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- function team()
- local player = getRootElement()
- policeteam = createTeam ("Policja", 18, 222, 235)
- setTeamFriendlyFire ( policeteam , false )
- end
- addEventHandler("onResourceStart", resourceRoot, team)
- function addLs( player, Police, source )
- if ( getPlayerTeam ( player ) == getTeamFromName ( "Policja" ) ) then
- outputChatBox("Jesteś już na służbie!", player, 18, 222, 235)
- return
- end
- setPlayerTeam ( player, policeteam )
- setElementModel(player, 281)
- outputChatBox("Dołączyłeś do Policji ,aby wyjść wpisz /wyjdzpolicja", player, 18, 222, 235)
- giveWeapon(player, 3)
- giveWeapon(player, 23,10)
- giveWeapon(player, 28,1000)
- giveWeapon(player, 31,1000)
- toggleControl(player, "fire", true)
- toggleControl(player, "action", true)
- toggleControl(player, "aim_weapon", true)
- end
- local we = createPickup ( -1616.056, 686.32, 7.18, 3, 1247, 100)
- function leavePolice(source, player, Policja)
- setElementModel(source, 0)
- setPlayerTeam (source, Gracze)
- end
- addEventHandler ("onPickupHit", we, addLs)
- addCommandHandler("wyjdzpolicja", leavePolice)
- local mar_wejscie = createMarker ( 2290.16210, 2430.98779, 9.6, "cylinder", 1.5, 255, 255, 0, 170 )
- local mar_wyjscie = createMarker ( 238.599, 139.345, 1001.8, "cylinder", 1.5, 255, 255, 0, 170 )
- setElementInterior ( mar_wyjscie , 3)
- function u_w(thePlayer)
- setElementPosition ( thePlayer, 238.599, 139.345, 1002.7 )
- setElementInterior ( thePlayer, 3 )
- end
- addEventHandler( "onMarkerHit", mar_wejscie , u_w )
- function u_wy(thePlayer)
- setElementPosition ( thePlayer, 2290.16210, 2430.98, 10.8 )
- setElementInterior ( thePlayer, 0 )
- end
- addEventHandler( "onMarkerHit", mar_wyjscie , u_wy )
- local mar_wejscie2 = createMarker ( 2340.1997, 2458.169, 13.8, "cylinder", 1.5, 255, 255, 0, 170 )
- local mar_wyjscie2 = createMarker ( 288.77, 167.47, 1006.1, "cylinder", 1.5, 255, 255, 0, 170 )
- setElementInterior ( mar_wyjscie2 , 3)
- function u_w2(thePlayer)
- setElementPosition ( thePlayer, 288.74, 169.133, 1007.2 )
- setElementInterior ( thePlayer, 3 )
- end
- addEventHandler( "onMarkerHit", mar_wejscie2 , u_w2 )
- function u_wy2(thePlayer)
- setElementPosition ( thePlayer, 2340.45, 2455.826, 14.99 )
- setElementInterior ( thePlayer, 0 )
- end
- addEventHandler( "onMarkerHit", mar_wyjscie2 , u_wy2 )
- gwiazda = createPickup ( 244.38, 181.99, 1002.9, 3, 1247, 100)
- setElementInterior ( gwiazda, 3)
- function addLv( player, Police, source )
- if ( getPlayerTeam ( player ) == getTeamFromName ( "Policja" ) ) then
- outputChatBox("Jesteś już na służbie!", player, 18, 222, 235)
- return
- end
- setPlayerTeam ( player, policeteam )
- setElementModel(player, 281)
- outputChatBox("Dołączyłeś do Policji ,aby wyjść wpisz /wyjdzpolicja", player, 18, 222, 235)
- giveWeapon(player, 3)
- giveWeapon(player, 23,10)
- giveWeapon(player, 28,1000)
- giveWeapon(player, 31,1000)
- toggleControl(player, "fire", true)
- toggleControl(player, "action", true)
- toggleControl(player, "aim_weapon", true)
- end
- addEventHandler ("onPickupHit", gwiazda, addLv)
- ------------------------------------------------------------------------------------------------------------------------------
- Gracze = createTeam ( "Gracze", 230, 228, 40 )
- function teamm()
- if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Everyone")) then
- setPlayerTeam(source, getTeamFromName("Gracze"))
- setTeamFriendlyFire ( Gracze , false ) -- Usuń tą linijke jeśli chcesz aby gracze z tego teeamu mogli się zabijać.
- end
- end
- addEventHandler("onPlayerLogin",getRootElement(),teamm)
- addEventHandler("onPlayerLogin", root, function()
- if getPlayerTeam(source) == getTeamFromName("Gracze") then
- toggleControl(source, "fire", false)
- toggleControl(source, "action", false)
- toggleControl(source, "aim_weapon", false)
- else
- toggleControl(source, "fire", true)
- toggleControl(source, "action", true)
- toggleControl(source, "aim_weapon", true)
- end
- end)
- -------------------------------------------------------------------------------------------------------------------------------------
- function te()
- local player = getRootElement()
- po = createTeam ("Drifterzy", 0, 0, 0)
- setTeamFriendlyFire ( po , false )
- end
- addEventHandler("onResourceStart", resourceRoot, te)
- function add( player, Pol, source )
- if ( getPlayerTeam ( player ) == getTeamFromName ( "Drifterzy" ) ) then
- outputChatBox("Jesteś już drifterem!", player, 120, 246, 86)
- return
- end
- setPlayerTeam ( player, po )
- outputChatBox("Dołączyłeś do Drifterów możesz driftować! aby wyjść wpisz /wyjdzdrifterzy", player, 120, 246, 86)
- giveWeapon (player, 24, 10000)
- giveWeapon (player, 29, 10000)
- giveWeapon (player, 30, 10000)
- giveWeapon (player, 4)
- toggleControl(player, "fire", true)
- toggleControl(player, "action", true)
- toggleControl(player, "aim_weapon", true)
- end
- function lea(source, player, policj)
- setPlayerTeam ( source, "Gracze" )
- removePedFromVehicle( source )
- end
- local drift = createMarker ( -2041.4509, 158.507, 27.85, "cylinder", 1.5, 255, 255, 0, 170)
- addEventHandler( "onMarkerHit", drift , add)
- addCommandHandler("wyjdzdrifterzy", lea)
- local mechanik = createPed (50, -2039.8615, 166.9683, 28.7, 90)
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