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- GET REFLECTIVE ICE!
- by snubmansters
- *******************************************************************
- Open the zip of SEUS shaders and look for a file called gbuffers_water.fsh
- open it IN NOTPAD++
- look for line #380
- It should look like
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- float matID = 4.0f;
- for (int i = 0; i < 16; i++) {
- if (iswater > 0.5f && lightmap.b >= i / 16.0f && lightmap.b < (i + 1) / 16.0f)
- matID = 35.0f + i;
- }
- if (isice > 0.5)
- {
- matID = 4;
- }
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- if not, look for lines that do look exactly like that one.
- then replace all of that with this
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- float matID = 4.0f;
- for (int i = 0; i < 16; i++) {
- if (iswater > 0.5f && lightmap.b >= i / 16.0f && lightmap.b < (i + 1) / 16.0f)
- matID = 35.0f + i;
- }
- for (int i = 0; i < 16; i++) {
- if (isice > 0.5f && lightmap.b >= i / 16.0f && lightmap.b < (i + 1) / 16.0f)
- matID = 35.0f + i;
- }
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- once your done save it, and put it back in the zip.
- make sure to +1 the post that told you about this page if it helped, if not then message snubmansters.
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