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FF6 Offsets

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Jan 3rd, 2011
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  1. FirstByte LastByte Type Compressed Description Modified
  2. 000000 0001FF ROM No FIG Header 6/24/2002
  3. 000200 000530 CODE No Unknown routines 4/21/2003
  4. 000531 00054D ??? No Unknown data 4/21/2003
  5. 00054E 00066B CODE No Unknown routines 5/22/2003
  6. 00066C 0006F7 CODE No Decompression routine 5/22/2003
  7. 0006F8 001979 CODE No Unknown routines 7/28/2003
  8. 00197A 00197D DATA No Location Size Data 7/28/2003
  9. 00197E 00197E --- No UNUSED SPACE (1 byte) 7/28/2003
  10. 00197F 004766 CODE No Unknown routines 7/28/2003
  11. 004767 0047A6 ??? No Unknown 32 byte data 7/28/2003
  12. 0047A7 0047E6 CODE No Unknown routines 7/28/2003
  13. 0047E7 004826 ??? No Unknown 16 byte data 7/28/2003
  14. 004827 005D5A CODE No Unknown routines 7/28/2003
  15. 005D5B 005D8A PTR No Pointers to map sprites in memory 4/22/2003
  16. 005D8B 0080C9 CODE No Unknown routines 4/21/2003
  17. 0080CA 0080D3 DATA No "Movement Speed (00 No movement, 01 Slow movement, 02 Half-speed, 04 Walk, 08 Sprint, 10 Run, 20 Very fast (game starts to break))" 4/22/2003
  18. 0080D4 0080F3 DATA No Controls horizontal movement amount 4/22/2003
  19. 0080F4 008113 DATA No Controls horizontal movement direction 4/22/2003
  20. 008114 008133 DATA No Controls vertical movement amount 4/22/2003
  21. 008134 008153 DATA No Controls vertical movement direction 4/22/2003
  22. 008154 008163 ??? No Unknown data 4/21/2003
  23. 008164 0093D4 CODE No Unknown routines 7/29/2003
  24. 0093D5 0093FE PTR2 No "Double pointers to animated location graphics (+0093FF, first at 0093FF, 21 addresses), (+009401, first at 009401)" 8/6/2003
  25. 0093FF 00999E PTR2 No "Pointers to animated location graphics (+260200) with some extra data, accessed twice, 2 bytes of data followed by 8 bytes of pointers" 8/6/2003
  26. 00999F 0099AC PTR2 No Pointer offsets to Locations Layer 3 animation (+0099AD) 8/12/2003
  27. 0099AD 009A24 DATA No 20 byte data controlling Layer 3 Locations animation 8/12/2003
  28. 009A25 009A9C ??? No Unknown 12 byte data related to Locations 7/29/2003
  29. 009A9D 00CE72 CODE No Unknown routines 7/29/2003
  30. 00CE73 00CE7C ??? No Unknown data 4/21/2003
  31. 00CE7D 00CE94 ??? No Unknown data 4/21/2003
  32. 00CE95 00CF39 CODE No Unknown routines 4/21/2003
  33. 00CF3A 00CFB9 ??? No Appears to have something to do with upper half of actors 4/22/2003
  34. 00CFBA 00D039 ??? No Appears to have something to do with lower half of actors 4/22/2003
  35. 00D03A 00D2F1 GFX No "Offsets of Map Character Sprite Parts (2x3, 2 bytes each)" 6/24/2002
  36. 00D2F2 00D43B GFX No Pointers to Map Character Graphics (2 bytes each) (+150200) 6/24/2002
  37. 00D43C 00D585 GFX No Bank pointers and Number of Bytes to Copy for Map Character Gfx (2 bytes each) 6/24/2002
  38. 00D586 No 6/24/2002
  39. 00D813 00E19F --- No UNUSED SPACE (2445 bytes) 6/24/2002
  40. 00E1A0 00E29F DATA No DTE Table 7/16/2002
  41. 00E2A0 No 6/24/2002
  42. 00E400 00E579 GFX No "Incomplete alphabet, used in ??? (not used by blue fonts in menu)" 6/24/2002
  43. 00E580 No 6/24/2002
  44. 00EE20 00F09F --- No UNUSED SPACE (640 bytes) 6/24/2002
  45. 00F0A0 No 6/24/2002
  46. 00F6A0 00F6F9 PTR No "Pointers to unknown compressed Locations data (+00F700, first at 00F700, 45 addresses)" 8/12/2003
  47. 00F6FA 00F6FF --- No UNUSED SPACE (6 bytes) 7/28/2003
  48. 00F700 00FEAA ??? Yes Unknown compressed Locations data 8/12/2003
  49. 00FEAB 00FEFF --- No UNUSED SPACE (85 bytes) 6/24/2002
  50. 00FF00 No 6/24/2002
  51. 010000 010038 ??? No Unknown 3 byte data related to Locations 7/29/2003
  52. 010039 01003F --- No UNUSED SPACE (7 bytes) 6/24/2002
  53. 010040 0100E7 DATA No Controls scrolling of top layer of locations 4/22/2003
  54. 0100E8 0100FF --- No UNUSED SPACE (24 bytes) 6/24/2002
  55. 010100 010106 CODE No Entry point in SMC (finish w/ jump to 000219) 9/23/2002
  56. 010107 01010F --- No UNUSED SPACE (10 bytes) 9/23/2002
  57. 010110 010117 CODE No NMI vector code (executed in memory) 9/23/2002
  58. 010118 0101AF --- No UNUSED SPACE (152 bytes) 6/24/2002
  59. 0101B0 No 6/24/2002
  60. 0101C0 0101D4 ROM No ROM Title (ASCII) 6/24/2002
  61. 0101D5 0101D5 ROM No "ROM Makeup (Speed & Bank Size) - Value: Fast, Hi" 6/24/2002
  62. 0101D6 0101D6 ROM No Rom Type - Value: ROM and SRAM 6/24/2002
  63. 0101D7 0101D7 ROM No Rom Size - Value: 32 megabit 6/24/2002
  64. 0101D8 0101D8 ROM No SRAM size - Value: 64k 6/24/2002
  65. 0101D9 0101D9 ROM No Country code - Value: USA 6/24/2002
  66. 0101DA 0101DA ROM No License - Value: Nintendo(?) 6/24/2002
  67. 0101DB 0101DB ROM No Version - Value: 1.0 6/24/2002
  68. 0101DC 0101DD ROM No Inverse Checksum - Value: A0CD 4/22/2003
  69. 0101DE 0101DF ROM No Checksum - Value: 5F32 4/22/2003
  70. 0101E0 No 4/22/2003
  71. 0101EA 0101EB ROM No NMI Vector (value: FF10) 6/24/2002
  72. 0101FC 0101FD ROM No Reset Vector - Value: FF00 6/24/2002
  73. 0101FE No 6/24/2002
  74. 010200 0201E4 CODE No Unknown routines 3/19/2003
  75. 0201E5 0201FF --- No UNUSED SPACE (28 bytes) 3/19/2003
  76. 020200 020E90 CODE No Battle Code 9/9/2002
  77. 020E91 020E92 DATA No Damage is truncated when above this value (graphical glitches when raised above 9999) (May only be physical) 6/24/2002
  78. 020E93 020E95 CODE No Battle Code 9/9/2002
  79. 020E96 020E97 DATA No Damage is truncated to this value (May only be physical) 6/24/2002
  80. 020E98 026668 CODE No Battle Code 9/9/2002
  81. 026669 0269FF --- No UNUSED SPACE (919 bytes) 6/24/2002
  82. 026A00 026A6B CODE No Unknown routines 8/28/2002
  83. 026A6C 028C5F DATA Yes "???, intro credits near the end of this segment" 8/28/2002
  84. 028C5E No 8/28/2002
  85. 02948E 029499 TXT No "Ending: ""Gau"", 4 bytes per character (x, y, tile idx, const?)" 8/28/2002
  86. 02949A No 8/28/2002
  87. 029944 029953 PAL No Palette - 8 colors 6/24/2002
  88. 029954 029993 PAL No Palettes - End Credits 6/24/2002
  89. 029994 029A53 PAL No "Palettes - 6 palettes, 16 colors each" 6/24/2002
  90. 029A54 No 6/24/2002
  91. 02A198 02A859 TXT No "End credit, uses two different fonts: one for the job and one for the name" 8/28/2002
  92. 02A85A 02A9FF --- No UNUSED SPACE (919 bytes) 8/28/2002
  93. 02AA00 No 8/28/2002
  94. 02AA8F 02AFB8 CODE No Unknown routines 9/23/2002
  95. 02AFB9 No 9/23/2002
  96. 02AFE1 02B120 TXT No "Status Text (32 words, 10 bytes each)" 6/24/2002
  97. 02B121 No 6/24/2002
  98. 02B1A3 02B1F8 CODE No Unknown routines 6/24/2002
  99. 02B1F9 No 6/24/2002
  100. 02B2CD 02B33C PTR No Pointer to code(?) 6/24/2002
  101. 02B33D 02C06D CODE No Unknown routines 9/23/2002
  102. 02C06F No 6/24/2002
  103. 02C13B 02C13D DATA No Songs to use for battle 6/24/2002
  104. 02C13E No 6/24/2002
  105. 02C153 02C59A CODE No Unknown routines 9/23/2002
  106. 02C59B No 9/23/2002
  107. 02C889 02C890 PAL No "Palette: the four colors used in battle for the glove, the actor cursor, the miss tiles and harmfull count digits" 6/24/2002
  108. 02C891 02C898 PAL No Palette: the four colors used in battle for curative count digits 6/24/2002
  109. 02C899 No 6/24/2002
  110. 02C945 02CB44 PTR No Pointers to sprite parts used in battle 4/22/2003
  111. 02CB45 02CF44 ??? No Unknown - Pattern of 32 bytes beginning with 40 and each number thereafter decreasing 6/24/2002
  112. 02CF45 No 6/24/2002
  113. 02D02B 02D042 GFX No Battle Sprites Palette Assignments (1 byte each) 6/24/2002
  114. 02D043 02D08A PTR No Pointers to Character Sprites used for battle (16 addresses) 6/24/2002
  115. 02D08B No 6/24/2002
  116. 02D21A 02D233 PTR No Pointers to Monster Formation Size Templates (13 elements) (+020200) 8/1/2003
  117. 02D234 02D2F3 DATA No Monster Formation Size Templates 8/1/2003
  118. 02D2F4 02D34F DATA No Controls some battle screen drawing 4/22/2003
  119. 02D350 02D37F PTR No Pointers to battle screen data (+020200) 4/22/2003
  120. 02D380 02D493 DATA No Controls lower half battle screen drawing 4/22/2003
  121. 02D494 02D567 DATA No "Controls some battle screen drawing, menus, actors.." 4/22/2003
  122. 02D568 02D59E DATA No Controls some battle screen drawing (looks like a pixelation effect) 4/22/2003
  123. 02D59F 02D5D4 ??? No "Unknown - Small increasing, then decreasing numbers" 6/24/2002
  124. 02D5D5 02D670 CODE No Unknown routines 9/23/2002
  125. 02D671 No 9/23/2002
  126. 02DEC8 02DF1C CODE No Unknown routines 9/23/2002
  127. 02DF1D No 9/23/2002
  128. 02E285 02E289 TXT No Word: Esper 6/24/2002
  129. 02E28A No 6/24/2002
  130. 02E29A 02E2DF PTR No Pointers to battle menu drawing data (+020200) (starts at 02E2E0) 4/22/2003
  131. 02E2E0 02E487 DATA No "Battle menu drawing data, contains words: Row, Def., R-Hand, L-Hand" 4/22/2003
  132. 02E488 No 4/22/2003
  133. 02E6EB 02E732 PTR No Pointers to unknown data (+020200) (starts at 02E733) 4/22/2003
  134. 02E733 02E7D2 ??? No Unknown - Pattern: 00 0x xx 1x 01 FF 6/24/2002
  135. 02E7D3 02E7EE PTR No Pointers to unknown data (+020200) (starts at 02E7EF) 4/22/2003
  136. 02E7EF 02E83C ??? No Unknown - Pattern: 00 0x xx 1x 01 FF 6/24/2002
  137. 02E83D No 6/24/2002
  138. 02E868 02EC64 CODE No Unknown routines 9/23/2002
  139. 02EC65 No 9/23/2002
  140. 02F14B 02F167 CODE No Unknown routines 6/24/2002
  141. 02F168 No 6/24/2002
  142. 02F3FA 02F410 CODE No Unknown routines 9/23/2002
  143. 02F411 No 9/23/2002
  144. 02F6B3 02FCA3 CODE No Unknown routines 9/23/2002
  145. 02FCA4 02FE6C --- No UNUSED SPACE (457 bytes) 6/24/2002
  146. 02FE6D 03006C ??? No Unknown - 2 byte data (Pointers?) 6/24/2002
  147. 03006D 0300ED ??? No Unknown - Data increases from 00 to 7F and back again 6/24/2002
  148. 0300EE 03016C ??? No Unknown - Data decreases from FD to 81 and back again 6/24/2002
  149. 03016D 0301FF CODE No Decompression routine 8/8/2002
  150. 030200 030BDA CODE No Unknown routines 9/25/2002
  151. 030BDB 030C21 ??? No Unknown data 9/25/2002
  152. 030C22 0311DC CODE No Unknown routines 9/25/2002
  153. 0311DD No 9/25/2002
  154. 0312D6 031313 ??? No Unknown data - Pattern: FF 7F 9/25/2002
  155. 031314 031B7E CODE No Unknown routines 9/25/2002
  156. 031B7F 031BC6 ??? No Unknown data 9/25/2002
  157. 031BC7 031BFA CODE No Unknown routines 9/25/2002
  158. 031BFB No 9/25/2002
  159. 031C26 031C88 TXT No Words for Load Game screen 6/24/2002
  160. 031C89 No 6/24/2002
  161. 031F03 031F93 CODE No Unknown routines 9/23/2002
  162. 031F94 No 9/23/2002
  163. 032B4A 032B64 --- No UNUSED SPACE (27 bytes) 6/24/2002
  164. 032B65 No 6/24/2002
  165. 032BC2 033241 CODE No Unknown routines 9/25/2002
  166. 033242 03324E ??? No Unknown data 9/25/2002
  167. 03324F 033296 CODE No Unknown routines 9/25/2002
  168. 033297 03329E ??? No Unknown data 9/25/2002
  169. 03329F No 9/25/2002
  170. 03391B 033922 TXT No Word: Wounded 6/24/2002
  171. 033923 03396E PTR No Pointers to menu screen data (+030200) (starts at 03396F) 4/22/2003
  172. 03396F 033A57 TXT No Words for Menu screen 4/22/2003
  173. 033A58 No 4/22/2003
  174. 033C87 033D8B CODE No Unknown routines 9/23/2002
  175. 033D8C No 9/23/2002
  176. 03419B 0341AC CODE No Unknown routines 9/23/2002
  177. 0341AD No 9/23/2002
  178. 034258 0342CB CODE No Unknown routines 9/25/2002
  179. 0342CC No 9/25/2002
  180. 034B0C 034D4E TXT No Words for various submenus 6/24/2002
  181. 034D4F No 6/24/2002
  182. 035091 0350DB ??? No Unknown - Pattern: 04 xx FF 6/24/2002
  183. 0350DC No 6/24/2002
  184. 035A8B 035A95 TXT No Word: MP Needed 6/24/2002
  185. 035A96 No 6/24/2002
  186. 035E1C 035E39 DATA No "Blitz Specification Characters (14 elements, 2 bytes each [character, rotation])" 7/16/2002
  187. 035E3A No 6/24/2002
  188. 035E4A 035F04 TXT No Words for Skills submenu 6/24/2002
  189. 035F05 No 6/24/2002
  190. 03666F 03672B TXT No Words for Status submenu 6/24/2002
  191. 03672C No 6/24/2002
  192. 036AE5 036AF9 TXT No Words for Name Entry screen 6/24/2002
  193. 036AFA 037006 CODE No Unknown routines 9/25/2002
  194. 037007 No 9/25/2002
  195. 037082 0370FF CODE No Unknown routines 9/25/2002
  196. 037100 03711A PAL No "Menu Portrait Palette assignment (1 byte each, 27 pointers)" 6/24/2002
  197. 03711B 037150 PTR No "Pointers to Menu Portrait Graphics (2 bytes each, 27 pointers)" 6/24/2002
  198. 037151 No 6/24/2002
  199. 037161 0375AE CODE No Unknown routines 9/25/2002
  200. 0375AF No 9/25/2002
  201. 037C97 037CE3 TXT No Words for Form Groups screen 6/24/2002
  202. 037CE4 No 6/24/2002
  203. 0381D9 03835E CODE No Unknown routines 9/25/2002
  204. 03835F No 9/25/2002
  205. 038A56 038A9F TXT No "Words for Equipment Bonuses (well, numbers actually)" 6/24/2002
  206. 038AA0 No 6/24/2002
  207. 038F18 038F44 TXT No Words for Item submenu 6/24/2002
  208. 038F45 No 6/24/2002
  209. 038F79 039049 TXT No Words for Equipment Description subscreen 6/24/2002
  210. 03904A No 6/24/2002
  211. 039783 0397D3 ??? No Unknown - Pattern: 04 x0 FF 6/24/2002
  212. 0397D4 No 6/24/2002
  213. 03A3EA 03A419 PTR No Pointers to Unknown Data (+030200) 9/9/2002
  214. 03A41A 03A4A5 ??? No "Unknown Data (6 bytes each, 24 items)" 9/9/2002
  215. 03A4A6 03A4B9 PTR No Pointers to Words for Equip submenu (seems to be incomplete) (+030200) 6/24/2002
  216. 03A4BA 03A54C TXT No Words for Equip submenu 6/24/2002
  217. 03A54D 03A570 PTR No "Pointers to Statistic Words (again, seems to be incomplete) (+030200)" 6/24/2002
  218. 03A571 03A623 TXT No Words for Statistics 6/24/2002
  219. 03A624 03A73C CODE No Unknown routines 9/25/2002
  220. 03A73D No 9/25/2002
  221. 03A996 03AA0D CODE No Unknown routines 9/24/2002
  222. 03AA0E No 9/24/2002
  223. 03AE8C 03AEA9 TXT No "Words: End, Reset, Determine Order (Final Battle Selection?)" 6/24/2002
  224. 03AEAA No 6/24/2002
  225. 03AF9C 03AFB6 TXT No Words for Colosseum screen 1 6/24/2002
  226. 03AFB7 No 6/24/2002
  227. 03B611 03B626 TXT No Words for Colosseum screen 2 6/24/2002
  228. 03B627 No 6/24/2002
  229. 03C20C 03C217 PTR No Pointers to Shop words (+030200) 7/16/2002
  230. 03C218 No 6/24/2002
  231. 03C238 03C264 ??? No Unknown - Pattern: xx 00 0C 6/24/2002
  232. 03C265 No 6/24/2002
  233. 03C4FC 03C605 TXT No Words for Shops 6/24/2002
  234. 03C606 03C718 PTR No Pointers to Unknown Data 6/24/2002
  235. 03C719 No 6/24/2002
  236. 03D463 03D5A6 CODE No Unknown routines 9/25/2002
  237. 03D5A7 No 9/25/2002
  238. 03DF61 03DF72 CODE No "Generic decompression sub-routine, takes reg. Y (16 LSB of add.), ACC (8 MSB of add.) as params" 9/25/2002
  239. 03DF73 No 9/25/2002
  240. 03F291 0401FF --- No UNUSED SPACE (3951 bytes) 6/24/2002
  241. 040200 040541 PTR No Map Event Trigger Pointers (+040200) 7/16/2002
  242. 040542 041BFD TRG No "Map Event Triggers (5 bytes each) (src x, src y, pointer to event code)" 6/24/2002
  243. 041BFE 041C0F --- No UNUSED SPACE (18 bytes) 6/24/2002
  244. 041C10 041F51 PTR No NPC Data Pointers (+041C10) 7/16/2002
  245. 041F52 046C6B DATA No NPC Data 7/16/2002
  246. 046C6C 046CBF --- No UNUSED SPACE (84 bytes) 6/24/2002
  247. 046CC0 047ABF DATA No "Magic Data (256 items, 14 bytes each)" 7/16/2002
  248. 047AC0 047C3F TXT No "Character Names (64 items, 6 bytes each)" 7/16/2002
  249. 047C40 047C9F DATA No "Blitz Specifications (which inputs to accept) (8 elements, 12 bytes each)" 9/16/2002
  250. 047CA0 047CBF DATA No Starting Rages 9/9/2002
  251. 047CC0 04813F DATA No "Shop Specifications (128 items, 9 bytes each [1 title byte, 8 items])" 7/16/2002
  252. 048140 0481BF DATA No "Ragnarok Metamorphosis Packages (26 items, 4 bytes each)" 7/16/2002
  253. 0481C0 0491BF FONT No "Small Font Graphics Data (8x8x2, 16 bytes each)" 6/24/2002
  254. 0491C0 0492BF FONT No Large Font Character Cell Widths (00-7F) 6/24/2002
  255. 0492C0 04A6BF FONT No "Large Font Graphics Data (16x11x1, 22 bytes each, range 0x20-0x7F), DTE dialog, some battles strings" 6/24/2002
  256. 04A6C0 04BBFF --- No UNUSED SPACE (5440 bytes) 6/24/2002
  257. 04BC00 04C1B8 FONT Yes End credit fonts (2 bit color) 6/24/2002
  258. 04C1B9 04C207 --- No UNUSED SPACE (79 bytes) 6/24/2002
  259. 04C208 04F3C1 GFX/DATA Yes "End CGI: book, helmet, sword and/or bush, data at the end containing actors credit backgrounds mapping" 8/28/2002
  260. 04F3C2 04F676 --- No UNUSED SPACE (693 bytes) 6/24/2002
  261. 04F677 04F8F7 GFX Yes End CGI: apple and ninja stars 8/28/2002
  262. 04F8F8 04F8FA --- No UNUSED SPACE (3 bytes) 8/28/2002
  263. 04F8FB 050171 GFX Yes End CGI: Spinning card & mini moogle 8/28/2002
  264. 050172 0501FF --- No UNUSED SPACE (142 bytes) 6/24/2002
  265. 050200 05020F CODE No Jump codes to actual code 8/26/2002
  266. 050210 05021B PTR No Pointers to 6 main chunks of SPC data (+050200) 8/26/2002
  267. 05021C 050227 DATA No SPC addresses for 6 main chunks of SPC data 8/26/2002
  268. 050228 050233 PTR No Pointers to song data etc. (not sure these are even used) 8/26/2002
  269. 050234 0508B8 CODE No Actual code for 65816 9/9/2002
  270. 0508B9 0508F8 DATA No Data for SPC codes $30-$3F (shortcuts to play songs $00-$0F) 8/26/2002
  271. 0508F9 0508FD DATA No "Song indexes which need the current song to be paused then resumed (battle, sleepy time)" 8/26/2002
  272. 0508FE 05090D DATA No Jump table for SPC codes $10-$17 8/26/2002
  273. 05090E 05090F DATA No Length of Main SPC Code Loop 6/24/2002
  274. 050910 0520C6 CODE No Main SPC Code Loop (Copied to SPC locations $0200-$19B6) 9/9/2002
  275. 0520C7 0520C8 DATA No Length of Sound Effect Sample Data 8/26/2002
  276. 0520C9 052215 DATA No Sound Effect Sample Data (Copied to SPC locations $4800-$494C) 8/26/2002
  277. 052216 052217 DATA No Length of Pointer Table to Sound Effect Sample Data 8/26/2002
  278. 052218 052237 DATA No Pointer Table to Sound Effect Sample Data (Copied to SPC locations $1B00-$1B1F) 8/26/2002
  279. 052238 052239 DATA No Length of ADSR Data for Sound Effect Samples 8/26/2002
  280. 05223A 052249 DATA No ADSR Data for Sound Effect Samples (Copied to SPC locations $1A80-$1A8F) 8/26/2002
  281. 05224A 05224B DATA No Length of Wave Rate Multiplying Values for Sound Effect Samples 8/26/2002
  282. 05224C 05225B DATA No Wave Rate Multiplying Values for Sound Effect Samples (Copied to SPC locations $1A00-$1A0F) 8/26/2002
  283. 05225C 05225D DATA No Length of Type 1 Sound Effect Instruction Pointers and Instructions 8/26/2002
  284. 05225E 053E5D DATA No Type 1 Sound Effect Instruction Pointers and Instructions 8/26/2002
  285. 053E5E 053E5E DATA No Number of Songs in the Game 8/26/2002
  286. 053E5F 053F1B PTR No Pointers to BRRs (63 addresses) 7/17/2002
  287. 053F1C 053F99 DATA No "Loop Start Info for Samples (constants to be added to wave table pointers, index 0 = sample 1)" 8/26/2002
  288. 053F9A 054017 DATA No Wave Rate Multiplying Data for Samples (index 0 = sample 1) 8/26/2002
  289. 054018 054095 DATA No ADSR Data for Samples (index 0 = sample 1) 8/26/2002
  290. 054096 054194 PTR No Pointers to SPCs - (85 addresses) (First one at 085E7A) 8/23/2002
  291. 054195 054C34 DATA No "Table of Sample Indexes For Each Song (85 elements, 32 bytes each)" 5/8/2003
  292. 054C35 085E79 BRR No BRR samples 8/27/2002
  293. 085E7A 085E9F SPC No (Silence) (00) (51) 10/1/2002
  294. 085EA0 08661D SPC No 3.16 - The Prelude (01) 10/1/2002
  295. 08661E 086932 SPC No 1.03 - Awakening (05) 10/1/2002
  296. 086933 086F68 SPC No 2.01 - Terra (06) 10/1/2002
  297. 086F69 0872C4 SPC No 1.11 - Shadow (07) 10/1/2002
  298. 0872C5 0876BE SPC No 2.18 - Strago (08) 10/1/2002
  299. 0876BF 087AF7 SPC No 1.18 - Gau (09) 10/1/2002
  300. 087AF8 087EAE SPC No 1.07 - Edgar & Sabin (0A) 10/1/2002
  301. 087EAF 088227 SPC No 2.02 - Coin Song (0B) 10/1/2002
  302. 088228 088637 SPC No 1.13 - Cyan (0C) 10/1/2002
  303. 088638 088A99 SPC No 1.04 - Locke (0D) 10/1/2002
  304. 088A9A 088DEC SPC No 2.04 - Forever Rachel (0E) 10/1/2002
  305. 088DED 089155 SPC No 2.19 - Relm (0F) 10/1/2002
  306. 089156 08976E SPC No 2.11 - Setzer (10) 10/1/2002
  307. 08976F 089A28 SPC No 3.09 - Epitaph (11) 10/1/2002
  308. 089A29 089D61 SPC No 1.22 - Celes (12) 10/1/2002
  309. 089D62 08A7D3 SPC No 2.03 - Techno de Chocobo (13) 10/1/2002
  310. 08A7D4 08AF35 SPC No 1.24 - The Decisive Battle (14) 10/1/2002
  311. 08AF36 08B69C SPC No 2.12 - Johnny C. Bad (15) 10/1/2002
  312. 08B69D 08B9B7 SPC No 1.01 - Opening Theme 2 (03) 10/1/2002
  313. 08B9B8 08C1E7 SPC No 1.08 - Kefka (16) 10/1/2002
  314. 08C1E8 08C44B SPC No 1.02 - The Mines of Narshe (17) 10/1/2002
  315. 08C44C 08CA81 SPC No 1.15 - The Phantom Forest (18) 10/1/2002
  316. 08CA82 08D0C0 SPC No 1.01 - Opening Theme 3 (04) 10/1/2002
  317. 08D0C1 08D52F SPC No 1.17 - Wild West (19) 10/1/2002
  318. 08D530 08DC55 SPC No 1.23 - Save Them! (1A) 10/1/2002
  319. 08DC56 08DFBE SPC No 2.13 - The Empire Gestahl (1B) 10/1/2002
  320. 08DFBF 08E36A SPC No 1.12 - Troops March On (1C) 10/1/2002
  321. 08E36B 08E556 SPC No 1.21 - Under Martial Law (1D) 10/1/2002
  322. 08E557 08E5E1 SPC No Waterfall (1E) 10/1/2002
  323. 08E5E2 08EC47 SPC No 1.25 - Metamorphosis (1F) 10/1/2002
  324. 08EC48 08F1A5 SPC No 1.16 - The Phantom Train 1 & 2 (20) 10/1/2002
  325. 08F1A6 08F671 SPC No 2.20 - Another World of Beasts (21) 10/1/2002
  326. 08F672 08FC14 SPC No 2.10 - Grand Finale 2 (22) 10/1/2002
  327. 08FC15 090042 SPC No 1.09 - Mt. Koltz (23) 10/1/2002
  328. 090043 09074A SPC No 1.05 - Battle Theme (24) 10/1/2002
  329. 09074B 0907E8 SPC No Fanfare (25) 10/1/2002
  330. 0907E9 090C65 SPC No 2.09 - The Wedding Waltz 1 (26) 10/1/2002
  331. 090C66 09169B SPC No 2.08 - Aria de Mezzo Caraterre (27) 10/1/2002
  332. 09169C 091C4B SPC No 1.20 - Kids Run Through the City Corner (2A) 10/1/2002
  333. 091C4C 0920DC SPC No 3.08 - Gogo (2D) 10/1/2002
  334. 0920DD 09288E SPC No 1.10 - Returners (2E) 10/1/2002
  335. 09288F 092B96 SPC No 1.06 - Fanfare (2F) 10/1/2002
  336. 092B97 09300A SPC No 3.11 - Umaro (30) 10/1/2002
  337. 09300B 093457 SPC No 2.17 - Mog (31) 10/1/2002
  338. 093458 0939FE SPC No 1.14 - The Unforgiven (32) 10/1/2002
  339. 0939FF 0941AD SPC No 3.03 - The Fierce Battle (33) 10/1/2002
  340. 0941AE 094664 SPC No 3.06 - The Day After (34) 10/1/2002
  341. 094665 094CB2 SPC No 2.15 - Blackjack (35) 10/1/2002
  342. 094CB3 094F6E SPC No 3.02 - Catastrophe (36) 10/1/2002
  343. 094F6F 095515 SPC No 3.10 - The Magic House (37) 10/1/2002
  344. 095516 0955DA SPC No Nighty Night (38) 10/1/2002
  345. 0955DB 0956C4 SPC No Wind (39) 10/1/2002
  346. 0956C5 095756 SPC No Windy Shores (3A) 10/1/2002
  347. 095757 0964C8 SPC No "3.14 - Dancing Mad 1, 2, & 3 (3B)" 10/1/2002
  348. 0964C9 0965CC SPC No The Raft and the Flowing River (3C) 10/1/2002
  349. 0965CD 096B02 SPC No 2.06 - Spinach Rag (3D) 10/1/2002
  350. 096B03 096C6D SPC No 3.04 - Rest in Peace (3E) 10/1/2002
  351. 096C6E 096D18 SPC No Train Running (3F) 10/1/2002
  352. 096D19 096DC1 SPC No The Dream of a Train (40) 10/1/2002
  353. 096DC2 0972D9 SPC No 2.07 - Overture 1 (41) 10/1/2002
  354. 0972DA 0973C8 SPC No 2.07 - Overture 2 (42) 10/1/2002
  355. 0973C9 097C05 SPC No 2.07 - Overture 3 (43) 10/1/2002
  356. 097C06 097EEA SPC No 2.09 - The Wedding Waltz 2 (44) 10/1/2002
  357. 097EEB 09817B SPC No 2.09 - The Wedding Waltz 3 (45) 10/1/2002
  358. 09817C 0985DA SPC No 2.09 - The Wedding Waltz 4 (46) 10/1/2002
  359. 0985DB 098A41 SPC No 1.01 - Opening Theme 1 (02) 10/1/2002
  360. 098A42 098E98 SPC No 2.14 - Devil's Lab (47) 10/1/2002
  361. 098E99 098EE7 SPC No Fire! (48) 10/1/2002
  362. 098EE8 098F84 SPC No Machine Running (49) 10/1/2002
  363. 098F85 099013 SPC No Inside the Burning House (4A) 10/1/2002
  364. 099014 0992B5 SPC No 2.16 - ??? (2B) 10/1/2002
  365. 0992B6 0995A1 SPC No 1.19 - The Serpent Trench (28) 10/1/2002
  366. 0995A2 09995E SPC No 2.05 - Slam Shuffle (29) 10/1/2002
  367. 09995F 0999DE SPC No 2.10 - Grand Finale 1 (2C) 10/1/2002
  368. 0999DF 099FBE SPC No 3.01 - New Continent (4B) 10/1/2002
  369. 099FBF 09A44E SPC No 3.07 - Searching for Friends (4C) 10/1/2002
  370. 09A44F 09A5D7 SPC No 3.12 - Fanatics (4D) 10/1/2002
  371. 09A5D8 09AE50 SPC No 3.13 - Last Dungeon & Aura (4E) 10/1/2002
  372. 09AE51 09B09E SPC No 3.05 - Dark World (4F) 10/1/2002
  373. 09B09F 09BBB8 SPC No 3.14 - Dancing Mad 4.2 (50) 10/1/2002
  374. 09BBB9 09BCF8 SPC No 3.14 - Dancing Mad 4.1 (52) 10/1/2002
  375. 09BCF9 09E13E SPC No 3.15 - Ending Theme 1 (53) 10/1/2002
  376. 09E13F 09FEEB SPC No 3.15 - Ending Theme 2 (54) 10/1/2002
  377. 09FEEC 09FFFF --- No UNUSED SPACE (276 bytes) 6/24/2002
  378. 0A0000 No 6/24/2002
  379. 0A0200 0CE7FF EVNT No Event Code 6/24/2002
  380. 0CE800 0D0019 DATA No Pointers to Dialogue (+0D0200) 7/16/2002
  381. 0D001A 0D01FF --- No UNUSED SPACE (486 bytes) 6/24/2002
  382. 0D0200 0EF2FF TXT No "Dialogue (3326 items, variable length)" 7/16/2002
  383. 0EF300 0EF7FF TXT No "Location Names (448 items [73 actual], variable length)" 7/16/2002
  384. 0EF800 No 6/24/2002
  385. 0EFD60 0EFD87 PTR No Pointers to Rare Item Descriptions (+0EFEB0) 7/16/2002
  386. 0EFD88 0EFD9F --- No UNUSED SPACE (24 bytes) 6/24/2002
  387. 0EFDA0 0EFEA3 TXT No "Rare Item Names (20 elements, 13 bytes each)" 7/16/2002
  388. 0EFEA4 0EFEAF --- No UNUSED SPACE (12 bytes) 6/24/2002
  389. 0EFEB0 0F01FF TXT No "Rare Item Descriptions (20 elements, variable length)" 7/16/2002
  390. 0F0200 0F31FF DATA No "Monster Stats (384 elements, 32 bytes each)" 7/16/2002
  391. 0F3200 0F37FF DATA No "Monster Items Stolen and Dropped (384 elements, 4 bytes each)" 7/16/2002
  392. 0F3800 No 6/24/2002
  393. 0F39C0 0F3B3F DATA No Apperance of main attack 6/24/2002
  394. 0F3B40 0F3E3F TXT No "Esper Descritions (27 items, variable length)" 9/11/2002
  395. 0F3E40 0F3E9F TXT No "SwordTech Names (8 items, 12 bytes each)" 7/16/2002
  396. 0F3EA0 0F3EFF --- No UNUSED SPACE (96 bytes) 9/11/2002
  397. 0F3F00 0F44FF DATA No Control Skill Commands (4 bytes per monster) 6/24/2002
  398. 0F4500 0F47FF DATA No Sketch Commands (2 bytes per monster) 6/24/2002
  399. 0F4800 0F49FF DATA No Rage Commands (2 bytes per monster) 6/24/2002
  400. 0F4A00 0F5200 DATA No "Assigment of monsters formations, each zone, or particular fight, can trigger one of four formations. Assigment is done word-wize. 256 zones * 4 possibilities * 2 bytes for tmp index" 6/24/2002
  401. 0F5200 0F55FF DATA No "Monster Formations used in Event Scripts (256 elements, 4 bytes each)" 7/16/2002
  402. 0F5600 No 6/24/2002
  403. 0F5B00 0F63FF DATA No "Monster Formation Auxiliary Data (576 elements, 4 bytes each)" 7/16/2002
  404. 0F6400 0F85BF DATA No "Monster Formation Data (576 elements, 15 bytes each)" 7/16/2002
  405. 0F85C0 0F85FF --- No UNUSED SPACE (64 bytes) 6/24/2002
  406. 0F8600 0F88FF PTR No Pointers to Monster AI (+0F8900) 7/16/2002
  407. 0F8900 0FC24F AI No Enemy AI 6/24/2002
  408. 0FC250 0FD14F TXT No "Enemy Names (384 items, 10 bytes each)" 7/16/2002
  409. 0FD150 0FD2CF --- No UNUSED SPACE (384 bytes) 6/24/2002
  410. 0FD2D0 0FE1CF TXT No "Enemy Attack Names (384 items, 10 bytes each)" 7/16/2002
  411. 0FE1D0 0FE1DF --- No UNUSED SPACE (16 bytes) 6/24/2002
  412. 0FE1E0 0FE3DF PTR No Pointers to Battle Dialogue (Bank 2) (+0F0200) 7/16/2002
  413. 0FE3E0 0FF64F TXT No "Battle Dialogue (Bank 2) (256 items, variable length)" 7/16/2002
  414. 0FF650 No 6/24/2002
  415. 0FFAAF 0FFAC6 TXT No "Ending: ""andyou"", 4 bytes per character (x, y, tile idx, const?)" 8/28/2002
  416. 0FFAC7 No 8/28/2002
  417. 0FFB11 0FFB68 PTR No Pointers to Load Screen Character Sprites 6/24/2002
  418. 0FFB69 No 6/24/2002
  419. 0FFE00 0FFEFF TXT No "Blitz Descriptions (8 items, variable length)" 7/16/2002
  420. 0FFF00 0FFFFF TXT No "SwordTech Descriptions (8 items, variable length)" 7/16/2002
  421. 100000 No 6/24/2002
  422. 100080 10009F DATA No Dance stuff (4 bytes each) (Each byte represents magical effect?) 6/24/2002
  423. 1000A0 No 4/22/2003
  424. 1000AE 100146 TXT No "Short Esper Bonus Descriptions (17 elements, 9 characters each)" 7/16/2002
  425. 100147 10019D --- No UNUSED SPACE (87 bytes) 6/24/2002
  426. 10019E 1001AD PTR No Pointers to Blitz Descriptions (+0FFE00) 7/16/2002
  427. 1001AE 1001BD PTR No Pointers to SwordTech Descriptions (+0FFF00) 7/16/2002
  428. 1001BE 1001FF --- No UNUSED SPACE (66 bytes) 6/24/2002
  429. 100200 1081B1 ANI No Graphic Animation (variable length) 6/24/2002
  430. 1081B2 108FB1 DATA No Synched Battle Animation and Sound Events Table (14 byte data) 6/24/2002
  431. 109A00 109A73 PTR No Pointers to Battle Event Scripts (+100200) (58 elements) 7/16/2002
  432. 109A74 No 6/24/2002
  433. 10D200 10D3FF PTR No Pointers to Battle Dialogue (Bank 1) (+100200) 7/16/2002
  434. 10D400 10FEFF TXT No "Battle Dialogue (Bank 1) (256 items, variable length)" 7/16/2002
  435. 10FF00 No 6/24/2002
  436. 11ECD8 11F1FF PTR No Pointers to Graphic Animation (+100200) (May end sooner) 6/24/2002
  437. 11F200 11F99F TXT No "Battle Messages (256 items, variable length)" 7/16/2002
  438. 11F9A0 11FB9F PTR No Pointers to Battle Messages (+110200) 7/16/2002
  439. 11FBA0 11FBAA --- No UNUSED SPACE (11 bytes) 6/24/2002
  440. 11FBAB 11FBB2 DATA No Backgrounds used by each dance (1 byte each) 6/24/2002
  441. 11FBB3 11FBCF ??? No Leftover garbage for Dance backgrounds? 6/24/2002
  442. 11FBD0 11FBFF --- No UNUSED SPACE (48 bytes) 6/24/2002
  443. 11FC00 1201FF PTR No "Pointers into Event Code, Unknown purpose (+0A0200)" 8/6/2003
  444. 120200 1261FF ??? No Unknown 2 byte Data (Pointers to Palettes?) 6/24/2002
  445. 126200 1270FF PAL No Palettes (120 palettes) 3/17/2003
  446. 127100 12716F TXT No "Weapon/Armor Types (16 items, 7 bytes each)" 7/16/2002
  447. 127170 1271FF --- No UNUSED SPACE (144 bytes) 6/24/2002
  448. 127200 12797F DATA No "Monster Visual Specifications (384 elements, 5 bytes each)" 7/16/2002
  449. 127980 127A1F DATA No Esper Visual Specs (5 bytes each?) 5/21/2003
  450. 127A20 12AA1F PAL No "Monster Palettes (2 palettes per monster, 768 palettes, 8 colors each)" 6/24/2002
  451. 12AA20 12AA21 PTR No Pointer to 8-High Monster Composition Data 6/24/2002
  452. 12AA22 12AA23 PTR No Pointer to 16-High Monster Composition Data 6/24/2002
  453. 12AA24 12AE23 DATA No "Monster 8-High Composition Data (128 elements, 8 bytes each)" 7/16/2002
  454. 12AE24 12B423 DATA No "Monster 16-High Composition Data, Espers towards end (48 elements, 32 bytes each)" 5/21/2003
  455. 12B424 12B4FF --- No UNUSED SPACE (220 bytes) 6/24/2002
  456. 12B500 12C1FF TXT No "Item Names (256 items, 13 bytes each)" 8/28/2002
  457. 12C200 No 6/24/2002
  458. 12E200 12ED43 GFX Yes "Battle tiles like numerals, miss logo, mute status.." 1/9/2003
  459. 12ED44 12EDFF --- No UNUSED SPACE (188 bytes) 6/24/2002
  460. 12EE00 12EEFF PAL No "World of Balance Palettes (8 palettes, 16 colors each)" 6/24/2002
  461. 12EF00 12EFFF PAL No "World of Ruin Palettes (8 palettes, 16 colors each)" 6/24/2002
  462. 12F000 12F01F PAL No Setzer's Airship Palette (16 colors) 6/24/2002
  463. 12F020 12F03F PAL No Chocobo Palette (16 colors) 6/24/2002
  464. 12F040 12F0FF PAL No More Palettes 6/24/2002
  465. 12F100 12F11F PAL No Darryl's Airship Palette (16 colors) 6/24/2002
  466. 12F120 12F1FF PAL No More Palettes 6/24/2002
  467. 12F200 1301FF GFX No Slot Command graphics 6/24/2002
  468. 130200 No 6/24/2002
  469. 14CB98 14CBFF --- No UNUSED SPACE (104 bytes) 9/25/2002
  470. 14CC00 14D15A CODE No Unknown routines 9/25/2002
  471. 14D15B 14D1FF --- No UNUSED SPACE (165 bytes) 9/25/2002
  472. 14D200 No 9/25/2002
  473. 14F806 1501FF --- No UNUSED SPACE (2554 bytes) 6/24/2002
  474. 150200 16F31F GFX No Character Sprite Graphics (4bp) 6/24/2002
  475. 16F320 1851FF GFX No Townsperson and Other Sprite Graphics (4bp) 9/17/2002
  476. 185200 186FFF DATA No "Item Data (256 items, 30 bytes each)" 8/28/2002
  477. 187000 187127 DATA No "Esper Data (27 items, 11 bytes each)" 9/11/2002
  478. 187128 1871FF --- No UNUSED SPACE (128 bytes) 6/24/2002
  479. 187200 18CB9F GFX No "Relates to attacks, spells, Espers?, desperado attacks sprites" 6/24/2002
  480. 18CBA0 18D09F TXT No "Spell Descriptions (64 items, variable length)" 7/16/2002
  481. 18D0A0 18D17F TXT No "Battle Command Names (32 items, 7 bytes each)" 7/16/2002
  482. 18D180 18D1FF PTR No Pointers to Spell Descriptions (+18CBA0) 7/16/2002
  483. 18D200 18DCF1 GFX Yes "Airship bombarding enemies tiles (slot command), big ball of fire?" 6/24/2002
  484. 18DCF2 18DED1 ??? Yes "Unknown, likely to be compressed data" 8/27/2002
  485. 18DED2 18DEFF --- No UNUSED SPACE (46 bytes) 8/27/2002
  486. 18DF00 18E1B7 ??? No "Unknown 2 byte data, possibly pointers" 8/27/2002
  487. 18E1B8 18E7BE ??? Yes "Unknown compressed data, probably a graphic" 8/27/2002
  488. 18E7BF 18E8B9 ??? Yes "Unknown, possibly compressed data" 8/27/2002
  489. 18E8BA 18E9B0 ??? Yes "Unknown, possibly compressed data" 8/27/2002
  490. 18E9B1 18E9FF --- No UNUSED SPACE (79 bytes) 8/27/2002
  491. 18EA00 18EA07 PAL No Palette: 4 colours for menu cursor 6/24/2002
  492. 18EA08 18EA9F PAL No Unknown 4 color palettes 8/27/2002
  493. 18EAA0 No 8/27/2002
  494. 18EB17 18EB32 PTR No "Pointers to Unknown Data (+180000, starts at 18EB45)" 9/17/2002
  495. 18EB33 18EB44 PTR No "Pointers to Unknown Data (+180000, starts at 18EC41)" 9/17/2002
  496. 18EB45 18EC40 ??? No Unknown 18 byte data 9/17/2002
  497. 18EC41 18EC5B ??? No Unknown 3 byte data 9/17/2002
  498. 18EC5C No 9/17/2002
  499. 18F047 18F1FF --- No UNUSED SPACE (440 bytes) 8/27/2002
  500. 18F200 195071 GFX Yes "Intro fonts, intro fire and storm gfx, FF3us logo/splash screen" 8/28/2002
  501. 195072 195095 --- No UNUSED SPACE (36 bytes) 8/28/2002
  502. 195096 19588B GFX Yes ??? 8/28/2002
  503. 19588C 19588E --- No UNUSED SPACE (3 bytes) 8/28/2002
  504. 19588F 199C50 GFX Yes "End CGI: airship over sea, big propelers, birds, data??? big airship from behind, others" 8/28/2002
  505. 199C51 199F4A --- No UNUSED SPACE (762 bytes) 8/28/2002
  506. 199F4B 19A6E3 GFX Yes End CGI: skull and coin 8/28/2002
  507. 19A6E4 19A6E4 --- No UNUSED SPACE (1 byte) 8/28/2002
  508. 19A6E5 19A768 GFX Yes ?? (follows mini moogle bank) 8/28/2002
  509. 19A769 19A9FF --- No UNUSED SPACE (663 bytes) 6/24/2002
  510. 19AA00 19CE4B DATA Yes Location Tile Properties 7/16/2002
  511. 19CE4C 19CF0F --- No UNUSED SPACE (196 bytes) 6/24/2002
  512. 19CF10 19CF65 PTR No Pointers to Location Tile Properties (42 items) (+19AA00) 7/16/2002
  513. 19CF66 19CF8F --- No UNUSED SPACE (42 bytes) 6/24/2002
  514. 19CF90 19D3AF PTR No Pointers to Location Map Data (351 items) (+19D3B0) 7/16/2002
  515. 19D3B0 1E01FF MAP Yes Location Map Data 7/16/2002
  516. 1E0200 1FB5D3 MAP Yes Location Tile Assembly 8/1/2003
  517. 1FB5D4 1FB5FF --- No UNUSED SPACE (44 bytes) 6/24/2002
  518. 1FB600 1FB7FF DATA No "Ability Points earned after each battle (1 byte each, corresponds to monster formations)" 6/24/2002
  519. 1FB800 1FFBFF DATA No Colosseum Battle Data (4 bytes each) 6/24/2002
  520. 1FBC00 1FBCE3 PTR No Pointers to Location Tile Assembly (+1E0200) (75 items) 8/1/2003
  521. 1FBCE4 1FBCFF --- No UNUSED SPACE (28 bytes) 6/24/2002
  522. 1FBD00 1FC101 PTR No Pointers to Entrance Triggers (+1FBD00) 7/16/2002
  523. 1FC102 1FDBFF TRG No Entrance Triggers (6 bytes each) 6/24/2002
  524. 1FDC00 1FDCF5 PTR No Pointers to Location Tile Graphics (+1FDD00) (82 items) 7/28/2003
  525. 1FDCF6 1FDCFF --- No UNUSED SPACE (10 bytes) 6/24/2002
  526. 1FDD00 25F5FF GFX No Location Tile Graphics (3122 Tiles) 7/28/2003
  527. 25F600 No 6/24/2002
  528. 26001E 2600C5 ??? No Unknown - Pattern: Ax 00 (84 sets) 10/8/2002
  529. 2600C6 2601FF --- No UNUSED SPACE (314 bytes) 6/24/2002
  530. 260200 2681FF GFX No "Animated Location graphics (16 sets, 0x0800 bytes each)" 8/5/2003
  531. 268200 2685FF PAL No Map Character and Townperson Sprite Palettes (16 colors each) 6/24/2002
  532. 268600 268691 PTR No Pointers to Location Names (+0EF300) (73 addresses) 4/21/2003
  533. 268692 26897F --- No UNUSED SPACE (750 bytes) 6/24/2002
  534. 268980 26CF3C MAP Yes Location Layer 3 related data 8/6/2003
  535. 26CF3D 26CF5F --- No UNUSED SPACE (35 bytes) 6/24/2002
  536. 26CF60 26CF9F PTR No Pointer to Location Layer 3 related data (+268980) (19 pointers) 8/6/2003
  537. 26CFA0 26CFBF PTR No "Pointer to Location Layer 3 Animated Tiles (+26CFC0) (7 pointers, 6 valid)" 8/6/2003
  538. 26CFC0 26F397 GFX Yes Location Layer 3 Animated Tiles 8/6/2003
  539. 26F398 26F3FF --- No UNUSED SPACE (104 bytes) 6/24/2002
  540. 26F400 26F63F PAL No Palettes 6/24/2002
  541. 26F640 26F68F --- No UNUSED SPACE (80 bytes) 6/24/2002
  542. 26F690 26F69F DATA No Blitz and SwdTech skills learned by level (8 bytes each) 9/9/2002
  543. 26F6A0 26F701 DATA No HP modification constants by level (98 elements) 9/9/2002
  544. 26F702 26F763 DATA No MP modification constants by level (98 elements) 9/9/2002
  545. 26F764 26F766 DATA No Startup Lores (3 bytes) 10/10/2002
  546. 26F767 26F8E0 TXT No "Magic Spell Names (54 items, 7 bytes each)" 9/9/2002
  547. 26F8E1 26F9B8 TXT No "Esper Names (27 items, 8 bytes each)" 9/11/2002
  548. 26F9B9 26F9EA TXT No "Skean Attack Names (4 items, 10 bytes each)" 9/9/2002
  549. 26F9EB 26FA30 TXT No "SwdTech Names (8 items, 10 bytes each, blank, not used)" 9/16/2002
  550. 26FA31 26FA80 TXT No "Blitz Names (8 items, 10 bytes each)" 7/16/2002
  551. 26FA81 26FB70 TXT No "Mog's Dance Attacks (24 items, 10 bytes each)" 7/16/2002
  552. 26FB71 26FBAC TXT No "Setzer's Slot Attacks (6 items, 10 bytes each)" 7/16/2002
  553. 26FBAD 26FBFC TXT No "Magitek Armor Attacks (8 items, 10 bytes each)" 7/16/2002
  554. 26FBFD 26FCEC TXT No "Lore Names (24 items, 10 bytes each)" 7/16/2002
  555. 26FCED 26FFEE TXT No "Enemy Attacks (77 items, 10 bytes each)" 7/16/2002
  556. 26FFEF 270066 TXT No "Desperation Attacks (12 items, 10 bytes each)" 7/16/2002
  557. 270067 27008E TXT No "Miscellaneous Attacks (Lagomorph, Interceptor, etc.) (4 items, 10 bytes each)" 7/16/2002
  558. 27008F 27019C TXT No "Esper Attacks (27 items, 10 bytes each)" 7/16/2002
  559. 27019D 2701FC TXT No "Mog's Dance Names (8 items, 12 bytes each)" 7/16/2002
  560. 2701FD 2701FF --- No UNUSED SPACE (3 bytes) 6/24/2002
  561. 270200 27034F DATA No "Battle Background graphic/data bank selection and palette (3 bytes Graphic Packet, 2 bytes Tile Assembly, 1 byte Palettes), 56 Total" 3/19/2003
  562. 270350 27184F PAL No "Battle Background Palettes (168 Palettes, 16 colors each)" 7/16/2002
  563. 271850 271A47 PTR No "Pointers to Battle Backgrounds graphics (168 elements, 75 used)" 7/16/2002
  564. 271A48 271B27 PTR No Pointers to Battle Background tile assembly (relative to 270200) 7/16/2002
  565. 271B28 27ABE6 DATA Yes "Battle Background tile assembly (32x19 tiles (except Ghost Train), 2 bytes per tile)" 7/16/2002
  566. 27ABE7 2964FF GFX Yes Battle Backgrounds Graphic Packets (48 packs) + 64 wasted bytes 3/19/2003
  567. 296500 2971FF GFX No "The End logo, some other stuff" 6/24/2002
  568. 297200 2CE3FF GFX No Monster Graphics 6/24/2002
  569. 2CE400 2CE5BF --- No UNUSED SPACE (448 bytes) 6/24/2002
  570. 2CE5C0 2CE5FF DATA No "Natural magic table: spell then level: 16 for Terra, then 16 for Celes" 9/9/2002
  571. 2CE600 2CE9FF DATA No "Weapon Graphics and Sounds (8 bytes) (Odd place for data to end, in middle of item list)" 6/24/2002
  572. 2CEA00 No 6/24/2002
  573. 2D0200 2D1DFF GFX No "Menu Window Graphics (8 Screens, 896 bytes each, 28 chunks)" 6/24/2002
  574. 2D1E00 2D1EFF PAL No Menu Window Palettes (16 colors each) 6/24/2002
  575. 2D1F00 2D5A5F GFX No Character Portraits (19 40x40 Portraits) 6/24/2002
  576. 2D5A60 2D5CBF PAL No Menu Portrait Palettes (16 colors each) 6/24/2002
  577. 2D5CC0 2D64C0 GFX No "Cursor, arrows, coliseum's VS, status logos, some are assembled as 16x16" 6/24/2002
  578. 2D64C0 2D64C7 PAL No Battle Standard (White) Text Palette (4 colors) 6/24/2002
  579. 2D64C8 2D64CF PAL No Battle Disabled (Grey) Text Palette (4 colors) 6/24/2002
  580. 2D64D0 2D64D7 PAL No Battle Active (Yellow) Text Palette (4 colors) 6/24/2002
  581. 2D64D8 2D64DF PAL No Battle Blue Text Palette (4 colors) 6/24/2002
  582. 2D64E0 2D64E7 PAL No Empty Palette (4 colors) 6/24/2002
  583. 2D64E8 2D64EF PAL No Battle Guage (Grey) Text Palette (4 colors) 6/24/2002
  584. 2D64F0 2D64F7 PAL No Battle Green Text Palette (4 colors) 6/24/2002
  585. 2D64F8 2D64FF PAL No Battle Red Text Palette (4 colors) 6/24/2002
  586. 2D6500 2D65FF PAL No "Battle/Menu Character Sprite Palettes (8 palettes, 16 colors each)" 6/24/2002
  587. 2D6600 2D799F TXT No "Item Descriptions (256 elements, variable length)" 8/28/2002
  588. 2D79A0 2D7C6F TXT No "Lore Descriptions (24 elements, variable length)" 7/16/2002
  589. 2D7C70 2D7C9F PTR No Pointers to Lore Descriptions (24 elements) 6/24/2002
  590. 2D7CA0 2D7E9F PTR No Pointers to Item Descriptions (256 elements) (+2D6600) 8/28/2002
  591. 2D7EA0 2D841F DATA No "Character Initial Statistics (64 elements, 22 bytes each)" 9/9/2002
  592. 2D8420 2D84F3 DATA No Experience Needed for Level Up 9/9/2002
  593. 2D84F4 2D8833 ??? No "Unknown 2 byte data, Something to do with Locations?" 8/27/2002
  594. 2D8834 2D8DC9 ??? No "Unknown 5 byte data, Something to do with Locations?" 4/15/2003
  595. 2D8DCA 2D905A --- No UNUSED SPACE (657 bytes) 6/24/2002
  596. 2D905B No 6/24/2002
  597. 2D909B 2D90FF --- No UNUSED SPACE (101 bytes) 6/24/2002
  598. 2D9100 2DC67E MAP No "Location Properties (416 elements, 33 bytes each)" 7/16/2002
  599. 2DC67F 2DC67F --- No UNUSED SPACE (1 byte) 6/24/2002
  600. 2DC680 2DF67F PAL No "Location Map Palettes (384 elements, 16 colors each)" 6/24/2002
  601. 2DF680 2DFA81 DATA No Entrance Triggers - Type 2 (7 bytes each) 8/6/2003
  602. 2DFA82 No 6/24/2002
  603. 2DFEAA 2DFFFF --- No UNUSED SPACE (342 bytes) 6/24/2002
  604. 2E0000 2E01CF TXT No Long Esper Bonus Descriptions (variable length) 7/16/2002
  605. 2E01D0 2E01FF PTR No "Pointers to Long Esper Bonus Descriptions (24 addresses, 17 valid) (+2E0000)" 6/24/2002
  606. 2E0200 2E0BC2 CODE No Unknown routines 9/24/2002
  607. 2E0BC3 No 9/24/2002
  608. 2E1A64 2E1B06 CODE No Unknown routines 9/24/2002
  609. 2E1B07 2E1B2F ??? No Unknown data 9/24/2002
  610. 2E1B30 2E1B97 CODE No Unknown routines 9/24/2002
  611. 2E1B98 2E1D99 CODE No WOB Tile properties are touched here 9/24/2002
  612. 2E1D9A 2E1EB4 CODE No Unknown routines 9/24/2002
  613. 2E1EB5 2E1EEE CODE No WOB Tile properties are touched here 9/24/2002
  614. 2E1EEF 2E1F0D CODE No Unknown routines 9/24/2002
  615. 2E1F0E 2E20AC CODE No WOB Tile properties are touched here 9/24/2002
  616. 2E20AD 2E23D6 CODE No Unknown routines 9/24/2002
  617. 2E23D7 2E2407 CODE No WOB Tile properties are touched here 9/24/2002
  618. 2E2408 2E244D CODE No Unknown routines 9/24/2002
  619. 2E244E No 9/24/2002
  620. 2E3568 2E4231 CODE No Unknown routines 9/24/2002
  621. 2E4232 No 9/24/2002
  622. 2E42BE 2E4765 CODE No Unknown routines 9/24/2002
  623. 2E4766 2E4775 ??? No Unknown data 9/24/2002
  624. 2E4776 2E4A41 CODE No Unknown routines 9/24/2002
  625. 2E4A42 2E4A51 DATA No Sprites used for various positions of map character 6/24/2002
  626. 2E4A52 2E4AD1 ??? No Unknown data 7/28/2003
  627. 2E4AD2 2E4B51 ??? No Unknown data 7/28/2003
  628. 2E4B52 2E4C03 ??? No Unknown data 7/28/2003
  629. 2E4C04 2E4C8C CODE No Unknown routines 9/24/2002
  630. 2E4C8D 2E4D56 CODE No Specifically loads pointer to bad compressed data at 2FD097 9/24/2002
  631. 2E4D57 No 9/24/2002
  632. 2E5911 2E593D CODE No Unknown routines 9/24/2002
  633. 2E593E No 9/24/2002
  634. 2E7EFA 2E7F01 ??? No Unknown data 9/24/2002
  635. 2E7F02 No 9/24/2002
  636. 2E858A 2E8594 DATA No Songs to use for Mode 7 stuff 9/24/2002
  637. 2E8595 2E96D3 CODE No Unknown routines 9/24/2002
  638. 2E96D4 No 9/24/2002
  639. 2E9AF1 2E9BD0 ??? No Unknown data 9/24/2002
  640. 2E9BD1 2E9C04 ??? No Unknown data 9/24/2002
  641. 2E9C05 2E9D13 CODE No Unknown routines 9/24/2002
  642. 2E9D14 2E9F13 MAP No World of Balance Tile Properties 6/24/2002
  643. 2E9F14 2EA113 MAP No World of Ruin Tile Properties 6/24/2002
  644. 2EA114 2EB100 CODE No Unknown routines 9/25/2002
  645. 2EB101 2EB3FF --- No UNUSED SPACE (767 bytes) 6/24/2002
  646. 2EB400 2EB456 PTR No Pointers to mode 7 compressed data 6/24/2002
  647. 2EB457 2EB45F --- No UNUSED SPACE (9 bytes) 6/24/2002
  648. 2EB460 2EB47D ??? No Unknown data 9/24/2002
  649. 2EB47E 2EB48F --- No UNUSED SPACE (18 bytes) 6/24/2002
  650. 2EB490 2EC494 GFX Yes Appears to be some sort of background.. Clouds or something 6/24/2002
  651. 2EC495 2EC901 ??? Yes Unknown - Highly organized data 8/27/2002
  652. 2EC902 2ED633 GFX Yes Setzer's Airship Graphics 6/24/2002
  653. 2ED634 2F134E MAP Yes World of Balance Map Data 6/24/2002
  654. 2F134F 2F344F GFX Yes World of Balance Tile Graphics 6/24/2002
  655. 2F3450 2F4A45 ??? Yes "Unknown Data, decompresses to strange size (not a bitmap)" 6/24/2002
  656. 2F4A46 2F4C45 ??? Yes "Unknown Data, decompresses to strange size (not a bitmap)" 6/24/2002
  657. 2F4C46 2F6C55 GFX Yes World of Ruin Tile Graphics 6/24/2002
  658. 2F6C56 2F9F16 MAP Yes World of Ruin Map Data 6/24/2002
  659. 2F9F17 2FB830 MAP Yes Serpent Trench Map Data 6/24/2002
  660. 2FB831 2FC823 GFX Yes Serpent Trench tiles 8/28/2002
  661. 2FC824 2FD076 GFX Yes Dismounting Chocobo graphics 6/24/2002
  662. 2FD077 2FD096 ??? Yes Location specified in pointer table (has 0000 for compressed length) 8/27/2002
  663. 2FD097 2FD0B6 ??? Yes Location specified in pointer table (has 3800 for compressed length) 8/27/2002
  664. 2FD0B7 2FD1B8 ??? Yes Unknown (probably data) 6/24/2002
  665. 2FD1B9 2FDE4B GFX Yes "Terra (morphed), a boat, smoke, Figaro Castle, Terra twinkle, Dust clouds, and splash" 6/24/2002
  666. 2FDE4C 2FE69A GFX Yes Riding Chocobo graphics 6/24/2002
  667. 2FE69B 2FEAB2 MAP Yes World of Balance Miniature Map 6/24/2002
  668. 2FEAB3 2FEF25 MAP Yes World of Ruin Miniature Map 6/24/2002
  669. 2FEF26 2FFCC7 GFX Yes Daryl's Airship Graphics 6/24/2002
  670. 2FFCC8 2FFDC7 ??? Yes Location specified in pointer table (has 2926 for compressed length) 8/27/2002
  671. 2FFDC8 3000F0 --- No UNUSED SPACE (809 bytes) 6/24/2002
  672. 3000F1 30014A ??? No Unknown data 8/27/2002
  673. 30014B 3001A4 ??? No Unknown data 8/27/2002
  674. 3001A5 3001FE ??? No Unknown data 8/27/2002
  675. 3001FF 3001FF EOF No End of File 6/25/2002
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