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- state("Clustertruck")
- {
- int level : "mono.dll", 0x001F5500, 0x8, 0x3A8, 0x0, 0x30, 0x344;
- byte isPlaying: "mono.dll", 0x0020911C, 0x128, 0x270, 0x7C0, 0x64, 0x631;
- }
- split
- {
- // we get the current world, as the splits are done in worlds, not 90 individual levels :P
- // the last statement might happen, I'm actually not sure if the world resets to 1 after beating the game...
- return ((current.level - 1) / 10 > (old.level - 1) / 10) || (current.level == 1 && old.level == 90);
- }
- start
- {
- return (current.isPlaying == 1 && old.isPlaying == 0) && current.level == 1;
- }
- reset
- {
- return (current.level == 1 && old.level != 1) && (current.isPlaying == 0);
- }
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