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May 6th, 2015
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  1. struct ResCubeTextureData
  2. {
  3. //
  4. enum { MAX_CUBE_FACE = 6 };
  5.  
  6. union
  7. {
  8. struct
  9. {
  10. int toPositiveXImage; //
  11. int toNegativeXImage; //
  12. int toPositiveYImage; //
  13. int toNegativeYImage; //
  14. int toPositiveZImage; //
  15. int toNegativeZImage; //
  16. };
  17.  
  18. int toImagesTables[ MAX_CUBE_FACE ]; //
  19. };
  20. };
  21. ResCubeTextureData foo;
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