calls per frame: 1]
- 16:30:07: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 16:30:07: Convert444Threads - [cpu time: avg 0.421 ms, total 8548.85 ms] [avg calls per frame: 2]
- 16:30:07: | Convert444toNV12 - [cpu time: avg 0.42 ms, total 8533.25 ms] [avg calls per frame: 2]
- 16:30:07: encoder thread frame - [cpu time: avg 0.024 ms, total 249.601 ms] [avg calls per frame: 1]
- 16:30:07: | sending stuff out - [cpu time: avg 0.006 ms, total 62.401 ms] [avg calls per frame: 1]
- 16:30:07: ==============================================================
- 16:30:07:
- 16:30:07: =====Stream End: 2014-06-13, 16:30:07=================================================
- 16:30:17: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
- 16:30:17: CUDA loaded successfully
- 16:30:17: 1 CUDA capable devices found
- 16:30:17: [ GPU #0 - < GeForce GTX 460 > has Compute SM 2.1, NVENC Not Available ]
- 16:30:17: No NVENC capable devices found
- Last game capture log:
- 2014-06-13, 16:25:02: we're booting up:
- 16:25:02: CaptureThread: attached to process League of Legends.exe
- 16:25:03: D3D9 Present
- 16:25:03: DXGI Present
- 16:25:03: GL Present
- 16:25:03: (half life scientist) everything.. seems to be in order
- 16:25:03: D3D9EndScene called
- 16:25:03: D3DPRESENT_PARAMETERS {
- 16:25:03: BackBufferWidth: 1920
- 16:25:03: BackBufferHeight: 1080
- 16:25:03: BackBufferFormat: D3DFMT_X8R8G8B8
- 16:25:03: BackBufferCount: 1
- 16:25:03: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:25:03: MultiSampleQuality: 0
- 16:25:03: SwapEffect: D3DSWAPEFFECT_DISCARD
- 16:25:03: hDeviceWindow: 918936
- 16:25:03: Windowed: false
- 16:25:03: EnableAutoDepthStencil: true
- 16:25:03: AutoDepthStencilFormat: D3DFMT_D24S8
- 16:25:03: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
- 16:25:03: FullScreen_RefreshRateInHz: 60
- 16:25:03: PresentationInterval: 0
- 16:25:03: };
- 16:25:03: successfully set up d3d9 hooks
- 16:25:03: D3D9Present called
- 16:25:03: DoD3D9GPUHook: success
- 16:27:40: D3DSURFACE_DESC {
- 16:27:40: Format: D3DFMT_X8R8G8B8
- 16:27:40: Type: D3DRTYPE_SURFACE
- 16:27:40: Usage: D3DUSAGE_RENDERTARGET
- 16:27:40: Pool: D3DPOOL_DEFAULT
- 16:27:40: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:27:40: MultiSampleQuality: 0
- 16:27:40: Width: 1920
- 16:27:40: Height: 1080
- 16:27:40: };
- 16:27:40: successfully capturing d3d9 frames via GPU
- 16:27:47: ---------------------- Cleared D3D9 Capture ----------------------
- 16:27:47: received restart event, capturing
- 16:27:47: DoD3D9GPUHook: success
- 16:27:47: D3D9EndScene called
- 16:27:47: D3D9Present called
- 16:27:47: D3DSURFACE_DESC {
- 16:27:47: Format: D3DFMT_X8R8G8B8
- 16:27:47: Type: D3DRTYPE_SURFACE
- 16:27:47: Usage: D3DUSAGE_RENDERTARGET
- 16:27:47: Pool: D3DPOOL_DEFAULT
- 16:27:47: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:27:47: MultiSampleQuality: 0
- 16:27:47: Width: 1920
- 16:27:47: Height: 1080
- 16:27:47: };
- 16:27:47: successfully capturing d3d9 frames via GPU
- 16:27:53: D3D9Reset called
- 16:27:53: ---------------------- Cleared D3D9 Capture ----------------------
- 16:27:53: successfully set up d3d9 hooks
- 16:27:53: D3D9EndScene called
- 16:27:53: D3D9Present called
- 16:27:53: DoD3D9GPUHook: success
- 16:27:53: D3DSURFACE_DESC {
- 16:27:53: Format: D3DFMT_X8R8G8B8
- 16:27:53: Type: D3DRTYPE_SURFACE
- 16:27:53: Usage: D3DUSAGE_RENDERTARGET
- 16:27:53: Pool: D3DPOOL_DEFAULT
- 16:27:53: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:27:53: MultiSampleQuality: 0
- 16:27:53: Width: 1920
- 16:27:53: Height: 1080
- 16:27:53: };
- 16:27:53: successfully capturing d3d9 frames via GPU
- 16:28:00: D3D9Reset called
- 16:28:00: ---------------------- Cleared D3D9 Capture ----------------------
- 16:28:00: successfully set up d3d9 hooks
- 16:28:00: D3D9EndScene called
- 16:28:00: D3D9Present called
- 16:28:00: DoD3D9GPUHook: success
- 16:28:00: D3DSURFACE_DESC {
- 16:28:00: Format: D3DFMT_X8R8G8B8
- 16:28:00: Type: D3DRTYPE_SURFACE
- 16:28:00: Usage: D3DUSAGE_RENDERTARGET
- 16:28:00: Pool: D3DPOOL_DEFAULT
- 16:28:00: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:28:00: MultiSampleQuality: 0
- 16:28:00: Width: 1920
- 16:28:00: Height: 1080
- 16:28:00: };
- 16:28:00: successfully capturing d3d9 frames via GPU
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