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Jul 9th, 2016
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  1. Added new items to the Black Market:
  2. One additional ammo upgrade for each ammo type, at 100 Eridium each
  3. Two more backpack storage space upgrades, at 150 and 200 Eridium respectively.
  4. Two more bank storage space upgrades, at 150 and 200 Eridium respectively.
  5. Added Zoom amount to weapon cards.
  6. Rarity of loot drop rates have been increased for enemies level 61 and above
  7. Enemy health regen in Ultimate Vault Hunter Mode increased for enemies level 61 and above.
  8. Addressed an issue that could cause credits music to continue for some players when the credits were exited early.
  9. Set the "Surprise!" challenge to be visible for everyone instead of unlocking after completing another challenge.
  10. Addressed an issue that could cause loot dropped from Terramorphous to not be pick-up-able or visible to all players.
  11. Addressed an issue where the user could lose functionality of their weapon as a Psycho when activating Buzz Axe Rampage and Hellfire Halitosis simultaneously right before being killed.
  12. Addressed an issue that would sometimes grant players two sets of rewards for completing one mission.
  13. Addressed an exploit that allowed players to "win" a duel by killing themselves with environmental damage.
  14. Addressed an issue that could prevent the "Thresher Thrashed" achievement/trophy from being unlocked in a split-screen game.
  15. Addressed an issue that could cause players to be unable to complete the "Can You Hear Me Now" and "Big Guns" challenges.
  16. Addressed an issue causing the Death Mark symbol on the Sheriff of Lynchwood to appear in the wrong location.
  17. Addressed an exploit that could allow players to increase their skill points beyond intended amounts.
  18. Addressed an issue sometimes causing Flynt not drop any unique loot in True Vault Hunter Mode and Ultimate Vault Hunter Mode.
  19. Added safeguards to better protect players against hacked items and weapons -- invalid items will now be automatically removed from a player's inventory.
  20. Addressed an issue that stopped players from loading inside the Natural Selection Annex if they saved and quit there without completing a specific objective of the Wildlife Preservation mission.
  21. Disabled the daily lockout for raid bosses
  22. Shoved The Warrior off into the abyss after he dies so that players can always grab loot that he might otherwise have been sitting on.
  23. Addressed an issue that could cause players to lose control of their characters when using certain telescopes simultaneously in a multiplayer game.
  24. Addressed a few issues that could cause BNK-3R to get stuck or otherwise not complete his death animation properly.
  25. Addressed an issue causing E-Tech weapons given as mission rewards to show up as the wrong rarity.
  26. Increased Voracidous's shield to intended levels in Ultimate Vault Hunter Mode.
  27. Increased the Eridium required to enter Terramorphous's den.
  28. Addressed an issue causing Flynt to sometimes not jump down and engage the player.
  29. Saved the player's vehicle skin choice so that it doesn't have to be re-chosen in each new play session.
  30. Addressed an issue causing the earned/total customization count in a customization station to be incorrect.
  31. Addressed an issue that could sometimes cause items acquired via SHiFT to be capped incorrectly at level 50.
  32. Addressed an issue where Seraph and Torgue vending machines were unresponsive to mouse input.
  33. Addressed an exploit where clients could dupe items in a trade duel.
  34. Addressed a problem where the SHiFT account screen would sometimes not respond to input if players were using a gamepad but Steam was not in Big Picture mode.
  35. Addressed an issue causing the Home and End keys to not update the customization preview when using a customization station.
  36.  
  37. Captain Scarlett and Her Pirate's Booty
  38.  
  39. (Captain Scarlett DLC) Addressed an issue allowing the treasure room to be re-entered multiple times after defeating the Leviathan.
  40. (Captain Scarlett DLC) Addressed an issue that could cause players to be stuck under the world when traveling to a new zone while in the destroyed hovercraft in Captain Scarlett content.
  41.  
  42. Sir Hammerlock's Big Game Hunt
  43.  
  44. (Sir Hammerlock DLC) Addressed an issue where players could get slowed for the duration of a game session if they left an area after being slowed by a witch doctor.
  45.  
  46. Tiny Tina's Assault on Dragon Keep
  47.  
  48. (Tiny Tina DLC) Addressed an issue causing Zer0's critical hit indicator to not display on Mimics.
  49. (Tiny Tina DLC) Taught Necromancers how to cast their skeleton-summoning spell more reliably.
  50. (Tiny Tina DLC) Addressed an issue that could cause the ìA Single Deadly Biteî challenge to not unlock.
  51. (Tiny Tina DLC) Addressed an issue of audio not playing from dwarves at the entry to the mines on the mission Dwarven Allies.
  52. (Tiny Tina DLC) Addressed the timing of some effects when transitioning from bright, sunny skies to dark and brooding ones and vice versa.
  53. (Tiny Tina DLC) Addressed an issue that could cause Roland to be holding a sword and a gun in the same hand.
  54. (Tiny Tina DLC) Addressed an issue that could cause the player to be unable to progress if taking an alternate route to Flamerock Refuge.
  55. (Tiny Tina DLC) Addressed an issue causing client players in a multiplayer game to not see magical effects when activating the "My Dead Brother" mission.
  56. (Tiny Tina DLC) Addressed an issue that could cause the "Keep Rollin' Rollin' Rollin'" achievement to not unlock when the player rolls a 20.
  57. (Tiny Tina DLC) Addressed an issue causing class mods with "Good" in their name to be detrimental to reloads.
  58. (Tiny Tina DLC) Added a third vault symbol to the Dwarven Mines for players to discover.
  59.  
  60. Missions
  61.  
  62. Addressed issues with the following missions that could cause players to get stuck or not be able to complete them:
  63. My First Gun
  64. Clan War: Wakey Wakey
  65. No Vacancy
  66. Shielded Favors
  67. Breaking the Bank
  68. Toil and Trouble
  69. A Train To Catch
  70. (Tiny Tina DLC) A Role-Playing Game
  71. (Tiny Tina DLC) The Magic of Childhood
  72. (Tiny Tina DLC) Denial, Anger, Initiative
  73. (Tiny Tina DLC) Dwarven Allies
  74. (Tiny Tina DLC) Winter is a Bloody Business
  75. Addressed an issue that could cause errant mission indicators to appear above rabid skags when players had not yet accepted any Animal Rescue missions in True Vault Hunter Mode.
  76. Addressed an issue that could result in players being stuck at the beginning of the game in True Vault Hunter Mode and unable to complete any missions.
  77. Addressed an issue that could cause an incorrect waypoint to be displayed for the mission "Hidden Journals".
  78.  
  79. Equipment
  80.  
  81. Addressed the Pot'O'Gold shield to drop items correctly when the player is damaged while wearing it.
  82. Addressed audio from Booster and Adaptive shields not playing during co-op games.
  83. Addressed certain projectiles (such as rockets fired from a Tunguska) sometimes passing through objects instead of detonating on them.
  84. Addressed an issue causing some assault rifle barrels to give lower damage bonuses than intended.
  85. Addressed the Blood of Terramorphous and Blood of the Seraphs relics to no longer be capped at level 50.
  86. Addressed an issue causing item cards to sometimes show incorrect critical hit modifiers for weapons.
  87. Addressed an issue causing alignment of sights on certain pistols to be incorrect when zoomed in.
  88. Addressed the "Breath of the Seraphs" relic to scale above level 50.
  89.  
  90. Characters
  91.  
  92. Addressed an issue where the Psycho could get stuck and not animate when killed in a certain way.
  93. Addressed an issue where client Psycho players would sometimes not play the fire breathing animation when activating Hellfire Halitosis and Buzz Axe Rampage at the same time.
  94. Addressed an issue that could cause clients playing as Psychos to retain the buzzaxe in their hands if the action skill ended while they were on a ladder.
  95. Addressed an exploit causing Mechromancer's Discord skill to stay active after respeccing.
  96. Addressed Zer0's Kunai skill stacking to higher damage amounts that intended under certain conditions.
  97. Addressed an issue that could cause the Gunzerker to have two weapons attached to his right hand when his action skill was deactivated in a certain way.
  98. Addressed an issue causing Psychos using the Raving Retribution skill to be chattier than intended.
  99. Addressed an issue where the Psycho would sometimes not be put into the down state when applying the "Redeem the Soul" skill.
  100. Removed some challenges Psycho players are unable to complete due to Krieg's heft.
  101. Addressed players using alternate control schemes being unable to perform certain actions such as the Psycho's dynamite toss or the Assassin's action skill melee.
  102. Addressed an issue causing the Psycho's Buzz Axe Bombardier skill to block stacks of Taste of Blood from accruing.
  103. Addressed an issue that could cause the Psycho's Hellfire Halitosis visual effects to persist indefinitely.
  104. Addressed the Reset Skill Tree prompt in customization stations showing incorrect totals for the Psycho.
  105. Added support for upcoming downloadable content.
  106. (Tiny Tina DLC) Addressed an issue with "Dwarven Allies" which would cause a blocker if players picked up the third rune letter prior to completing the "Solve ancient dwarven puzzle" objective.
  107. (Tiny Tina DLC) Murderlin will now respond if you have accepted but not completed the mission “Roll Insight”
  108. (Sir Hammerlock DLC) Addressed an issue where damage dealt to Dexiduous, after destroying a crit region, would be too low when the player was lower level than Dexiduous.
  109. (TK Baha DLC) Addressed an issue that could cause the flying pumpkin head to regenerate health in Hallowed Hollow.
  110. Summoning Deathtrap with "Sharing is Caring" enabled no longer causes a Turtle shield's health penalties to be applied twice.
  111. Adjusted drop rates of unique items from Doc Mercy, Mad Dog, Savage Lee and McNally to be more consistent across all modes.
  112. Added checks to enforce the maximum overpower level and remove invalid gear.
  113. Addressed a manufacturing error where rare Maliwan SMGs were created with the incorrect body part.
  114. Addressed a glowing issue with the Gunzerker Skin of Steel skin.
  115. Further corrected the alignment of holographic sights on pistols.
  116. Addressed an issue where completed repeatable missions would not show text in the mission acceptance screen.
  117. Addressed an issue where defendable targets would not have a health bar
  118. Added an “Expansion” sort option to the mission log, which allows you to sort missions by the DLC that contains them.
  119. Added a ColorBlind mode (the option can be found in Main Menu > Options > Video).
  120. Addressed an issue when scrolling through player inventory in vending machines before it finishes loading.
  121. Addressed an issue where Golden Keys would reset to zero if the user attempted to redeem more than 255.
  122. Addressed an issue with The Bee shield applying incorrect damage when using explosive weapons.
  123. Addressed an issue where clients would be unable to pick up some items.
  124. Addressed an issue where enemies could be healed by rockets if they were near a Siren using Restoration.
  125. Addressed an issue where Deathmark and Thoughtlock FX would display incorrectly on some enemies.
  126. Addressed an issue where Zer0’s “Execute” skill will flash on screen when entering Deception without having Execute trained.
  127. Addressed an issue where Zer0’s Deception HUD would occasionally persist after Deception had ended.
  128. Addressed an issue where the camera could sometimes become stuck in a third-person view when entering a vehicle.
  129. Addressed an issue where Gaige failed to emote when summoning DeathTrap.
  130. Addressed an issue where Gaige’s “One Two Boom” orb could not be exploded by E-Tech weapons.
  131. Addressed an issue where Raving Retribution projectiles would sometimes cause damage to Krieg. Flame Flare made this issue more likely to occur.
  132. Addressed an issue where Buzzaxe Rampage would not reset from Release the Beast during fast travel.
  133. (Bloody Harvest DLC) Addressed an issue where projectiles would pass through Pumpling’s head without causing damage.
  134. (Bloody Harvest DLC) Addressed an issue which caused Sully the Blacksmith to only throw hammers and not use his other attacks.
  135. (Mr. Torgue/ Ultimate Vault Hunter Upgrade Pack 2 DLC) Addressed an issue where an overpowered Hoplite shield would drop player health to zero.
  136. (Ultimate Vault Hunter Upgrade Pack 1 DLC) Addressed an issue where the Butcher shotgun reload would go out of sync for clients.
  137. (Ultimate Vault Hunter Upgrade Pack 2 DLC) Addressed the opening which allowed players to grenade jump over the walls in Digistruct Peak.
  138. (Tiny Tina DLC) Addressed a minor texture issue on Salvador’s Dragon Keep skin.
  139.  
  140. Permanent Hot Fixes
  141.  
  142. Addressed an issue where the Psycho’s Blood Blister class mod modified the Boiling Blood skill, instead of Blood Bath.
  143. (Mercenary Day DLC) Addressed an issue where Timothy would fail to emote on clients.
  144. (Tiny Tina DLC) Added Dragon Keep head customizations to Dice chests.
  145. Made Loot Hunt item changes permanent.
  146. Increased Explosion Size for Flakker
  147. Increased Damage and Grenade Explosion Size for Kerblaster
  148. Increased Explosion Size for Cobra
  149. Increased Explosion Size for Boom Puppy
  150. Increased Damage, Explosion Size, and Control for Sky Rocket
  151. Vladof Rocket Launchers have increased Damage and Faster Reloads
  152. Dahl SMGs have increased Stability
  153. Increased number of shots fired for Boneshredder
  154. Bandit SMGs have increased Magazine Size and Damage
  155. Increased Number and Damage of Bunny Bombs for Bunny
  156. Increased Damage and Radius of Secondary Explosions for Logan's Gun
  157. Increased Explosive Power at Bite for The Teeth of Terramorphous
  158. Increased Damage and Baby Gun Power for Baby Maker
  159. Secret Bonus (pseudo Critical Ascensi0n) for Morningstar upgraded
  160. Increased effectiveness of Twister
  161. Bandit Assault rifles have increased Clip Size
  162. Tediore pistols have increased Magazine Size
  163. Increased Critical Damage for Lady Fist
  164. Maliwan Rocket Launchers have increased Reload Speed and Status Effect Chance
  165. Increased Damage and Explosive Radius for Landscaper
  166. Increased Magazine Size, Damage, and Reduced Self Damage for Gunerang
  167. Increased Damage for Octo
  168. Increased Damage and Projectile Radius for Fastball
  169. Increased Damage and Ricochets for Tidal Wave
  170. Hyperion pistols have increased Magazine Size and Accuracy Recovery
  171. Increased Damage for Madhous
  172. Increased Skill Recharge Time and Damage for Little Evie
  173. Increased Damage and Accuracy for Veruc
  174. Increased Damage and Magazine Size for Gub
  175. Bandit pistols have increased Magazine Size
  176. Increased Damage and higher Elemental Effect Chance for Longbow
  177. Increased Accuracy and Critical Hit Bonus for Fremington's Edge
  178. Increased Damage and Magazine Size for The Emperor
  179. Bandit shotguns have a Faster Reload and an additional shot in the Magazine
  180. Increased Explosion Size and an Extra Shot in Burst Fire for the Hornet
  181. Dahl pistols have increased Stability and larger Magazine
  182. Various balance refinements and tweaks, with special attention given to Maya to make her more in-line with the other characters.
  183. The Fastball grenade has been added to Boll’s loot pool.
  184. DLC offers from Steam have been added to the in-game DLC menu.
  185. Players will no longer encounter a progression blocker in the mission “A Match Made on Pandora” at the objective “Talk to Moxxi” in the Wedding Day Massacre DLC.
  186. The mission “Cleaning Up the Berg” will now adjust to the current OP level instead of always being level 72.
  187. The wedding party should now always appear at the appropriate time during the mission “A Match Made in Pandora”.
  188. Missions that can be failed and re-attempted will now show the correct level when the player re-accepts the mission.
  189. Chests that are dug up by varkids in the Wam Bam Island mission “Fun, Sun, and Guns” will now appear for all co-op players when unopened.
  190. Gun-based splash damage will now scale correctly.
  191. The Aquamarine sniper rifle has been updated with the proper stats. It was previously incorrectly categorized as an SMG. Players with this weapon in their inventory at the time of the update will have an SMG in its place. Future drops of the Aquamarine sniper will be correct.
  192. Player locations will now display correctly after being revived.
  193. French, Italian, German, and Spanish language versions of the game will now properly display Critical Hit FX.
  194. Jack’s protective probe will now take damage from Maya’s Phaselock ability.
  195. Kill Skills will now properly receive bonuses modified by external sources (i.e. class mods) upon activation.
  196. Weapon abilities will no longer be retained when using the inventory to swap weapons during the weapon-swap animation.
  197. The color red will now appear appropriately for players using the “Protanopia” color-blind mode.
  198. Players now have the option to choose a “Camera-Based” driving control setting.
  199. Badass stats will no longer display multiples of the same choice when selecting a Badass Rank stat bonus.
  200. Tweaks to improve performance while navigating menu screens.
  201. The game will no longer become indefinitely paused if the status menu is opened when the HUD is not displayed.
  202. Updated the presentation of the SHiFT EULA (End User License Agreement).
  203. Fixed an exploit to duplicate SHiFT rewards while playing in split-screen.
  204. Players at OP level 4 or above should now find it easier to find a game via matchmaking.
  205. Players will no longer see placeholder graphics when joining into a 3 or 4 player game on certain maps.
  206. Bloody Harvest Halloween candy item card text will now display correctly when colorblind mode is active.
  207. When a user switches weapons just before using a travel station, their holstered weapon will no longer appear to have a plain white texture if viewed from third-person
  208. Players can now sort their inventory by value and vending machine inventory by price.
  209. A rare issue where an object could appear to have a bright, neon-colored texture will no longer occur.
  210. “Use” prompts will now appear and disappear more quickly, resulting in a more responsive gameplay experience.
  211. Unowned DLC will no longer appear in the Fast Travel menu as a valid destination.
  212. Various stability improvements.
  213. Memory adjustments have been made to prevent audio dropout in some cases.
  214. When playing with the language set to Spanish, the text for the “trade” option has been corrected.
  215. Minor text fixes.
  216. Green quality corrosive and explosive nova shields can now spawn in-game.
  217. McNally will now be the appropriate level in the mission “The Bane”.
  218. Drop rates for the Cobra have been increased in Mr. Torgue’s Campaign of Carnage.
  219. Players will no longer be permanently slowed by the sorcerer’s “slow” skill.
  220. NPCs will no longer become invisible for clients during play sessions with many map transitions.
  221. Community Day 2013 head and skin customizations will no longer disappear from the player’s inventory if they save and quit before using them.
  222. Torgue weapons will now glow correctly
  223. Some skin customizations that previously did not drop from any source can now drop in-game.
  224. All items will now have impact audio when dropped from inventory or in the world.
  225. Game difficulty scaling will now reliably return to the appropriate value after fighting Raid Bosses.
  226. Purple rarity rocket launchers will now use the appropriate material.
  227. Subtitles in the side missions “My Dead Brother” and “Lost Souls” updated for accuracy
  228. Brood the Invincible’s nameplate will now appear correctly.
  229.  
  230. Permanent Hot-Fixes
  231.  
  232. Permanent Hot-Fix to add Community Day heads and skins as world drops.
  233. Permanent Hot-Fix to fix an issue in which the Tiny Tina’s damsels can become invisible.
  234. Permanent Hot-Fix to fix "Release the Beast" sometimes not activating.
  235. Permanent Hot-Fix to fix an issue with critical hits not registering properly sometimes when using the “Interspersed Outburst” Mechromancer skill.
  236. Permanent Hot-Fix to fix an inaccurate skill description for the Mechromancer’s “Buck Up” skill so that it properly displays the recharge as 100%.
  237. Permanent Hot-Fix to fix Wilhelm so that he takes damage from the Ahab rocket launcher.
  238. Permanent Hot-Fixto adjust camera zoom when Krieg is in the gunner seat of the runner.
  239. Permanent Hot-Fixes to fix incorrect attribute presentations for relics.
  240. Permanent Hot-Fix to fix an issue in which skrakks can deform when running PhysX.
  241. Permanent Hot-Fix to fix an issue so that Deathmark can be applied more than once in a multiplayer game.
  242. Permanent Hot-Fix to fix an issue in which Zero's deception ability will not activate properly when triggering the skill while firing and reloading a Tediore SMG.
  243. Permanent Hot-Fix to fix a missing VO in ‘A Match Made on Pandora’.
  244. Permanent Hot-Fix to fix an issue with some weapons having low DoTs applied.
  245. Permanent Hot-Fix to modify Vermivorous so that he always drops something from his unique pool.
  246. Permanent Hot-Fix to increase the bulk collect radius.
  247. Permanent Hot-Fix to increase the drop rate of legendary items across the game.
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