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  1. Log file open, 04/08/14 23:09:35
  2. LogInit:Display: Running engine for game: RivenCharacter
  3. LogInit: Version: 4.0.2-2034640+++depot+UE4-Releases+4.0
  4. LogInit: Compiled (64-bit): Mar 27 2014 09:55:26
  5. LogInit: Build Configuration: Development
  6. LogInit: Branch Name: ++depot+UE4-Releases+4.0
  7. LogInit: Command line:
  8. LogInit: Base directory: C:/Program Files/Unreal Engine/4.0/Engine/Binaries/Win64/
  9. [2014.04.09-03.09.35:358][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
  10. [2014.04.09-03.09.35:383][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  11. [2014.04.09-03.09.35:388][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  12. [2014.04.09-03.09.35:395][ 0]LogInit: Object subsystem initialized
  13. [2014.04.09-03.09.35:397][ 0]LogInit: Selected Device Profile: [Windows]
  14. [2014.04.09-03.09.35:397][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  15. [2014.04.09-03.09.35:401][ 0]LogInit: Computer: DURANDAL
  16. [2014.04.09-03.09.35:401][ 0]LogInit: User: Tycho
  17. [2014.04.09-03.09.35:401][ 0]LogInit: CPU Page size=4096, Cores=4
  18. [2014.04.09-03.09.35:401][ 0]LogInit: High frequency timer resolution =2.873525 MHz
  19. [2014.04.09-03.09.35:401][ 0]LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=8176.0GB Virtual=8192.0GB
  20. [2014.04.09-03.09.35:424][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 650 Ti BOOST (Feature Level 11_0)
  21. [2014.04.09-03.09.35:424][ 0]LogD3D11RHI: Adapter has 1989MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory
  22. [2014.04.09-03.09.35:428][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  23. [2014.04.09-03.09.35:435][ 0]LogD3D11RHI: Async texture creation enabled
  24. [2014.04.09-03.09.35:493][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
  25. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
  26. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
  27. [2014.04.09-03.09.35:513][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  28. [2014.04.09-03.09.35:531][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  29. [2014.04.09-03.09.36:207][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  30. [2014.04.09-03.09.36:271][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  31. [2014.04.09-03.09.36:298][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  32. [2014.04.09-03.09.36:339][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 37MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc.
  33. [2014.04.09-03.09.36:340][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc
  34. [2014.04.09-03.09.36:340][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Tycho/Documents/Unreal Projects/RivenCharacter/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  35. [2014.04.09-03.09.36:340][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  36. [2014.04.09-03.09.36:345][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
  37. [2014.04.09-03.09.36:356][ 0]LogDerivedDataCache: Using Local data cache path C:/ProgramData/Epic/Engine/DerivedDataCache: Writable
  38. [2014.04.09-03.09.36:396][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperEditor.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
  39. [2014.04.09-03.09.36:396][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperRuntime.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
  40. [2014.04.09-03.09.36:509][ 0]LogMeshUtilities: No automatic mesh reduction module available
  41. [2014.04.09-03.09.36:509][ 0]LogMeshUtilities: No automatic mesh merging module available
  42. [2014.04.09-03.09.36:711][ 0]LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
  43. [2014.04.09-03.09.36:711][ 0]LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
  44. [2014.04.09-03.09.36:711][ 0]LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
  45. [2014.04.09-03.09.36:711][ 0]LogEnum:Warning: Enum Text 4 for Enum ECompositingSampleCount failed to resolve to any value
  46. [2014.04.09-03.09.37:312][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  47. [2014.04.09-03.09.37:403][ 0]SourceControl: Info Source control is disabled
  48. [2014.04.09-03.09.37:403][ 0]SourceControl: Info Source control is disabled
  49. [2014.04.09-03.09.37:409][ 0]SourceControl: Info Source control is disabled
  50. [2014.04.09-03.09.37:480][ 0]BlueprintLog: New page: Editor Load
  51. [2014.04.09-03.09.37:508][ 0]LogObj: 18309 objects as part of root set at end of initial load.
  52. [2014.04.09-03.09.37:508][ 0]LogUObjectAllocator: 3622464 out of 0 bytes used by permanent object pool.
  53. [2014.04.09-03.09.37:690][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
  54. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
  55. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
  56. [2014.04.09-03.09.37:690][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
  57. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
  58. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
  59. [2014.04.09-03.09.37:690][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
  60. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
  61. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
  62. [2014.04.09-03.09.37:690][ 0]LogEngine: Initializing Engine...
  63. [2014.04.09-03.09.37:785][ 0]LogInit: XAudio2 using 'Speakers (Envy24 Family Audio Controller WDM)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  64. [2014.04.09-03.09.37:790][ 0]LogInit: FAudioDevice initialized.
  65. [2014.04.09-03.09.37:817][ 0]LogDerivedDataCache: Saved boot cache 0.03s 37MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc.
  66. [2014.04.09-03.09.37:825][ 0]LogInit: Texture streaming: Enabled
  67. [2014.04.09-03.09.37:834][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
  68. [2014.04.09-03.09.37:834][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.0.2-2034640+++depot+UE4-Releases+4.0
  69. [2014.04.09-03.09.37:835][ 0]LogAnalytics: SetUserId 79fa641f8559d4fbdb59f2216c05d7ee
  70. [2014.04.09-03.09.37:835][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
  71. [2014.04.09-03.09.37:848][ 0]LogInit: Transaction tracking system initialized
  72. [2014.04.09-03.09.37:924][ 0]LogAssetRegistry: FAssetRegistry took 0.010192 seconds to start up
  73. [2014.04.09-03.09.38:028][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
  74. [2014.04.09-03.09.38:031][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
  75. [2014.04.09-03.09.38:069][ 0]LogConsoleResponse:Display:
  76. [2014.04.09-03.09.38:242][ 0]SourceControl: Info Source control is disabled
  77. [2014.04.09-03.09.38:242][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 WORLDCOMPOSITION=0
  78. [2014.04.09-03.09.38:242][ 0]LightingResults: New page: Lighting Build
  79. [2014.04.09-03.09.38:247][ 0]MapCheck: New page: Map Check
  80. [2014.04.09-03.09.38:247][ 0]LightingResults: New page: Lighting Build
  81. [2014.04.09-03.09.38:260][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000014EBB600
  82. [2014.04.09-03.09.38:439][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  83. [2014.04.09-03.09.38:439][ 0]Cmd: MAP CHECKDEP
  84. [2014.04.09-03.09.38:439][ 0]MapCheck: New page: Untitled_1 - Apr 8, 2014, 7:09:38 PM
  85. [2014.04.09-03.09.38:468][ 0]MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [29.048ms] ==========
  86. [2014.04.09-03.09.38:468][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.226
  87. [2014.04.09-03.09.38:542][ 0]LogCollectionManager: Loaded 0 collections in 0.000799 seconds
  88. [2014.04.09-03.09.38:555][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game'
  89. [2014.04.09-03.09.38:606][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  90. [2014.04.09-03.09.38:607][ 0]Cmd: MODE PLACEMENT
  91. [2014.04.09-03.09.41:147][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1136x1024.
  92. [2014.04.09-03.09.41:308][ 0]LogLoad: Full Startup: 6.74 seconds (BP compile: 0.08 seconds)
  93. [2014.04.09-03.09.41:348][ 1]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
  94. <Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>1C6FEE1B710A51F5</RequestId><HostId>DO7KwIO0YOgwICpqwQkbYuQdBfnK2KWmj0nkAoI2fycQu9p+3fNtXp8dc6nyyPxA</HostId></Error>
  95. [2014.04.09-03.09.41:405][ 1]LogAssetRegistry: Asset discovery search completed in 3.490723 seconds
  96. [2014.04.09-03.09.41:419][ 2]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
  97. <Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>BE531A22C187BE7D</RequestId><HostId>73KAJ/Fw+eVMhVWcrE9Z4QmZNHgnQGe3TsuDfqc+d6iyKOlpJbaQSoeIQTcBLPK8</HostId></Error>
  98. [2014.04.09-03.09.41:500][ 8]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
  99. <Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>28CF9F5187161D06</RequestId><HostId>eJ0IACaI3fXHgWy8rc2FsSFxYGaT/brjD/ofi6tf539aTmMZBcsiKfw1OUWOsqC+</HostId></Error>
  100. [2014.04.09-03.09.45:017][221]Cmd: MAP LOAD FILE="../../../../../../Users/Tycho/Documents/Unreal Projects/RivenCharacter/Content/RivenChar_TestMap.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
  101. [2014.04.09-03.09.45:018][221]LightingResults: New page: Lighting Build
  102. [2014.04.09-03.09.45:028][221]LoadErrors: New page: Loading map: RivenChar_TestMap.umap
  103. [2014.04.09-03.09.45:028][221]MapCheck: New page: Map Check
  104. [2014.04.09-03.09.45:028][221]LightingResults: New page: Lighting Build
  105. [2014.04.09-03.09.45:050][221]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000D8258A0
  106. [2014.04.09-03.09.45:120][221]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  107. [2014.04.09-03.09.45:135][221]Cmd: MAP CHECKDEP
  108. [2014.04.09-03.09.45:135][221]MapCheck: New page: RivenChar_TestMap - Apr 8, 2014, 7:09:45 PM
  109. [2014.04.09-03.09.45:165][221]MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [29.577ms] ==========
  110. [2014.04.09-03.09.45:165][221]LogFileHelpers: Loading map 'RivenChar_TestMap' took 0.148
  111. [2014.04.09-03.09.51:696][739]LogLinker: Can't find file '/Game/MyChar'
  112. [2014.04.09-03.09.51:696][739]LogLinker: Can't find file '/Game/MyChar'
  113. [2014.04.09-03.09.51:735][739]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_0) Not registered. Aborting.
  114. [2014.04.09-03.09.51:752][739]LogMetaData: Removing '/Game/MyChar.MyChar_C' ref from Metadata '/Game/RivenChar.PackageMetaData'
  115. [2014.04.09-03.09.51:752][739]LogMetaData: Removing '/Game/MyChar.SKEL_MyChar_C' ref from Metadata '/Game/RivenChar.PackageMetaData'
  116. [2014.04.09-03.09.51:785][739]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyChar" FILE="../../../../../../Users/Tycho/Documents/Unreal Projects/RivenCharacter/Content/MyChar.uasset" SILENT=true
  117. [2014.04.09-03.09.52:113][739]LogSavePackage: Save=325.800201ms
  118. [2014.04.09-03.09.52:113][739]LogSavePackage: Moving '../../../../../../Users/Tycho/Documents/Unreal Projects/RivenCharacter/Saved//MyCharDC1C58074A33A05363A49A9C0B8BD1D8.tmp' to '../../../../../../Users/Tycho/Documents/Unreal Projects/RivenCharacter/Content/MyChar.uasset'
  119. [2014.04.09-03.09.52:131][739]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/RivenChar" FILE="../../../../../../Users/Tycho/Documents/Unreal Projects/RivenCharacter/Content/RivenChar.uasset" SILENT=true
  120. [2014.04.09-03.09.52:145][739]LogSavePackage: Save=12.332588ms
  121. [2014.04.09-03.09.52:145][739]LogSavePackage: Moving '../../../../../../Users/Tycho/Documents/Unreal Projects/RivenCharacter/Saved//RivenChar55EED22D460D4D0D2B09F28030D61C1B.tmp' to '../../../../../../Users/Tycho/Documents/Unreal Projects/RivenCharacter/Content/RivenChar.uasset'
  122. [2014.04.09-03.15.51:389][355]BlueprintLog: New page: Pre-PIE auto-recompile
  123. [2014.04.09-03.15.51:392][355]LogPlayLevel: [PIE] Compiling Untitled before PIE...
  124. [2014.04.09-03.15.51:517][355]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_1) Not registered. Aborting.
  125. [2014.04.09-03.15.51:538][355]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001964AF20
  126. [2014.04.09-03.15.51:538][355]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000F778B80
  127. [2014.04.09-03.15.51:541][355]LogPlayLevel: PIE: Blueprint regeneration took 151 ms (1 blueprints)
  128. [2014.04.09-03.15.51:541][355]PIE: New page: PIE session: RivenChar_TestMap (Apr 8, 2014, 7:15:51 PM)
  129. [2014.04.09-03.15.51:545][355]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003812s)
  130. [2014.04.09-03.15.51:546][355]LogPlayLevel: PIE: World Init took: (0.000515s)
  131. [2014.04.09-03.15.51:546][355]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/RivenChar_TestMap.RivenChar_TestMap to /Game/UEDPIE_0_RivenChar_TestMap.RivenChar_TestMap (0.004473s)
  132. [2014.04.09-03.15.51:546][355]LogWorld: Game class is 'RivenGame_C'
  133. [2014.04.09-03.15.51:585][355]LogWorld: Bringing World /Game/UEDPIE_0_RivenChar_TestMap.RivenChar_TestMap up for play (max tick rate 0) at 2014.04.08-23.15.51
  134. [2014.04.09-03.15.51:585][355]LogWorld: Bringing up level for play took: 0.001229
  135. [2014.04.09-03.15.51:586][355]LogPlayerController: ClientRestart_Implementation MyChar_C_0
  136. [2014.04.09-03.15.51:586][355]LogPlayerController: ServerAcknowledgePossession_Implementation MyChar_C_0
  137. [2014.04.09-03.15.51:588][355]PIE: Info Play in editor start time for /Game/UEDPIE_0_RivenChar_TestMap 1.15
  138. [2014.04.09-03.15.53:383][488]LogScript:Warning: Accessed None 'My Character Reference'
  139. Untitled_C /Game/UEDPIE_0_RivenChar_TestMap.RivenChar_TestMap:PersistentLevel.Untitled_C_0
  140. Function /Game/RivenChar_TestMap.Untitled_C:ExecuteUbergraph_Untitled:00AE
  141. [2014.04.09-03.15.53:383][488]PIE:Error: Error Accessed None 'My Character Reference' from node Delay in blueprint Untitled
  142. [2014.04.09-03.15.53:457][488]LogWindows:Error: appError called: Assertion failed: NULL != DelegateAddr [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.0\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 1485]
  143.  
  144. Stack:
  145. Address = 0xe4d0b496 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
  146. Address = 0xe4baf685 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
  147. Address = 0xe48a9701 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  148. Address = 0xe48b776b (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  149. Address = 0xe48b6fbf (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  150. Address = 0xe241693f (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  151. Address = 0xe2c8f1ac (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  152. Address = 0xe2c7a906 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  153. Address = 0xe2424552 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  154. Address = 0xe242471d (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  155. Address = 0xe23fc4f4 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  156. Address = 0xe2fb91d6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  157. Address = 0xe2fbecbb (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  158. Address = 0xe4ac07c2 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
  159. Address = 0xe4ac097d (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
  160. Address = 0xe4ad0647 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
  161. Address = 0xe2fdcb99 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  162. Address = 0xe2fd0780 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  163. Address = 0xe2fd2537 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  164. Address = 0xe2ccaef6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  165. Address = 0xe2cd0a26 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  166. Address = 0xe0b85e51 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  167. Address = 0xe0fad8e6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  168. Address = 0x3f8b7593 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
  169. Address = 0x3f8ace5c (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
  170. Address = 0x3f8aceca (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
  171. Address = 0x3f8b8ae9 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
  172. Address = 0x3f8b94e9 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
  173. Address = 0x76cf59ed (filename not found) [in C:\Windows\system32\kernel32.dll]
  174. Address = 0x76e2c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  175. Address = 0x76e2c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  176.  
  177. [2014.04.09-03.15.53:457][488]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
  178. [2014.04.09-03.15.53:470][488]LogCrashTracker:
  179.  
  180.  
  181. [2014.04.09-03.15.53:608][488]LogCrashTracker:
  182.  
  183.  
  184. [2014.04.09-03.15.53:608][488]LogWindows: === Critical error: ===
  185.  
  186.  
  187. [2014.04.09-03.15.53:608][488]LogWindows: Assertion failed: NULL != DelegateAddr [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.0\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 1485]
  188.  
  189. Stack:
  190. Address = 0xe4d0b496 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
  191. Address = 0xe4baf685 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
  192. Address = 0xe48a9701 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  193. Address = 0xe48b776b (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  194. Address = 0xe48b6fbf (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  195. Address = 0xe241693f (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  196. Address = 0xe2c8f1ac (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  197. Address = 0xe2c7a906 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  198. Address = 0xe2424552 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  199. Address = 0xe242471d (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  200. Address = 0xe23fc4f4 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  201. Address = 0xe2fb91d6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  202. Address = 0xe2fbecbb (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  203. Address = 0xe4ac07c2 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
  204. Address = 0xe4ac097d (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
  205. Address = 0xe4ad0647 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
  206. Address = 0xe2fdcb99 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  207. Address = 0xe2fd0780 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  208. Address = 0xe2fd2537 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  209. Address = 0xe2ccaef6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  210. Address = 0xe2cd0a26 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  211. Address = 0xe0b85e51 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  212. Address = 0xe0fad8e6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  213. Address = 0x3f8b7593 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
  214. Address = 0x3f8ace5c (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
  215. Address = 0x3f8aceca (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
  216. Address = 0x3f8b8ae9 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
  217. Address = 0x3f8b94e9 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
  218. Address = 0x76cf59ed (filename not found) [in C:\Windows\system32\kernel32.dll]
  219. Address = 0x76e2c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  220. Address = 0x76e2c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  221.  
  222.  
  223. Address = 0xe4d0b496 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
  224. Address = 0xe4d09e4c (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
  225. Address = 0xe4bbf9b1 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
  226. Address = 0xe4baf730 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
  227. Address = 0xe48a9701 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  228. Address = 0xe48b776b (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  229. Address = 0xe48b6fbf (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  230. Address = 0xe241693f (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  231. Address = 0xe2c8f1ac (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  232. Address = 0xe2c7a906 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  233. Address = 0xe2424552 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  234. Address = 0xe242471d (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  235. Address = 0xe23fc4f4 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  236. Address = 0xe2fb91d6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  237. Address = 0xe2fbecbb (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  238. Address = 0xe4ac07c2 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
  239. Address = 0xe4ac097d (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
  240. Address = 0xe4ad0647 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
  241. Address = 0xe2fdcb99 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  242. Address = 0xe2fd0780 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  243. Address = 0xe2fd2537 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  244. Address = 0xe2ccaef6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  245. Address = 0xe2cd0a26 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  246. Address = 0xe0b85e51 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  247. Address = 0xe0fad8e6 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  248. Address = 0x3f8b7593 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
  249. Address = 0x3f8ace5c (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
  250. Address = 0x3f8aceca (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
  251. Address = 0x3f8b8ae9 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
  252. Address = 0x3f8b94e9 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
  253. Address = 0x76cf59ed (filename not found) [in C:\Windows\system32\kernel32.dll]
  254. Address = 0x76e2c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  255. Address = 0x76e2c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  256.  
  257. [2014.04.09-03.15.53:609][488]LogExit: Executing StaticShutdownAfterError
  258. [2014.04.09-03.15.53:615][488]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
  259. [2014.04.09-03.15.53:616][488]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
  260. [2014.04.09-03.15.53:616][488]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
  261. [2014.04.09-03.15.53:616][488]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
  262. [2014.04.09-03.15.53:617][488]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
  263. [2014.04.09-03.15.53:617][488]LogWindows: FPlatformMisc::RequestExit(1)
  264. [2014.04.09-03.15.53:617][488]Log file closed, 04/08/14 23:15:53
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