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- All Distortion weapons are Strenght D. All of them. But the scythes apply a -1 when rolling on the D table,
- and the strenght is considered to be 4 when calculating the instant death.
- Banshees add +3" when running or assaulting. They igoner the I penalti when assualting through cover.
- There are no "chapter tactics".
- Primaris: Guide (no changes)
- 1: Executioner: Focussed witch fire. 24". Target receives 3 hits, always wounds on 2+. If target diez,
- another model receives 2 hits. If target dies another gone receives 1 hit.
- 2: Fatality: You re-roll to wound or to penetrate when firing at target unit. 24"
- 3: Will of Asuryan: 12" bubble of Fear and Adamantium will
- 4: Fortune: As always
- 5: Mind fight: Mainly the same.
- 6: Ancestral Storm: Warp charges 3 (5" blast), Warp charge 4 (Apoc blast), 24", Haywire, wounds 2+
- Names may be different in the English version. (I own the Spanish one).
- Wraithguard/blades are not tropos anymore if taking a Spiritseer (Only Elites)
- Crimson hunter basically the same, but 140 points only.
- No changes on Battle focus of the bladestorm rule. No hints on the Iyanden codex
- Wraithknight is LoW (295 points), Jump gargantuan creature
- Sword + Shield: Free (Sword is Strenght D)
- Solar cannon + Shield: Free
- And the Wraith Cannons? Is the equipment by default.
- Sun (Sorry for the "solar") remains the same.
- Serpents are 110 (-5pt) points, and shield is now: 24" S6, Assault 2D6, Ignores cover, One use only. When
- working as a shield, it works as before.
- Shining spears have 4+ cover save if they moved the previous turn. 25/model. Lance is: 6", F6, Assault 1,
- Lance. In combat: +3F when charging. Both are AP3.
- Wraithblades: Same but 30/model and have Rage.
- Hemlock: Same cost, has Lvl 2, can choose Daemonology (Sacred), Telepathy and Battle Runes. D-Scythes are a
- special D weapon as mentioned above,.
- Scorpions: 17/model, Infiltration, Stealth, and Shrouded until the fire or fight in combat
- Warp Spiders: 19/model Monofilament rule has changed.They roll to wound against I, although the T is still
- used to calculate ID.
- Hawks: 16/model, they move 18", and when moving over a Flyer the can do a special attack. Hits on 4+, S4,
- AP4 Haywire
- Oh can Fire Prisms, Falcons, and Night Spinners be taken in squadrons now?
- YEEEEESSSSSSS!!!!!!!!!!!!!!! Up to three!!!!!!!! And they have special rules if done so:
- Falcon: if Deep Strike, first Falcon does not scatter. Others are place at 4".
- Fire Prism: For each additional Fire Prism firing +1S / -1AP
- Night Spinners: +1S for each Night spinner
- The main bonus of the Warhost is that they always run 6".
- Guardians: Same
- Dire avengers: They overwatch with BS2
- Avatar is LoW, but mainly the same
- I cannot see any psyker being able to get malefic daemonology
- Guardian battlehost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit
- of Guardias at 12". Guardians can purchase a Platform for free.
- Windrider host: Once per game all formation gets Shred when firing shuriken weapons
- Guardian Stormhost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit
- of Guardias at 12". Storm guardians can purchase 2 special weapons for free.
- Seer council: They harness Warp charges with 3+.
- Aspect Host: They re-roll LD tests and get +1 to WS or BS.
- Dire Avenger Shrine: Once per game, Shuriken weapons are Assault 3. +1 to BS
- Crimson Death: Preferred enemy (Flying things), 4+ cover save, and if Jink, may re-roll the cover save.
- Wraithhost: Get battle trance, if targe is at 18" or less from spiritser, reroll to hit
- list of special ítems:
- - A pistol S4, AP3, Rending
- - A sword +2S, AP- Rending and if fighting in a challenge, wounds on 2+ and Instant Death
- - One sniper rifle, AP2, 120"
- - One ítem that if bearer does not cast any phychic power, or shots during the shooting phase, he can run 48" and may reroll cover saves.
- - One sword +1S, AP3, Soulblaze (affects wounded unit and all enemy units at 6")
- - One ítem that when bearer diez, 5" template is placed and all models suffer one S4, AP5 hit. If at least, one wound is infflicted, bearer comes back to life, with 1W. One use only
- - One ítem that makes psyhic powers required 1 WC less. No inv saves if done so.
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