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- if a == "tile" then
- local x, y = b.cox, b.coy
- if not inmap(x, y+1) or tilequads[map[x][y+1][1]].collision == false then
- local x, y = b.cox, b.coy
- if map[x][y]["gels"]["bottom"] == 9 then
- else
- --Put what you want here (check if the gel found is gel 9)
- end
- else
- --Put it here again (check if there is no gel)
- end
- end
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