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Feb 15th, 2015
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  1. MissionInterfaceManager::Command MissionInterfaceManager::commands[MAX_COMMAND] = {
  2. KEY_S, mState_SHRTRNG_ATTACK, mState_SHRTRNG_LOS, false, &MissionInterfaceManager::attackShort, &MissionInterfaceManager::defaultAttack, 43200,
  3. KEY_M, mState_MEDRNG_ATTACK, mState_MEDRNG_LOS, false, &MissionInterfaceManager::attackMedium, &MissionInterfaceManager::defaultAttack, 43201,
  4. KEY_L, mState_LONGRNG_ATTACK, mState_LONGRNG_LOS, false, &MissionInterfaceManager::attackLong, &MissionInterfaceManager::defaultAttack, 43202,
  5. KEY_A, mState_ENERGY_WEAPONS, mState_ENERGY_WEAPONS_LOS, false, &MissionInterfaceManager::energyWeapons, &MissionInterfaceManager::energyWeapons, 43204,
  6. KEY_D, mState_GENERIC_ATTACK, mState_ATTACK_LOS, false, &MissionInterfaceManager::defaultAttack,0, -1,
  7. KEY_J, mState_JUMP1, mState_JUMP_LOS, false, &MissionInterfaceManager::jump, &MissionInterfaceManager::stopJump, 43205,
  8. KEY_J | WAYPT, mState_JUMPWAYPT, mState_JUMPWAYPT_LOS, false, &MissionInterfaceManager::jump, &MissionInterfaceManager::stopJump, -1,
  9. KEY_C, mState_CURPOS_ATTACK, mState_CURPOS_ATTACK_LOS, false, &MissionInterfaceManager::fireFromCurrentPos, &MissionInterfaceManager::stopFireFromCurrentPos, 43206,
  10. KEY_G, mState_GUARD, mState_GUARD, false, &MissionInterfaceManager::guard, &MissionInterfaceManager::stopGuard, 43207,
  11. KEY_W, mState_ENERGY_WEAPONS, mState_ENERGY_WEAPONS_LOS, false, &MissionInterfaceManager::conserveAmmo, 0, -1,
  12. KEY_E, -1, -1, false, &MissionInterfaceManager::selectVisible, 0, 43209,
  13. KEY_F, -1, -1, false, &MissionInterfaceManager::forceShot, 0, 43210,
  14. KEY_HOME, -1, -1, true, &MissionInterfaceManager::cameraNormal,0, -1,
  15. KEY_F2, -1, -1, true, &MissionInterfaceManager::cameraDefault,0, -1,
  16. KEY_F3, -1, -1, true, &MissionInterfaceManager::cameraMaxIn,0, -1,
  17. KEY_F4, -1, -1, true, &MissionInterfaceManager::cameraTight,0, -1,
  18. KEY_F5, -1, -1, true, &MissionInterfaceManager::cameraFour,0, -1,
  19. KEY_F2 | CTRL, -1, -1, true, &MissionInterfaceManager::cameraAssign0,0, -1,
  20. KEY_F3 | CTRL, -1, -1, true, &MissionInterfaceManager::cameraAssign1,0, -1,
  21. KEY_F4 | CTRL, -1, -1, true, &MissionInterfaceManager::cameraAssign2,0, -1,
  22. KEY_F5 | CTRL, -1, -1, true, &MissionInterfaceManager::cameraAssign3,0, -1,
  23. KEY_NUMPAD2, mState_DONT, mState_AIMED_ATTACK_LOS, false, &MissionInterfaceManager::aimLeg, 0, 43211,
  24. KEY_NUMPAD5, mState_DONT, mState_AIMED_ATTACK_LOS, false, &MissionInterfaceManager::aimArm, 0, 43212,
  25. KEY_NUMPAD8, mState_DONT, mState_AIMED_ATTACK_LOS, false, &MissionInterfaceManager::aimHead, 0, 43213,
  26. KEY_BACK, -1, -1, false, &MissionInterfaceManager::removeCommand, 0, 43214,
  27. KEY_NEXT | 0x100, -1, -1, false, &MissionInterfaceManager::powerDown, 0, 43215,
  28. KEY_PRIOR| 0x100, -1, -1, false, &MissionInterfaceManager::powerUp, 0, 43216,
  29. KEY_END| 0x100, mState_EJECT, mState_EJECT, false, &MissionInterfaceManager::eject, 0, 43217,
  30. KEY_SPACE, mState_RUN, mState_RUN_LOS, false, &MissionInterfaceManager::changeSpeed, &MissionInterfaceManager::stopChangeSpeed, 43218,
  31. KEY_SPACE | WAYPT, mState_RUNWAYPT, mState_RUNWAYPT_LOS, false, &MissionInterfaceManager::changeSpeed, &MissionInterfaceManager::stopChangeSpeed, -1,
  32. KEY_UP | 0x100, -1, -1, false, &MissionInterfaceManager::scrollUp, 0, IDS_HOTKEY_TRACKU,
  33. KEY_DOWN | 0x100, -1, -1, false, &MissionInterfaceManager::scrollDown, 0, IDS_HOTKEY_TRACKD,
  34. KEY_LEFT | 0x100, -1, -1, false, &MissionInterfaceManager::scrollLeft, 0, IDS_HOTKEY_TRACKL,
  35. KEY_RIGHT | 0x100, -1, -1, false, &MissionInterfaceManager::scrollRight, 0, IDS_HOTKEY_TRACKR,
  36. KEY_SUBTRACT, -1, -1, false, &MissionInterfaceManager::zoomOut,0, 43225,
  37. KEY_MINUS, -1, -1, false, &MissionInterfaceManager::zoomOut,0, -1,
  38. KEY_ADD, -1, -1, false, &MissionInterfaceManager::zoomIn,0, 43224,
  39. SHIFT | KEY_EQUALS, -1, -1, false, &MissionInterfaceManager::zoomIn,0, -1,
  40. KEY_LEFT | SHIFT | 0x100, -1, -1, false, &MissionInterfaceManager::rotateLeft, 0, IDS_HOTKEY_ROTATEL,
  41. KEY_RIGHT | SHIFT | 0x100, -1, -1, false, &MissionInterfaceManager::rotateRight, 0, IDS_HOTKEY_ROTATER,
  42. KEY_UP | SHIFT | 0x100, -1, -1, false, &MissionInterfaceManager::tiltUp, 0, IDS_HOTKEY_TILTU,
  43. KEY_DOWN | SHIFT | 0x100, -1, -1, false, &MissionInterfaceManager::tiltDown, 0, IDS_HOTKEY_TILTD,
  44. KEY_HOME | 0x100, -1, -1, false, &MissionInterfaceManager::centerCamera, 0, -1,
  45. KEY_LEFT | CTRL, -1, -1, false, &MissionInterfaceManager::rotateLightLeft, 0, -1,
  46. KEY_RIGHT | CTRL, -1, -1, false, &MissionInterfaceManager::rotateLightRight, 0, -1,
  47. KEY_UP | CTRL, -1, -1, false, &MissionInterfaceManager::rotateLightUp, 0, -1,
  48. KEY_DOWN | CTRL, -1, -1, false, &MissionInterfaceManager::rotateLightDown, 0, -1,
  49. KEY_T | CTRL | ALT, -1, -1, true, &MissionInterfaceManager::drawTerrain, 0, -1,
  50. KEY_O | CTRL | ALT, -1, -1, true, &MissionInterfaceManager::drawOverlays, 0, -1,
  51. KEY_B | CTRL | ALT, -1, -1, true, &MissionInterfaceManager::drawBuildings, 0, -1,
  52. CTRL | ALT | KEY_G, -1, -1, true, &MissionInterfaceManager::showGrid, 0, -1,
  53. CTRL | ALT | KEY_Q, -1, -1, true, &MissionInterfaceManager::recalcLights, 0, -1,
  54. CTRL | ALT | KEY_C, -1, -1, true, &MissionInterfaceManager::drawClouds, 0, -1,
  55. CTRL | ALT | KEY_F, -1, -1, true, &MissionInterfaceManager::drawFog, 0, -1,
  56. CTRL | ALT | KEY_P, -1, -1, true, &MissionInterfaceManager::usePerspective, 0, -1,
  57. CTRL | ALT | KEY_S, -1, -1, true, &MissionInterfaceManager::drawTGLShapes, 0, -1,
  58. CTRL | ALT | KEY_V, -1, -1, true, &MissionInterfaceManager::drawWaterEffects, 0, -1,
  59. CTRL | ALT | KEY_W, -1, -1, true, &MissionInterfaceManager::recalcWater, 0, -1,
  60. CTRL | ALT | KEY_D, -1, -1, true, &MissionInterfaceManager::drawShadows, 0, -1,
  61. CTRL | ALT | KEY_L, -1, -1, true, &MissionInterfaceManager::changeLighting, 0, -1,
  62. CTRL | ALT | KEY_Z, -1, -1, true, &MissionInterfaceManager::toggleGUI, 0, -1,
  63. KEY_V, -1, -1, true, &MissionInterfaceManager::vehicleCommand, 0, 43222,
  64. KEY_F9, -1, -1, true, &MissionInterfaceManager::showObjectives, 0, 43226,
  65. KEY_ESCAPE, -1, -1, true, &MissionInterfaceManager::togglePause, 0, 43234,
  66. KEY_F1, -1, -1, true, &MissionInterfaceManager::toggleHotKeys, 0, -1,
  67. KEY_P, -1, -1, true, &MissionInterfaceManager::togglePause, 0, -1,
  68. KEY_TAB, -1, -1, true, &MissionInterfaceManager::switchTab, 0, -1,
  69. KEY_TAB | SHIFT, -1, -1, true, &MissionInterfaceManager::reverseSwitchTab, 0, -1,
  70. KEY_I, -1, -1, true, &MissionInterfaceManager::infoCommand, &MissionInterfaceManager::infoButtonReleased, 43219,
  71. KEY_N, -1, -1, true, &MissionInterfaceManager::gotoNextNavMarker, 0, -1,
  72. KEY_MULTIPLY, mState_UNCERTAIN_AIRSTRIKE, mState_AIRSTRIKE, true, &MissionInterfaceManager::sendAirstrike, 0, 43220,
  73. KEY_DIVIDE, mState_SENSORSTRIKE, mState_SENSORSTRIKE, true, &MissionInterfaceManager::sendSensorStrike, 0, 43221,
  74. KEY_BACKSLASH, -1, -1, true, &MissionInterfaceManager::toggleCompass, 0, 43223,
  75. ALT | KEY_SLASH, -1, -1, false, &MissionInterfaceManager::quickDebugInfo, 0, -1,
  76. ALT | SHIFT | KEY_SLASH, -1, -1, false, &MissionInterfaceManager::setGameObjectWindow, 0, -1,
  77. ALT | CTRL | KEY_1, -1, -1, false, &MissionInterfaceManager::pageGameObjectWindow1, 0, -1,
  78. ALT | CTRL | KEY_2, -1, -1, false, &MissionInterfaceManager::pageGameObjectWindow2, 0, -1,
  79. ALT | CTRL | KEY_3, -1, -1, false, &MissionInterfaceManager::pageGameObjectWindow3, 0, -1,
  80. ALT | KEY_1, -1, -1, false, &MissionInterfaceManager::jumpToDebugGameObject1, 0, -1,
  81. ALT | KEY_2, -1, -1, false, &MissionInterfaceManager::jumpToDebugGameObject2, 0, -1,
  82. ALT | KEY_3, -1, -1, false, &MissionInterfaceManager::jumpToDebugGameObject3, 0, -1,
  83. ALT | KEY_T, -1, -1, false, &MissionInterfaceManager::teleport, 0, -1,
  84. ALT | KEY_W, -1, -1, false, &MissionInterfaceManager::toggleDebugWins, 0, -1,
  85. ALT | KEY_M, -1, -1, false, &MissionInterfaceManager::showMovers, 0, -1,
  86. ALT | KEY_C, -1, -1, false, &MissionInterfaceManager::cullPathAreas, 0, -1,
  87. ALT | KEY_Z, -1, -1, false, &MissionInterfaceManager::zeroHPrime, 0, -1,
  88. ALT | KEY_A, -1, -1, false, &MissionInterfaceManager::calcValidAreaTable, 0, -1,
  89. ALT | KEY_G, -1, -1, false, &MissionInterfaceManager::globalMapLog, 0, -1,
  90. ALT | KEY_B, -1, -1, false, &MissionInterfaceManager::brainDead, 0, -1,
  91. ALT | KEY_P, -1, -1, false, &MissionInterfaceManager::goalPlan, 0, -1,
  92. ALT | KEY_V, -1, -1, false, &MissionInterfaceManager::showVictim, 0, -1,
  93. ALT | CTRL | KEY_P, -1, -1, false, &MissionInterfaceManager::enemyGoalPlan, 0, -1,
  94. ALT | KEY_4, -1, -1, false, &MissionInterfaceManager::damageObject1, 0, -1,
  95. ALT | KEY_5, -1, -1, false, &MissionInterfaceManager::damageObject2, 0, -1,
  96. ALT | KEY_6, -1, -1, false, &MissionInterfaceManager::damageObject3, 0, -1,
  97. ALT | KEY_7, -1, -1, false, &MissionInterfaceManager::damageObject4, 0, -1,
  98. ALT | KEY_8, -1, -1, false, &MissionInterfaceManager::damageObject5, 0, -1,
  99. ALT | KEY_9, -1, -1, false, &MissionInterfaceManager::damageObject6, 0, -1,
  100. ALT | KEY_0, -1, -1, false, &MissionInterfaceManager::damageObject0, 0, -1,
  101. //ALT | KEY_8, -1, -1, false, &MissionInterfaceManager::damageObject8, 0, -1,
  102. //ALT | KEY_9, -1, -1, false, &MissionInterfaceManager::damageObject9, 0, -1,
  103. //ALT | KEY_0, -1, -1, false, &MissionInterfaceManager::damageObject0, 0, -1,
  104. KEY_H, -1, -1, true, &MissionInterfaceManager::toggleHoldPosition, 0, -1,
  105. KEY_RETURN, -1, -1, true, &MissionInterfaceManager::handleChatKey, 0, IDS_HOTKEY_CHAT,
  106. SHIFT | KEY_RETURN, -1, -1, true, &MissionInterfaceManager::handleTeamChatKey, 0, IDS_HOTKEY_CHAT_TEAM,
  107. KEY_E | SHIFT, -1, -1, false, &MissionInterfaceManager::addVisibleToSelection, 0, -1,
  108. KEY_EQUALS, -1, -1, false, &MissionInterfaceManager::zoomIn,0, -1,
  109. ALT | KEY_PERIOD, -1, -1, false, &MissionInterfaceManager::rotateObjectLeft, 0, -1,
  110. ALT | KEY_COMMA, -1, -1, false, &MissionInterfaceManager::rotateObjectRight, 0, -1,
  111. KEY_PAUSE, -1, -1, true, &MissionInterfaceManager::togglePause, 0, -1
  112.  
  113. };
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