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EO2U Common Passives data

Mar 21st, 2016
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  1. HP Up
  2. Innate to: All classes
  3.  
  4. Passively raises maximum HP.
  5.  
  6. 1: 5% increase
  7. 2: 7% increase
  8. 3: 9% increase
  9. 4: 11% increase
  10. 5: 13% increase
  11. 6: 14% increase
  12. 7: 16% increase
  13. 8: 17% increase
  14. 9: 18% increase
  15. 10: 20% increase
  16. 11: 21% increase
  17. 12: 22% increase
  18. 13: 23% increase
  19. 14: 24% increase
  20. 15: 25% increase
  21. 16: 26% increase
  22. 17: 27% increase
  23. 18: 28% increase
  24. 19: 29% increase
  25. 20: 30% increase
  26.  
  27.  
  28. TP Up
  29. Innate to: All classes
  30.  
  31. Passively raises maximum TP.
  32.  
  33. 1: 5% increase
  34. 2: 7% increase
  35. 3: 9% increase
  36. 4: 11% increase
  37. 5: 13% increase
  38. 6: 14% increase
  39. 7: 16% increase
  40. 8: 17% increase
  41. 9: 18% increase
  42. 10: 20% increase
  43. 11: 21% increase
  44. 12: 22% increase
  45. 13: 23% increase
  46. 14: 24% increase
  47. 15: 25% increase
  48. 16: 26% increase
  49. 17: 27% increase
  50. 18: 28% increase
  51. 19: 29% increase
  52. 20: 30% increase
  53.  
  54.  
  55. Phys ATK Up
  56. Innate to: Landsknecht, Dark Hunter, Medic, Ronin, Gunner, War Magus, Beast, Highlander, Fafnir
  57.  
  58. Passively raises Cut/Stab/Bash damage.
  59.  
  60. 1: 2% increase
  61. 2: 3% increase
  62. 3: 5% increase
  63. 4: 6% increase
  64. 5: 8% increase
  65. 6: 9% increase
  66. 7: 11% increase
  67. 8: 12% increase
  68. 9: 14% increase
  69. 10: 15% increase
  70. 11: 15% increase
  71. 12: 16% increase
  72. 13: 16% increase
  73. 14: 17% increase
  74. 15: 17% increase
  75. 16: 18% increase
  76. 17: 18% increase
  77. 18: 19% increase
  78. 19: 19% increase
  79. 20: 20% increase
  80.  
  81.  
  82. Phys DEF Up
  83. Innate to: Landsknecht, Protector, Beast, Highlander
  84.  
  85. Passively reduces Cut/Stab/Bash damage.
  86.  
  87. 1: 2% decrease
  88. 2: 3% decrease
  89. 3: 5% decrease
  90. 4: 6% decrease
  91. 5: 8% decrease
  92. 6: 9% decrease
  93. 7: 11% decrease
  94. 8: 12% decrease
  95. 9: 14% decrease
  96. 10: 15% decrease
  97. 11: 15% decrease
  98. 12: 16% decrease
  99. 13: 16% decrease
  100. 14: 17% decrease
  101. 15: 17% decrease
  102. 16: 18% decrease
  103. 17: 18% decrease
  104. 18: 19% decrease
  105. 19: 19% decrease
  106. 20: 20% decrease
  107.  
  108.  
  109. Elem ATK Up
  110. Innate to: Alchemist, Fafnir
  111.  
  112. Passively raises Fire/Ice/Volt damage.
  113.  
  114. 1: 2% increase
  115. 2: 3% increase
  116. 3: 5% increase
  117. 4: 6% increase
  118. 5: 8% increase
  119. 6: 9% increase
  120. 7: 11% increase
  121. 8: 12% increase
  122. 9: 14% increase
  123. 10: 15% increase
  124. 11: 15% increase
  125. 12: 16% increase
  126. 13: 16% increase
  127. 14: 17% increase
  128. 15: 17% increase
  129. 16: 18% increase
  130. 17: 18% increase
  131. 18: 19% increase
  132. 19: 19% increase
  133. 20: 20% increase
  134.  
  135.  
  136. Elem DEF Up
  137. Innate to: Protector, Medic, Alchemist
  138.  
  139. Passively reduces Fire/Ice/Volt damage.
  140.  
  141. 1: 2% decrease
  142. 2: 3% decrease
  143. 3: 5% decrease
  144. 4: 6% decrease
  145. 5: 8% decrease
  146. 6: 9% decrease
  147. 7: 11% decrease
  148. 8: 12% decrease
  149. 9: 14% decrease
  150. 10: 15% decrease
  151. 11: 15% decrease
  152. 12: 16% decrease
  153. 13: 16% decrease
  154. 14: 17% decrease
  155. 15: 17% decrease
  156. 16: 18% decrease
  157. 17: 18% decrease
  158. 18: 19% decrease
  159. 19: 19% decrease
  160. 20: 20% decrease
  161.  
  162.  
  163. Curb ATK Up
  164. Innate to: Survivalist, Dark Hunter, Hexer
  165.  
  166. Passively multiplies base infliction chances on ailment/bind skills.
  167.  
  168. 1: 107% multiplier
  169. 2: 109% multiplier
  170. 3: 111% multiplier
  171. 4: 113% multiplier
  172. 5: 115% multiplier
  173. 6: 117% multiplier
  174. 7: 119% multiplier
  175. 8: 121% multiplier
  176. 9: 123% multiplier
  177. 10: 125% multiplier
  178. 11: 126% multiplier
  179. 12: 127% multiplier
  180. 13: 128% multiplier
  181. 14: 129% multiplier
  182. 15: 130% multiplier
  183. 16: 131% multiplier
  184. 17: 132% multiplier
  185. 18: 133% multiplier
  186. 19: 134% multiplier
  187. 20: 135% multiplier
  188.  
  189.  
  190. Curb DEF Up
  191. Innate to: Hexer, War Magus, Sovereign
  192.  
  193. Passively reduces the chance of being inflicted with ailments/binds. Affects self-inflicted ailments/binds as well (Stigmata, for example).
  194.  
  195. 1: 10% reduction
  196. 2: 13% reduction
  197. 3: 16% reduction
  198. 4: 19% reduction
  199. 5: 22% reduction
  200. 6: 25% reduction
  201. 7: 27% reduction
  202. 8: 30% reduction
  203. 9: 32% reduction
  204. 10: 35% reduction
  205. 11: 37% reduction
  206. 12: 39% reduction
  207. 13: 41% reduction
  208. 14: 43% reduction
  209. 15: 45% reduction
  210. 16: 47% reduction
  211. 17: 49% reduction
  212. 18: 51% reduction
  213. 19: 53% reduction
  214. 20: 55% reduction
  215.  
  216.  
  217. Speed Up
  218. Innate to: Survivalist, Troubadour
  219.  
  220. Passively increases action speed, evasion, and accuracy.
  221.  
  222. 1: 107% speed, +50 evasion/accuracy
  223. 2: 110% speed, +62 evasion/accuracy
  224. 3: 112% speed, +75 evasion/accuracy
  225. 4: 115% speed, +87 evasion/accuracy
  226. 5: 117% speed, +100 evasion/accuracy
  227. 6: 120% speed, +110 evasion/accuracy
  228. 7: 122% speed, +120 evasion/accuracy
  229. 8: 125% speed, +130 evasion/accuracy
  230. 9: 127% speed, +140 evasion/accuracy
  231. 10: 130% speed, +150 evasion/accuracy
  232. 11: 131% speed, +155 evasion/accuracy
  233. 12: 132% speed, +160 evasion/accuracy
  234. 13: 133% speed, +165 evasion/accuracy
  235. 14: 134% speed, +170 evasion/accuracy
  236. 15: 135% speed, +175 evasion/accuracy
  237. 16: 136% speed, +180 evasion/accuracy
  238. 17: 137% speed, +185 evasion/accuracy
  239. 18: 138% speed, +190 evasion/accuracy
  240. 19: 139% speed, +195 evasion/accuracy
  241. 20: 140% speed, +200 evasion/accuracy
  242.  
  243.  
  244. Take/Chop/Mine/Natural Instinct
  245.  
  246. Increases the chance of getting materials at gathering points, as well as the chance of finding rare materials. Also gives characters a chance to find materials. Natural Instinct allows for gathering at any materials point.
  247.  
  248. 1: 2% chance
  249. 2: 4% chance, gain increased by 2%
  250. 3: 6% chance, gain increased by 4%
  251. 4: 8% chance, gain increased by 6%
  252. 5: 10% chance, gain increased by 10%
  253. 6: 12% chance, gain increased by 11%
  254. 7: 14% chance, gain increased by 12%
  255. 8: 16% chance, gain increased by 13%
  256. 9: 18% chance, gain increased by 14%
  257. 10: 20% chance, gain increased by 20%
  258.  
  259. Levels 11-20 are just duplicates of level 10.
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