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mr_bmi_event_modifiers

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Nov 4th, 2022
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  1. the_great_khan_modifier = {
  2. icon = horse_positive
  3. diplomacy_per_prestige_level = 2
  4. martial_per_prestige_level = 4
  5. stewardship_per_prestige_level = 2
  6. intrigue_per_prestige_level = 1
  7. prowess_per_prestige_level = 3
  8.  
  9. domain_limit = 3
  10. vassal_limit = 60
  11. men_at_arms_cap = 10
  12. men_at_arms_limit = 5
  13. levy_size = -0.5
  14. monthly_prestige = 25
  15. monthly_prestige_gain_per_knight_add = 1
  16.  
  17. hostile_county_attrition = -0.1
  18. steppe_attrition_mult = -0.4
  19. drylands_attrition_mult = -0.2
  20. desert_attrition_mult = -0.1
  21. supply_duration = 0.25
  22. movement_speed = 0.2
  23. max_combat_roll = 5
  24.  
  25. independent_ruler_opinion = -50
  26. dread_baseline_add = 35
  27. dread_decay_mult = -0.35
  28. hostile_scheme_resistance_add = 50
  29. enemy_hostile_scheme_success_chance_add = -75
  30. army_maintenance_mult = -0.4
  31.  
  32. monthly_county_control_change_factor = 1
  33.  
  34. fertility = 0.5
  35. }
  36.  
  37. a_great_khan_modifier = {
  38. icon = horse_positive
  39. diplomacy_per_prestige_level = 2
  40. martial_per_prestige_level = 3
  41. stewardship_per_prestige_level = 2
  42. intrigue_per_prestige_level = 1
  43. prowess_per_prestige_level = 2
  44.  
  45. vassal_limit = 30
  46. men_at_arms_cap = 10
  47. men_at_arms_limit = 5
  48. levy_size = -0.5
  49. monthly_prestige_gain_per_knight_add = 0.75
  50.  
  51. hostile_county_attrition = -0.1
  52. steppe_attrition_mult = -0.3
  53. drylands_attrition_mult = -0.2
  54. desert_attrition_mult = -0.1
  55. supply_duration = 0.20
  56. movement_speed = 0.10
  57.  
  58. independent_ruler_opinion = -75
  59. dread_baseline_add = 25
  60. dread_decay_mult = -0.25
  61. hostile_scheme_resistance_add = 25
  62. enemy_hostile_scheme_success_chance_add = -50
  63. army_maintenance_mult = -0.3
  64.  
  65. monthly_county_control_change_factor = 0.5
  66.  
  67. fertility = 0.5
  68. }
  69.  
  70. new_mongolian_territory = {
  71. icon = horse_positive
  72. county_opinion_add = 20 #terrified
  73. tax_mult = -0.2
  74. levy_size = 0.2
  75. build_gold_cost = -0.5
  76. build_piety_cost = -0.5
  77. build_prestige_cost = -0.5
  78. build_speed = 0.5
  79. }
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