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May 29th, 2013
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  1. newEntity{ base = "BASE_STAFF",
  2.     power_source = {arcane=true},
  3.     color = colors.CRIMSON,
  4.     image = "object/artifact/staff_bleeding_bone.png",
  5.     unided_name = "bloody bone staff",
  6.     flavor_name = "vilestaff",
  7.     name = "Bleeding Bone", unique=true,
  8.     desc = [[A broken piece of bone, yellowed with age. Fresh blood drips continuously from one end.]],
  9.     require = { stat = { mag=24 }, },
  10.     level_range = {20, 30},
  11.  
  12.     rarity = 200,
  13.     cost = 200,
  14.     material_level = 3,
  15.     combat = {
  16.         dam = 20,
  17.         apr = 4,
  18.         physcrit = 3.5,
  19.         dammod = {mag=1},
  20.         damtype = DamageType.BLIGHT,
  21.     },
  22.     wielder = {
  23.         combat_spellpower = 12,
  24.         combat_spellcrit = 10,
  25.         resists = {
  26.             [DamageType.NATURE] = -25,
  27.         },
  28.         inc_damage={
  29.             [DamageType.BLIGHT] = 25,
  30.         },
  31.         talents_types_mastery = { ["corruption/blood"] = 0.3, },
  32.         vim_on_crit = 5,
  33.         max_vim=30,
  34.         life_regen = 1,
  35.         poison_immune = -0.25,
  36.         disease_immune = -0.25,
  37.     },
  38.     max_power = 30, power_regen = 1,
  39.     use_talent = { id = Talents.T_BLOOD_SPRAY, level = 3, power = 20 },
  40. }
  41.  
  42. newEntity{ base = "BASE_STAFF",
  43.     power_source = {arcane=true},
  44.     unided_name = "simple-looking staff",
  45.     flavor_name = "magestaff",
  46.     color = colors.WHITE,
  47.     name = "Unity", unique=true,
  48.     desc = [[The sphere on the tip of this staff swirls with every visible color, and probably every invisible one as well.]],
  49.     require = { stat = { mag=48 }, },
  50.     level_range = {40, 50},
  51.  
  52.     rarity = 250,
  53.     cost = 600,
  54.     material_level = 5,
  55.     combat = {
  56.         dam = 30,
  57.         apr = 6,
  58.         physcrit = 5,
  59.         dammod = {mag=1},
  60.         damtype = DamageType.ARCANE, -- could do a random damage type?
  61.     },
  62.     wielder = {
  63.         combat_spellpower = 15,
  64.         combat_spellcrit = 5,
  65.         inc_damage={
  66.             all = 30,
  67.         },
  68.     },
  69. }
  70.  
  71. newEntity{ base = "BASE_HELM",
  72.     power_source = {psionic=true},
  73.     name = "Crown of the Iron Mind", unique = true,
  74.     unided_name = "plain golden crown",
  75.     desc = [[This golden crown is crafted to protect its wearer's mind from all intrusion. ]],
  76.     color = colors.YELLOW,
  77.     level_range = {10, 20},
  78.     rarity = 250,
  79.     cost = 200,
  80.     material_level = 2,
  81.     wielder = {
  82.         combat_armor = 2,
  83.         fatigue = 2,
  84.         resists = { [DamageType.MIND] = 20},
  85.         resists_cap = { [DamageType.MIND] = 10 },
  86.         confusion_immune = 0.3,
  87.         combat_mentalresist = 20,
  88.     },
  89. }
  90.  
  91. newEntity{ base = "BASE_STAFF",
  92.     power_source = {arcane=true},
  93.     unided_name = "levitating staff",
  94.     flavor_name = "magestaff",
  95.     name = "Eye of the Storm", unique=true,
  96.     color = colors.LIGHT_BLUE,
  97.     desc = [[Powerful wind currents circle this staff.]],
  98.     require = { stat = { mag=48 }, },
  99.     level_range = {38, 50},
  100.  
  101.     rarity = 270,
  102.     cost = 400,
  103.     material_level = 5,
  104.     combat = {
  105.         dam = 30,
  106.         apr = 6,
  107.         physcrit = 5,
  108.         dammod = {mag=1},
  109.         damtype = DamageType.LIGHTNING,
  110.     },
  111.     wielder = {
  112.         combat_spellpower = 30,
  113.         combat_spellcrit = 15,
  114.         movement_speed = 0.25,
  115.         inc_damage={
  116.             [DamageType.LIGHTNING] = 40,
  117.         },
  118.         resists = {
  119.             [DamageType.LIGHTNING] = 30,
  120.         },
  121.         resists_pen = {
  122.             [DamageType.LIGHTNING] = 30,
  123.         },
  124.         talents_types_mastery = {
  125.             ["spell/air"] = 0.2,
  126.             ["spell/storm"] = 0.2,
  127.         },
  128.         talent_cd_reduction= {
  129.             [Talents.T_LIGHTNING] = 1,
  130.             [Talents.T_CHAIN_LIGHTNING] = 2,
  131.             [Talents.T_NOVA] = 2,
  132.             [Talents.T_SHOCK] = 2,
  133.         },
  134.     },
  135.     -- Good with Thunderstorm, but remember that Tarelion's staff has +12 mana on crit...Thunderstorm can crit...
  136.         talent_on_spell = { {chance=5, talent=Talents.T_CHAIN_LIGHTNING, level=4} },
  137. }
  138.  
  139. newEntity{ base = "BASE_MINDSTAR",
  140.     power_source = {nature=true},
  141.     unique = true,
  142.     name = "The First Stone",
  143.     unided_name = "perfectly smooth stone",
  144.     level_range = {30, 42},
  145.     color = colors.GREY, image = "object/artifact/the_first_stone.png",
  146.     rarity = 300,
  147.     desc = [[This perfectly spherical stone feels incredibly heavy. You sense that it is as old as the world itself.]],
  148.     cost = 250,
  149.     require = { stat = { wil=35 }, },
  150.     material_level = 4,
  151.     combat = {
  152.         dam = 18,
  153.         apr = 22,
  154.         physcrit = 4,
  155.         dammod = {wil=0.45, cun=0.25},
  156.         damtype = DamageType.PHYSICAL,
  157.     },
  158.     wielder = {
  159.         combat_mindpower = 12,
  160.         combat_mindcrit = 5,
  161.         combat_armor = 15,
  162.         combat_armor_hardiness = 30,
  163.         resists={[DamageType.PHYSICAL] = 20, all = 5},
  164.         inc_damage={
  165.             [DamageType.PHYSICAL]   = 15,
  166.         },
  167.         resists_pen={
  168.             [DamageType.PHYSICAL]   = 15,
  169.         },
  170.     },
  171. }
  172.  
  173. newEntity{ base = "BASE_GEM",
  174.     power_source = {nature=true},
  175.     unique = true,
  176.     unided_name = "crackling gem",
  177.     name = "Storm Star", subtype = "blue",
  178.     color = colors.LIGHT_BLUE, image = "object/artifact/storm_star.png",
  179.     level_range = {16, 28},
  180.     desc = [[The surface of this gem crackles with electricity.]],
  181.     rarity = 250,
  182.     cost = 200,
  183.     identified = false,
  184.     material_level = 3,
  185.     wielder = {
  186.         on_melee_hit = {[DamageType.LIGHTNING_DAZE] = 50},
  187.     },
  188.     imbue_powers = {
  189.         on_melee_hit = {[DamageType.LIGHTNING_DAZE] = 50},
  190.     },
  191. }
  192.  
  193. newEntity{ base = "BASE_GEM",
  194.     power_source = {unknown=true},
  195.     unique = true,
  196.     unided_name = "strange dark mass",
  197.     name = "Temporal Hole", subtype = "multi-hued",
  198.     color = colors.BLACK, image = "object/artifact/temporal_hole.png",
  199.     level_range = {30, 42},
  200.     desc = [[A hole in space-time, appearing as a mass of darkness that no light can pierce. It radiates reality-warping energies, and strangely, it appears to have a hard surface.]],
  201.     rarity = 300,
  202.     cost = 200,
  203.     identified = false,
  204.     material_level = 4,
  205.     wielder = {
  206.         resists = {
  207.             [DamageType.ARCANE] = 15,
  208.             [DamageType.LIGHT] = 15,
  209.             [DamageType.TEMPORAL] = 30,
  210.             [DamageType.PHYSICAL] = -30,
  211.         },
  212.         inc_damage = {
  213.             [DamageType.TEMPORAL] = 20,
  214.             [DamageType.PHYSICAL] = 20,
  215.         },
  216.         teleport_immune = 0.75,
  217.     },
  218.     imbue_powers = {
  219.         resists = {
  220.             [DamageType.ARCANE] = 15,
  221.             [DamageType.LIGHT] = 15,
  222.             [DamageType.TEMPORAL] = 30,
  223.             [DamageType.PHYSICAL] = -30,
  224.         },
  225.         inc_damage = {
  226.             [DamageType.TEMPORAL] = 20,
  227.             [DamageType.PHYSICAL] = 20,
  228.         },
  229.         teleport_immune = 0.75,
  230.     },
  231. }
  232.  
  233. newEntity{ base = "BASE_CLOTH_ARMOR",
  234.     power_source = {arcane=true},
  235.     unique = true,
  236.     name = "Alchemist's Smock", color = colors.WHITE,
  237.     unided_name = "stained coat",
  238.     desc = [[This white overcoat is covered in chemical stains and burn marks.]],
  239.     level_range = {10, 22},
  240.     rarity = 200,
  241.     cost = 200,
  242.     material_level = 2,
  243.     wielder = {
  244.         resists = {
  245.             [DamageType.ACID] = 30,
  246.             [DamageType.FIRE] = 30,
  247.             [DamageType.LIGHTNING] = 30,
  248.             [DamageType.COLD] = 30,
  249.         },
  250.     },
  251. }
  252.  
  253. newEntity{ base = "BASE_MASSIVE_ARMOR",
  254.     power_source = {arcane=true},
  255.     unique = true,
  256.     name = "The Cracked Cuirass",
  257.     unided_name = "broken plate armour",
  258.     desc = [[Cracked, broken, and fallen. Whatever power this armour once had, it is now lost forever.]],
  259.     color = colors.BLACK,
  260.     level_range = {8, 20},
  261.     rarity = 270,
  262.     require = { stat = { str=28 }, },
  263.     cost = 300,
  264.     material_level = 2,
  265.     wielder = {
  266.         combat_def = 5,
  267.         combat_armor = 10,
  268.         inc_damage = {
  269.             [DamageType.BLIGHT] = 15,
  270.             [DamageType.DARKNESS] = 15,
  271.         },
  272.         melee_project={
  273.             [DamageType.BLIGHT] = 10,
  274.             [DamageType.DARKNESS] = 10,
  275.         },
  276.     },
  277. }
  278.  
  279. newEntity{ base = "BASE_WHIP",
  280.     power_source = {arcane=true},
  281.     name = "Scourge of Light",
  282.     unided_name = "glowing whip",
  283.     unique = true,
  284.     color=colors.WHITE, image = "object/artifact/whip_scourge_of_light.png",
  285.     desc = [[Glowing with a bright light, this whip banishes all evil.]],
  286.     require = { stat = { dex=28 }, },
  287.     rarity = 300,
  288.     cost = 200,
  289.     level_range = {18, 30},
  290.     material_level = 3,
  291.     combat = {
  292.         dam = 28,
  293.         apr = 10,
  294.         physcrit = 6,
  295.         dammod = {dex=1},
  296.         convert_damage = {
  297.             [DamageType.LIGHT] = 50,
  298.         },
  299.         melee_project={[DamageType.LIGHT] = 20},
  300.         inc_damage_type = {undead=20}, {demon=20},
  301.     },
  302.     wielder = {
  303.         inc_stats = { [Stats.STAT_WIL] = 5 },
  304.         resists = {
  305.             [DamageType.BLIGHT] = 15,
  306.             [DamageType.DARKNESS] = 15,
  307.             [DamageType.FIRE] = 15,
  308.         },
  309.         inc_damage = { [DamageType.LIGHT] = 20, },
  310.         resists_pen = { [DamageType.LIGHT] = 20, },
  311.         combat_physresist = 10,
  312.         combat_spellresist = 10,
  313.         combat_mentalresist = 10,
  314.         lite = 2,
  315.         see_invisible = 12,
  316.         see_stealth = 12,
  317.     },
  318. }
  319.  
  320. newEntity{ base = "BASE_GREATSWORD",
  321.     power_source = {nature=true},
  322.     name = "Prismatic Blade",
  323.     unique=true,
  324.     unided_name = "colourful greatsword",
  325.     color=colors.PURPLE,
  326.     desc = [[This enormous blade channels the power of the mightiest dragons.]],
  327.     require = { stat = { str=48 }, },
  328.     level_range = {40, 50},
  329.     rarity = 350,
  330.     cost = 400,
  331.     material_level = 5,
  332.     combat = {
  333.         dam = 58,
  334.         apr = 15,
  335.         physcrit = 5,
  336.         dammod = {str=1.2},
  337.         talent_on_hit = {
  338.             [Talents.T_ICE_BREATH] = {level=4, chance=5},
  339.             [Talents.T_FIRE_BREATH] = {level=4, chance=5},
  340.             [Talents.T_LIGHTNING_BREATH] = {level=4, chance=5},
  341.             [Talents.T_CORROSIVE_BREATH] = {level=4, chance=5},
  342.             [Talents.T_SAND_BREATH] = {level=4, chance=5},
  343.             [Talents.T_VENOMOUS_BREATH] = {level=4, chance=5},
  344.         },
  345.     },
  346.     wielder = {
  347.         inc_stats = { [Stats.STAT_STR] = 5, [Stats.STAT_WIL] = 5, },
  348.         resists = {
  349.             [DamageType.COLD] = 10,
  350.             [DamageType.FIRE] = 10,
  351.             [DamageType.LIGHTNING] = 10,
  352.             [DamageType.ACID] = 10,
  353.             [DamageType.PHYSICAL] = 10,
  354.             [DamageType.NATURE] = 10,
  355.             [DamageType.ARCANE] = -25,
  356.         },
  357.         inc_damage = {
  358.             [DamageType.COLD] = 10,
  359.             [DamageType.FIRE] = 10,
  360.             [DamageType.LIGHTNING] = 10,
  361.             [DamageType.ACID] = 10,
  362.             [DamageType.PHYSICAL] = 10,
  363.             [DamageType.NATURE] = 10,
  364.         },
  365.         talents_types_mastery = {
  366.             ["wild-gift/cold-drake"] = 0.2,
  367.             ["wild-gift/fire-drake"] = 0.2,
  368.             ["wild-gift/sand-drake"] = 0.2,
  369.             ["wild-gift/storm-drake"] = 0.2,
  370.             ["wild-gift/venom-drake"] = 0.2,
  371.             ["wild-gift/higher-draconic"] = 0.2,
  372.         },
  373.     },
  374. }
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