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May 29th, 2015
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  1. murica = addAction;
  2.  
  3. start = {
  4. player murica ["Open The Menu", main];
  5. };
  6.  
  7. [] spawn {
  8. ["TaskSucceeded", ["", "Hello"]] call BIS_fnc_showNotification;
  9. sleep 0.1;
  10. call start;
  11. };
  12.  
  13. if (!isnil "youoiuoiasdfsd8433fadsfasd_Koko__hkeys") then {
  14. (findDisplay 46) displayRemoveEventHandler ["KeyDown", youoiuoiasdfsd8433fadsfasd_Koko__hkeys];
  15. };
  16. youoiuoiasdfsd8433fadsfasd_Koko__hkeybinds = {
  17. switch (_this) do {
  18. case 60: // F2
  19. {
  20. [] spawn start;
  21. hint 'SOMETHING THATS NOT RACIST';
  22. };
  23. };
  24. };
  25. waituntil {!isnull (finddisplay 46)};
  26. youoiuoiasdfsd8433fadsfasd_Koko__hkeys = (findDisplay 46) displayAddEventHandler ["KeyDown", "_this select 1 call youoiuoiasdfsd8433fadsfasd_Koko__hkeybinds; false;"];
  27.  
  28. main = {
  29. remove murica;
  30. player murica ["Firearms", firearms];
  31. player murica ["Close Menu", backtomenu];
  32. };
  33.  
  34. firearms = {
  35. player murica ["MK18", mk181];
  36. };
  37.  
  38. mk181 = {
  39. player addWeapon 'srifle_EBR_F';
  40. };
  41.  
  42. backtomenu = {
  43. call start;
  44. };
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