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sofa_memory_leak

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Jun 23rd, 2016
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  1. <?xml version="1.0"?>
  2. <Node    name="Root"  dt="0.02"  gravity="0 -1 0">
  3.     <VisualStyle name="visualStyle1"  displayFlags="showAll" />
  4.     <RequiredPlugin name="Cloth"/>
  5.     <DefaultPipeline name="DefaultCollisionPipeline"  verbose="0"  draw="0"  depth="6" />
  6.     <BruteForceDetection name="Detection" />
  7.     <LocalMinDistance name="Proximity"  alarmDistance="1"  contactDistance="0.5" />
  8.     <DefaultContactManager name="Response"  response="default" />
  9.     <DefaultCollisionGroupManager name="Group" />
  10.  
  11.     <Node    name="moving"  >  
  12.         <EulerImplicitSolver/>
  13.         <CGLinearSolver/>
  14.         <GridMeshCreator name='loader' resolution = "5 5" rotation="-90 -0 -0 " scale3d ="3 3 3"  translation ="-2 2 2"   trianglePattern = "1" />
  15.         <MeshTopology name='mesh'  position="@loader.position" edges="@loader.edges"  triangles="@loader.triangles" />
  16.         <MechanicalObject template="Vec3d"  position="0 0 0"   src="@mesh" />
  17.         <TTriangleModel template="Vec3d" proximity=0.3  contactStiffness=10 bothSide=1/>
  18.         <TPointModel template="Vec3d"   proximity=0.3   contactStiffness=10 bothSide=1/>
  19.         <TLineModel template="Vec3d"   proximity=0.3   contactStiffness=10 bothSide=1/>
  20.         <UniformMass/>
  21.     </Node>
  22.    
  23.     <Node    name="fixed"  >
  24.         <EulerImplicitSolver/>
  25.         <CGLinearSolver/>
  26.         <MeshObjLoader name='loader' filename="mesh/cube.obj"/>
  27.         <MeshTopology name='mesh'  position="@loader.position" edges="@loader.edges"  triangles="@loader.triangles" />
  28.         <MechanicalObject template="Vec3d"  position="0 0 0"   src="@mesh" translation="0 -5 0" scale3d="10 1 10"/>
  29.         <TTriangleModel template="Vec3d"   proximity="0.1"contactStiffness=10  bothSide=1/>
  30.         <TPointModel template="Vec3d"   proximity="0.1"  contactStiffness=10 bothSide=1/>
  31.         <TLineModel template="Vec3d"   proximity="0.1" contactStiffness=10 bothSide=1/>
  32.         <FixedConstraint template="Vec3d"  fixAll="1" />
  33.     </Node>
  34. </Node>
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