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- Useful button shortcuts:
- On main battle screen - B+up views opponents bench, B+down views your bench
- In hand - select sorts cards by energy, basic pokemon, evolution, trainer. Select+right goes to the bottom card type
- Deck building tips
- Good ratio of pokemon/trainers/energy by end game is around 13-16/20ish/26ish. This generally isn't feasible by your first deck edit because you (likely) don't have enough decent trainers yet. You may have something closer to 18/14/28 at the first deck edit point. Lots of trainers is good, especially Bill/Professor Oak/Computer Search. Draw power helps you get what you want faster so less turns. Don't take out the Potion/Full Heal/Switch but there isn't really a need to add any more of them. You generally don't want more of an evolution in your deck than the basic Pokemon, with Magikarp/Gyarados being an exception because Magikarp is so bad. If you end up not enough Dewgongs and low Magikarp count, 2/4 Magikarp/Gyarados can usually work. Keep an eye out on what your rare card is every time you pull a Colosseum booster pack as basically every good card is in this set. This includes Hitmonchan, Dugtrio, Electabuzz, Raichu, Scyther, Gyarados, and Computer Search. Dewgongs/Seels are also in this pack but being able to see your uncommon cards as well while mashing through is difficult, just focus on the rare. By remembering if you pulled these cards you don't have to go searching to the bottom of the Pokemon list to see if you have it or not.
- General battle tips
- You almost always want to lead with Diglett/Rattata if you have these in your hand. Because they have zero retreat cost, it's a risk free opportunity to ensure you have the best Pokemon out first. Notable exceptions are trainers that have Machop/Hitmonchan you don't want Rattata first. Switching Pokemon removes status effects like poison/confusion/paralysis, so if you are paralyzed you can use a Switch to be able to attack that turn as well as a Full Heal. This is doubly useful if you have a Pokemon with zero retreat on the bench because you can switch and switch back. This not only works on normal status effects but also Pokemon effects such as Smokescreen, Leer, and Tail Wag. Computer Search is really valuable so use it well. If you have a small hand and need something like an energy, it can be more useful to search for a Professor Oak and get a fresh hand. Also keep in mind situations where you can search for a Plus Power and end the fight early. Every extra turn is a chance for the AI to fill their bench so if it costs a little more time to end the fight in less turns it is often worth it.
- Pokemon TCG Route
- Do shitty tutorial
- Pick Charmander & friends deck
- Go to Config and change message speed to 5 and duel animation to none
- Save game here for race file
- I recommend making a save state immediately after this tutorial and playing from this save. If you start run from this save, add 8:03 to your time. When doing a race, the race starts from the main menu highlighting Continue From Diary having saved at this point. If you are unclear, see http://imgur.com/6sw4TTu
- DECK EDIT - Remove all electric and colorless pokemon. Add all grass, water, and psychic energy
- Talk to assistant to your right for extra energy
- DECK EDIT - Remove Charizard. Put back in both Rattatas. Set energy to 20 fire and 14 fighting
- Fighting club - Talk to Ronald and club leader
- Grass Club - Fight both trainers inside and then trainer in the side room, she is sitting at the table
- Electric Club - Fight the 3 basic trainers
- DECK EDIT - Remove Growlithe and Arcanine. Add extra Magmars, potentially Charmander/Charmeleon if you have it. Remove Machoke. Add any extra Diglets, Dugtrios, and Hitmonchan, possibly Machops if no other additional fighting Pokemon. Remove Rattata. Add any good trainers (Professor Oak, Bill, Computer Search, Plus Power, Energy Removal, Energy Search). Balance energy to 60 cards.
- Electric Club - Fight club leader
- Ishihara's House - Talk to Nikki
- Grass Club - Fight club leader
- Grass Club - Lose to Ronald as fast as possible. If he leads Cubone it might be faster to kill it to bring something else out. Fight fighting club trainer in lobby
- POTENTIAL DECK EDIT - If you got Dugtrio/Hitmonchan from Michael, it's worth putting them in before Ken
- Fire Club - Fight club leader and then fighting trainer in side room, she is sitting at the table.
- IMPORTANT - If you have not pulled a Scyther yet, save here. Check PC and read mail, open mail 1, 3, and 6. If you did not receive a Scyther in one of these three packs, reset and try again
- Rock Club - Fight fighting club trainer in side room, he is in top right
- DECK EDIT - Create a second deck with only Scyther and energy (all grass and double colorless, the rest filler). Switch to this new deck
- Rock Club - Fight club leader
- Fighting Club - Fight club leader
- DECK EDIT - Dismantle the scyther deck. Add any new good trainers you may have received
- Lose to Ronald as quickly as possible.
- Psychic Club - Fight club leader
- Water Club - Fight trainer in bottom right
- DECK EDIT - Remove all fire pokemon/energy. Add Lv 12 Pikachus, Lv 40 Raichus, and Electabuzz. Balance with Thunder Energy
- Water Club - Fight trainer on left, trainer guarding leader, then club leader
- DECK EDIT - Remove all fighting pokemon/energy. Add Seels/Dewgongs. If Pokemon count is still low add Aritcuno. Balance with Water energy. EMERGENCY SITUATION - if your Seel/Dewgong count is especially bad (something like 3/1) and bad electric and bad draw trainers, use a fighting/psychic deck with Diglett/Dugtrio and Abra/Kadabra. Recommended only if 3+ Dugtrio.
- Science Club - Fight trainer in top left guarding the door and club leader
- Pokemon Dome - Fight Courtney
- DECK EDIT - Remove Water, add Fighting from before. If using fighting/psychic deck, no deck edit
- (IMPORTANT NOTE: Recommended save between every Pokemon Dome fight because if you lose you have to start the Dome from the start)
- Pokemon Dome - Fight Steve
- DECK EDIT - Remove Fighting, add Water from before.
- Pokemon Dome - Fight Jack, Rod, and Ronald
- Timer stops on pressing A on legendary cards
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