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- HP Up
- Innate to: All classes
- Passively raises maximum HP.
- 1: 5% increase
- 2: 7% increase
- 3: 9% increase
- 4: 11% increase
- 5: 13% increase
- 6: 14% increase
- 7: 16% increase
- 8: 17% increase
- 9: 18% increase
- 10: 20% increase
- 11: 21% increase
- 12: 22% increase
- 13: 23% increase
- 14: 24% increase
- 15: 25% increase
- 16: 26% increase
- 17: 27% increase
- 18: 28% increase
- 19: 29% increase
- 20: 30% increase
- TP Up
- Innate to: All classes
- Passively raises maximum TP.
- 1: 5% increase
- 2: 7% increase
- 3: 9% increase
- 4: 11% increase
- 5: 13% increase
- 6: 14% increase
- 7: 16% increase
- 8: 17% increase
- 9: 18% increase
- 10: 20% increase
- 11: 21% increase
- 12: 22% increase
- 13: 23% increase
- 14: 24% increase
- 15: 25% increase
- 16: 26% increase
- 17: 27% increase
- 18: 28% increase
- 19: 29% increase
- 20: 30% increase
- Phys ATK Up
- Innate to: Landsknecht, Dark Hunter, Medic, Ronin, Gunner, War Magus, Beast, Highlander, Fafnir
- Passively raises Cut/Stab/Bash damage.
- 1: 2% increase
- 2: 3% increase
- 3: 5% increase
- 4: 6% increase
- 5: 8% increase
- 6: 9% increase
- 7: 11% increase
- 8: 12% increase
- 9: 14% increase
- 10: 15% increase
- 11: 15% increase
- 12: 16% increase
- 13: 16% increase
- 14: 17% increase
- 15: 17% increase
- 16: 18% increase
- 17: 18% increase
- 18: 19% increase
- 19: 19% increase
- 20: 20% increase
- Phys DEF Up
- Innate to: Landsknecht, Protector, Beast, Highlander
- Passively reduces Cut/Stab/Bash damage.
- 1: 2% decrease
- 2: 3% decrease
- 3: 5% decrease
- 4: 6% decrease
- 5: 8% decrease
- 6: 9% decrease
- 7: 11% decrease
- 8: 12% decrease
- 9: 14% decrease
- 10: 15% decrease
- 11: 15% decrease
- 12: 16% decrease
- 13: 16% decrease
- 14: 17% decrease
- 15: 17% decrease
- 16: 18% decrease
- 17: 18% decrease
- 18: 19% decrease
- 19: 19% decrease
- 20: 20% decrease
- Elem ATK Up
- Innate to: Alchemist, Fafnir
- Passively raises Fire/Ice/Volt damage.
- 1: 2% increase
- 2: 3% increase
- 3: 5% increase
- 4: 6% increase
- 5: 8% increase
- 6: 9% increase
- 7: 11% increase
- 8: 12% increase
- 9: 14% increase
- 10: 15% increase
- 11: 15% increase
- 12: 16% increase
- 13: 16% increase
- 14: 17% increase
- 15: 17% increase
- 16: 18% increase
- 17: 18% increase
- 18: 19% increase
- 19: 19% increase
- 20: 20% increase
- Elem DEF Up
- Innate to: Protector, Medic, Alchemist
- Passively reduces Fire/Ice/Volt damage.
- 1: 2% decrease
- 2: 3% decrease
- 3: 5% decrease
- 4: 6% decrease
- 5: 8% decrease
- 6: 9% decrease
- 7: 11% decrease
- 8: 12% decrease
- 9: 14% decrease
- 10: 15% decrease
- 11: 15% decrease
- 12: 16% decrease
- 13: 16% decrease
- 14: 17% decrease
- 15: 17% decrease
- 16: 18% decrease
- 17: 18% decrease
- 18: 19% decrease
- 19: 19% decrease
- 20: 20% decrease
- Curb ATK Up
- Innate to: Survivalist, Dark Hunter, Hexer
- Passively multiplies base infliction chances on ailment/bind skills.
- 1: 107% multiplier
- 2: 109% multiplier
- 3: 111% multiplier
- 4: 113% multiplier
- 5: 115% multiplier
- 6: 117% multiplier
- 7: 119% multiplier
- 8: 121% multiplier
- 9: 123% multiplier
- 10: 125% multiplier
- 11: 126% multiplier
- 12: 127% multiplier
- 13: 128% multiplier
- 14: 129% multiplier
- 15: 130% multiplier
- 16: 131% multiplier
- 17: 132% multiplier
- 18: 133% multiplier
- 19: 134% multiplier
- 20: 135% multiplier
- Curb DEF Up
- Innate to: Hexer, War Magus, Sovereign
- Passively reduces the chance of being inflicted with ailments/binds. Affects self-inflicted ailments/binds as well (Stigmata, for example).
- 1: 10% reduction
- 2: 13% reduction
- 3: 16% reduction
- 4: 19% reduction
- 5: 22% reduction
- 6: 25% reduction
- 7: 27% reduction
- 8: 30% reduction
- 9: 32% reduction
- 10: 35% reduction
- 11: 37% reduction
- 12: 39% reduction
- 13: 41% reduction
- 14: 43% reduction
- 15: 45% reduction
- 16: 47% reduction
- 17: 49% reduction
- 18: 51% reduction
- 19: 53% reduction
- 20: 55% reduction
- Speed Up
- Innate to: Survivalist, Troubadour
- Passively increases action speed, evasion, and accuracy.
- 1: 107% speed, +50 evasion/accuracy
- 2: 110% speed, +62 evasion/accuracy
- 3: 112% speed, +75 evasion/accuracy
- 4: 115% speed, +87 evasion/accuracy
- 5: 117% speed, +100 evasion/accuracy
- 6: 120% speed, +110 evasion/accuracy
- 7: 122% speed, +120 evasion/accuracy
- 8: 125% speed, +130 evasion/accuracy
- 9: 127% speed, +140 evasion/accuracy
- 10: 130% speed, +150 evasion/accuracy
- 11: 131% speed, +155 evasion/accuracy
- 12: 132% speed, +160 evasion/accuracy
- 13: 133% speed, +165 evasion/accuracy
- 14: 134% speed, +170 evasion/accuracy
- 15: 135% speed, +175 evasion/accuracy
- 16: 136% speed, +180 evasion/accuracy
- 17: 137% speed, +185 evasion/accuracy
- 18: 138% speed, +190 evasion/accuracy
- 19: 139% speed, +195 evasion/accuracy
- 20: 140% speed, +200 evasion/accuracy
- Take/Chop/Mine/Natural Instinct
- Increases the chance of getting materials at gathering points, as well as the chance of finding rare materials. Also gives characters a chance to find materials. Natural Instinct allows for gathering at any materials point.
- 1: 2% chance
- 2: 4% chance, gain increased by 2%
- 3: 6% chance, gain increased by 4%
- 4: 8% chance, gain increased by 6%
- 5: 10% chance, gain increased by 10%
- 6: 12% chance, gain increased by 11%
- 7: 14% chance, gain increased by 12%
- 8: 16% chance, gain increased by 13%
- 9: 18% chance, gain increased by 14%
- 10: 20% chance, gain increased by 20%
- Levels 11-20 are just duplicates of level 10.
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