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Feb 6th, 2015
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  1.  
  2. Dialogue System: Lua code 'Dialog = Conversation[6].Dialog' threw exception 'Lookup of field 'Dialog' in the table element failed because the table element itself doesn't in the table.'
  3. unibill.Dummy.Factory:.ctor()
  4. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5. UnityEngine.Debug:LogError(Object)
  6. PixelCrushers.DialogueSystem.Lua:RunRaw(String, Boolean, Boolean)
  7. PixelCrushers.DialogueSystem.Lua:Run(String, Boolean, Boolean)
  8. PixelCrushers.DialogueSystem.Lua:Run(String)
  9. PixelCrushers.DialogueSystem.ConversationModel:SetDialogTable(Int32)
  10. PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean)
  11. PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry)
  12. PixelCrushers.DialogueSystem.ConversationModel:.ctor(DialogueDatabase, String, Transform, Transform, Boolean, IsDialogueEntryValidDelegate)
  13. PixelCrushers.DialogueSystem.DialogueSystemController:ConversationHasValidEntry(String, Transform, Transform)
  14. PixelCrushers.DialogueSystem.DialogueManager:ConversationHasValidEntry(String, Transform, Transform)
  15. PixelCrushers.DialogueSystem.ConversationStarter:StartConversation(Transform)
  16. PixelCrushers.DialogueSystem.ConversationStarter:TryStartConversation(Transform)
  17. PixelCrushers.DialogueSystem.ConversationTrigger:OnUse()
  18. NGUISelectionText:onClickUse()
  19. Callback:Invoke()
  20. Unibill.Impl.ZipUtils:Copy(Stream, Stream, Byte[])
  21. EventDelegate:Execute()
  22. EventDelegate:Execute(List`1)
  23. UIButton:OnClick()
  24. unibill.Dummy.Factory:.ctor()
  25. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  26. UICamera:Notify(GameObject, String, Object)
  27. UICamera:ProcessRelease(Boolean, Single)
  28. UICamera:ProcessTouch(Boolean, Boolean)
  29. UICamera:ProcessTouches()
  30. UICamera:Update()
  31. unibill.Dummy.Factory:.ctor()
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