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  1. Show # 6-Links
  2. LinkedSockets 6
  3. Rarity < Unique
  4. SetFontSize 45
  5. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  6. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  7. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  8. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  9.  
  10. Show # 5-Links
  11. LinkedSockets 5
  12. Rarity < Unique
  13. SetFontSize 40
  14. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  15. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  16.  
  17. Show # 6-Sockets - best crafting armors
  18. Sockets 6
  19. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  20. Rarity <= Rare
  21. ItemLevel >= 84
  22. SetFontSize 43
  23. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  24. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  25. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  26.  
  27. Show # 6-Sockets - best crafting weapons
  28. Sockets 6
  29. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  30. Rarity <= Rare
  31. ItemLevel >= 83
  32. SetFontSize 42
  33. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  34. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  35. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  36.  
  37. Show # 6-Sockets
  38. Sockets 6
  39. Rarity <= Rare
  40. ItemLevel >= 75
  41. SetFontSize 40
  42. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  43. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  44. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  45. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  46.  
  47. Show # 6-Sockets
  48. Sockets 6
  49. Rarity <= Rare
  50. SetFontSize 40
  51. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  52. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  53. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  54.  
  55. #------------------------------------
  56. # [0204] Exclusive bases: Atlas bases, talismans
  57. #------------------------------------
  58. # These bases are valuable crafting due to their rarity and strong implicit.
  59.  
  60. Show #$crafting, egc, top
  61. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  62. Rarity < Rare
  63. ItemLevel >= 84
  64. SetFontSize 45
  65. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  66. SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
  67. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  68.  
  69. Show #$crafting, egc, top
  70. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  71. Rarity < Rare
  72. SetFontSize 42
  73. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  74. SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
  75. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  76.  
  77. Show #$crafting, egc, top
  78. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  79. Rarity < Rare
  80. ItemLevel >= 84
  81. SetFontSize 42
  82. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  83.  
  84. Show #$crafting, egc, top
  85. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  86. Rarity < Rare
  87. SetFontSize 38
  88. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  89.  
  90. Show
  91. BaseType "Talisman"
  92. SetFontSize 40
  93. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  94. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  95. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  96.  
  97. #------------------------------------
  98. # [0205] Corrupted Amulets
  99. #------------------------------------
  100. # Corrupted amulets for rare lab shrines (to turn them rare)
  101.  
  102. Show #$crafting, trinkets, regal %D2
  103. Corrupted True
  104. Class Amulet
  105. Rarity < Rare
  106. SetFontSize 34
  107. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  108.  
  109. #------------------------------------
  110. # [0206] 83/84+ Endgame crafting rules
  111. #------------------------------------
  112. # These entries are non-exclusive bases that are popular for crafting
  113.  
  114. Show #$crafting, egc, top
  115. BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
  116. Rarity < Rare
  117. ItemLevel >= 84
  118. SetFontSize 40
  119. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  120.  
  121. Show #$crafting, egc %D3
  122. Class Rings Amulet Belts
  123. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  124. Rarity < Rare
  125. ItemLevel >= 84
  126. SetFontSize 38
  127. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  128.  
  129. Show #$crafting, egc %D2
  130. BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  131. Rarity < Rare
  132. ItemLevel >= 84
  133. SetFontSize 36
  134. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  135.  
  136. Show #$crafting, egc %D2
  137. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean"
  138. Rarity < Rare
  139. ItemLevel >= 83
  140. SetFontSize 36
  141. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  142.  
  143. #------------------------------------
  144. # [0207] 60+ Crafting rules for 60++ trinkets
  145. #------------------------------------
  146. # This section handles the crafting bases for the entry level endgame
  147.  
  148. Show #$trinkets, jewels
  149. Class Jewel
  150. Rarity <= Magic
  151. SetFontSize 36
  152. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  153. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  154. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  155.  
  156. Show #$crafting, trinkets, regal %D2
  157. Class Rings Amulet Belts
  158. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  159. Rarity Normal
  160. ItemLevel >= 75
  161. SetFontSize 34
  162. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  163.  
  164. Show #$crafting, trinkets, regal %D1
  165. Class Rings Amulet Belts
  166. BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  167. Rarity Normal
  168. ItemLevel >= 75
  169. SetFontSize 32
  170. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  171.  
  172. Show #$crafting, trinkets, chaos %D1
  173. Class Rings Amulet Belts
  174. BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  175. Rarity Normal
  176. ItemLevel >= 60
  177. ItemLevel < 75
  178. SetFontSize 32
  179. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  180.  
  181. Show #$trinkets %D1
  182. Class Rings Amulets Belts
  183. Rarity Magic
  184. ItemLevel >= 60
  185. SetFontSize 28
  186. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  187. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  188.  
  189. #------------------------------------
  190. # [0208] Warband items
  191. #------------------------------------
  192. # This section handles warband items, with special warband mods.
  193. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  194.  
  195. Show
  196. Corrupted False
  197. Identified True
  198. Class "Helmets" "Boots"
  199. Rarity Magic
  200. ItemLevel = 82
  201. SetFontSize 34
  202. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  203.  
  204. Show
  205. Corrupted False
  206. Identified True
  207. Class "Daggers" "Wands" "Sceptres"
  208. Rarity Magic
  209. ItemLevel = 84
  210. SetFontSize 34
  211. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  212.  
  213. #------------------------------------
  214. # [0209] Remaining crafting rules - add your own bases here!
  215. #------------------------------------
  216. # This section handles additional crafting bases.
  217.  
  218. Show #$crafting, nonmf %D2
  219. BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  220. Rarity < Rare
  221. ItemLevel >= 75
  222. SetFontSize 32
  223. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  224.  
  225. #------------------------------------
  226. # [0210] Chancing items
  227. #------------------------------------
  228. # You can add your own items here. The items in this section have a dropsound
  229.  
  230. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  231. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  232. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  233.  
  234. # EXAMPLE OF NON LEGACY UNIQUES:
  235. # Prophecy wand - Void Battery
  236. # Judgement Staff - Hegemony's/Pledge of Hands
  237.  
  238. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  239. # Example, to add Agate amulet:
  240. # BaseType "Sorcerer Boots" "Agate Amulet"
  241.  
  242. Show #$chancing (with sound), top %D2
  243. BaseType "Sorcerer Boots"
  244. Rarity Normal
  245. SetFontSize 38
  246. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  247. SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
  248. PlayAlertSound 7 300 # DROPSOUND: T1 chancing items
  249.  
  250. Show #$chancing (no sound) %D1
  251. BaseType "Occultist's Vestment" "Assassin's Garb" "Prophecy Wand" "Deicide Mask" "Jewelled Foil"
  252. Rarity Normal
  253. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  254. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  255.  
  256. #------------------------------------
  257. # [0211] Chisel recipe items
  258. #------------------------------------
  259. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  260.  
  261. Show #$chisel, recipes, top %D3
  262. Quality = 20
  263. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  264. Rarity Magic
  265. SetFontSize 38
  266. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  267. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  268. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  269.  
  270. Show #$chisel, recipes, top %D3
  271. Quality = 20
  272. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  273. Rarity Normal
  274. SetFontSize 38
  275. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  276. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  277. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  278.  
  279. Show #$chisel, recipes %D3
  280. Quality > 17
  281. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  282. Rarity Magic
  283. SetFontSize 36
  284. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  285. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  286.  
  287. Show #$chisel, recipes %D3
  288. Quality > 14
  289. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  290. Rarity Normal
  291. SetFontSize 36
  292. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  293. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  294.  
  295. Show #$chisel, recipes %D2
  296. Quality > 11
  297. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  298. Rarity Magic
  299. SetFontSize 32
  300. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  301. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  302.  
  303. Show #$chisel, recipes %D2
  304. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  305. Rarity Normal
  306. SetFontSize 32
  307. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  308. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  309.  
  310. #------------------------------------
  311. # [0212] Chromatic recipe items ("RGB Recipe")
  312. #------------------------------------
  313. # These items have a RGB link and sell for a chromatic orb each.
  314.  
  315. Show #$rgb, small, lvl
  316. SocketGroup RGB
  317. Width <= 2
  318. Height <= 2
  319. Rarity < Rare
  320. ItemLevel <= 65
  321. SetFontSize 38
  322. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  323. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  324.  
  325. Show #$rgb, small, lvl
  326. SocketGroup RGB
  327. Width <= 1
  328. Height <= 3
  329. Rarity < Rare
  330. ItemLevel <= 65
  331. SetFontSize 38
  332. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  333. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  334.  
  335. Show #$rgb, bulky, lvl
  336. SocketGroup RGB
  337. Width >= 2
  338. Height >= 4
  339. Rarity < Rare
  340. ItemLevel <= 65
  341. SetFontSize 34
  342. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  343. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  344.  
  345. Show #$rgb %D2
  346. SocketGroup RGB
  347. Rarity < Rare
  348. ItemLevel <= 65
  349. SetFontSize 36
  350. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  351. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  352.  
  353. Show #$rgb, small %H3
  354. SocketGroup RGB
  355. Width <= 2
  356. Height <= 2
  357. Rarity < Rare
  358. SetFontSize 36
  359. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  360. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  361.  
  362. Show #$rgb, small %H3
  363. SocketGroup RGB
  364. Width <= 1
  365. Height <= 3
  366. Rarity < Rare
  367. SetFontSize 36
  368. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  369. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  370.  
  371. Show #$rgb, bulky
  372. SocketGroup RGB
  373. Width >= 2
  374. Height >= 4
  375. Rarity < Rare
  376. ItemLevel <= 65
  377. SetFontSize 30
  378. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  379. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  380.  
  381. Show #$rgb, bulky %H1
  382. SocketGroup RGB
  383. Width >= 2
  384. Height >= 4
  385. Rarity < Rare
  386. SetFontSize 30
  387. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  388. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  389.  
  390. Show #$rgb %H2
  391. SocketGroup RGB
  392. Rarity < Rare
  393. SetFontSize 32
  394. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  395. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  396.  
  397. #------------------------------------
  398. # [0213] Endgame-start 4-links
  399. #------------------------------------
  400.  
  401. Show #$nonmf %D1
  402. LinkedSockets >= 4
  403. DropLevel >= 64
  404. Class "Boots" "Gloves" "Body Armour" "Helmets"
  405. Rarity < Rare
  406. ItemLevel < 72
  407. SetFontSize 32
  408. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  409. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  410.  
  411. #------------------------------------
  412. # [0214] Animate Weapon script - deactivated by default
  413. #------------------------------------
  414. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  415.  
  416. #Show #$animate
  417. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  418. # Rarity Normal
  419. # SetBackgroundColor 0 0 0
  420. # SetTextColor 150 0 0
  421. # SetBorderColor 150 0 0
  422. # SetFontSize 36
  423.  
  424. #Show #$animate, ranged
  425. # Class "Bows" "Wands"
  426. # Rarity Normal
  427. # SetBackgroundColor 0 0 0
  428. # SetTextColor 150 0 0
  429. # SetBorderColor 150 0 0
  430. # SetFontSize 36
  431.  
  432. #Show #$animate, identified
  433. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  434. # Rarity Magic
  435. # SetBackgroundColor 0 0 0
  436. # SetTextColor 150 0 0
  437. # SetBorderColor 150 0 0
  438. # SetFontSize 36
  439. # Identified True
  440.  
  441. #Show #$animate, identified, ranged
  442. # Class "Bows" "Wands"
  443. # Rarity Magic
  444. # SetBackgroundColor 0 0 0
  445. # SetTextColor 150 0 0
  446. # SetBorderColor 150 0 0
  447. # SetFontSize 36
  448. # Identified True
  449.  
  450. #------------------------------------
  451. # [0215] Remaining exceptions
  452. #------------------------------------
  453. # Minor exceptions
  454.  
  455. Show #$crafting, exception
  456. BaseType "Sacrificial Garb"
  457. Rarity <= Rare
  458. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  459. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  460.  
  461. Show
  462. Class "Fishing Rod"
  463. SetFontSize 45
  464. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  465. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  466. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  467. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  468.  
  469. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  470. Show #$meta, exception
  471. BaseType "Crude Bow"
  472. ItemLevel >= 50
  473. SetFontSize 42
  474. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  475.  
  476. # Corrupted items with white sockets for offhand gem levelling.
  477. Show #%D3
  478. Sockets >= 3
  479. SocketGroup W
  480. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  481. Rarity < Rare
  482. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  483.  
  484. #===============================================================================================================
  485. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  486. #===============================================================================================================
  487.  
  488. Hide # Minimize junk instead of hiding (if "Show")
  489. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  490. Rarity < Rare
  491. ItemLevel > 60
  492. SetFontSize 20
  493. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  494. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  495.  
  496. #===============================================================================================================
  497. # [[0400]] Currency - PART 1 - Common currency
  498. #===============================================================================================================
  499.  
  500. Show
  501. Class Currency
  502. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  503. SetFontSize 38
  504. SetTextColor 190 178 135 255 # TEXTCOLOR: Low currency T1
  505. SetBorderColor 190 178 135 185 # BORDERCOLOR: T1 LOW currency
  506. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  507.  
  508. Show
  509. Class Currency
  510. BaseType "Orb of Transmutation" "Blacksmith's"
  511. SetFontSize 41
  512. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  513. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  514.  
  515. Show #%H3
  516. Class Currency
  517. BaseType "Portal Scroll" "Scroll of Wisdom" "Armourer's" "Orb of Augmentation"
  518. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  519. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  520. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  521.  
  522. #===============================================================================================================
  523. # [[0500]] RARE ITEMS (ENDGAME)
  524. #===============================================================================================================
  525.  
  526. #------------------------------------
  527. # [0501] Rare Atlas bases (84+)
  528. #------------------------------------
  529.  
  530. Show #$crafting, egc, top
  531. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  532. Rarity Rare
  533. ItemLevel >= 84
  534. SetFontSize 44
  535. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  536. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  537. SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
  538. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  539.  
  540. #------------------------------------
  541. # [0502] Rare crafting bases
  542. #------------------------------------
  543.  
  544. Show
  545. BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
  546. Rarity Rare
  547. ItemLevel >= 84
  548. SetFontSize 42
  549. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  550. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  551. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  552.  
  553. Show #$topcrafting, ilvl84 %D2
  554. BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  555. Rarity Rare
  556. ItemLevel >= 84
  557. SetFontSize 38
  558. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  559. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  560. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  561.  
  562. Show #$topcrafting, ilvl84
  563. Class Rings Amulet Belts
  564. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  565. Rarity Rare
  566. ItemLevel >= 84
  567. SetFontSize 40
  568. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  569. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  570. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  571.  
  572. Show #$topcrafting, ilvl83 %D2
  573. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher"
  574. Rarity Rare
  575. ItemLevel >= 83
  576. SetFontSize 38
  577. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  578. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  579. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  580.  
  581. Show #$topcrafting, ilvl83 %D1
  582. BaseType "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean"
  583. Rarity Rare
  584. ItemLevel >= 83
  585. SetFontSize 38
  586. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  587. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  588. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  589.  
  590. #------------------------------------
  591. # [0503] T1 rare items
  592. #------------------------------------
  593.  
  594. Show #$crafting, egc, top
  595. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  596. Rarity Rare
  597. ItemLevel >= 75
  598. SetFontSize 42
  599. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  600. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  601. SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
  602. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  603.  
  604. Show #$crafting, egc, top
  605. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  606. Rarity Rare
  607. ItemLevel >= 75
  608. SetFontSize 40
  609. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  610. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  611. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  612.  
  613. Show #$great, weapons, small
  614. BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand" "Kris" "Jewelled Foil"
  615. Rarity Rare
  616. ItemLevel >= 75
  617. SetFontSize 38
  618. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  619. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  620. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  621.  
  622. Show #$great, weapons, bulky
  623. BaseType "Harbinger Bow"
  624. Rarity Rare
  625. ItemLevel >= 75
  626. SetFontSize 38
  627. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  628. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  629. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  630.  
  631. Show #$great, armor, small
  632. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Royal Burgonet"
  633. Rarity Rare
  634. ItemLevel >= 75
  635. SetFontSize 38
  636. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  637. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  638. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  639.  
  640. Show #$great, armor, bulky
  641. BaseType "Vaal Regalia"
  642. Rarity Rare
  643. ItemLevel >= 75
  644. SetFontSize 38
  645. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  646. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  647. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  648.  
  649. Show #$crafting, egc, top
  650. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  651. Rarity Rare
  652. SetFontSize 42
  653. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  654. SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
  655. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  656.  
  657. Show #$crafting, egc, top
  658. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  659. Rarity Rare
  660. SetFontSize 40
  661. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  662. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  663.  
  664. Show #$great, weapons, small
  665. BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand"
  666. Rarity Rare
  667. SetFontSize 38
  668. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  669. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  670.  
  671. Show #$great, weapons, bulky
  672. BaseType "Harbinger Bow"
  673. Rarity Rare
  674. SetFontSize 38
  675. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  676. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  677.  
  678. Show #$great, armor, small
  679. BaseType "Hubris Circlet" "Sorcerer Boots" "Royal Burgonet" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  680. Rarity Rare
  681. SetFontSize 38
  682. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  683. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  684.  
  685. Show #$great, armor, bulky
  686. BaseType "Vaal Regalia" "Astral Plate" "Spike-Point Arrow Quiver"
  687. Rarity Rare
  688. SetFontSize 38
  689. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  690. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  691.  
  692. #------------------------------------
  693. # [0504] T2 rare items
  694. #------------------------------------
  695.  
  696. Show #$great, weapons, small
  697. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean" "Vaal Rapier" "Harpy Rapier"
  698. Rarity Rare
  699. ItemLevel >= 75
  700. SetFontSize 36
  701. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  702. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  703. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  704.  
  705. Show #$great, weapons, bulky
  706. BaseType "Vaal Axe" "Coronal Maul"
  707. Rarity Rare
  708. ItemLevel >= 75
  709. SetFontSize 36
  710. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  711. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  712. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  713.  
  714. Show #$great, armor, small
  715. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
  716. Rarity Rare
  717. ItemLevel >= 75
  718. SetFontSize 36
  719. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  720. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  721. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  722.  
  723. Show #$great, armor, bulky
  724. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
  725. Rarity Rare
  726. ItemLevel >= 75
  727. SetFontSize 36
  728. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  729. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  730. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  731.  
  732. Show #$great, weapons, small
  733. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean"
  734. Rarity Rare
  735. ItemLevel >= 65
  736. SetFontSize 36
  737. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  738. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  739.  
  740. Show #$great, weapons, bulky
  741. BaseType "Vaal Axe" "Coronal Maul"
  742. Rarity Rare
  743. ItemLevel >= 65
  744. SetFontSize 36
  745. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  746. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  747.  
  748. Show #$great, armor, small
  749. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
  750. Rarity Rare
  751. ItemLevel >= 65
  752. SetFontSize 36
  753. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  754. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  755.  
  756. Show #$great, armor, bulky
  757. BaseType "Assassin's Garb" "Glorious Plate"
  758. Rarity Rare
  759. ItemLevel >= 65
  760. SetFontSize 36
  761. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  762. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  763.  
  764. #------------------------------------
  765. # [0505] Breach Rings
  766. #------------------------------------
  767.  
  768. Show #$great, tiny, breach
  769. Class Rings
  770. BaseType "Breach"
  771. Rarity <= Rare
  772. ItemLevel >= 75
  773. SetFontSize 40
  774. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  775. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  776. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  777.  
  778. Show #$great, tiny, breach
  779. Class Rings
  780. BaseType "Breach"
  781. Rarity <= Rare
  782. SetFontSize 40
  783. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  784. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  785.  
  786. #------------------------------------
  787. # [0506] Amulets, Jewels, Rings, Belts
  788. #------------------------------------
  789. #Amulets, rings and jewels don't care much about the droplevel
  790. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  791.  
  792. Show #$trinkets, jewels, tiny
  793. Class Jewel
  794. Rarity Rare
  795. SetFontSize 40
  796. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  797. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  798. SetBackgroundColor 75 75 0 255 # BACKGROUND: Jewel: Rare
  799.  
  800. Show #$great, tiny
  801. Class Rings Amulets Belts
  802. Rarity Rare
  803. ItemLevel >= 75
  804. SetFontSize 40
  805. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  806. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  807. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  808.  
  809. Show #$great, tiny
  810. Class Rings Amulets Belts
  811. Rarity Rare
  812. SetFontSize 40
  813. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  814. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  815.  
  816. #------------------------------------
  817. # [0507] 1H Daggers
  818. #------------------------------------
  819.  
  820. Show #$good, small, autosmall %HB2
  821. DropLevel >= 60
  822. Class Daggers
  823. Rarity Rare
  824. ItemLevel >= 75
  825. SetFontSize 35
  826. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  827. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  828. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  829.  
  830. Show #$good, small, autosmall %HB2
  831. DropLevel >= 60
  832. Class Daggers
  833. Rarity Rare
  834. ItemLevel >= 65
  835. SetFontSize 35
  836. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  837. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  838.  
  839. Show #$good, small, autosmall %HB2
  840. Class Daggers
  841. BaseType "Skean"
  842. Rarity Rare
  843. ItemLevel >= 75
  844. SetFontSize 35
  845. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  846. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  847. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  848.  
  849. Show #$good, small, autosmall %HB2
  850. Class Daggers
  851. BaseType "Skean"
  852. Rarity Rare
  853. ItemLevel >= 65
  854. SetFontSize 35
  855. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  856. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  857.  
  858. #------------------------------------
  859. # [0508] 1H Claws
  860. #------------------------------------
  861.  
  862. Show #$good, small, autosmall %HB2
  863. DropLevel >= 65
  864. Class Claws
  865. Rarity Rare
  866. ItemLevel >= 75
  867. SetFontSize 35
  868. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  869. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  870. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  871.  
  872. Show #$good, small, autosmall %HB2
  873. DropLevel >= 65
  874. Class Claws
  875. Rarity Rare
  876. ItemLevel >= 65
  877. SetFontSize 35
  878. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  879. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  880.  
  881. Show #$bad, small, autosmall %H1
  882. DropLevel < 52
  883. Class Claws
  884. Rarity Rare
  885. ItemLevel >= 75
  886. SetFontSize 30
  887. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  888. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  889. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  890.  
  891. Show #$bad, small, autosmall %H1
  892. DropLevel < 52
  893. Class Claws
  894. Rarity Rare
  895. ItemLevel >= 65
  896. SetFontSize 30
  897. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  898. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  899.  
  900. #------------------------------------
  901. # [0509] 1H Wands
  902. #------------------------------------
  903.  
  904. Show #$good, small, autosmall %HB2
  905. DropLevel >= 59
  906. Class Wands
  907. Rarity Rare
  908. ItemLevel >= 75
  909. SetFontSize 35
  910. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  911. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  912. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  913.  
  914. Show #$good, small, autosmall %HB2
  915. DropLevel >= 59
  916. Class Wands
  917. Rarity Rare
  918. ItemLevel >= 65
  919. SetFontSize 35
  920. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  921. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  922.  
  923. #------------------------------------
  924. # [0510] 1H Swords and Foils
  925. #------------------------------------
  926.  
  927. Show #$good, small %D2
  928. Width <= 1
  929. Height <= 3
  930. DropLevel >= 60
  931. Class "One Hand Swords"
  932. Rarity Rare
  933. ItemLevel >= 75
  934. SetFontSize 35
  935. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  936. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  937. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  938.  
  939. Show #$good %D2
  940. DropLevel >= 60
  941. Class "One Hand Swords"
  942. Rarity Rare
  943. ItemLevel >= 75
  944. SetFontSize 32
  945. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  946. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  947. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  948.  
  949. Show #$good, small %D2
  950. Width <= 1
  951. Height <= 3
  952. DropLevel >= 60
  953. Class "One Hand Swords"
  954. Rarity Rare
  955. ItemLevel >= 65
  956. SetFontSize 35
  957. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  958. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  959.  
  960. Show #$good %D2
  961. DropLevel >= 60
  962. Class "One Hand Swords"
  963. Rarity Rare
  964. ItemLevel >= 65
  965. SetFontSize 32
  966. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  967. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  968.  
  969. Show #$good %HB2
  970. Class "One Hand"
  971. BaseType "Jewelled Foil" "Spiraled Foil"
  972. Rarity Rare
  973. ItemLevel >= 75
  974. SetFontSize 32
  975. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  976. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  977. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  978.  
  979. Show #$good %HB2
  980. Class "One Hand"
  981. BaseType "Jewelled Foil" "Spiraled Foil"
  982. Rarity Rare
  983. ItemLevel >= 65
  984. SetFontSize 32
  985. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  986. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  987.  
  988. Show #$bad, small %H1
  989. Width <= 1
  990. Height <= 3
  991. DropLevel <= 56
  992. Class "One Hand Swords"
  993. Rarity Rare
  994. ItemLevel >= 75
  995. SetFontSize 30
  996. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  997. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  998. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  999.  
  1000. Show #$bad %H1
  1001. DropLevel <= 56
  1002. Class "One Hand Swords"
  1003. Rarity Rare
  1004. ItemLevel >= 75
  1005. SetFontSize 28
  1006. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1007. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1008. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1009.  
  1010. Show #$bad, small %H1
  1011. Width <= 1
  1012. Height <= 3
  1013. DropLevel <= 56
  1014. Class "One Hand Swords"
  1015. Rarity Rare
  1016. ItemLevel >= 65
  1017. SetFontSize 30
  1018. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1019. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1020.  
  1021. Show #$bad %H1
  1022. DropLevel <= 56
  1023. Class "One Hand Swords"
  1024. Rarity Rare
  1025. ItemLevel >= 65
  1026. SetFontSize 28
  1027. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1028. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1029.  
  1030. #------------------------------------
  1031. # [0511] 1H Axes and Maces
  1032. #------------------------------------
  1033. Show #$good %HB2
  1034. Class "One Hand Axes"
  1035. BaseType "Siege Axe" "Vaal Hatchet"
  1036. Rarity Rare
  1037. ItemLevel >= 75
  1038. SetFontSize 32
  1039. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1040. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1041. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1042.  
  1043. Show #$good %HB2
  1044. Class "One Hand Axes"
  1045. BaseType "Siege Axe" "Vaal Hatchet"
  1046. Rarity Rare
  1047. ItemLevel >= 65
  1048. SetFontSize 32
  1049. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1050. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1051.  
  1052. Show #$good, small %D2
  1053. Width <= 1
  1054. Height <= 3
  1055. DropLevel >= 55
  1056. Class "One Hand Maces"
  1057. Rarity Rare
  1058. ItemLevel >= 75
  1059. SetFontSize 35
  1060. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1061. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1062. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1063.  
  1064. Show #$good %D2
  1065. DropLevel >= 66
  1066. Class "One Hand Maces"
  1067. Rarity Rare
  1068. ItemLevel >= 75
  1069. SetFontSize 32
  1070. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1071. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1072. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1073.  
  1074. Show #$good, small %D2
  1075. Width <= 1
  1076. Height <= 3
  1077. DropLevel >= 55
  1078. Class "One Hand Maces"
  1079. Rarity Rare
  1080. ItemLevel >= 65
  1081. SetFontSize 35
  1082. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1083. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1084.  
  1085. Show #$good %D2
  1086. DropLevel >= 66
  1087. Class "One Hand Maces"
  1088. Rarity Rare
  1089. ItemLevel >= 65
  1090. SetFontSize 32
  1091. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1092. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1093.  
  1094. Show #$bad, small %H1
  1095. Width <= 1
  1096. Height <= 3
  1097. DropLevel <= 56
  1098. Class "One Hand Maces" "One Hand Axes"
  1099. Rarity Rare
  1100. ItemLevel >= 75
  1101. SetFontSize 30
  1102. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1103. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1104. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1105.  
  1106. Show #$bad %H1
  1107. DropLevel <= 56
  1108. Class "One Hand Maces" "One Hand Axes"
  1109. Rarity Rare
  1110. ItemLevel >= 75
  1111. SetFontSize 28
  1112. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1113. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1114. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1115.  
  1116. Show #$bad, small %H1
  1117. Width <= 1
  1118. Height <= 3
  1119. DropLevel <= 56
  1120. Class "One Hand Maces" "One Hand Axes"
  1121. Rarity Rare
  1122. ItemLevel >= 65
  1123. SetFontSize 30
  1124. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1125. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1126.  
  1127. Show #$bad %H1
  1128. DropLevel <= 56
  1129. Class "One Hand Maces" "One Hand Axes"
  1130. Rarity Rare
  1131. ItemLevel >= 65
  1132. SetFontSize 28
  1133. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1134. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1135.  
  1136. #------------------------------------
  1137. # [0512] 1H Sceptres
  1138. #------------------------------------
  1139.  
  1140. Show #$good %HB2
  1141. DropLevel >= 64
  1142. Class "Sceptres"
  1143. Rarity Rare
  1144. ItemLevel >= 75
  1145. SetFontSize 32
  1146. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1147. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1148. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1149.  
  1150. Show #$good %HB2
  1151. DropLevel >= 64
  1152. Class "Sceptres"
  1153. Rarity Rare
  1154. ItemLevel >= 65
  1155. SetFontSize 32
  1156. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1157. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1158.  
  1159. #Lets's also highlight the high base spell damage sceptres
  1160.  
  1161. Show #$good, spelldamage %HB2
  1162. Class "Sceptres"
  1163. BaseType "Opal Sceptre" "Crystal Sceptre"
  1164. Rarity Rare
  1165. ItemLevel >= 75
  1166. SetFontSize 32
  1167. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1168. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1169. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1170.  
  1171. Show #$good, spelldamage %HB2
  1172. Class "Sceptres"
  1173. BaseType "Opal Sceptre" "Crystal Sceptre"
  1174. Rarity Rare
  1175. ItemLevel >= 65
  1176. SetFontSize 32
  1177. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1178. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1179.  
  1180. #------------------------------------
  1181. # [0513] 2H Staves
  1182. #------------------------------------
  1183.  
  1184. Show #$good, bulky %D2
  1185. DropLevel >= 68
  1186. Class "Staves"
  1187. Rarity Rare
  1188. ItemLevel >= 75
  1189. SetFontSize 30
  1190. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1191. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1192. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1193.  
  1194. Show #$good, bulky %D2
  1195. DropLevel >= 68
  1196. Class "Staves"
  1197. Rarity Rare
  1198. ItemLevel >= 65
  1199. SetFontSize 30
  1200. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1201. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1202.  
  1203. Show #$good, bulky %D2
  1204. Class "Staves"
  1205. BaseType "Lathi"
  1206. Rarity Rare
  1207. ItemLevel >= 75
  1208. SetFontSize 30
  1209. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1210. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1211. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1212.  
  1213. Show #$good, bulky %D2
  1214. Class "Staves"
  1215. BaseType "Lathi"
  1216. Rarity Rare
  1217. ItemLevel >= 65
  1218. SetFontSize 30
  1219. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1220. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1221.  
  1222. Show #$bad, bulky %H1
  1223. DropLevel <= 56
  1224. Class "Staves"
  1225. Rarity Rare
  1226. ItemLevel >= 75
  1227. SetFontSize 24
  1228. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1229. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1230. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1231.  
  1232. Show #$bad, bulky %H1
  1233. DropLevel <= 56
  1234. Class "Staves"
  1235. Rarity Rare
  1236. ItemLevel >= 65
  1237. SetFontSize 24
  1238. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1239. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1240.  
  1241. #------------------------------------
  1242. # [0514] 2H Swords, Axes, Maces
  1243. #------------------------------------
  1244.  
  1245. Show #$good, bulky %D2
  1246. DropLevel >= 64
  1247. Class "Two Hand"
  1248. Rarity Rare
  1249. ItemLevel >= 75
  1250. SetFontSize 30
  1251. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1252. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1253. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1254.  
  1255. Show #$good, bulky %D2
  1256. DropLevel >= 64
  1257. Class "Two Hand"
  1258. Rarity Rare
  1259. ItemLevel >= 65
  1260. SetFontSize 30
  1261. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1262. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1263.  
  1264. Show #$bad, bulky %H1
  1265. DropLevel <= 56
  1266. Class "Two Hand"
  1267. Rarity Rare
  1268. ItemLevel >= 75
  1269. SetFontSize 24
  1270. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1271. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1272. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1273.  
  1274. Show #$bad, bulky %H1
  1275. DropLevel <= 56
  1276. Class "Two Hand"
  1277. Rarity Rare
  1278. ItemLevel >= 65
  1279. SetFontSize 24
  1280. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1281. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1282.  
  1283. #------------------------------------
  1284. # [0515] 2H Bows
  1285. #------------------------------------
  1286.  
  1287. Show #$good, bulky %D2
  1288. DropLevel >= 62
  1289. Class "Bows"
  1290. Rarity Rare
  1291. ItemLevel >= 75
  1292. SetFontSize 30
  1293. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1294. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1295. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1296.  
  1297. Show #$good, bulky %D2
  1298. DropLevel >= 62
  1299. Class "Bows"
  1300. Rarity Rare
  1301. ItemLevel >= 65
  1302. SetFontSize 30
  1303. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1304. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1305.  
  1306. Show #$bad, bulky %H1
  1307. DropLevel <= 50
  1308. Class "Bows"
  1309. Rarity Rare
  1310. ItemLevel >= 75
  1311. SetFontSize 24
  1312. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1313. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1314. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1315.  
  1316. Show #$bad, bulky %H1
  1317. DropLevel <= 50
  1318. Class "Bows"
  1319. Rarity Rare
  1320. ItemLevel >= 65
  1321. SetFontSize 24
  1322. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1323. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1324.  
  1325. #------------------------------------
  1326. # [0516] AR: Gloves, Boots, Helmets
  1327. #------------------------------------
  1328.  
  1329. Show #$good, small, autosmall %HB2
  1330. DropLevel >= 44
  1331. Class "Gloves" "Boots" "Helmets"
  1332. Rarity Rare
  1333. ItemLevel >= 75
  1334. SetFontSize 35
  1335. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1336. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1337. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1338.  
  1339. Show #$good, small, autosmall %HB2
  1340. DropLevel >= 44
  1341. Class "Gloves" "Boots" "Helmets"
  1342. Rarity Rare
  1343. ItemLevel >= 65
  1344. SetFontSize 35
  1345. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1346. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1347.  
  1348. Show #$bad, small, autosmall %H1
  1349. DropLevel <= 15
  1350. Class "Gloves" "Boots" "Helmets"
  1351. Rarity Rare
  1352. ItemLevel >= 75
  1353. SetFontSize 30
  1354. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1355. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1356. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1357.  
  1358. Show #$bad, small, autosmall %H1
  1359. DropLevel <= 15
  1360. Class "Gloves" "Boots" "Helmets"
  1361. Rarity Rare
  1362. ItemLevel >= 65
  1363. SetFontSize 30
  1364. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1365. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1366.  
  1367. #------------------------------------
  1368. # [0517] AR: Body Armors
  1369. #------------------------------------
  1370.  
  1371. Show #ok, hybrid %H1
  1372. Class "Body Armour"
  1373. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1374. Rarity Rare
  1375. ItemLevel >= 75
  1376. SetFontSize 30
  1377. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1378. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1379.  
  1380. Show #ok, hybrid %H1
  1381. Class "Body Armour"
  1382. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1383. Rarity Rare
  1384. ItemLevel >= 65
  1385. SetFontSize 30
  1386. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1387.  
  1388. Show #$good %HB2
  1389. DropLevel >= 60
  1390. Class "Body Armour"
  1391. Rarity Rare
  1392. ItemLevel >= 75
  1393. SetFontSize 32
  1394. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1395. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1396. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1397.  
  1398. Show #$good %HB2
  1399. DropLevel >= 60
  1400. Class "Body Armour"
  1401. Rarity Rare
  1402. ItemLevel >= 65
  1403. SetFontSize 32
  1404. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1405. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1406.  
  1407. Show #$bad %H1
  1408. DropLevel <= 47
  1409. Class "Body Armour"
  1410. Rarity Rare
  1411. ItemLevel >= 75
  1412. SetFontSize 26
  1413. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1414. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1415. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1416.  
  1417. Show #$bad %H1
  1418. DropLevel <= 47
  1419. Class "Body Armour"
  1420. Rarity Rare
  1421. ItemLevel >= 65
  1422. SetFontSize 26
  1423. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1424. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1425.  
  1426. #------------------------------------
  1427. # [0518] OH: Shields
  1428. #------------------------------------
  1429.  
  1430. Show #$good, small %HB2
  1431. Width <= 2
  1432. Height <= 2
  1433. DropLevel >= 66
  1434. Class "Shields"
  1435. Rarity Rare
  1436. ItemLevel >= 75
  1437. SetFontSize 35
  1438. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1439. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1440. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1441.  
  1442. Show #$good %D2
  1443. DropLevel >= 66
  1444. Class "Shields"
  1445. Rarity Rare
  1446. ItemLevel >= 75
  1447. SetFontSize 32
  1448. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1449. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1450. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1451.  
  1452. Show #$good, small %HB2
  1453. Width <= 2
  1454. Height <= 2
  1455. DropLevel >= 66
  1456. Class "Shields"
  1457. Rarity Rare
  1458. ItemLevel >= 65
  1459. SetFontSize 35
  1460. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1461. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1462.  
  1463. Show #$good %D2
  1464. DropLevel >= 66
  1465. Class "Shields"
  1466. Rarity Rare
  1467. ItemLevel >= 65
  1468. SetFontSize 32
  1469. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1470. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1471.  
  1472. Show #$good, small, autosmall %D2
  1473. DropLevel >= 55
  1474. Class "Shields"
  1475. BaseType "Spirit Shield"
  1476. Rarity Rare
  1477. ItemLevel >= 75
  1478. SetFontSize 32
  1479. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1480. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1481. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1482.  
  1483. Show #$good, small, autosmall %D2
  1484. DropLevel >= 55
  1485. Class "Shields"
  1486. BaseType "Spirit Shield"
  1487. Rarity Rare
  1488. ItemLevel >= 65
  1489. SetFontSize 32
  1490. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1491. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1492.  
  1493. Show #$ok, small, autosmall %D2
  1494. Class "Shields"
  1495. BaseType "Spirit Shield"
  1496. Rarity Rare
  1497. ItemLevel >= 75
  1498. SetFontSize 30
  1499. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1500. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1501.  
  1502. Show #$ok, small, autosmall %D2
  1503. Class "Shields"
  1504. BaseType "Spirit Shield"
  1505. Rarity Rare
  1506. ItemLevel >= 65
  1507. SetFontSize 30
  1508. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1509.  
  1510. Show #$good %D2
  1511. Class "Shields"
  1512. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1513. Rarity Rare
  1514. ItemLevel >= 75
  1515. SetFontSize 32
  1516. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1517. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1518. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1519.  
  1520. Show #$good %D2
  1521. Class "Shields"
  1522. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1523. Rarity Rare
  1524. ItemLevel >= 65
  1525. SetFontSize 32
  1526. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1527. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1528.  
  1529. Show #$good, small, autosmall %D2
  1530. DropLevel >= 60
  1531. Class "Shields"
  1532. BaseType "Buckler" "Spiked Shield"
  1533. Rarity Rare
  1534. ItemLevel >= 75
  1535. SetFontSize 35
  1536. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1537. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1538. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1539.  
  1540. Show #$good, small, autosmall %D2
  1541. DropLevel >= 60
  1542. Class "Shields"
  1543. BaseType "Buckler" "Spiked Shield"
  1544. Rarity Rare
  1545. ItemLevel >= 65
  1546. SetFontSize 35
  1547. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1548. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1549.  
  1550. Show #$bad, small %H1
  1551. Width <= 2
  1552. Height <= 2
  1553. DropLevel <= 50
  1554. Class "Shields"
  1555. Rarity Rare
  1556. ItemLevel >= 75
  1557. SetFontSize 30
  1558. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1559. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1560. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1561.  
  1562. Show #$bad %H1
  1563. DropLevel <= 50
  1564. Class "Shields"
  1565. Rarity Rare
  1566. ItemLevel >= 75
  1567. SetFontSize 30
  1568. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1569. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1570. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1571.  
  1572. Show #$bad, small %H1
  1573. Width <= 2
  1574. Height <= 2
  1575. DropLevel <= 50
  1576. Class "Shields"
  1577. Rarity Rare
  1578. ItemLevel >= 65
  1579. SetFontSize 30
  1580. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1581. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1582.  
  1583. Show #$bad %H1
  1584. DropLevel <= 50
  1585. Class "Shields"
  1586. Rarity Rare
  1587. ItemLevel >= 65
  1588. SetFontSize 26
  1589. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1590. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1591.  
  1592. #------------------------------------
  1593. # [0519] OH: Quivers
  1594. #------------------------------------
  1595.  
  1596. Show #$good %HB2
  1597. Class "Quivers"
  1598. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1599. Rarity Rare
  1600. ItemLevel >= 75
  1601. SetFontSize 32
  1602. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1603. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1604. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1605.  
  1606. Show #$good %HB2
  1607. Class "Quivers"
  1608. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1609. Rarity Rare
  1610. ItemLevel >= 65
  1611. SetFontSize 32
  1612. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1613. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1614.  
  1615. #------------------------------------
  1616. # [0520] Rare endgame items - remaining rules
  1617. #------------------------------------
  1618. #Catch rares that didn't match any of the entries above
  1619.  
  1620. Show #$small, ok %D2
  1621. Width <= 2
  1622. Height <= 2
  1623. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1624. Rarity Rare
  1625. ItemLevel >= 75
  1626. SetFontSize 32
  1627. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1628. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1629. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1630.  
  1631. Show #$small, ok %D2
  1632. Width <= 1
  1633. Height <= 3
  1634. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1635. Rarity Rare
  1636. ItemLevel >= 75
  1637. SetFontSize 32
  1638. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1639. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1640. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1641.  
  1642. Show #$ok, bulky %H1
  1643. Width >= 2
  1644. Height >= 4
  1645. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1646. Rarity Rare
  1647. ItemLevel >= 75
  1648. SetFontSize 26
  1649. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1650. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1651. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1652.  
  1653. Show #$ok, bulky %H1
  1654. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1655. Rarity Rare
  1656. ItemLevel >= 75
  1657. SetFontSize 30
  1658. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1659. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1660. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1661.  
  1662. Show #$small, ok %D2
  1663. Width <= 2
  1664. Height <= 2
  1665. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1666. Rarity Rare
  1667. ItemLevel >= 65
  1668. SetFontSize 32
  1669. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1670. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1671.  
  1672. Show #$small, ok %D2
  1673. Width <= 1
  1674. Height <= 3
  1675. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1676. Rarity Rare
  1677. ItemLevel >= 65
  1678. SetFontSize 32
  1679. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1680. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1681.  
  1682. Show #$ok, bulky %H1
  1683. Width >= 2
  1684. Height >= 4
  1685. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1686. Rarity Rare
  1687. ItemLevel >= 75
  1688. SetFontSize 26
  1689. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1690. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1691. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1692.  
  1693. Show #$ok %D2
  1694. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1695. Rarity Rare
  1696. ItemLevel >= 75
  1697. SetFontSize 30
  1698. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1699. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1700. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1701.  
  1702. Show #$ok %D2
  1703. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1704. Rarity Rare
  1705. ItemLevel >= 65
  1706. SetFontSize 30
  1707. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1708. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1709.  
  1710. #===============================================================================================================
  1711. # [[0600]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1712. #===============================================================================================================
  1713. # Hide remaining rares
  1714.  
  1715. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
  1716. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1717. Rarity = Rare
  1718. ItemLevel >= 75
  1719. SetFontSize 26
  1720. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1721. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1722. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1723.  
  1724. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
  1725. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1726. Rarity = Rare
  1727. ItemLevel >= 65
  1728. SetFontSize 26
  1729. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1730. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1731.  
  1732. #===============================================================================================================
  1733. # [[0700]] Gems
  1734. #===============================================================================================================
  1735.  
  1736. #------------------------------------
  1737. # [0701] Value gems
  1738. #------------------------------------
  1739.  
  1740. Show
  1741. Quality >= 15
  1742. Class Gem
  1743. BaseType "Empower" "Enlighten"
  1744. SetFontSize 45
  1745. SetTextColor 30 150 180 255 # TEXTCOLOR: T1 Gem
  1746. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1747. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1748. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1749.  
  1750. Show
  1751. Quality >= 20
  1752. Class Gem
  1753. SetFontSize 45
  1754. SetTextColor 30 150 180 255 # TEXTCOLOR: T1 Gem
  1755. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1756. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1757. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1758.  
  1759. Show # Drop only good gems
  1760. Class Gem
  1761. BaseType "Vaal Breach"
  1762. SetFontSize 42
  1763. SetTextColor 30 150 180 255 # TEXTCOLOR: T1 Gem
  1764. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1765. SetBackgroundColor 65 20 80
  1766. PlayAlertSound 2 300 # DROPSOUND: Random uniques, 20qual gems
  1767.  
  1768. Show # Drop only good gems
  1769. Class Gem
  1770. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline"
  1771. SetFontSize 42
  1772. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1773. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1774.  
  1775. Show
  1776. Quality >= 14
  1777. Class "Gems"
  1778. SetFontSize 40
  1779. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1780. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1781.  
  1782. Show
  1783. Quality >= 14
  1784. Class "Gems"
  1785. SetFontSize 40
  1786. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1787. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1788.  
  1789. #------------------------------------
  1790. # [0702] Other gems
  1791. #------------------------------------
  1792.  
  1793. Show # Drop only meh gems
  1794. Class Gem
  1795. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  1796. SetFontSize 38
  1797. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1798.  
  1799. Show #%H3
  1800. Class Gems
  1801. SetFontSize 34
  1802. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1803.  
  1804. #===============================================================================================================
  1805. # [[0800]] FLASKS (Endgame rules)
  1806. #===============================================================================================================
  1807.  
  1808. Show #$flask, recipe, glass, top
  1809. Quality = 20
  1810. BaseType "Flask"
  1811. Rarity Normal
  1812. SetFontSize 38
  1813. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1814. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1815. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1816.  
  1817. Show #$flask, recipe, glass, top
  1818. Quality = 20
  1819. BaseType "Flask"
  1820. Rarity Magic
  1821. SetFontSize 38
  1822. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1823. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1824. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1825.  
  1826. Show #$flask, recipe, glass
  1827. Quality >= 15
  1828. BaseType "Flask"
  1829. Rarity <= Magic
  1830. ItemLevel < 60
  1831. SetFontSize 40
  1832. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1833. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1834.  
  1835. Show #$flask, utility, lvl, top
  1836. Quality >= 1
  1837. BaseType "Quicksilver Flask" "Silver Flask"
  1838. Rarity <= Magic
  1839. ItemLevel >= 5
  1840. ItemLevel < 60
  1841. SetFontSize 42
  1842. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1843. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1844.  
  1845. Show #$flask, utility, lvl
  1846. BaseType "Quicksilver Flask" "Silver Flask"
  1847. Rarity <= Magic
  1848. ItemLevel < 60
  1849. SetFontSize 40
  1850. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1851. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1852.  
  1853. Show #$flask, recipe, glass %D2
  1854. Quality >= 15
  1855. BaseType "Flask"
  1856. Rarity <= Magic
  1857. SetFontSize 38
  1858. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1859. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1860.  
  1861. Show #$flask, recipe, glass
  1862. Quality > 1
  1863. BaseType "Flask"
  1864. Rarity <= Magic
  1865. ItemLevel < 60
  1866. SetFontSize 38
  1867. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1868. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1869.  
  1870. Show #$flask, recipe, glass %D2
  1871. Quality >= 1
  1872. BaseType "Flask"
  1873. Rarity <= Magic
  1874. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1875. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1876.  
  1877. Show #$flask, utility %D2
  1878. Class "Utility Flasks"
  1879. Rarity <= Magic
  1880. ItemLevel > 66
  1881. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1882. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1883.  
  1884. Show #$flask, utility
  1885. Class "Utility Flasks"
  1886. Rarity <= Magic
  1887. ItemLevel < 67
  1888. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1889. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1890.  
  1891. #===============================================================================================================
  1892. # [[0900]] HIDE LAYER 3: Random Endgame Flasks
  1893. #===============================================================================================================
  1894.  
  1895. Hide #$flask
  1896. BaseType Flask
  1897. Rarity <= Magic
  1898. ItemLevel >= 69
  1899. SetFontSize 20
  1900.  
  1901. #===============================================================================================================
  1902. # [[1000]] Maps, fragments and labyrinth items
  1903. #===============================================================================================================
  1904.  
  1905. #------------------------------------
  1906. # [1001] Labyrinth items, Offerings and Unique Maps
  1907. #------------------------------------
  1908.  
  1909. Show # Maps:Unique
  1910. Class Maps
  1911. Rarity Unique
  1912. SetFontSize 42
  1913. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1914. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  1915.  
  1916. Show
  1917. BaseType "Offering to the Goddess"
  1918. SetFontSize 42
  1919. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1920. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1921. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  1922. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  1923.  
  1924. Show
  1925. Class "Labyrinth"
  1926. SetFontSize 42
  1927. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  1928. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1929.  
  1930. #------------------------------------
  1931. # [1002] Top tier maps (T15-16)
  1932. #------------------------------------
  1933.  
  1934. Show # Maps:T16
  1935. Class Maps
  1936. BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
  1937. SetFontSize 45
  1938. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  1939. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  1940. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1941. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1942.  
  1943. Show # Maps:T15
  1944. DropLevel >= 82
  1945. Class Maps
  1946. SetFontSize 45
  1947. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1948. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1949. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1950. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1951.  
  1952. #------------------------------------
  1953. # [1003] High tier maps(T11-14)
  1954. #------------------------------------
  1955.  
  1956. Show # Maps:T14
  1957. DropLevel >= 81
  1958. Class Maps
  1959. SetFontSize 44
  1960. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1961. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1962. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1963. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  1964.  
  1965. Show # Maps:T13
  1966. DropLevel >= 80
  1967. Class Maps
  1968. SetFontSize 43
  1969. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1970. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1971. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1972. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  1973.  
  1974. Show # Maps:T12
  1975. DropLevel >= 79
  1976. Class Maps
  1977. SetFontSize 42
  1978. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1979. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1980. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1981. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  1982.  
  1983. Show # Maps:T11
  1984. DropLevel >= 78
  1985. Class Maps
  1986. SetFontSize 41
  1987. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1988. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1989. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1990. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  1991.  
  1992. #------------------------------------
  1993. # [1004] Mid tier maps (T6-10)
  1994. #------------------------------------
  1995.  
  1996. Show # Maps:T10
  1997. DropLevel >= 77
  1998. Class Maps
  1999. SetFontSize 39
  2000. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2001. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2002.  
  2003. Show # Maps:T9
  2004. DropLevel >= 76
  2005. Class Maps
  2006. SetFontSize 39
  2007. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2008. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2009.  
  2010. Show # Maps:T8
  2011. DropLevel >= 75
  2012. Class Maps
  2013. SetFontSize 38
  2014. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2015. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2016.  
  2017. Show # Maps:T7
  2018. DropLevel >= 74
  2019. Class Maps
  2020. SetFontSize 38
  2021. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2022. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2023.  
  2024. Show # Maps:T6
  2025. DropLevel >= 73
  2026. Class Maps
  2027. SetFontSize 38
  2028. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2029. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2030.  
  2031. #------------------------------------
  2032. # [1005] Low tier maps (T1-T5)
  2033. #------------------------------------
  2034.  
  2035. Show # Maps:T5 %H3
  2036. DropLevel >= 72
  2037. Class Maps
  2038. SetFontSize 36
  2039. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2040. PlayAlertSound 4 200 # DROPSOUND: T2 maps
  2041.  
  2042. Show # Maps:T4 %H3
  2043. DropLevel >= 71
  2044. Class Maps
  2045. SetFontSize 36
  2046. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2047. PlayAlertSound 4 200 # DROPSOUND: T2 maps
  2048.  
  2049. Show # Maps:T3 %H3
  2050. DropLevel >= 70
  2051. Class Maps
  2052. SetFontSize 36
  2053. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2054. PlayAlertSound 4 200 # DROPSOUND: T2 maps
  2055.  
  2056. Show # Maps:T2 %H3
  2057. DropLevel = 69
  2058. Class Maps
  2059. SetFontSize 35
  2060. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2061. PlayAlertSound 4 200 # DROPSOUND: T2 maps
  2062.  
  2063. Show # Maps:T1 %H3
  2064. DropLevel < 69
  2065. Class Maps
  2066. SetFontSize 35
  2067. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2068. PlayAlertSound 4 200 # DROPSOUND: T2 maps
  2069.  
  2070. Show # Safetyline
  2071. Class Maps
  2072. SetFontSize 42
  2073. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2074.  
  2075. #------------------------------------
  2076. # [1006] Map fragments
  2077. #------------------------------------
  2078.  
  2079. Show
  2080. Class "Map Fragments"
  2081. BaseType "Mortal Hope" "Mortal Ignorance"
  2082. SetFontSize 45
  2083. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2084. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2085. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2086. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2087.  
  2088. Show
  2089. Class "Map Fragments"
  2090. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2091. SetFontSize 45
  2092. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2093. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2094. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2095. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2096.  
  2097. Show
  2098. Class "Map Fragments"
  2099. BaseType "Mortal"
  2100. SetFontSize 44
  2101. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2102. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2103. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2104. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2105.  
  2106. Show
  2107. Class "Map Fragments"
  2108. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  2109. SetFontSize 44
  2110. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2111. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2112. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2113. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2114.  
  2115. Show
  2116. Class "Map Fragments"
  2117. BaseType "Sacrifice at Midnight"
  2118. SetFontSize 44
  2119. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2120. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2121. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2122. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2123.  
  2124. Show
  2125. Class "Map Fragments"
  2126. SetFontSize 38
  2127. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2128. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2129. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2130. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2131.  
  2132. #===============================================================================================================
  2133. # [[1100]] Currency - PART 2 - Rare currency
  2134. #===============================================================================================================
  2135.  
  2136. #------------------------------------
  2137. # [1101] Regular Rare Currency
  2138. #------------------------------------
  2139.  
  2140. Show
  2141. Class Currency
  2142. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck"
  2143. SetFontSize 42
  2144. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2145. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2146. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2147. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2148.  
  2149. Show
  2150. Class Currency
  2151. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
  2152. SetFontSize 40
  2153. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2154. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2155. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  2156. #PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2157.  
  2158. #------------------------------------
  2159. # [1102] Top Currency
  2160. #------------------------------------
  2161.  
  2162. Show #$top
  2163. Class Currency
  2164. BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  2165. SetFontSize 45
  2166. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2167. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2168. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2169. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2170.  
  2171. #------------------------------------
  2172. # [1103] Essence Tier List
  2173. #------------------------------------
  2174.  
  2175. Show
  2176. Class Currency
  2177. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2178. SetFontSize 42
  2179. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2180. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2181. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2182. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2183.  
  2184. Show
  2185. Class Currency
  2186. BaseType "Screaming Essence of"
  2187. SetFontSize 40
  2188. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2189. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2190. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2191. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2192.  
  2193. Show
  2194. Class Currency
  2195. BaseType "Wailing Essence of"
  2196. SetFontSize 38
  2197. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2198. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2199. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2200. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2201.  
  2202. Show
  2203. Class Currency
  2204. BaseType "Weeping Essence of"
  2205. SetFontSize 36
  2206. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2207. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2208. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2209. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2210.  
  2211. Show
  2212. Class Currency
  2213. BaseType "Muttering Essence of"
  2214. SetFontSize 36
  2215. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2216. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2217. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2218.  
  2219. Show
  2220. Class Currency
  2221. BaseType "Whispering Essence of"
  2222. SetFontSize 34
  2223. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2224. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2225. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2226.  
  2227. #------------------------------------
  2228. # [1104] Special items
  2229. #------------------------------------
  2230.  
  2231. Show # Blessing
  2232. Class Currency
  2233. BaseType "Blessing"
  2234. SetFontSize 45
  2235. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2236. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2237. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2238. PlayAlertSound 6 300 # DROPSOUND: Value Drop: Currency, fragments
  2239.  
  2240. Show # Splinter
  2241. Class Currency
  2242. BaseType "Splinter"
  2243. SetFontSize 40
  2244. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Currency
  2245. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2246. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2247. PlayAlertSound 2 100
  2248.  
  2249. Show
  2250. Class Currency
  2251. BaseType "Perandus Coin"
  2252. SetFontSize 38
  2253. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2254. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2255.  
  2256. Show
  2257. Class Currency
  2258. BaseType "Unshaping Orb" "Cartographer's Seal"
  2259. SetFontSize 42
  2260. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2261. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2262. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2263. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2264.  
  2265. Show
  2266. Class Currency
  2267. BaseType "Prophecy"
  2268. SetFontSize 40
  2269. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2270. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2271. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2272. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2273.  
  2274. #===============================================================================================================
  2275. # [[1200]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2276. #===============================================================================================================
  2277.  
  2278. #------------------------------------
  2279. # [1201] Exceptions to prevent ident. mistakes
  2280. #------------------------------------
  2281.  
  2282. Show
  2283. Class "Divination"
  2284. BaseType "The Wolf's Shadow"
  2285. SetFontSize 38
  2286. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2287. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2288. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2289. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2290.  
  2291. #------------------------------------
  2292. # [1202] T1 - Top tier cards
  2293. #------------------------------------
  2294.  
  2295. Show
  2296. Class "Divination"
  2297. BaseType "The Doctor" "The Fiend" "House of Mirrors" "Hunter's Reward" "Abandoned Wealth" "The Artist" "Bowyer's Dream" "The Brittle Emperor" "The Celestial Justicar" "The Dapper Prodigy" "The Dark Mage" "The Devastator" "The Dragon's Heart" "The Ethereal" "The Formless Sea" "Heterochromia" "The Hunger" "The Immortal" "The Last One Standing" "The Offering" "The Queen" "The Thaumaturgist" "Wealth and Power" "The Enlightened"
  2298. SetFontSize 45
  2299. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2300. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2301. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2302. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2303.  
  2304. #------------------------------------
  2305. # [1203] T2 - Great cards
  2306. #------------------------------------
  2307.  
  2308. Show
  2309. Class "Divination"
  2310. BaseType "The Cartographer" "The Chains that Bind" "Chaotic Disposition" "Emperor of Purity" "The Harvester" "The Hoarder" "The King's Heart" "Last Hope" "Mawr Blaidd" "The Penitent" "Pride Before the Fall" "The Scavenger" "The Sephirot" "The Valkyrie" "The Vast" "The Warlord" "The Wolf" "Stormcaller" "Earth Drinker" "The Surveyor" "The Void"
  2311. SetFontSize 44
  2312. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2313. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  2314. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  2315. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2316.  
  2317. #------------------------------------
  2318. # [1204] T3 - Decent cards
  2319. #------------------------------------
  2320.  
  2321. Show
  2322. Class "Divination"
  2323. BaseType "The Aesthete" "The Arena Champion" "The Avenger" "Blind Venture" "The Body" "Boundless Realms" "The Calling" "Coveted Possession" "The Cursed King" "The Encroaching Darkness" "The Fletcher" "Gemcutter's Promise" "The Gladiator" "Glimmer of Hope" "Grave Knowledge" "Hope" "Humility" "The Inventor" "Jack in the Box" "The Jester" "Lost Worlds" "Lucky Connections" "Lysah's Respite" "Merciless Armament" "Rats" "The Risk" "The Road to Power" "Scholar of the Seas" "The Soul" "The Spoiled Prince" "The Survivalist" "Time-Lost Relic" "Tranquillity" "The Tyrant" "The Union" "The Wind" "The Wrath" "Prosperity" "Lucky Deck" "Treasure Hunter" "Vinia's Token" "Trial" "Dialla's Subjugation"
  2324. SetFontSize 40
  2325. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2326. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2327. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  2328. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2329.  
  2330. #------------------------------------
  2331. # [1205] T5 - Format trash tier cards... before
  2332. #------------------------------------
  2333.  
  2334. Hide
  2335. Class "Divination"
  2336. BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "The Metalsmith's Gift" "Metalsmith's Gift" "The Flora's Gift" "The Wolf's Shadow"
  2337. SetFontSize 4
  2338. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2339. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2340. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  2341.  
  2342. #------------------------------------
  2343. # [1206] T4 - ...showing the remaining cards
  2344. #------------------------------------
  2345.  
  2346. Show
  2347. Class "Divination"
  2348. SetFontSize 38
  2349. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2350. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2351. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2352. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2353.  
  2354. #===============================================================================================================
  2355. # [[1300]] Currency - PART 4 - remaining items
  2356. #===============================================================================================================
  2357.  
  2358. Show #%H3
  2359. Class Currency
  2360. BaseType "Scroll Fragment"
  2361. SetFontSize 28
  2362. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2363.  
  2364. Show #%H3
  2365. Class Currency
  2366. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2367.  
  2368. Show #%H3
  2369. Class Stackable Currency
  2370. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2371.  
  2372. #===============================================================================================================
  2373. # [[1400]] Uniques!
  2374. #===============================================================================================================
  2375.  
  2376. #------------------------------------
  2377. # [1401] Exceptions
  2378. #------------------------------------
  2379.  
  2380. Show
  2381. SocketGroup WWWWWW
  2382. BaseType "Simple Robe"
  2383. Rarity Unique
  2384. SetFontSize 45
  2385. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2386. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2387. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2388. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2389.  
  2390. Show # 6-Links
  2391. LinkedSockets 6
  2392. Rarity Unique
  2393. SetFontSize 45
  2394. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2395. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2396. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2397. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2398.  
  2399. #------------------------------------
  2400. # [1402] Tier 1 uniques
  2401. #------------------------------------
  2402.  
  2403. Show # T1
  2404. BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Occultist" "Glorious" "Titanium" "Siege Axe" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Rawhide Boots" "Assassin's Garb" "Ezomyte Burgonet" "Vaal Regalia" "Silver Flask" "Jewelled Foil" "Gladiator Plate" "Prismatic Jewel" "Crusader Boots" "Jasper Chopper" "Slaughter Knife"
  2405. Rarity Unique
  2406. SetFontSize 45
  2407. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2408. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2409. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2410. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2411.  
  2412. #------------------------------------
  2413. # [1403] Tier 2 uniques
  2414. #------------------------------------
  2415.  
  2416. Show # 6-Links
  2417. LinkedSockets = 5
  2418. Rarity Unique
  2419. SetFontSize 45
  2420. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2421. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2422. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2423. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2424.  
  2425. Show # T2
  2426. BaseType "Corrugated Buckler" "Savant's Robe" "Two-Stone" "Judgement Staff" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Conjurer Boots" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Karui Sceptre" "Paua Ring" "Vaal Axe" "Spine Bow" "Sinner Tricorne" "Hubris" "Strapped Mitts" "Eternal Sword" "Onyx Amulet" "Penetrating Arrow Quiver" "Broadhead Arrow Quiver" "Fiend Dagger" "Exquisite Leather" "Stibnite Flask" "Desert Brigandine" "Terror Claw"
  2427. Rarity Unique
  2428. SetFontSize 42
  2429. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2430. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2431. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2432. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2433.  
  2434. #------------------------------------
  2435. # [1404] Prophecy-Material Uniques
  2436. #------------------------------------
  2437.  
  2438. Show # TFated
  2439. BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  2440. Rarity Unique
  2441. SetFontSize 40
  2442. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2443. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2444. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  2445. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2446.  
  2447. #------------------------------------
  2448. # [1405] Random Uniques
  2449. #------------------------------------
  2450.  
  2451. Show # T3
  2452. Rarity Unique
  2453. SetFontSize 40
  2454. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2455. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2456. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2457. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2458.  
  2459. #------------------------------------
  2460. # [1406] Random Uniques
  2461. #------------------------------------
  2462.  
  2463. Show # T3
  2464. Rarity Unique
  2465. SetFontSize 40
  2466. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2467. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2468. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2469. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2470.  
  2471. #===============================================================================================================
  2472. # [[1500]] Exceptions - Quest Items etc.
  2473. #===============================================================================================================
  2474.  
  2475. Show
  2476. Class Quest Items
  2477. BaseType "Shaper's Orb"
  2478. SetFontSize 44
  2479. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2480. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2481.  
  2482. Show
  2483. Class Quest Items
  2484. SetFontSize 40
  2485. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2486.  
  2487. #===============================================================================================================
  2488. # [[1600]] LEVELING - Flasks
  2489. #===============================================================================================================
  2490.  
  2491. #------------------------------------
  2492. # [1601] Hide outdated flasks
  2493. #------------------------------------
  2494.  
  2495. Hide #$flask, lvl
  2496. Class "Life Flask" "Mana Flask"
  2497. BaseType Flask
  2498. BaseType Small Medium Large Greater Grand
  2499. ItemLevel >= 35
  2500. SetFontSize 20
  2501.  
  2502. Hide #$flask, lvl
  2503. Class "Life Flask" "Mana Flask"
  2504. BaseType Flask
  2505. BaseType Giant Colossal Sacred
  2506. ItemLevel >= 53
  2507. SetFontSize 20
  2508.  
  2509. #------------------------------------
  2510. # [1602] Hybrid flasks (normal)
  2511. #------------------------------------
  2512.  
  2513. Show #$flask, lvl
  2514. Class "Hybrid Flask"
  2515. BaseType "Small"
  2516. Rarity Normal
  2517. ItemLevel <= 15
  2518. SetFontSize 38
  2519. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2520. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2521.  
  2522. Show #$flask, lvl
  2523. Class "Hybrid Flask"
  2524. BaseType "Medium"
  2525. Rarity Normal
  2526. ItemLevel <= 25
  2527. SetFontSize 38
  2528. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2529. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2530.  
  2531. Show #$flask, lvl
  2532. Class "Hybrid Flask"
  2533. BaseType "Large"
  2534. Rarity Normal
  2535. ItemLevel <= 35
  2536. SetFontSize 38
  2537. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2538. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2539.  
  2540. Show #$flask, lvl
  2541. Class "Hybrid Flask"
  2542. BaseType "Colossal"
  2543. Rarity Normal
  2544. ItemLevel <= 45
  2545. SetFontSize 38
  2546. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2547. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2548.  
  2549. Show #$flask, lvl
  2550. Class "Hybrid Flask"
  2551. BaseType "Sacred"
  2552. Rarity Normal
  2553. ItemLevel <= 55
  2554. SetFontSize 38
  2555. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2556. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2557.  
  2558. Show #$flask, lvl
  2559. Class "Hybrid Flask"
  2560. BaseType "Hallowed"
  2561. Rarity Normal
  2562. ItemLevel <= 67
  2563. SetFontSize 38
  2564. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2565. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2566.  
  2567. #------------------------------------
  2568. # [1603] Hybrid flasks (magic)
  2569. #------------------------------------
  2570.  
  2571. Show #$flask, lvl
  2572. Class "Hybrid Flask"
  2573. BaseType "Small"
  2574. Rarity Magic
  2575. ItemLevel <= 15
  2576. SetFontSize 38
  2577. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2578. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2579.  
  2580. Show #$flask, lvl
  2581. Class "Hybrid Flask"
  2582. BaseType "Medium"
  2583. Rarity Magic
  2584. ItemLevel <= 25
  2585. SetFontSize 38
  2586. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2587. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2588.  
  2589. Show #$flask, lvl
  2590. Class "Hybrid Flask"
  2591. BaseType "Large"
  2592. Rarity Magic
  2593. ItemLevel <= 35
  2594. SetFontSize 38
  2595. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2596. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2597.  
  2598. Show #$flask, lvl
  2599. Class "Hybrid Flask"
  2600. BaseType "Colossal"
  2601. Rarity Magic
  2602. ItemLevel <= 45
  2603. SetFontSize 38
  2604. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2605. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2606.  
  2607. Show #$flask, lvl
  2608. Class "Hybrid Flask"
  2609. BaseType "Sacred"
  2610. Rarity Magic
  2611. ItemLevel <= 55
  2612. SetFontSize 38
  2613. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2614. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2615.  
  2616. Show #$flask, lvl
  2617. Class "Hybrid Flask"
  2618. BaseType "Hallowed"
  2619. Rarity Magic
  2620. ItemLevel <= 66
  2621. SetFontSize 38
  2622. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2623. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2624.  
  2625. #------------------------------------
  2626. # [1604] Life/Mana Flask - Normal (Kudos to Antnee)
  2627. #------------------------------------
  2628.  
  2629. Show #$flask, lvl
  2630. Class Flask
  2631. BaseType "Small"
  2632. Rarity Normal
  2633. ItemLevel <= 5
  2634. SetFontSize 38
  2635. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2636. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2637.  
  2638. Show #$flask, lvl
  2639. Class Flask
  2640. BaseType "Medium"
  2641. Rarity Normal
  2642. ItemLevel <= 8
  2643. ItemLevel >= 3
  2644. SetFontSize 38
  2645. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2646. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2647.  
  2648. Show #$flask, lvl
  2649. Class Flask
  2650. BaseType "Large"
  2651. Rarity Normal
  2652. ItemLevel <= 12
  2653. ItemLevel >= 5
  2654. SetFontSize 38
  2655. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2656. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2657.  
  2658. Show #$flask, lvl
  2659. Class Flask
  2660. BaseType "Greater"
  2661. Rarity Normal
  2662. ItemLevel <= 18
  2663. ItemLevel >= 12
  2664. SetFontSize 38
  2665. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2666. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2667.  
  2668. Show #$flask, lvl
  2669. Class Flask
  2670. BaseType "Grand"
  2671. Rarity Normal
  2672. ItemLevel <= 24
  2673. ItemLevel >= 18
  2674. SetFontSize 38
  2675. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2676. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2677.  
  2678. Show #$flask, lvl
  2679. Class Flask
  2680. BaseType "Giant"
  2681. Rarity Normal
  2682. ItemLevel <= 30
  2683. ItemLevel >= 24
  2684. SetFontSize 38
  2685. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2686. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2687.  
  2688. Show #$flask, lvl
  2689. Class Flask
  2690. BaseType "Colossal"
  2691. Rarity Normal
  2692. ItemLevel <= 37
  2693. ItemLevel >= 30
  2694. SetFontSize 38
  2695. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2696. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2697.  
  2698. Show #$flask, lvl
  2699. Class Flask
  2700. BaseType "Sacred"
  2701. Rarity Normal
  2702. ItemLevel <= 42
  2703. ItemLevel >= 36
  2704. SetFontSize 38
  2705. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2706. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2707.  
  2708. Show #$flask, lvl
  2709. Class Flask
  2710. BaseType "Hallowed"
  2711. Rarity Normal
  2712. ItemLevel <= 48
  2713. ItemLevel >= 42
  2714. SetFontSize 38
  2715. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2716. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2717.  
  2718. Show #$flask, lvl
  2719. Class Flask
  2720. BaseType "Sanctified"
  2721. Rarity Normal
  2722. ItemLevel <= 55
  2723. ItemLevel >= 48
  2724. SetFontSize 38
  2725. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2726. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2727.  
  2728. Show #$flask, lvl
  2729. Class Flask
  2730. BaseType "Divine"
  2731. Rarity Normal
  2732. ItemLevel <= 66
  2733. ItemLevel >= 60
  2734. SetFontSize 38
  2735. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2736. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2737.  
  2738. Show #$flask, lvl
  2739. Class Flask
  2740. BaseType "Eternal"
  2741. Rarity Normal
  2742. ItemLevel <= 66
  2743. ItemLevel >= 65
  2744. SetFontSize 38
  2745. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2746. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2747.  
  2748. #------------------------------------
  2749. # [1605] Life/Mana Flask - Magic (Kudos to Antnee)
  2750. #------------------------------------
  2751.  
  2752. Show #$flask, lvl
  2753. Class Flask
  2754. BaseType "Small"
  2755. Rarity Magic
  2756. ItemLevel <= 5
  2757. SetFontSize 38
  2758. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2759. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2760.  
  2761. Show #$flask, lvl
  2762. Class Flask
  2763. BaseType "Medium"
  2764. Rarity Magic
  2765. ItemLevel <= 8
  2766. ItemLevel >= 3
  2767. SetFontSize 38
  2768. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2769. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2770.  
  2771. Show #$flask, lvl
  2772. Class Flask
  2773. BaseType "Large"
  2774. Rarity Magic
  2775. ItemLevel <= 12
  2776. ItemLevel >= 5
  2777. SetFontSize 38
  2778. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2779. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2780.  
  2781. Show #$flask, lvl
  2782. Class Flask
  2783. BaseType "Greater"
  2784. Rarity Magic
  2785. ItemLevel <= 18
  2786. ItemLevel >= 12
  2787. SetFontSize 38
  2788. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2789. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2790.  
  2791. Show #$flask, lvl
  2792. Class Flask
  2793. BaseType "Grand"
  2794. Rarity Magic
  2795. ItemLevel <= 24
  2796. ItemLevel >= 18
  2797. SetFontSize 38
  2798. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2799. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2800.  
  2801. Show #$flask, lvl
  2802. Class Flask
  2803. BaseType "Giant"
  2804. Rarity Magic
  2805. ItemLevel <= 30
  2806. ItemLevel >= 24
  2807. SetFontSize 38
  2808. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2809. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2810.  
  2811. Show #$flask, lvl
  2812. Class Flask
  2813. BaseType "Colossal"
  2814. Rarity Magic
  2815. ItemLevel <= 37
  2816. ItemLevel >= 30
  2817. SetFontSize 38
  2818. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2819. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2820.  
  2821. Show #$flask, lvl
  2822. Class Flask
  2823. BaseType "Sacred"
  2824. Rarity Magic
  2825. ItemLevel <= 42
  2826. ItemLevel >= 36
  2827. SetFontSize 38
  2828. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2829. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2830.  
  2831. Show #$flask, lvl
  2832. Class Flask
  2833. BaseType "Hallowed"
  2834. Rarity Magic
  2835. ItemLevel <= 48
  2836. ItemLevel >= 42
  2837. SetFontSize 38
  2838. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2839. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2840.  
  2841. Show #$flask, lvl
  2842. Class Flask
  2843. BaseType "Sanctified"
  2844. Rarity Magic
  2845. ItemLevel <= 55
  2846. ItemLevel >= 48
  2847. SetFontSize 38
  2848. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2849. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2850.  
  2851. Show #$flask, lvl
  2852. Class Flask
  2853. BaseType "Divine"
  2854. Rarity Magic
  2855. ItemLevel <= 67
  2856. ItemLevel >= 60
  2857. SetFontSize 38
  2858. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2859. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2860.  
  2861. Show #$flask, lvl
  2862. Class Flask
  2863. BaseType "Eternal"
  2864. Rarity Magic
  2865. ItemLevel <= 66
  2866. ItemLevel >= 65
  2867. SetFontSize 38
  2868. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2869. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2870.  
  2871. #------------------------------------
  2872. # [1606] Show remaining flasks
  2873. #------------------------------------
  2874.  
  2875. Show #$flask, lvl
  2876. BaseType Flask
  2877. Rarity <= Magic
  2878. SetFontSize 30
  2879. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2880.  
  2881. #===============================================================================================================
  2882. # [[1700]] LEVELING - RARES
  2883. #===============================================================================================================
  2884.  
  2885. #------------------------------------
  2886. # [1701] Leveling rares - tier list
  2887. #------------------------------------
  2888.  
  2889. Show #$leveling, small, autosmall, bhg, great
  2890. Class "Boots"
  2891. Rarity Rare
  2892. ItemLevel < 30
  2893. SetFontSize 40
  2894. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2895. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2896.  
  2897. Show #$leveling, small, autosmall, bhg, great
  2898. Class "Boots" "Helmets" "Gloves"
  2899. Rarity Rare
  2900. ItemLevel < 65
  2901. SetFontSize 38
  2902. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2903. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2904.  
  2905. Show #$leveling, good, exception
  2906. Class "Sceptres" "Daggers" "Wands"
  2907. Rarity Rare
  2908. ItemLevel < 65
  2909. SetFontSize 38
  2910. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2911. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2912.  
  2913. Show #$leveling, small, good
  2914. Width <= 1
  2915. Height <= 3
  2916. Rarity Rare
  2917. ItemLevel < 10
  2918. SetFontSize 40
  2919. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2920. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  2921.  
  2922. Show #$leveling, small, good
  2923. Width <= 2
  2924. Height <= 2
  2925. Rarity Rare
  2926. ItemLevel < 10
  2927. SetFontSize 40
  2928. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2929. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  2930.  
  2931. Show #$leveling, good
  2932. Rarity Rare
  2933. ItemLevel < 10
  2934. SetFontSize 38
  2935. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2936. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  2937.  
  2938. Show #$leveling, small, good
  2939. Width <= 2
  2940. Height <= 2
  2941. DropLevel > 5
  2942. Rarity Rare
  2943. ItemLevel < 15
  2944. SetFontSize 38
  2945. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2946. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  2947.  
  2948. Show #$leveling, small, good
  2949. Width <= 1
  2950. Height <= 3
  2951. DropLevel > 5
  2952. Rarity Rare
  2953. ItemLevel < 15
  2954. SetFontSize 38
  2955. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2956. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  2957.  
  2958. Show #$leveling, good
  2959. DropLevel > 5
  2960. Rarity Rare
  2961. ItemLevel < 15
  2962. SetFontSize 35
  2963. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2964. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  2965.  
  2966. Show #$leveling, small, good
  2967. Width <= 2
  2968. Height <= 2
  2969. DropLevel > 10
  2970. Rarity Rare
  2971. ItemLevel < 20
  2972. SetFontSize 35
  2973. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2974. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  2975.  
  2976. Show #$leveling, small, good
  2977. Width <= 1
  2978. Height <= 3
  2979. DropLevel > 10
  2980. Rarity Rare
  2981. ItemLevel < 20
  2982. SetFontSize 35
  2983. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2984. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  2985.  
  2986. Show #$leveling, good
  2987. DropLevel > 10
  2988. Rarity Rare
  2989. ItemLevel < 20
  2990. SetFontSize 30
  2991. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2992. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  2993.  
  2994. Show #$leveling, small, good
  2995. Width <= 2
  2996. Height <= 2
  2997. DropLevel > 15
  2998. Rarity Rare
  2999. ItemLevel < 25
  3000. SetFontSize 35
  3001. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3002. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3003.  
  3004. Show #$leveling, small, good
  3005. Width <= 1
  3006. Height <= 3
  3007. DropLevel > 15
  3008. Rarity Rare
  3009. ItemLevel < 25
  3010. SetFontSize 35
  3011. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3012. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3013.  
  3014. Show #$leveling, good
  3015. DropLevel > 15
  3016. Rarity Rare
  3017. ItemLevel < 25
  3018. SetFontSize 30
  3019. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3020. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3021.  
  3022. Show #$leveling, small, good
  3023. Width <= 2
  3024. Height <= 2
  3025. DropLevel > 20
  3026. Rarity Rare
  3027. ItemLevel < 30
  3028. SetFontSize 35
  3029. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3030. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3031.  
  3032. Show #$leveling, small, good
  3033. Width <= 1
  3034. Height <= 3
  3035. DropLevel > 20
  3036. Rarity Rare
  3037. ItemLevel < 30
  3038. SetFontSize 35
  3039. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3040. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3041.  
  3042. Show #$leveling, good
  3043. DropLevel > 20
  3044. Rarity Rare
  3045. ItemLevel < 30
  3046. SetFontSize 30
  3047. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3048. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3049.  
  3050. Show #$leveling, small, good
  3051. Width <= 2
  3052. Height <= 2
  3053. DropLevel > 25
  3054. Rarity Rare
  3055. ItemLevel < 35
  3056. SetFontSize 35
  3057. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3058. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3059.  
  3060. Show #$leveling, small, good
  3061. Width <= 1
  3062. Height <= 3
  3063. DropLevel > 25
  3064. Rarity Rare
  3065. ItemLevel < 35
  3066. SetFontSize 35
  3067. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3068. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3069.  
  3070. Show #$leveling, good
  3071. DropLevel > 25
  3072. Rarity Rare
  3073. ItemLevel < 35
  3074. SetFontSize 30
  3075. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3076. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3077.  
  3078. Show #$leveling, small, good
  3079. Width <= 2
  3080. Height <= 2
  3081. DropLevel > 30
  3082. Rarity Rare
  3083. ItemLevel < 40
  3084. SetFontSize 35
  3085. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3086. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3087.  
  3088. Show #$leveling, small, good
  3089. Width <= 1
  3090. Height <= 3
  3091. DropLevel > 30
  3092. Rarity Rare
  3093. ItemLevel < 40
  3094. SetFontSize 35
  3095. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3096. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3097.  
  3098. Show #$leveling, good
  3099. DropLevel > 30
  3100. Rarity Rare
  3101. ItemLevel < 40
  3102. SetFontSize 30
  3103. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3104. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3105.  
  3106. Show #$leveling, small, good
  3107. Width <= 2
  3108. Height <= 2
  3109. DropLevel > 35
  3110. Rarity Rare
  3111. ItemLevel < 45
  3112. SetFontSize 35
  3113. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3114. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3115.  
  3116. Show #$leveling, small, good
  3117. Width <= 1
  3118. Height <= 3
  3119. DropLevel > 35
  3120. Rarity Rare
  3121. ItemLevel < 45
  3122. SetFontSize 35
  3123. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3124. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3125.  
  3126. Show #$leveling, good
  3127. DropLevel > 35
  3128. Rarity Rare
  3129. ItemLevel < 45
  3130. SetFontSize 30
  3131. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3132. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3133.  
  3134. Show #$leveling, small, good
  3135. Width <= 1
  3136. Height <= 3
  3137. DropLevel > 40
  3138. Rarity Rare
  3139. ItemLevel < 50
  3140. SetFontSize 35
  3141. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3142. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3143.  
  3144. Show #$leveling, small, good
  3145. Width <= 2
  3146. Height <= 2
  3147. DropLevel > 40
  3148. Rarity Rare
  3149. ItemLevel < 50
  3150. SetFontSize 35
  3151. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3152. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3153.  
  3154. Show #$leveling, good
  3155. DropLevel > 40
  3156. Rarity Rare
  3157. ItemLevel < 50
  3158. SetFontSize 30
  3159. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3160. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3161.  
  3162. Show #$leveling, small, good
  3163. Width <= 2
  3164. Height <= 2
  3165. DropLevel > 45
  3166. Rarity Rare
  3167. ItemLevel < 55
  3168. SetFontSize 35
  3169. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3170. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3171.  
  3172. Show #$leveling, small, good
  3173. Width <= 1
  3174. Height <= 3
  3175. DropLevel > 45
  3176. Rarity Rare
  3177. ItemLevel < 55
  3178. SetFontSize 35
  3179. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3180. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3181.  
  3182. Show #$leveling, good
  3183. DropLevel > 45
  3184. Rarity Rare
  3185. ItemLevel < 55
  3186. SetFontSize 30
  3187. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3188. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3189.  
  3190. Show #$leveling, small, good
  3191. Width <= 2
  3192. Height <= 2
  3193. DropLevel > 50
  3194. Rarity Rare
  3195. ItemLevel < 60
  3196. SetFontSize 35
  3197. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3198. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3199.  
  3200. Show #$leveling, small, good
  3201. Width <= 1
  3202. Height <= 3
  3203. DropLevel > 50
  3204. Rarity Rare
  3205. ItemLevel < 60
  3206. SetFontSize 35
  3207. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3208. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3209.  
  3210. Show #$leveling, good
  3211. DropLevel > 50
  3212. Rarity Rare
  3213. ItemLevel < 60
  3214. SetFontSize 30
  3215. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3216. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3217.  
  3218. Show #$leveling, small, good
  3219. Width <= 2
  3220. Height <= 2
  3221. DropLevel > 55
  3222. Rarity Rare
  3223. ItemLevel < 65
  3224. SetFontSize 35
  3225. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3226. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3227.  
  3228. Show #$leveling, small, good
  3229. Width <= 1
  3230. Height <= 3
  3231. DropLevel > 55
  3232. Rarity Rare
  3233. ItemLevel < 65
  3234. SetFontSize 35
  3235. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3236. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3237.  
  3238. Show #$leveling, good
  3239. DropLevel > 55
  3240. Rarity Rare
  3241. ItemLevel < 65
  3242. SetFontSize 30
  3243. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3244. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3245.  
  3246. #------------------------------------
  3247. # [1702] Leveling rares - remaining rules
  3248. #------------------------------------
  3249.  
  3250. Show #$leveling, small
  3251. Width <= 1
  3252. Height <= 3
  3253. Rarity Rare
  3254. ItemLevel < 65
  3255. SetFontSize 35
  3256. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3257. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3258.  
  3259. Show #$leveling, small
  3260. Width <= 2
  3261. Height <= 2
  3262. Rarity Rare
  3263. ItemLevel < 65
  3264. SetFontSize 35
  3265. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3266. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3267.  
  3268. Show #leveling, ok, small
  3269. Width <= 2
  3270. Height <= 2
  3271. Rarity Rare
  3272. ItemLevel < 65
  3273. SetFontSize 30
  3274. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3275. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3276.  
  3277. Show #leveling, ok, small
  3278. Width <= 1
  3279. Height <= 3
  3280. Rarity Rare
  3281. ItemLevel < 65
  3282. SetFontSize 30
  3283. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3284. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3285.  
  3286. Show #leveling, ok
  3287. Rarity Rare
  3288. ItemLevel < 20
  3289. SetFontSize 35
  3290. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3291. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3292.  
  3293. Show #leveling, ok
  3294. Rarity Rare
  3295. ItemLevel < 65
  3296. SetFontSize 32
  3297. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3298. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3299.  
  3300. #===============================================================================================================
  3301. # [[1800]] LEVELING - Useful items
  3302. #===============================================================================================================
  3303.  
  3304. #------------------------------------
  3305. # [1801] Jewellery
  3306. #------------------------------------
  3307.  
  3308. Show #$trinkets, lvl
  3309. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3310. Rarity Normal
  3311. ItemLevel < 12
  3312. SetFontSize 40
  3313. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3314. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3315.  
  3316. Show #$trinkets, lvl
  3317. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3318. ItemLevel < 12
  3319. SetFontSize 40
  3320. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3321. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3322.  
  3323. Show #$trinkets, lvl
  3324. Class "Rings" "Amulets" "Belts"
  3325. Rarity Normal
  3326. ItemLevel < 15
  3327. SetFontSize 36
  3328. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3329. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3330.  
  3331. Show #$trinkets, lvl
  3332. Class "Rings" "Amulets" "Belts"
  3333. Rarity Magic
  3334. ItemLevel < 20
  3335. SetFontSize 36
  3336. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3337. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3338.  
  3339. Show #$trinkets, lvl
  3340. Class "Rings" "Amulets" "Belts"
  3341. Rarity Normal
  3342. ItemLevel < 35
  3343. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3344.  
  3345. Show #$trinkets, lvl
  3346. Class "Rings" "Amulets" "Belts"
  3347. Rarity Magic
  3348. ItemLevel < 45
  3349. SetFontSize 34
  3350. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3351. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3352.  
  3353. Show #$trinkets, lvl, quivers
  3354. Class Rings Amulets Belts Quivers
  3355. Rarity Magic
  3356. ItemLevel <= 66
  3357. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3358.  
  3359. #------------------------------------
  3360. # [1802] Boots
  3361. #------------------------------------
  3362.  
  3363. Show #$lvl, small
  3364. LinkedSockets = 4
  3365. Class "Boots"
  3366. Rarity = Magic
  3367. ItemLevel < 67
  3368. SetFontSize 38
  3369. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3370. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3371.  
  3372. Show #$lvl, small
  3373. Class "Boots"
  3374. Rarity = Magic
  3375. ItemLevel < 25
  3376. SetFontSize 38
  3377. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3378. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3379.  
  3380. #------------------------------------
  3381. # [1803] Caster weapons
  3382. #------------------------------------
  3383.  
  3384. Show #$lvl, caster
  3385. LinkedSockets = 3
  3386. Class "Sceptres" "Wands" "Daggers"
  3387. Rarity <= Magic
  3388. ItemLevel < 35
  3389. SetFontSize 36
  3390. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3391.  
  3392. Show #$lvl, caster
  3393. Class "Sceptres" "Wands" "Daggers"
  3394. Rarity = Magic
  3395. ItemLevel < 25
  3396. SetFontSize 36
  3397. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3398.  
  3399. #------------------------------------
  3400. # [1804] Linked gear
  3401. #------------------------------------
  3402.  
  3403. Show #$lvl, links
  3404. LinkedSockets >= 4
  3405. Rarity Normal
  3406. ItemLevel <= 66
  3407. SetFontSize 36
  3408. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3409. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3410.  
  3411. Show #$lvl, links
  3412. LinkedSockets >= 4
  3413. Rarity Magic
  3414. ItemLevel <= 66
  3415. SetFontSize 36
  3416. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3417. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3418.  
  3419. Show #$lvl, links
  3420. LinkedSockets >= 3
  3421. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3422. Rarity Normal
  3423. ItemLevel <= 25
  3424. SetFontSize 36
  3425. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3426. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3427.  
  3428. Show #$lvl, links
  3429. LinkedSockets >= 3
  3430. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3431. Rarity Magic
  3432. ItemLevel <= 25
  3433. SetFontSize 36
  3434. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3435. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3436.  
  3437. Show #$lvl, links
  3438. LinkedSockets >= 3
  3439. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3440. Rarity Normal
  3441. ItemLevel <= 60
  3442. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3443. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3444.  
  3445. Show #$lvl, links
  3446. LinkedSockets >= 3
  3447. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3448. Rarity Magic
  3449. ItemLevel <= 60
  3450. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3451. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3452.  
  3453. Show #$lvl, other
  3454. LinkedSockets >= 3
  3455. Rarity Normal
  3456. ItemLevel < 12
  3457. SetFontSize 36
  3458. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  3459. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3460. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3461.  
  3462. Show #$lvl, other
  3463. LinkedSockets >= 3
  3464. Rarity Magic
  3465. ItemLevel < 12
  3466. SetFontSize 36
  3467. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  3468. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3469. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3470.  
  3471. #------------------------------------
  3472. # [1805] 20% quality items for those strange people who want them
  3473. #------------------------------------
  3474.  
  3475. Show #$recipe, quality, lvl, nonmf
  3476. Quality = 20
  3477. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3478. Rarity <= Magic
  3479. ItemLevel <= 60
  3480. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3481. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3482.  
  3483. #===============================================================================================================
  3484. # [[1900]] Levelling - normal and magic item progression
  3485. #===============================================================================================================
  3486.  
  3487. #------------------------------------
  3488. # [1901] Normal items - First 12 levels - exceptions
  3489. #------------------------------------
  3490.  
  3491. Show #$start, lvl, bulky
  3492. Width = 2
  3493. Height >= 3
  3494. Class "Body Armours" "Shields"
  3495. Rarity Normal
  3496. ItemLevel < 12
  3497. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3498. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3499. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3500.  
  3501. Show #$start, lvl, bulky
  3502. Width = 2
  3503. Height >= 4
  3504. Rarity Normal
  3505. ItemLevel < 12
  3506. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3507. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3508. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3509.  
  3510. Show #$start, lvl, small
  3511. Width <= 1
  3512. Height <= 4
  3513. Rarity Normal
  3514. ItemLevel <= 12
  3515. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3516. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3517. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3518.  
  3519. Show #$start, lvl, small
  3520. Width <= 2
  3521. Height <= 2
  3522. Rarity Normal
  3523. ItemLevel <= 12
  3524. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3525. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3526. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3527.  
  3528. Show #$start, lvl
  3529. Rarity Normal
  3530. ItemLevel < 12
  3531. SetFontSize 32
  3532. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3533. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3534.  
  3535. #------------------------------------
  3536. # [1902] Normal weapons - progression
  3537. #------------------------------------
  3538.  
  3539. Show
  3540. DropLevel >= 8
  3541. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3542. Rarity <= Magic
  3543. ItemLevel < 13
  3544. SetFontSize 32
  3545. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3546. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3547.  
  3548. Show
  3549. DropLevel >= 9
  3550. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3551. Rarity <= Magic
  3552. ItemLevel < 14
  3553. SetFontSize 32
  3554. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3555. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3556.  
  3557. Show
  3558. DropLevel >= 11
  3559. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3560. Rarity <= Magic
  3561. ItemLevel < 16
  3562. SetFontSize 32
  3563. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3564. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3565.  
  3566. Show
  3567. DropLevel >= 14
  3568. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3569. Rarity <= Magic
  3570. ItemLevel < 18
  3571. SetFontSize 30
  3572. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3573. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3574.  
  3575. Show
  3576. DropLevel >= 17
  3577. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3578. Rarity <= Magic
  3579. ItemLevel < 20
  3580. SetFontSize 30
  3581. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3582. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3583. Show
  3584. DropLevel >= 19
  3585. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3586. Rarity <= Magic
  3587. ItemLevel < 22
  3588. SetFontSize 30
  3589. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3590. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3591.  
  3592. Show
  3593. DropLevel >= 21
  3594. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3595. Rarity <= Magic
  3596. ItemLevel < 24
  3597. SetFontSize 30
  3598. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3599. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3600.  
  3601. Show
  3602. DropLevel >= 24
  3603. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3604. Rarity <= Magic
  3605. ItemLevel < 26
  3606. SetFontSize 30
  3607. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3608. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3609.  
  3610. Show
  3611. DropLevel >= 26
  3612. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3613. Rarity <= Magic
  3614. ItemLevel < 28
  3615. SetFontSize 30
  3616. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3617. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3618.  
  3619. Show
  3620. DropLevel >= 28
  3621. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3622. Rarity <= Magic
  3623. ItemLevel < 30
  3624. SetFontSize 30
  3625. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3626. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3627.  
  3628. Show
  3629. DropLevel >= 30
  3630. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3631. Rarity <= Magic
  3632. ItemLevel < 32
  3633. SetFontSize 30
  3634. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3635. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3636.  
  3637. Show
  3638. DropLevel >= 32
  3639. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3640. Rarity <= Magic
  3641. ItemLevel < 34
  3642. SetFontSize 30
  3643. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3644. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3645.  
  3646. Show
  3647. DropLevel >= 34
  3648. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3649. Rarity <= Magic
  3650. ItemLevel < 36
  3651. SetFontSize 30
  3652. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3653. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3654.  
  3655. Show
  3656. DropLevel >= 37
  3657. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3658. Rarity <= Magic
  3659. ItemLevel < 38
  3660. SetFontSize 30
  3661. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3662. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3663.  
  3664. Show
  3665. DropLevel >= 39
  3666. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3667. Rarity <= Magic
  3668. ItemLevel < 40
  3669. SetFontSize 30
  3670. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3671. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3672.  
  3673. Show
  3674. DropLevel >= 41
  3675. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3676. Rarity <= Magic
  3677. ItemLevel < 42
  3678. SetFontSize 30
  3679. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3680. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3681.  
  3682. Show
  3683. DropLevel >= 46
  3684. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3685. Rarity <= Magic
  3686. ItemLevel < 48
  3687. SetFontSize 30
  3688. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3689. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3690.  
  3691. Show
  3692. DropLevel >= 48
  3693. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3694. Rarity <= Magic
  3695. ItemLevel < 50
  3696. SetFontSize 30
  3697. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3698. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3699.  
  3700. Show
  3701. DropLevel >= 50
  3702. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3703. Rarity <= Magic
  3704. ItemLevel < 52
  3705. SetFontSize 30
  3706. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3707. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3708.  
  3709. Show
  3710. DropLevel >= 52
  3711. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3712. Rarity <= Magic
  3713. ItemLevel < 54
  3714. SetFontSize 30
  3715. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3716. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3717.  
  3718. Show
  3719. DropLevel >= 54
  3720. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3721. Rarity <= Magic
  3722. ItemLevel < 56
  3723. SetFontSize 30
  3724. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3725. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3726.  
  3727. Show
  3728. DropLevel >= 56
  3729. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3730. Rarity <= Magic
  3731. ItemLevel < 58
  3732. SetFontSize 30
  3733. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3734. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3735.  
  3736. Show
  3737. DropLevel >= 60
  3738. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3739. Rarity <= Magic
  3740. ItemLevel < 62
  3741. SetFontSize 30
  3742. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3743. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3744.  
  3745. Show
  3746. DropLevel >= 65
  3747. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3748. Rarity <= Magic
  3749. ItemLevel < 66
  3750. SetFontSize 30
  3751. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3752. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3753.  
  3754. Show
  3755. DropLevel >= 67
  3756. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3757. Rarity <= Magic
  3758. ItemLevel < 67
  3759. SetFontSize 30
  3760. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3761. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3762.  
  3763. #------------------------------------
  3764. # [1903] Magic items - progression
  3765. #------------------------------------
  3766.  
  3767. Show #$start, lvl, bulky
  3768. Width = 2
  3769. Height >= 3
  3770. Class "Body Armours" "Shields"
  3771. Rarity Magic
  3772. ItemLevel < 12
  3773. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3774. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3775. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3776.  
  3777. Show #$start, lvl, bulky
  3778. Width = 2
  3779. Height >= 4
  3780. Rarity Magic
  3781. ItemLevel < 12
  3782. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3783. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3784. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3785.  
  3786. Show #$start, lvl, small
  3787. Width <= 1
  3788. Height <= 4
  3789. Rarity Magic
  3790. ItemLevel <= 12
  3791. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3792. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3793. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3794.  
  3795. Show #$start, lvl, small
  3796. Width <= 2
  3797. Height <= 2
  3798. Rarity Magic
  3799. ItemLevel <= 12
  3800. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3801. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3802. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3803.  
  3804. Show #$start, lvl
  3805. Rarity Magic
  3806. ItemLevel < 12
  3807. SetFontSize 32
  3808. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3809. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3810. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3811.  
  3812. Show
  3813. Rarity Magic
  3814. ItemLevel < 24
  3815. SetFontSize 32
  3816. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3817. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3818.  
  3819. Show
  3820. Rarity Magic
  3821. ItemLevel < 36
  3822. SetFontSize 26
  3823. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3824. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3825.  
  3826. #===============================================================================================================
  3827. # [[2000]] HIDE LAYER 5 - Remaining Items
  3828. #===============================================================================================================
  3829.  
  3830. Hide # Minimize junk instead of hiding (if "Show")
  3831. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3832. SetFontSize 26
  3833. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Levelling-Trash
  3834. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3835.  
  3836. #===============================================================================================================
  3837. # [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
  3838. #===============================================================================================================
  3839.  
  3840. Show # SafetyLine!
  3841. SetFontSize 45
  3842. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  3843. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
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