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Any% Levitate rules

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Dec 30th, 2016
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  1. The main point of this category is to allow the use of the L to levitate Action Replay/Gameshark code in any%. Since these devices are being used, we’ve also added some optional visual modification codes. The exact codes listed here are the only codes allowed, this is to avoid things such as a fast levitate which could skip the 810 door.
  2.  
  3. Since we are voiding out of the demo the race will start when Save and Quit is clicked from the pause menu so that everyone starts at the same time. A split should be used for the demo fade in so that the total time minus the split can be given as the final time. If you choose not to void out of the demo the race timing can start on file select after setting up FFM.
  4.  
  5.  
  6.  
  7.  
  8. Allowed PAL Codes
  9. Master Code:
  10. DE000400 0000
  11. 8124C628 1700
  12. 812874C4 1700
  13. 812D3F80 1300
  14.  
  15. L 2 Levitate:
  16. D02810F1 0020
  17. 8137CE8C 43E0
  18.  
  19. Higher Refresh rate:
  20. 80280707 0000
  21.  
  22. Player Model Modifier:
  23. 812984FA ZZZZ*
  24. 812984FE ZZZZ*
  25.  
  26. Player Model Scale Modifier:
  27. 8137CABC XXXX**
  28. 8137CABE YYYY***
  29.  
  30. Player Model Y Disjoint Modifier:
  31. - 8137CAF4 VVVV**
  32. - 8137CAF6 WWWW***
  33.  
  34. All moves unlocked (D-Up) (Some action replays are known to make Banjo forget Peck and climb in MMM this code is ONLY to be used if that has happened)
  35. D0285734 0008
  36. 8137CD72 FFFF
  37. D0285734 0008
  38. 8137CD72 FFFF
  39.  
  40. Allowed NTSC v1.0 Codes
  41. Master Code (Must Be On):
  42. F10396B0 2402
  43. DE000400 0000
  44.  
  45. L 2 Levitate (Speed 500.0):
  46. D02812D1 0020
  47. 8137C4BC 43E0
  48.  
  49. Higher Refresh Rate:
  50. 802808DF 0000
  51.  
  52. Player Model Modifier:
  53. 812986BA ZZZZ*
  54. 812986BE ZZZZ*
  55.  
  56. Player Model Scale Modifier:
  57. 8137C0EC XXXX**
  58. 8137C0EE YYYY***
  59. Player Model Y Disjoint Modifier:
  60. 8137C124 VVVV**
  61. 8137C126 WWWW***
  62.  
  63.  
  64. *Replace ZZZZ with desired model index. Indexes can be found at http://strategywiki.org/wiki/Banjo-Kazooie/Image_modifier_codes
  65.  
  66. **Replace XXXX, VVVV with upper 2 bytes of the desired float
  67. ***Replace YYYY, WWWW with lower 2 bytes of the desired float
  68. Example: set scale to 0.6.
  69. 0.6 = 0x3F19999A
  70. XXXX = 3F199
  71. YYYY = 999A
  72. Float to hex converter found here: https://www.h-schmidt.net/FloatConverter/IEEE754.html
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