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- Q&A
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- Warding: Use your wards for what you want to do, but definitely buy them - buy every back (minimum)
- For Learning the Jungle: Play Xin Zhao - allows you to not focus on mechanics and understand jungling better
- Creating Better Ganking / Early Game Pressure Situations - place your own wards for plays, don't rely on team, for carry junglers create situations that allow lanes to have easier times and relieve jungle pressure
- Improve Your Ganking - think creatively, think about how the opponent will play - don't be afraid to use abilities
- When to Counterjungle - it's very difficult to deny exp now, and this is generally not worth focusing on - use counterjungling to get wards and establish control - then use timers - counterjungling buffs is extremely important in order to deny enemy team buffs and to start fights - looking at the beginning: how important is blue buff in this match up?
- Different Views Between High Elo Junglers - when playing at low Elo, you can create enough individual plays that you can carry the game, there are "different kinds" of carrying - controlling buffs / outplaying / destroying jungle
- -- at lower Elos, go for junglers with very strong late games (Kayle, Jax, Nocturne, Vi)
- -- thinking about: what needs to happen for me to win this game?
- -- try playing and understanding other roles
- -- ask friends or other players who they hate playing against, who they think is strong to understand a champion
- How to Improve Decision Making -
- -- is the game even, behind, or ahead?
- -- at even, take risks
- -- once ahead, start taking less risks
- -- if behind, take massive risks
- -- if behind, mostly build more damage, you have less gold - more tank can put you further behind
- -- always consider risk vs reward in relation to how far ahead or behind you are
- -- asking: what are you gaining for the play you're making?
- Defending Your Jungle -
- -- buy a sweeper on first buy and buy pink wards
- -- don't be afraid to spend gold to defend your jungle
- -- tell your team and encourage communication
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- How Do We Feel About the Feral Flare Meta in 4.8?
- -- Feral Flare not Viable at all in solo queue
- -- Elder lizard the best buy for offensive jungling and control
- -- Golem viable on Elise (tank build) -- Olaf (tank oriented) -- Cho'gath, Hecarim (lizard prolly better) / Amumu / Nunu
- As of 4.8 - Jungle still very impactful -
- How is Jungle enabling to carry games?
- -- Using your power to allow someone else to carry
- -- Camp multiple lanes and absolutely snowball that
- -- Current jungle is hugely gank oriented
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- What Are the Three Critical Points to Remember When Carrying in Solo Queue?
- 1) Timing Everything and Using the Windows (Summoner Spells, Objectives, *Everything*)
- -- Controlling Buffs at 7:20 and 8:00
- -- Time Jungle Camps in Your Head
- 2) Recognize Who Can Carry
- -- Which Champion is Stronger (Late Game, etc)
- -- Checking Sites can Help (but not in competitive)
- 3) Don't Give Up too Early (Avoid Surrendering - Enemy Team Can Always Throw)
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