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4.8 Jungle Notes for Mylixia and Crumbzz

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May 26th, 2014
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  1. Q&A
  2. ------
  3.  
  4. Warding: Use your wards for what you want to do, but definitely buy them - buy every back (minimum)
  5.  
  6. For Learning the Jungle: Play Xin Zhao - allows you to not focus on mechanics and understand jungling better
  7.  
  8. Creating Better Ganking / Early Game Pressure Situations - place your own wards for plays, don't rely on team, for carry junglers create situations that allow lanes to have easier times and relieve jungle pressure
  9.  
  10. Improve Your Ganking - think creatively, think about how the opponent will play - don't be afraid to use abilities
  11.  
  12. When to Counterjungle - it's very difficult to deny exp now, and this is generally not worth focusing on - use counterjungling to get wards and establish control - then use timers - counterjungling buffs is extremely important in order to deny enemy team buffs and to start fights - looking at the beginning: how important is blue buff in this match up?
  13.  
  14. Different Views Between High Elo Junglers - when playing at low Elo, you can create enough individual plays that you can carry the game, there are "different kinds" of carrying - controlling buffs / outplaying / destroying jungle
  15. -- at lower Elos, go for junglers with very strong late games (Kayle, Jax, Nocturne, Vi)
  16. -- thinking about: what needs to happen for me to win this game?
  17. -- try playing and understanding other roles
  18. -- ask friends or other players who they hate playing against, who they think is strong to understand a champion
  19.  
  20. How to Improve Decision Making -
  21. -- is the game even, behind, or ahead?
  22. -- at even, take risks
  23. -- once ahead, start taking less risks
  24. -- if behind, take massive risks
  25. -- if behind, mostly build more damage, you have less gold - more tank can put you further behind
  26. -- always consider risk vs reward in relation to how far ahead or behind you are
  27. -- asking: what are you gaining for the play you're making?
  28.  
  29. Defending Your Jungle -
  30. -- buy a sweeper on first buy and buy pink wards
  31. -- don't be afraid to spend gold to defend your jungle
  32. -- tell your team and encourage communication
  33.  
  34. -----
  35.  
  36. How Do We Feel About the Feral Flare Meta in 4.8?
  37.  
  38. -- Feral Flare not Viable at all in solo queue
  39. -- Elder lizard the best buy for offensive jungling and control
  40. -- Golem viable on Elise (tank build) -- Olaf (tank oriented) -- Cho'gath, Hecarim (lizard prolly better) / Amumu / Nunu
  41.  
  42. As of 4.8 - Jungle still very impactful -
  43.  
  44. How is Jungle enabling to carry games?
  45. -- Using your power to allow someone else to carry
  46. -- Camp multiple lanes and absolutely snowball that
  47. -- Current jungle is hugely gank oriented
  48.  
  49. ----
  50.  
  51.  
  52. What Are the Three Critical Points to Remember When Carrying in Solo Queue?
  53. 1) Timing Everything and Using the Windows (Summoner Spells, Objectives, *Everything*)
  54. -- Controlling Buffs at 7:20 and 8:00
  55. -- Time Jungle Camps in Your Head
  56.  
  57. 2) Recognize Who Can Carry
  58. -- Which Champion is Stronger (Late Game, etc)
  59. -- Checking Sites can Help (but not in competitive)
  60.  
  61. 3) Don't Give Up too Early (Avoid Surrendering - Enemy Team Can Always Throw)
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