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Mindbuster Twitch Amsterdam

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Jun 13th, 2014
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  1. 16:24:27: Open Broadcaster Software v0.624b - 32bit (´・ω・`)
  2. 16:24:27: -------------------------------
  3. 16:24:27: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  4. 16:24:27: CPU Speed: 3403MHz
  5. 16:24:27: Physical Memory: 4095MB Total, 4095MB Free
  6. 16:24:27: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 16:24:27: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 16:24:27: Windows Version: 6.1 Build 7601 S
  9. 16:24:27: Aero is Enabled
  10. 16:24:27: -------------------------------
  11. 16:24:27: OBS Modules:
  12. 16:24:27: Base Address Module
  13. 16:24:27: 00EF0000 OBS.exe
  14. 16:24:27: 63C70000 OBSApi.dll
  15. 16:24:27: 6FF80000 DShowPlugin.dll
  16. 16:24:27: 6FF50000 GraphicsCapture.dll
  17. 16:24:27: 6FE90000 NoiseGate.dll
  18. 16:24:27: 70A60000 PSVPlugin.dll
  19. 16:24:27: ------------------------------------------
  20. 16:24:27: Adapter 1
  21. 16:24:27: Video Adapter: NVIDIA GeForce GTX 460
  22. 16:24:27: Video Adapter Dedicated Video Memory: 1025966080
  23. 16:24:27: Video Adapter Shared System Memory: 3220779008
  24. 16:24:27: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  25. 16:24:27: =====Stream Start: 2014-06-13, 16:24:27===============================================
  26. 16:24:27: Multithreaded optimizations: On
  27. 16:24:27: Base resolution: 1920x1080
  28. 16:24:27: Output resolution: 1280x720
  29. 16:24:27: ------------------------------------------
  30. 16:24:27: Loading up D3D10 on NVIDIA GeForce GTX 460 (Adapter 1)...
  31. 16:24:27: ------------------------------------------
  32. 16:24:27: Audio Format: 44100 Hz
  33. 16:24:27: ------------------------------------------
  34. 16:24:27: Audio Channels: 2 Ch
  35. 16:24:27: Playback device Default
  36. 16:24:27: ------------------------------------------
  37. 16:24:27: Using desktop audio input: Lautsprecher (2- Logitech G35 Headset)
  38. 16:24:27: Global Audio time adjust: 0
  39. 16:24:27: Using 7.1 surround speaker setup
  40. 16:24:27: ------------------------------------------
  41. 16:24:27: Audio Encoding: AAC
  42. 16:24:27: bitrate: 128
  43. 16:24:27: Using Monitor Capture
  44. 16:24:27: Scene buffering time set to 400
  45. 16:24:27: ------------------------------------------
  46. 16:24:27: Video Encoding: x264
  47. 16:24:27: fps: 30
  48. 16:24:27: width: 1280, height: 720
  49. 16:24:27: preset: veryfast
  50. 16:24:27: profile: main
  51. 16:24:27: keyint: 60
  52. 16:24:27: CBR: yes
  53. 16:24:27: CFR: yes
  54. 16:24:27: max bitrate: 2500
  55. 16:24:27: buffer size: 2500
  56. 16:24:27: ------------------------------------------
  57. 16:24:29: Using RTMP service: Twitch / Justin.tv
  58. 16:24:29: Server selection: rtmp://live-ams.justin.tv/app
  59. 16:24:29: Interface: Qualcomm Atheros AR8151 PCI-E Gigabit Ethernet Controller (NDIS 6.20) (ethernet, 1000 mbps)
  60. 16:24:30: Completed handshake with rtmp://live-ams.justin.tv/app in 866 ms.
  61. 16:24:30: SO_SNDBUF was at 8192
  62. 16:24:30: SO_SNDBUF is now 65536
  63. 16:24:32: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 30 / 335872)
  64. 16:24:33: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 335872)
  65. 16:24:50: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  66. 16:24:50: New Scene
  67. 16:24:50: Using graphics capture
  68. 16:24:51: Trying to hook process: LoLLauncher.exe
  69. 16:25:02: Trying to hook process: League of Legends.exe
  70. 16:27:39: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  71. 16:27:39: New Scene
  72. 16:27:39: Using Monitor Capture
  73. 16:27:40: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  74. 16:27:40: New Scene
  75. 16:27:40: Using graphics capture
  76. 16:27:40: Trying to hook process: League of Legends.exe
  77. 16:27:40: SharedTexCapture hooked
  78. 16:27:47: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  79. 16:27:47: New Scene
  80. 16:27:47: Using Monitor Capture
  81. 16:27:47: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  82. 16:27:47: New Scene
  83. 16:27:47: Using graphics capture
  84. 16:27:47: Trying to hook process: League of Legends.exe
  85. 16:27:47: SharedTexCapture hooked
  86. 16:27:53: GraphicsCaptureSource::NewCapture: eliminating old capture
  87. 16:27:53: SharedTexCapture hooked
  88. 16:28:00: GraphicsCaptureSource::NewCapture: eliminating old capture
  89. 16:28:00: SharedTexCapture hooked
  90. 16:29:56: Exit signal received, terminating capture
  91. 16:30:00: Trying to hook process: LoLLauncher.exe
  92. 16:30:00: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  93. 16:30:00: New Scene
  94. 16:30:00: Using Monitor Capture
  95. 16:30:07: Total frames encoded: 10169, total frames duplicated: 85 (0.84%)
  96. 16:30:07: Total frames rendered: 10152, number of late frames: 20 (0.20%) (it's okay for some frames to be late)
  97. 16:30:07: RTMPPublisher::SocketLoop: Graceful loop exit
  98. 16:30:07: Average send payload: 6970 bytes, average send interval: 21 ms
  99. 16:30:07: Number of times waited to send: 0, Waited for a total of 0 bytes
  100. 16:30:07: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  101. 16:30:07: Number of bytes sent: 110469255
  102. 16:30:07:
  103. 16:30:07: Profiler time results:
  104. 16:30:07:
  105. 16:30:07: ==============================================================
  106. 16:30:07: video thread frame - [100%] [avg time: 3.428 ms] [children: 86.1%] [unaccounted: 13.9%]
  107. 16:30:07: | scene->Preprocess - [84.2%] [avg time: 2.888 ms]
  108. 16:30:07: | GPU download and conversion - [1.84%] [avg time: 0.063 ms] [children: 1.49%] [unaccounted: 0.35%]
  109. 16:30:07: | | flush - [0.963%] [avg time: 0.033 ms]
  110. 16:30:07: | | CopyResource - [0.467%] [avg time: 0.016 ms]
  111. 16:30:07: | | conversion to 4:2:0 - [0.0583%] [avg time: 0.002 ms]
  112. 16:30:07: Convert444Threads - [100%] [avg time: 0.481 ms] [children: 99%] [unaccounted: 1.04%]
  113. 16:30:07: | Convert444toNV12 - [99%] [avg time: 0.476 ms]
  114. 16:30:07: encoder thread frame - [100%] [avg time: 0.816 ms] [children: 3.43%] [unaccounted: 96.6%]
  115. 16:30:07: | sending stuff out - [3.43%] [avg time: 0.028 ms]
  116. 16:30:07: ==============================================================
  117. 16:30:07:
  118. 16:30:07:
  119. 16:30:07: Profiler CPU results:
  120. 16:30:07:
  121. 16:30:07: ==============================================================
  122. 16:30:07: video thread frame - [cpu time: avg 0.467 ms, total 4742.43 ms] [avg calls per frame: 1]
  123. 16:30:07: | scene->Preprocess - [cpu time: avg 0.407 ms, total 4134.03 ms] [avg calls per frame: 1]
  124. 16:30:07: | GPU download and conversion - [cpu time: avg 0.009 ms, total 93.601 ms] [avg calls per frame: 1]
  125. 16:30:07: | | flush - [cpu time: avg 0.004 ms, total 46.801 ms] [avg calls per frame: 1]
  126. 16:30:07: | | CopyResource - [cpu time: avg 0.001 ms, total 15.6 ms] [avg calls per frame: 1]
  127. 16:30:07: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  128. 16:30:07: Convert444Threads - [cpu time: avg 0.421 ms, total 8548.85 ms] [avg calls per frame: 2]
  129. 16:30:07: | Convert444toNV12 - [cpu time: avg 0.42 ms, total 8533.25 ms] [avg calls per frame: 2]
  130. 16:30:07: encoder thread frame - [cpu time: avg 0.024 ms, total 249.601 ms] [avg calls per frame: 1]
  131. 16:30:07: | sending stuff out - [cpu time: avg 0.006 ms, total 62.401 ms] [avg calls per frame: 1]
  132. 16:30:07: ==============================================================
  133. 16:30:07:
  134. 16:30:07: =====Stream End: 2014-06-13, 16:30:07=================================================
  135. 16:30:17: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  136. 16:30:17: CUDA loaded successfully
  137. 16:30:17: 1 CUDA capable devices found
  138. 16:30:17: [ GPU #0 - < GeForce GTX 460 > has Compute SM 2.1, NVENC Not Available ]
  139. 16:30:17: No NVENC capable devices found
  140.  
  141.  
  142. Last game capture log:
  143. 2014-06-13, 16:25:02: we're booting up:
  144. 16:25:02: CaptureThread: attached to process League of Legends.exe
  145. 16:25:03: D3D9 Present
  146. 16:25:03: DXGI Present
  147. 16:25:03: GL Present
  148. 16:25:03: (half life scientist) everything.. seems to be in order
  149. 16:25:03: D3D9EndScene called
  150. 16:25:03: D3DPRESENT_PARAMETERS {
  151. 16:25:03: BackBufferWidth: 1920
  152. 16:25:03: BackBufferHeight: 1080
  153. 16:25:03: BackBufferFormat: D3DFMT_X8R8G8B8
  154. 16:25:03: BackBufferCount: 1
  155. 16:25:03: MultiSampleType: D3DMULTISAMPLE_NONE
  156. 16:25:03: MultiSampleQuality: 0
  157. 16:25:03: SwapEffect: D3DSWAPEFFECT_DISCARD
  158. 16:25:03: hDeviceWindow: 918936
  159. 16:25:03: Windowed: false
  160. 16:25:03: EnableAutoDepthStencil: true
  161. 16:25:03: AutoDepthStencilFormat: D3DFMT_D24S8
  162. 16:25:03: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  163. 16:25:03: FullScreen_RefreshRateInHz: 60
  164. 16:25:03: PresentationInterval: 0
  165. 16:25:03: };
  166. 16:25:03: successfully set up d3d9 hooks
  167. 16:25:03: D3D9Present called
  168. 16:25:03: DoD3D9GPUHook: success
  169. 16:27:40: D3DSURFACE_DESC {
  170. 16:27:40: Format: D3DFMT_X8R8G8B8
  171. 16:27:40: Type: D3DRTYPE_SURFACE
  172. 16:27:40: Usage: D3DUSAGE_RENDERTARGET
  173. 16:27:40: Pool: D3DPOOL_DEFAULT
  174. 16:27:40: MultiSampleType: D3DMULTISAMPLE_NONE
  175. 16:27:40: MultiSampleQuality: 0
  176. 16:27:40: Width: 1920
  177. 16:27:40: Height: 1080
  178. 16:27:40: };
  179. 16:27:40: successfully capturing d3d9 frames via GPU
  180. 16:27:47: ---------------------- Cleared D3D9 Capture ----------------------
  181. 16:27:47: received restart event, capturing
  182. 16:27:47: DoD3D9GPUHook: success
  183. 16:27:47: D3D9EndScene called
  184. 16:27:47: D3D9Present called
  185. 16:27:47: D3DSURFACE_DESC {
  186. 16:27:47: Format: D3DFMT_X8R8G8B8
  187. 16:27:47: Type: D3DRTYPE_SURFACE
  188. 16:27:47: Usage: D3DUSAGE_RENDERTARGET
  189. 16:27:47: Pool: D3DPOOL_DEFAULT
  190. 16:27:47: MultiSampleType: D3DMULTISAMPLE_NONE
  191. 16:27:47: MultiSampleQuality: 0
  192. 16:27:47: Width: 1920
  193. 16:27:47: Height: 1080
  194. 16:27:47: };
  195. 16:27:47: successfully capturing d3d9 frames via GPU
  196. 16:27:53: D3D9Reset called
  197. 16:27:53: ---------------------- Cleared D3D9 Capture ----------------------
  198. 16:27:53: successfully set up d3d9 hooks
  199. 16:27:53: D3D9EndScene called
  200. 16:27:53: D3D9Present called
  201. 16:27:53: DoD3D9GPUHook: success
  202. 16:27:53: D3DSURFACE_DESC {
  203. 16:27:53: Format: D3DFMT_X8R8G8B8
  204. 16:27:53: Type: D3DRTYPE_SURFACE
  205. 16:27:53: Usage: D3DUSAGE_RENDERTARGET
  206. 16:27:53: Pool: D3DPOOL_DEFAULT
  207. 16:27:53: MultiSampleType: D3DMULTISAMPLE_NONE
  208. 16:27:53: MultiSampleQuality: 0
  209. 16:27:53: Width: 1920
  210. 16:27:53: Height: 1080
  211. 16:27:53: };
  212. 16:27:53: successfully capturing d3d9 frames via GPU
  213. 16:28:00: D3D9Reset called
  214. 16:28:00: ---------------------- Cleared D3D9 Capture ----------------------
  215. 16:28:00: successfully set up d3d9 hooks
  216. 16:28:00: D3D9EndScene called
  217. 16:28:00: D3D9Present called
  218. 16:28:00: DoD3D9GPUHook: success
  219. 16:28:00: D3DSURFACE_DESC {
  220. 16:28:00: Format: D3DFMT_X8R8G8B8
  221. 16:28:00: Type: D3DRTYPE_SURFACE
  222. 16:28:00: Usage: D3DUSAGE_RENDERTARGET
  223. 16:28:00: Pool: D3DPOOL_DEFAULT
  224. 16:28:00: MultiSampleType: D3DMULTISAMPLE_NONE
  225. 16:28:00: MultiSampleQuality: 0
  226. 16:28:00: Width: 1920
  227. 16:28:00: Height: 1080
  228. 16:28:00: };
  229. 16:28:00: successfully capturing d3d9 frames via GPU
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