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- Dialogue System: Lua code 'Dialog = Conversation[6].Dialog' threw exception 'Lookup of field 'Dialog' in the table element failed because the table element itself doesn't in the table.'
- unibill.Dummy.Factory:.ctor()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:LogError(Object)
- PixelCrushers.DialogueSystem.Lua:RunRaw(String, Boolean, Boolean)
- PixelCrushers.DialogueSystem.Lua:Run(String, Boolean, Boolean)
- PixelCrushers.DialogueSystem.Lua:Run(String)
- PixelCrushers.DialogueSystem.ConversationModel:SetDialogTable(Int32)
- PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean)
- PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry)
- PixelCrushers.DialogueSystem.ConversationModel:.ctor(DialogueDatabase, String, Transform, Transform, Boolean, IsDialogueEntryValidDelegate)
- PixelCrushers.DialogueSystem.DialogueSystemController:ConversationHasValidEntry(String, Transform, Transform)
- PixelCrushers.DialogueSystem.DialogueManager:ConversationHasValidEntry(String, Transform, Transform)
- PixelCrushers.DialogueSystem.ConversationStarter:StartConversation(Transform)
- PixelCrushers.DialogueSystem.ConversationStarter:TryStartConversation(Transform)
- PixelCrushers.DialogueSystem.ConversationTrigger:OnUse()
- NGUISelectionText:onClickUse()
- Callback:Invoke()
- Unibill.Impl.ZipUtils:Copy(Stream, Stream, Byte[])
- EventDelegate:Execute()
- EventDelegate:Execute(List`1)
- UIButton:OnClick()
- unibill.Dummy.Factory:.ctor()
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessRelease(Boolean, Single)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessTouches()
- UICamera:Update()
- unibill.Dummy.Factory:.ctor()
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