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- function GM:PlayerDeathThink( ply )
- ply.DeathCount = ply.DeathCount or 0
- ply.DeathCount = ply.DeathCount + 1
- if ply:IsVIP( ) then
- if ply.DeathCount < 3 then
- return true
- end
- else
- if
- ply.DeathCount < 2 then
- return true
- end
- return false
- end
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