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- Log file open, 04/08/14 23:09:35
- LogInit:Display: Running engine for game: RivenCharacter
- LogInit: Version: 4.0.2-2034640+++depot+UE4-Releases+4.0
- LogInit: Compiled (64-bit): Mar 27 2014 09:55:26
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++depot+UE4-Releases+4.0
- LogInit: Command line:
- LogInit: Base directory: C:/Program Files/Unreal Engine/4.0/Engine/Binaries/Win64/
- [2014.04.09-03.09.35:358][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
- [2014.04.09-03.09.35:383][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
- [2014.04.09-03.09.35:388][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- [2014.04.09-03.09.35:395][ 0]LogInit: Object subsystem initialized
- [2014.04.09-03.09.35:397][ 0]LogInit: Selected Device Profile: [Windows]
- [2014.04.09-03.09.35:397][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2014.04.09-03.09.35:401][ 0]LogInit: Computer: DURANDAL
- [2014.04.09-03.09.35:401][ 0]LogInit: User: Tycho
- [2014.04.09-03.09.35:401][ 0]LogInit: CPU Page size=4096, Cores=4
- [2014.04.09-03.09.35:401][ 0]LogInit: High frequency timer resolution =2.873525 MHz
- [2014.04.09-03.09.35:401][ 0]LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=8176.0GB Virtual=8192.0GB
- [2014.04.09-03.09.35:424][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 650 Ti BOOST (Feature Level 11_0)
- [2014.04.09-03.09.35:424][ 0]LogD3D11RHI: Adapter has 1989MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory
- [2014.04.09-03.09.35:428][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- [2014.04.09-03.09.35:435][ 0]LogD3D11RHI: Async texture creation enabled
- [2014.04.09-03.09.35:493][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
- [2014.04.09-03.09.35:513][ 0]LogContentStreaming: Texture pool size is 0.000000MB
- [2014.04.09-03.09.35:531][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- [2014.04.09-03.09.36:207][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2014.04.09-03.09.36:271][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2014.04.09-03.09.36:298][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2014.04.09-03.09.36:339][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 37MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc.
- [2014.04.09-03.09.36:340][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc
- [2014.04.09-03.09.36:340][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Tycho/Documents/Unreal Projects/RivenCharacter/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2014.04.09-03.09.36:340][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2014.04.09-03.09.36:345][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
- [2014.04.09-03.09.36:356][ 0]LogDerivedDataCache: Using Local data cache path C:/ProgramData/Epic/Engine/DerivedDataCache: Writable
- [2014.04.09-03.09.36:396][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperEditor.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
- [2014.04.09-03.09.36:396][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperRuntime.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
- [2014.04.09-03.09.36:509][ 0]LogMeshUtilities: No automatic mesh reduction module available
- [2014.04.09-03.09.36:509][ 0]LogMeshUtilities: No automatic mesh merging module available
- [2014.04.09-03.09.36:711][ 0]LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
- [2014.04.09-03.09.36:711][ 0]LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
- [2014.04.09-03.09.36:711][ 0]LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
- [2014.04.09-03.09.36:711][ 0]LogEnum:Warning: Enum Text 4 for Enum ECompositingSampleCount failed to resolve to any value
- [2014.04.09-03.09.37:312][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2014.04.09-03.09.37:403][ 0]SourceControl: Info Source control is disabled
- [2014.04.09-03.09.37:403][ 0]SourceControl: Info Source control is disabled
- [2014.04.09-03.09.37:409][ 0]SourceControl: Info Source control is disabled
- [2014.04.09-03.09.37:480][ 0]BlueprintLog: New page: Editor Load
- [2014.04.09-03.09.37:508][ 0]LogObj: 18309 objects as part of root set at end of initial load.
- [2014.04.09-03.09.37:508][ 0]LogUObjectAllocator: 3622464 out of 0 bytes used by permanent object pool.
- [2014.04.09-03.09.37:690][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
- [2014.04.09-03.09.37:690][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
- [2014.04.09-03.09.37:690][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
- [2014.04.09-03.09.37:690][ 0]LogEngine: Initializing Engine...
- [2014.04.09-03.09.37:785][ 0]LogInit: XAudio2 using 'Speakers (Envy24 Family Audio Controller WDM)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- [2014.04.09-03.09.37:790][ 0]LogInit: FAudioDevice initialized.
- [2014.04.09-03.09.37:817][ 0]LogDerivedDataCache: Saved boot cache 0.03s 37MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc.
- [2014.04.09-03.09.37:825][ 0]LogInit: Texture streaming: Enabled
- [2014.04.09-03.09.37:834][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
- [2014.04.09-03.09.37:834][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.0.2-2034640+++depot+UE4-Releases+4.0
- [2014.04.09-03.09.37:835][ 0]LogAnalytics: SetUserId 79fa641f8559d4fbdb59f2216c05d7ee
- [2014.04.09-03.09.37:835][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
- [2014.04.09-03.09.37:848][ 0]LogInit: Transaction tracking system initialized
- [2014.04.09-03.09.37:924][ 0]LogAssetRegistry: FAssetRegistry took 0.010192 seconds to start up
- [2014.04.09-03.09.38:028][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
- [2014.04.09-03.09.38:031][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
- [2014.04.09-03.09.38:069][ 0]LogConsoleResponse:Display:
- [2014.04.09-03.09.38:242][ 0]SourceControl: Info Source control is disabled
- [2014.04.09-03.09.38:242][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 WORLDCOMPOSITION=0
- [2014.04.09-03.09.38:242][ 0]LightingResults: New page: Lighting Build
- [2014.04.09-03.09.38:247][ 0]MapCheck: New page: Map Check
- [2014.04.09-03.09.38:247][ 0]LightingResults: New page: Lighting Build
- [2014.04.09-03.09.38:260][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000014EBB600
- [2014.04.09-03.09.38:439][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2014.04.09-03.09.38:439][ 0]Cmd: MAP CHECKDEP
- [2014.04.09-03.09.38:439][ 0]MapCheck: New page: Untitled_1 - Apr 8, 2014, 7:09:38 PM
- [2014.04.09-03.09.38:468][ 0]MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [29.048ms] ==========
- [2014.04.09-03.09.38:468][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.226
- [2014.04.09-03.09.38:542][ 0]LogCollectionManager: Loaded 0 collections in 0.000799 seconds
- [2014.04.09-03.09.38:555][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game'
- [2014.04.09-03.09.38:606][ 0]LogCrashTracker: Crashtracker disabled due to settings.
- [2014.04.09-03.09.38:607][ 0]Cmd: MODE PLACEMENT
- [2014.04.09-03.09.41:147][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1136x1024.
- [2014.04.09-03.09.41:308][ 0]LogLoad: Full Startup: 6.74 seconds (BP compile: 0.08 seconds)
- [2014.04.09-03.09.41:348][ 1]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
- <Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>1C6FEE1B710A51F5</RequestId><HostId>DO7KwIO0YOgwICpqwQkbYuQdBfnK2KWmj0nkAoI2fycQu9p+3fNtXp8dc6nyyPxA</HostId></Error>
- [2014.04.09-03.09.41:405][ 1]LogAssetRegistry: Asset discovery search completed in 3.490723 seconds
- [2014.04.09-03.09.41:419][ 2]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
- <Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>BE531A22C187BE7D</RequestId><HostId>73KAJ/Fw+eVMhVWcrE9Z4QmZNHgnQGe3TsuDfqc+d6iyKOlpJbaQSoeIQTcBLPK8</HostId></Error>
- [2014.04.09-03.09.41:500][ 8]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
- <Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>28CF9F5187161D06</RequestId><HostId>eJ0IACaI3fXHgWy8rc2FsSFxYGaT/brjD/ofi6tf539aTmMZBcsiKfw1OUWOsqC+</HostId></Error>
- [2014.04.09-03.09.45:017][221]Cmd: MAP LOAD FILE="../../../../../../Users/Tycho/Documents/Unreal Projects/RivenCharacter/Content/RivenChar_TestMap.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
- [2014.04.09-03.09.45:018][221]LightingResults: New page: Lighting Build
- [2014.04.09-03.09.45:028][221]LoadErrors: New page: Loading map: RivenChar_TestMap.umap
- [2014.04.09-03.09.45:028][221]MapCheck: New page: Map Check
- [2014.04.09-03.09.45:028][221]LightingResults: New page: Lighting Build
- [2014.04.09-03.09.45:050][221]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000D8258A0
- [2014.04.09-03.09.45:120][221]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2014.04.09-03.09.45:135][221]Cmd: MAP CHECKDEP
- [2014.04.09-03.09.45:135][221]MapCheck: New page: RivenChar_TestMap - Apr 8, 2014, 7:09:45 PM
- [2014.04.09-03.09.45:165][221]MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [29.577ms] ==========
- [2014.04.09-03.09.45:165][221]LogFileHelpers: Loading map 'RivenChar_TestMap' took 0.148
- [2014.04.09-03.09.51:696][739]LogLinker: Can't find file '/Game/MyChar'
- [2014.04.09-03.09.51:696][739]LogLinker: Can't find file '/Game/MyChar'
- [2014.04.09-03.09.51:735][739]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_0) Not registered. Aborting.
- [2014.04.09-03.09.51:752][739]LogMetaData: Removing '/Game/MyChar.MyChar_C' ref from Metadata '/Game/RivenChar.PackageMetaData'
- [2014.04.09-03.09.51:752][739]LogMetaData: Removing '/Game/MyChar.SKEL_MyChar_C' ref from Metadata '/Game/RivenChar.PackageMetaData'
- [2014.04.09-03.09.51:785][739]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyChar" FILE="../../../../../../Users/Tycho/Documents/Unreal Projects/RivenCharacter/Content/MyChar.uasset" SILENT=true
- [2014.04.09-03.09.52:113][739]LogSavePackage: Save=325.800201ms
- [2014.04.09-03.09.52:113][739]LogSavePackage: Moving '../../../../../../Users/Tycho/Documents/Unreal Projects/RivenCharacter/Saved//MyCharDC1C58074A33A05363A49A9C0B8BD1D8.tmp' to '../../../../../../Users/Tycho/Documents/Unreal Projects/RivenCharacter/Content/MyChar.uasset'
- [2014.04.09-03.09.52:131][739]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/RivenChar" FILE="../../../../../../Users/Tycho/Documents/Unreal Projects/RivenCharacter/Content/RivenChar.uasset" SILENT=true
- [2014.04.09-03.09.52:145][739]LogSavePackage: Save=12.332588ms
- [2014.04.09-03.09.52:145][739]LogSavePackage: Moving '../../../../../../Users/Tycho/Documents/Unreal Projects/RivenCharacter/Saved//RivenChar55EED22D460D4D0D2B09F28030D61C1B.tmp' to '../../../../../../Users/Tycho/Documents/Unreal Projects/RivenCharacter/Content/RivenChar.uasset'
- [2014.04.09-03.15.51:389][355]BlueprintLog: New page: Pre-PIE auto-recompile
- [2014.04.09-03.15.51:392][355]LogPlayLevel: [PIE] Compiling Untitled before PIE...
- [2014.04.09-03.15.51:517][355]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_1) Not registered. Aborting.
- [2014.04.09-03.15.51:538][355]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001964AF20
- [2014.04.09-03.15.51:538][355]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000F778B80
- [2014.04.09-03.15.51:541][355]LogPlayLevel: PIE: Blueprint regeneration took 151 ms (1 blueprints)
- [2014.04.09-03.15.51:541][355]PIE: New page: PIE session: RivenChar_TestMap (Apr 8, 2014, 7:15:51 PM)
- [2014.04.09-03.15.51:545][355]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003812s)
- [2014.04.09-03.15.51:546][355]LogPlayLevel: PIE: World Init took: (0.000515s)
- [2014.04.09-03.15.51:546][355]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/RivenChar_TestMap.RivenChar_TestMap to /Game/UEDPIE_0_RivenChar_TestMap.RivenChar_TestMap (0.004473s)
- [2014.04.09-03.15.51:546][355]LogWorld: Game class is 'RivenGame_C'
- [2014.04.09-03.15.51:585][355]LogWorld: Bringing World /Game/UEDPIE_0_RivenChar_TestMap.RivenChar_TestMap up for play (max tick rate 0) at 2014.04.08-23.15.51
- [2014.04.09-03.15.51:585][355]LogWorld: Bringing up level for play took: 0.001229
- [2014.04.09-03.15.51:586][355]LogPlayerController: ClientRestart_Implementation MyChar_C_0
- [2014.04.09-03.15.51:586][355]LogPlayerController: ServerAcknowledgePossession_Implementation MyChar_C_0
- [2014.04.09-03.15.51:588][355]PIE: Info Play in editor start time for /Game/UEDPIE_0_RivenChar_TestMap 1.15
- [2014.04.09-03.15.53:383][488]LogScript:Warning: Accessed None 'My Character Reference'
- Untitled_C /Game/UEDPIE_0_RivenChar_TestMap.RivenChar_TestMap:PersistentLevel.Untitled_C_0
- Function /Game/RivenChar_TestMap.Untitled_C:ExecuteUbergraph_Untitled:00AE
- [2014.04.09-03.15.53:383][488]PIE:Error: Error Accessed None 'My Character Reference' from node Delay in blueprint Untitled
- [2014.04.09-03.15.53:457][488]LogWindows:Error: appError called: Assertion failed: NULL != DelegateAddr [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.0\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 1485]
- Stack:
- Address = 0xe4d0b496 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe4baf685 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe48a9701 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xe48b776b (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xe48b6fbf (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xe241693f (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2c8f1ac (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2c7a906 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2424552 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe242471d (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe23fc4f4 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2fb91d6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2fbecbb (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe4ac07c2 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe4ac097d (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe4ad0647 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe2fdcb99 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2fd0780 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2fd2537 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2ccaef6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2cd0a26 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe0b85e51 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
- Address = 0xe0fad8e6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
- Address = 0x3f8b7593 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
- Address = 0x3f8ace5c (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
- Address = 0x3f8aceca (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
- Address = 0x3f8b8ae9 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
- Address = 0x3f8b94e9 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
- Address = 0x76cf59ed (filename not found) [in C:\Windows\system32\kernel32.dll]
- Address = 0x76e2c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- Address = 0x76e2c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- [2014.04.09-03.15.53:457][488]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
- [2014.04.09-03.15.53:470][488]LogCrashTracker:
- [2014.04.09-03.15.53:608][488]LogCrashTracker:
- [2014.04.09-03.15.53:608][488]LogWindows: === Critical error: ===
- [2014.04.09-03.15.53:608][488]LogWindows: Assertion failed: NULL != DelegateAddr [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.0\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 1485]
- Stack:
- Address = 0xe4d0b496 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe4baf685 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe48a9701 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xe48b776b (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xe48b6fbf (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xe241693f (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2c8f1ac (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2c7a906 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2424552 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe242471d (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe23fc4f4 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2fb91d6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2fbecbb (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe4ac07c2 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe4ac097d (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe4ad0647 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe2fdcb99 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2fd0780 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2fd2537 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2ccaef6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2cd0a26 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe0b85e51 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
- Address = 0xe0fad8e6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
- Address = 0x3f8b7593 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
- Address = 0x3f8ace5c (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
- Address = 0x3f8aceca (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
- Address = 0x3f8b8ae9 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
- Address = 0x3f8b94e9 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
- Address = 0x76cf59ed (filename not found) [in C:\Windows\system32\kernel32.dll]
- Address = 0x76e2c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- Address = 0x76e2c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- Address = 0xe4d0b496 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe4d09e4c (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe4bbf9b1 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe4baf730 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe48a9701 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xe48b776b (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xe48b6fbf (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xe241693f (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2c8f1ac (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2c7a906 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2424552 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe242471d (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe23fc4f4 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2fb91d6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2fbecbb (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe4ac07c2 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe4ac097d (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe4ad0647 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe2fdcb99 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2fd0780 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2fd2537 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2ccaef6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe2cd0a26 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xe0b85e51 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
- Address = 0xe0fad8e6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
- Address = 0x3f8b7593 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
- Address = 0x3f8ace5c (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
- Address = 0x3f8aceca (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
- Address = 0x3f8b8ae9 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
- Address = 0x3f8b94e9 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
- Address = 0x76cf59ed (filename not found) [in C:\Windows\system32\kernel32.dll]
- Address = 0x76e2c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- Address = 0x76e2c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- [2014.04.09-03.15.53:609][488]LogExit: Executing StaticShutdownAfterError
- [2014.04.09-03.15.53:615][488]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
- [2014.04.09-03.15.53:616][488]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
- [2014.04.09-03.15.53:616][488]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
- [2014.04.09-03.15.53:616][488]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
- [2014.04.09-03.15.53:617][488]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
- [2014.04.09-03.15.53:617][488]LogWindows: FPlatformMisc::RequestExit(1)
- [2014.04.09-03.15.53:617][488]Log file closed, 04/08/14 23:15:53
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