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- // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
- {$CLEO .cs}
- //-------------MAIN---------------
- 0AC6: 0@ = label @Noname_19511 offset
- alloc 1@ 224
- 0AA6: call_method 4606176 struct 1@ num_params 0 pop 0
- 0A8E: 2@ = 1@ + 16 // int
- 0A8C: write_memory 2@ size 4 value 0@ virtual_protect 1
- 0A8E: 2@ = 1@ + 20 // int
- 0A8C: write_memory 2@ size 4 value 0@ virtual_protect 1
- 0A8E: 2@ = 1@ + 196 // int
- 0A8C: write_memory 2@ size 1 value 1 virtual_protect 1
- 0AA6: call_method 4606976 struct 1@ num_params 1 pop 0 11056172
- 0AC6: 0@ = label @Noname_178 offset
- 0A9F: 1@ = current_thread_pointer
- 0A8E: 2@ = 1@ + 16 // int
- 0A8C: write_memory 2@ size 4 value 0@ virtual_protect 1
- 0A8E: 2@ = 1@ + 20 // int
- 0A8C: write_memory 2@ size 4 value 0@ virtual_protect 1
- :Noname_178
- 0000: NOP
- 0662: printstring "This cleo made by DubStep_"
- 0662: printstring "Special for Cheat-Master.Ru"
- 0662: printstring "My profile cheat-master.ru/index/8-47546"
- wait 3000
- $707 > 15
- jf @Noname_107
- print "~n~~p~Auto Capture loaded." 1000
- log "{00ff00}Auto Capture by DubStep_ loaded. {808080} PRIVATE"
- if
- 8AF0: not 0@ = get_int_from_ini_file "CLEO/ACbyDubStep_.ini" section "Reaction" key "wait-1"
- jf @Noname_435
- 0AF1: write_int 50 to_ini_file "CLEO/ACbyDubStep_.ini" section "Reaction" key "wait-1"
- 0AF1: write_int 1050 to_ini_file "CLEO/ACbyDubStep_.ini" section "Reaction" key "wait-2"
- log "{00ff00}Auto Capture {FFFFFF} ACbyDubStep_.ini - ôàéë ñîçäàí."
- alloc 10@ 256
- 0C11: memset destination 10@ value 0 size 256
- if
- 8AF4: not 10@ = read_string_from_ini_file "CLEO/ACbyDubStep_.ini" section "Set" key "Cmd-send"
- jf @Noname_598
- 0B00: delete_file "CLEO/ACbyDubStep_.ini" // IF and SET
- 0AF5: write_string "/capture" to_ini_file "CLEO/ACbyDubStep_.ini" section "Set" key "Cmd-send"
- format 10@ "/capture"
- say 10@
- free 10@
- alloc 10@ 256
- 0C11: memset destination 10@ value 0 size 256
- if
- 8AF4: not 10@ = read_string_from_ini_file "CLEO/ACbyDubStep_.ini" section "Set" key "Cmd"
- jf @Noname_725
- 0AF5: write_string "ac" to_ini_file "CLEO/ACbyDubStep_.ini" section "Set" key "Cmd"
- format 10@ "ac"
- 0B34: samp register_client_command 10@ to_label @Noname_1696
- free 10@
- 0BE3: raknet setup_incoming_rpc_hook -1295
- if
- 30@ == 1
- jf @Noname_1284
- if
- 30@ == 0
- jf @Noname_790
- goto @Noname_1284
- if
- 20@ == 1
- jf @Noname_1273
- 018C: play_sound 1052 at 0.0 0.0 0.0
- 0AF0: 10@ = get_int_from_ini_file "CLEO/ACbyDubStep_.ini" section "Reaction" key "wait-1"
- wait 10@
- alloc 10@ 256
- 0C11: memset destination 10@ value 0 size 256
- if
- 8AF4: not 10@ = read_string_from_ini_file "CLEO/ACbyDubStep_.ini" section "Set" key "Cmd-send"
- jf @Noname_1017
- 0AF5: write_string "/capture" to_ini_file "CLEO/ACbyDubStep_.ini" section "Set" key "Cmd-send"
- format 10@ "/capture"
- say 10@
- free 10@
- 0AF0: 10@ = get_int_from_ini_file "CLEO/ACbyDubStep_.ini" section "Reaction" key "wait-2"
- wait 10@
- alloc 10@ 256
- 0C11: memset destination 10@ value 0 size 256
- if
- 8AF4: not 10@ = read_string_from_ini_file "CLEO/ACbyDubStep_.ini" section "Set" key "Cmd-send"
- jf @Noname_1217
- 0AF5: write_string "/capture" to_ini_file "CLEO/ACbyDubStep_.ini" section "Set" key "Cmd-send"
- format 10@ "/capture"
- say 10@
- free 10@
- wait 5000
- print "Auto Capture ~r~OFF" 2500
- 30@ = 0
- 20@ = 0
- wait 0
- goto @Noname_765
- wait 0
- goto @Noname_747
- 0BE5: raknet 0@ = get_hook_param 1
- if and
- 0@ == 93
- 30@ == 1
- jf @Noname_1591
- alloc 4@ 255
- 0C11: memset destination 4@ value 0 size 255
- 0BE5: raknet 1@ = get_hook_param 0
- 2@ = BitStream.Read(1@, 3)
- 3@ = BitStream.Read(1@, 3)
- BitStream.ReadArray(1@, 4@, 3@)
- 0C0D: struct 4@ offset 3@ size 1 = 0
- if or
- 0C18: 32@ = strstr string1 4@ string2 "Ñ÷åò çà òåëåôîí:"
- 0C18: 32@ = strstr string1 4@ string2 "Çàðïëàòà:"
- 0C18: 32@ = strstr string1 4@ string2 "Òåêóùèé áàëàíñ:"
- 0C18: 32@ = strstr string1 4@ string2 "=========="
- 0C18: 32@ = strstr string1 4@ string2 "ñáðîøåíà ãóìîíèòàðíàÿ ïîìîùü"
- 0C18: 32@ = strstr string1 4@ string2 "Ó âàñ åñòü 10 ìèíóò ÷òî áû íàéòè å¸"
- jf @Noname_1586
- 20@ = 1
- free 4@
- if and
- 30@ == 1
- 0@ == 61
- jf @Noname_1692
- 0BE5: raknet 1@ = get_hook_param 0
- 2@ = BitStream.Read(1@, 2)
- 1@ = BitStream.New()
- BitStream.Write(1@, 2@, BS_TYPE_SHORT, 2)
- RakNet.LiteRPC(62, 1@)
- BitStream.Delete(1@)
- print "~n~~n~Dialog hooked" 500
- 0BE0: raknet hook_ret 0
- 0BE0: raknet hook_ret 1
- 0B12: 30@ = 30@ XOR 1
- if
- 30@ == 1
- jf @Noname_1756
- print "Auto Capture ~g~ON" 2500
- goto @Noname_1782
- print "Auto Capture ~r~OFF" 2500
- SAMP.CmdRet
- hex
- 56 41 52 00 F1 02 00 00 50 4C 41 59 45 52 5F 43
- 48 41
- end
- 0052: NOP &0
- hex
- 50 4C 41 59 45 52 5F 41 43 54 4F 52 00 03 00 00
- 00 50 4C 41 59 45 52 5F 47 52 4F 55
- end
- gosub 0@s
- hex
- 00 44 45 46 41 55 4C 54 5F 57 41 49 54 5F 54 49
- 4D 45 00 0E 00 00 00 50 68 6F 6E 65 5F 52 69 6E
- 67 69 6E 67 5F 46 6C 61 65 5F 69 6E 5F 6D 73 32
- 00 10 00 00 00 4D 6F 76 65 5F 41 78 69 73 5F 58
- 00 11 00 00 00 4D 6F 76 65 5F 41 78 69 73 5F 59
- 00 12 00 00 00 53 70 65 63 69 61 6C 5F 41 78 69
- 73 5F 58 00 13 00 00 00 53 70 65 70 65 63 69 61
- 6C 5F 41 78 69 73 5F 59 00
- end
- 0014: // Note: the incorrect math opcode was used here
- hex
- 00 48 65 6C 70 5F 42 69 63 79 63 6C 65 5F 31 5F
- 53 68 6F 77 6E 00
- end
- 0015: // Note: the incorrect math opcode was used here
- hex
- 00 4D 61 72 6B 65 72 5F 54 72 75 63 6B 69 6E 67
- 5F 4D 69 73 73 69 6F 6E 00 16 00 00 00 4D 69 73
- 73 69 6F 6E 5F 49 6E 74 72 6F 5F 50 61 73 73 65
- 64 00
- end
- 0018: // Note: the incorrect math opcode was used here
- hex
- 00 53 54 41 54 5F 55 6E 6C 6F 63 6B 65 64 5F 43
- 69 74 69 65 73 5F 4E 75 6D 62 65 72 00 19 00 00
- 00 53 68 6F 6F 74 69 6E 67 5F 41 76 61 69 6C 61
- 62 6C 65 00
- end
- 001A: // Note: the incorrect math opcode was used here
- hex
- 00 54 61 67 73 5F 50 61 69 6E 74 65 64 5F 50 65
- 72 63 65 6E 74 61 67 65 00 1B 00 00 00 4D 69 73
- 73 69 6F 6E 5F 52 75 6E 6E 69 6E 67 5F 44 6F 67
- 5F 46 61 69 6C 65 64 00
- end
- 001D: // (int)
- hex
- 00 4D 61 72 6B 65 72 5F 45 6D 6D 65 74 73 5F 47
- 75 6E 00 1F 00 00 00 50 69 63 6B 75 70 5F 45 6D
- 6D 65 74 73 5F 43 6F 6C 74 34 35 00
- end
- 0020: // Note: the incorrect math opcode was used here
- hex
- 00 53 54 41 54 5F 4C 75 6E 67 5F 43 61 70 61 63
- 69 74 79 00
- end
- 0021: // Note: the incorrect math opcode was used here
- hex
- 00 54 69 6D 65 5F 48 6F 75 72 73 00
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 00 54 69 6D 65 5F 4D 69 6E 73 00 23 00 00 00 54
- 69 6D 65 5F 46 72 6F 6D 5F 4C 61 73 74 5F 43 61
- 6C 6C 5F 47 6F 74 5F 46 6C 61 67 00
- end
- 0027: // (float)
- hex
- 00 57 65 65 6B 64 61 79 00 28 00 00 00 46 6C 69
- 67 68 74 5F 53 63 68 6F 6F 6C 5F 49 6E 74 72 6F
- 5F 46 6C 61 67 00
- end
- 002A: // Note: the incorrect math opcode was used here
- hex
- 00 41 63 74 69 76 65 5F 49 6E 74 65 72 69 6F 72
- 00 2B 00 00 00 53 65 6C 65 63 74 65 64 5F 4D 65
- 6E 75 5F 49 74 65 6D 00
- end
- 002D: // (int)
- hex
- 00 74 65 6D 70 76 61 72 5F 41 63 74 6F 72 5F 43
- 61 72 00 30 00 00 00 74 65 6D 70 76 61 72 5F 43
- 61 72 5F 54 79 70 65 00
- end
- 0031: // Note: the incorrect math opcode was used here
- hex
- 00 48 65 6C 70 5F 56 61 6C 65 74 5F 53 68 6F 77
- 6E 00
- end
- 0032: // Note: the incorrect math opcode was used here
- hex
- 00 48 65 6C 70 5F 44 65 6E 69 73 65 5F 53 68 6F
- 77 6E 00 33 00 00 00 48 65 6C 70 5F 53 74 65 61
- 6C 74 68 5F 53 68 6F 77 6E 00
- end
- 0034: // (float)
- hex
- 00 48 65 6C 70 5F 49 4E 54 52 4F 5F 53 68 6F 77
- 6E 00
- end
- 0036: // (float)
- hex
- 00 4C 53 5F 46 69 6E 61 6C 5F 4D 69 73 73 69 6F
- 6E 73 5F 53 74 61 72 74 65 64 00 39 00 00 00 48
- 65 6C 70 5F 54 72 75 63 6B 65 72 5F 4D 49 73 73
- 69 6F 6E 73 5F 53 68 6F 77 6E 00 3E 00 00 00 43
- 61 74 61 6C 69 6E 61 5F 54 6F 74 61 6C 5F 50 61
- 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 40 00
- 00 00 48 65 6C 70 5F 47 72 6F 6F 76 65 5F 53 68
- 6F 77 6E 00 41 00 00 00 4D 61 72 6B 65 72 5F 57
- 61 6E 67 5F 43 61 72 73 00 42 00 00 00 41 4D 4D
- 55 5F 49 63 6F 6E 73 5F 53 68 6F 77 6E 00
- end
- 0043: // Note: the incorrect math opcode was used here
- hex
- 00 44 69 73 74 61 6E 63 65 5F 42 65 74 77 65 65
- 6E 5F 50 6F 69 6E 74 73 00 44 00 00 00 74 65 6D
- 70 76 61 72 5F 58 5F 63 6F 6F 72 64 00 45 00 00
- 00 74 65 6D 70 76 61 72 5F 59 5F 63 6F 6F 72 64
- 00 46 00 00 00 74 65 6D 70 76 61 72 5F 5A 5F 63
- 6F 6F 72 64 00 47 00 00 00 74 65 6D 70 76 61 72
- 5F 41 6E 67 6C 65 00 48 00 00 00 74 65 6D 70 76
- 61 72 5F 46 6C 6F 61 74 5F 31 00 49 00 00 00 74
- 65 6D 70 76 61 72 5F 46 6C 6F 61 74 5F 32 00 4A
- 00 00 00 74 65 6D 70 76 61 72 5F 46 6C 6F 61 74
- 5F 33 00 4B 00 00 00 48 65 6C 70 5F 42 69 63 79
- 63 6C 65 5F 32 5F 53 68 6F 77 6E 00
- end
- 0052: NOP
- hex
- 00 48 65 6C 70 5F 44 72 69 76 65 42 79 5F 53 68
- 6F 77 6E 00
- end
- 11056172 = Player.Create(, , 30@, 2)
- hex
- 00 48 65 6C 70 5F 46 6F 6C 6C 6F 77 5F 49 63 6F
- 6E 5F 53 68 6F 77 6E 00 54 00 00 00 48 65 6C 70
- 5F 43 61 6D 65 72 61 5F 61 6E 64 5F 52 61 64 69
- 6F 5F 53 68 6F 77 6E 00 55 00 00 00 4D 69 73 73
- 69 6F 6E 5F 42 61 63 6B 5F 74 6F 5F 53 63 68 6F
- 6F 6C 5F 50 61 73 73 65 64 00 56 00 00 00 4D 69
- 73 73 69 6F 6E 5F 4C 65 61 72 6E 69 6E 67 5F 74
- 6F 5F 46 6C 79 5F 50 61 73 73 65 64 00 57 00 00
- 00 4D 69 73 73 69 6F 6E 5F 4B 69 63 6B 73 74 61
- 72 74 5F 50 61 73 73 65 64 00
- end
- 005A: // (int)
- hex
- 00 48 65 6C 70 5F 53 46 5F 50 68 6F 74 6F 73 5F
- 53 68 6F 77 6E 00
- end
- 006A: // (int)
- hex
- 00 48 65 6C 70 5F 57 61 73 74 65 64 5F 53 68 6F
- 77 6E 00 77 00 00 00 43 75 73 74 6F 6D 5F 54 6F
- 75 72 6E 61 6D 65 6E 74 5F 46 6C 61 67 00
- end
- 0079: // (float)
- hex
- 00 4C 53 47 79 6D 5F 49 63 6F 6E 00
- end
- 007A: // (float)
- hex
- 00 53 54 41 54 5F 43 79 63 6C 69 6E 67 5F 53 6B
- 69 6C 6C 00
- end
- 007B: // (float)
- hex
- 00 50 69 63 6B 75 70 5F 49 6E 66 6F 5F 43 6F 6E
- 76 65 72 73 61 74 69 6F 6E 00
- end
- 007C: // (float)
- hex
- 00 48 65 6C 70 5F 43 68 61 74 5F 53 68 6F 77 6E
- 00 7D 00 00 00 48 65 6C 70 5F 42 75 73 74 65 64
- 5F 53 68 6F 77 6E 00 7E 00 00 00 53 68 6F 77 5F
- 53 68 6F 70 5F 53 70 68 65 72 65 00
- end
- 0080: // (float)
- hex
- 00 41 63 74 6F 72 5F 53 6D 6F 6B 65 00 82 00 00
- 00 41 63 74 6F 72 5F 53 77 65 65 74 00 83 00 00
- 00 41 63 74 6F 72 5F 52 79 64 65 72
- end
- 8400: not store_coords_to 11056172
- 0000: NOP
- hex
- 41 63 74 6F 72 5F 43 65 73 61 72 00
- end
- 0085: // (int)
- hex
- 00 41 63 74 6F 72 5F 4F 47 5F 4C 6F 63 00
- end
- 0086: // (float)
- hex
- 00 53 6D 6F 6B 65 5F 43 61 72 00 87 00 00 00 53
- 77 65 65 74 5F 43 61 72 00 88 00 00 00 52 79 64
- 65 72 5F 43 61 72
- end
- 8900: not clear_object last_weapon_damage
- 0000: NOP
- hex
- 41 63 74 6F 72 5F 54 72 75 74 68 00
- end
- 0092: to_integer
- hex
- 00 41 63 74 6F 72 5F 43 61 74 61 6C 69 6E 61 00
- end
- 0093: to_float
- hex
- 00 4F 4E 4D 49 53 53 49 4F 4E 5F 50 61 72 61 6D
- 65 64 69 63 00 94 00 00 00 4F 4E 4D 49 53 53 49
- 4F 4E 5F 46 69 72 65 66 69 67 68 74 65 72 00 95
- 00 00 00 48 65 6C 70 5F 46 69 72 65 74 72 75 63
- 6B 5F 53 68 6F 77 6E 00
- end
- 0096: make absolute_float
- hex
- 00 4F 4E 4D 49 53 53 49 4F 4E 5F 53 74 75 6E 74
- 5F 42 4D 58 00 98 00 00 00 4F 4E 4D 49 53 53 49
- 4F 4E 5F 53 74 75 6E 74 5F 4E 52 47 35 30 30 00
- end
- 0099: = random_int_in_ranges_0_to_32767
- hex
- 00 43 75 72 72 65 6E 74 5F 4C 61 6E 67 75 61 67
- 65 00
- end
- = Actor.Create(, , 30@, 2, 11056172)
- hex
- 00 53 45 43 4F 4E 44 5F 50 4C 41 59 45 52 00 9B
- 00 00 00 53 45 43 4F 4E 44 5F 50 4C 41 59 45 52
- 5F 41 43 54 4F 52 00 9C 00 00 00 4F 4E 4D 49 53
- 53 49 4F 4E 5F 42 75 72 67 6C 61 72 79 00
- end
- 11056172 = Car.Create(, , 30@, 2)
- hex
- 00 4F 4E 4D 49 53 53 49 4F 4E 5F 43 68 69 6C 69
- 61 64 00 AF 00 00 00 54 6F 74 61 6C 5F 50 61 73
- 73 65 6E 67 65 72 73 5F 44 72 6F 70 70 65 64 4F
- 66 66 00 B4 00 00 00 48 65 6C 70 5F 54 6F 67 67
- 6C 65 5F 4F 64 64 4A 6F 62 5F 53 68 6F 77 6E 00
- B5 00 00 00 4F 4E 4D 49 53 53 49 4F 4E 5F 54 41
- 58 49 00 B6 00 00 00 43 75 72 72 65 6E 74 5F 54
- 69 6D 65 5F 69 6E 5F 6D 73 00 B8 00 00 00 54 65
- 6D 70 56 61 72 5F 43 61 6C 6C 5F 54 69 6D 65 00
- B9 00 00 00 54 69 6D 65 5F 46 72 6F 6D 5F 4C 61
- 73 74 5F 43 61 6C 6C 00
- end
- 00BA: show_text_styled GXT
- hex
- 00 53 54 41 54 5F 53 74 61 6D 69 6E 61 00
- end
- 00BB: show_text_lowpriority GXT
- hex
- 00 4F 4E 4D 49 53 53 49 4F 4E 5F 43 6F 75 72 69
- 65 72 00 BD 00 00 00 4C 4F 57 52 5F 43 4F 4E 54
- 5F 53 63 72 69 70 74 5F 4C 61 75 6E 63 68 65 64
- 00 C2 00 00 00 4D 69 73 73 69 6F 6E 5F 43 65 73
- 61 72 5F 56 69 61 6C 70 61 6E 64 6F 5F 50 61 73
- 73 65 64 00 C3 00 00 00 48 65 6C 70 5F 43 72 6F
- 75 70 69 65 72 5F 55 6E 69 66 6F 72 6D 5F 53 68
- 6F 77 6E 00 C7 00 00 00 48 65 6C 70 5F 53 77 69
- 6D 5F 53 68 6F 77 6E 00 F8 00 00 00 43 75 72 72
- 65 6E 74 5F 46 6C 69 67 68 74 5F 52 65 63 6F 72
- end
- 0064: '' -= // (int)
- hex
- 00 47 69 72 6C 5F 44 65 73 69 72 65 64 5F 50 72
- 6F 67 72 65 73 73 5F 54 6F 5F 49 6E 76 69 74 65
- 00 61
- end
- wait
- hex
- 47 69 72 6C 5F 50 72 6F 67 72 65 73 73 00
- end
- 0167:
- hex
- 00 47 69 72 6C 5F 44 65 73 69 72 65 64 5F 53 65
- 78 41 70 70 65 61 6C 00
- end
- 016D: restart_if_busted_at
- hex
- 00 47 69 72 6C 66 72 69 65 6E 64 00
- end
- 0185: car
- hex
- 00 47 69 72 6C 5F 44 61 74 65 64 5F 4E 6F 77 00
- 89 01 00 00 47 69 72 6C 4D 61 72 6B 65 72 00 8E
- end
- wait
- hex
- 47 69 72 6C 73 5F 47 69 66 74 73 5F 62 69 74 6D
- 61 73 6B 00 96 01 00 00 47 59 4D 5F 53 54 41 54
- 5F 46 61 74 00 97
- end
- wait
- hex
- 47 61 72 61 67 65 5F 42 4F 44 4C 41 57 4E 5F 49
- 63 6F 6E 00 98 01 00 00 4F 4E 4D 49 53 53 49 4F
- 4E 00 99 01 00 00 48 65 6C 70 5F 53 70 72 61 79
- 43 61 6E 5F 53 68 6F 77 6E 00 9A 01 00 00 47 61
- 72 61 67 65 5F 4D 4F 44 4C 41 53 54 5F 49 63 6F
- 6E 00 9E 01 00 00 42 43 45 53 41 52 32 5F 53 63
- 72 69 70 74 5F 4C 61 75 6E 63 68 65 64 00
- end
- 01A1: actor on_foot
- hex
- 00 42 43 45 53 41 52 33 5F 53 63 72 69 70 74 5F
- 4C 61 75 6E 63 68 65 64 00 A2
- end
- wait
- hex
- 58 5F 50 65 72 73 68 69 6E 67 5F 53 71 75 61 72
- 65 5F 4C 53 00 A6
- end
- wait
- hex
- 59 5F 50 65 72 73 68 69 6E 67 5F 53 71 75 61 72
- 65 5F 4C 53 00 A7
- end
- wait
- hex
- 5A 5F 50 65 72 73 68 69 6E 67 5F 53 71 75 61 72
- 65 5F 4C 53 00 A8
- end
- wait
- hex
- 4D 61 72 6B 65 72 5F 53 77 65 65 74 5F 48 6F 75
- 73 65 00 B3
- end
- wait
- hex
- 4D 61 72 6B 65 72 5F 43 72 61 73 68 5F 4C 53 00
- end
- set_weather
- hex
- 00 4D 61 72 6B 65 72 5F 43 65 73 61 72 5F 4C 53
- 00 B8
- end
- wait
- hex
- 69 63 6F 6E 5F 43 4A 00
- end
- 01B9: set_actor
- hex
- 00 69 63 6F 6E 5F 53 77 65 65 74 00 BA 01 00 00
- 69 63 6F 6E 5F 52 79 64 65 72 00 BB
- end
- wait
- hex
- 69 63 6F 6E 5F 42 69 67 5F 44 6D 6F 6B 65 00 BD
- end
- wait
- hex
- 69 63 6F 6E 5F 4F 47 5F 4C 6F 63 00 BE 01 00 00
- 69 63 6F 6E 5F 43 72 61 73 68 00 BC
- end
- wait
- hex
- 69 63 6F 6E 5F 43 65 73 61 72 00 BF
- end
- wait
- hex
- 49 6E 74 72 6F 5F 54 6F 74 61 6C 5F 50 61 73 73
- 65 64 5F 4D 69 73 73 69 6F 6E 73 00
- end
- = Player.WantedLevel()
- hex
- 00 53 77 65 65 74 5F 54 6F 74 61 6C 5F 50 61 73
- 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 C4
- end
- wait
- hex
- 52 79 64 65 72 5F 54 6F 74 61 6C 5F 50 61 73 73
- 65 64 5F 4D 69 73 73 69 6F 6E 73 00
- end
- Actor.RemoveFromMissionCleanupList()
- hex
- 00 53 6D 6F 6B 65 5F 54 6F 74 61 6C 5F 50 61 73
- 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 C6
- end
- wait
- hex
- 4F 47 5F 4C 6F 63 5F 54 6F 74 61 6C 5F 50 61 73
- 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 C7
- end
- wait
- hex
- 43 52 41 53 48 5F 4C 53 5F 54 6F 74 61 6C 5F 50
- 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 C8
- end
- wait
- hex
- 4D 69 73 73 69 6F 6E 5F 4C 6F 77 72 69 64 65 72
- 5F 50 61 73 73 65 64 00 C9 01 00 00 4C 53 5F 46
- 49 4E 41 4C 5F 54 6F 74 61 6C 5F 50 61 73 73 65
- 64 5F 4D 69 73 73 69 6F 6E 73 00 CA
- end
- wait
- hex
- 58 5F 4A 6F 68 6E 73 6F 6E 5F 68 6F 75 73 65 00
- CB 01 00 00 59 5F 4A 6F 68 6E 73 6F 6E 5F 68 6F
- 75 73 65 00 CC 01 00 00 5A 5F 4A 6F 68 6E 73 6F
- 6E 5F 68 6F 75 73 65 00 CD 01 00 00 58 5F 53 77
- 65 65 74 5F 48 6F 75 73 65 00 CE 01 00 00 59 5F
- 53 77 65 65 74 5F 48 6F 75 73 65 00 CF 01 00 00
- 5A 5F 53 77 65 65 74 5F 48 6F 75 73 65 00 D0 01
- 00 00 58 5F 52 79 64 65 72 5F 48 6F 75 73 65 00
- D1 01 00 00 59 5F 52 79 64 65 72 5F 48 6F 75 73
- 65 00 D2 01 00 00 5A 5F 52 79 64 65 72 5F 68 6F
- 75 73 65 00 D3 01 00 00 58 5F 42 69 67 5F 53 6D
- 6F 6B 65 5F 48 6F 75 73 65 00 D4 01 00 00 59 5F
- 42 69 67 5F 53 6D 6F 6B 65 5F 48 6F 75 73 65 00
- D5 01 00 00 5A 5F 42 69 67 5F 53 6D 6F 6B 65 5F
- 48 6F 75 73 65 00 D6 01 00 00 58 5F 4F 47 5F 4C
- 6F 63 5F 57 6F 72 6B 00 D7 01 00 00 59 5F 4F 47
- 5F 4C 6F 63 5F 57 6F 72 6B 00 D8 01 00 00 5A 5F
- 4F 47 5F 4C 6F 63 5F 57 6F 72 6B 00 D9 01 00 00
- 58 5F 4F 47 5F 4C 6F 63 5F 48 6F 75 73 65 00 DA
- end
- wait
- hex
- 59 5F 4F 47 5F 4C 6F 63 5F 48 6F 75 73 65 00 DB
- end
- wait
- hex
- 5A 5F 4F 47 5F 4C 6F 63 5F 48 6F 75 73 65 00 DC
- end
- wait
- hex
- 58 5F 43 52 41 53 48 5F 4C 53 00 DD
- end
- wait
- hex
- 59 5F 43 52 41 53 48 5F 4C 53 00 DE
- end
- wait
- hex
- 5A 5F 43 52 41 53 48 5F 4C 53 00 DF
- end
- wait
- hex
- 58 5F 43 65 73 61 72 5F 68 6F 75 73 65 00 E0 01
- 00 00 59 5F 43 65 73 61 72 5F 68 6F 75 73 65 00
- E1 01 00 00 5A 5F 43 65 73 61 72 5F 68 6F 75 73
- 65 00 E2 01 00 00 4D 61 72 6B 65 72 5F 43 61 74
- 61 6C 69 6E 61 00
- end
- 01E3: show_text_1number_styled GXT
- hex
- 00 4D 61 72 6B 65 72 5F 43 65 73 61 72 5F 4D 6F
- 6E 74 67 6F 6D 65 72 79 00 E5
- end
- wait
- hex
- 4D 61 72 6B 65 72 5F 54 72 75 74 68 5F 46 61 72
- 6D 00 E6 01 00 00 69 63 6F 6E 5F 43 61 74 61 6C
- 69 6E 61 00
- end
- 01E7: remove_forbidden_for_cars_cube_cornerA
- hex
- 00 69 63 6F 6E 5F 54 72 75 74 68 00
- end
- 01E8: create_forbidden_for_cars_cube_cornerA
- hex
- 00 54 72 75 74 68 5F 54 6F 74 61 6C 5F 50 61 73
- 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 EB
- end
- wait
- hex
- 43 65 73 61 72 5F 54 6F 74 61 6C 5F 50 61 73 73
- 65 64 5F 4D 69 73 73 69 6F 6E 73 00
- end
- 01EC: make_car
- hex
- 00 4D 69 73 73 69 6F 6E 5F 42 61 64 6C 61 6E 64
- 73 5F 50 61 73 73 65 64 00 ED
- end
- wait
- hex
- 58 5F 41 6E 67 65 6C 5F 50 69 6E 65 00 EE
- end
- wait
- hex
- 59 5F 41 6E 67 65 6C 5F 50 69 6E 65 00 EF
- end
- wait
- hex
- 5A 5F 41 6E 67 65 6C 5F 50 69 6E 65 00 F0
- end
- wait
- hex
- 58 5F 54 72 75 74 68 5F 46 61 72 6D 00 F1
- end
- wait
- hex
- 59 5F 54 72 75 74 68 5F 46 61 72 6D 00 F2
- end
- wait
- hex
- 5A 5F 54 72 75 74 68 5F 46 61 72 6D 00 F3
- end
- wait
- hex
- 58 5F 41 6E 67 65 6C 5F 50 69 6E 65 5F 4D 6F 74
- 65 6C 00 F4
- end
- wait
- hex
- 59 5F 41 6E 67 65 6C 5F 50 69 6E 65 5F 4D 6F 74
- 65 6C 00 F5
- end
- wait
- hex
- 5A 5F 41 6E 67 65 6C 5F 50 69 6E 65 5F 4D 6F 74
- 65 6C 00 F6
- end
- wait
- hex
- 58 5F 4D 6F 6E 74 67 6F 6D 65 72 79 00 F7
- end
- wait
- hex
- 59 5F 4D 6F 6E 74 67 6F 6D 65 72 79 00 F8
- end
- wait
- hex
- 5A 5F 4D 6F 6E 74 67 6F 6D 65 72 79 00 F9
- end
- wait
- hex
- 58 5F 43 61 74 61 6C 69 6E 61 5F 48 6F 75 73 65
- 00 FA
- end
- wait
- hex
- 58 5F 4C 6F 63 61 6C 5F 4C 69 71 75 6F 72 5F 53
- 74 6F 72 65 00 FB
- end
- wait
- hex
- 58 5F 53 6D 61 6C 6C 5F 54 6F 77 6E 5F 42 61 6E
- 6B 00 FC 01 00 00 58 5F 54 61 6E 6B 65 72 5F 43
- 6F 6D 6D 61 6E 64 65 72 00 FD
- end
- wait
- hex
- 58 5F 41 67 61 69 6E 73 74 5F 41 6C 6C 5F 4F 64
- 64 73 00 FE
- end
- wait
- hex
- 58 5F 4D 65 65 74 69 6E 67 5F 43 61 74 61 6C 69
- 6E 61 00 FF
- end
- wait
- hex
- 59 5F 43 61 74 61 6C 69 6E 61 5F 48 6F 75 73 65
- 00 00
- end
- goto
- hex
- 59 5F 4C 6F 63 61 6C 5F 4C 69 71 75 6F 72 5F 53
- 74 6F 72 65 00 00 59 5F 53 6D 61 6C 6C 5F 54 6F
- 77 6E 5F 42 61 6E
- end
- 006B: &2 *= // (float)
- hex
- 59 5F 54 61 6E 6B 65 72 5F 43 6F 6D 6D 61 6E 64
- 65 72 00 03
- end
- goto
- hex
- 59 5F 41 67 61 69 6E 73 74 5F 41 6C 6C 5F 4F 64
- 64 73 00 00 59 5F 4D 65 65 74 69 6E 67 5F 43 61
- 74 61 6C 69 6E 61 00 00 5A 5F 43 61 74 61 6C 69
- 6E 61 5F 48 6F 75 73 65 00 00 5A 5F 4C 6F 63 61
- 6C 5F 4C 69 71 75 6F 72 5F 53 74 6F 72 65 00 07
- end
- goto
- hex
- 5A 5F 53 6D 61 6C 6C 5F 54 6F 77 6E 5F 42 61 6E
- 6B 00 08 02 00 00 5A 5F 54 5F 54 61 6E 6B 65 72
- 5F 43 6F 6D 6D 61 6E 64 65 67 61 69 6E 73 74 5F
- 41 6C 6C 5F 4F 64 64
- end
- 0073: s$0[0] /= // (float)
- hex
- 5A 5F 4D 65 65 74 69 6E 67 5F 43 61 74 61 6C 69
- 6E 61
- end
- 0B00: delete_file &0 // IF and SET
- hex
- 4D 61 72 6B 65 72 5F 54 72 69 61 64 73 5F 53 46
- 5F 47 61 72 61 67 65 00
- end
- Pickup.Destroy()
- hex
- 00 69 63 6F 6E 5F 57 6F 6F 7A 69 65 00 16
- end
- goto
- hex
- 69 63 6F 6E 5F 4C 6F 63 6F 53 79 6E 64 69 63 61
- 74 65 00 17
- end
- goto
- hex
- 69 63 6F 6E 5F 43 65 73 61 72 5F 32 00 18
- end
- goto
- hex
- 69 63 6F 6E 5F 54 72 69 61 64 73 00 19 02 00 00
- 69 63 6F 6E 5F 52 61 63 65 00 1A 02 00 00 69 63
- 6F 6E 5F 5A 65 72 6F 00
- end
- Garage.SetToAcceptCar(, )
- hex
- 00 47 61 72 61 67 65 5F 54 6F 74 61 6C 5F 50 61
- 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 1D 02
- 00 00 5A 65 72 6F 5F 54 6F 74 61 6C 5F 50 61 73
- 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 1E
- end
- goto
- hex
- 57 75 7A 69 6D 75 5F 54 6F 74 61 6C 5F 50 61 73
- 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 1F
- end
- goto
- hex
- 53 74 65 61 6C 5F 54 6F 74 61 6C 5F 50 61 73 73
- 65 64 5F 4D 69 73 73 69 6F 6E 73 00 20 02 00 00
- 53 79 6E 64 69 63 61 74 65 5F 54 6F 74 61 6C 5F
- 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00
- end
- 0221: set_player
- hex
- 00 43 52 41 53 48 5F 53 46 5F 54 6F 74 61 6C 5F
- 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00
- 22 02 00 00 58 5F 53 46 5F 67 61 72 61 67 65 00
- end
- Actor.Health() =
- hex
- 00 59 5F 53 46 5F 67 61 72 61 67 65 00 24
- end
- goto
- hex
- 5A 5F 53 46 5F 67 61 72 61 67 65 00 25 02 00 00
- 58 5F 5A 65 72 6F 5F 52 43 5F 73 68 6F 70 00 26
- end
- goto
- hex
- 59 5F 5A 65 72 6F 5F 52 43 5F 73 68 6F 70 00 27
- end
- goto
- hex
- 5A 5F 5A 65 72 6F 5F 52 43 5F 73 68 6F 70 00 28
- end
- goto
- hex
- 58 5F 57 6F 6F 7A 69 65 5F 48 6F 75 73 65 00 29
- end
- goto
- hex
- 59 5F 57 6F 6F 7A 69 65 5F 48 6F 75 73 65 00 2A
- end
- goto
- hex
- 5A 5F 57 6F 6F 7A 69 65 5F 48 6F 75 73 65 00 2B
- end
- goto
- hex
- 58 5F 53 46 5F 67 61 72 61 67 65 5F 32 00 2C 02
- 00 00 59 5F 53 46 5F 67 61 72 61 67 65 5F 32 00
- 2D 02 00 00 5A 5F 53 46 5F 67 61 72 61 67 65 5F
- 32 00 2E 02 00 00 58 5F 4A 69 7A 7A 79 5F 43 6C
- 75 62 00 2F
- end
- goto
- hex
- 59 5F 4A 69 7A 7A 79 5F 43 6C 75 62 00 30
- end
- goto
- hex
- 5A 5F 4A 69 7A 7A 79 5F 43 6C 75 62 00 31
- end
- goto
- hex
- 58 5F 52 61 63 65 5F 54 6F 75 72 6E 61 6D 65 6E
- 74 5F 50 6F 69 6E 74 00 32 02 00 00 59 5F 52 61
- 63 65 5F 54 6F 75 72 6E 61 6D 65 6E 74 5F 50 6F
- 69 6E 74 00
- end
- 0236: NOP
- hex
- 00 5A 5F 52 61 63 65 5F 54 6F 75 72 6E 61 6D 65
- 6E 74 5F 50 6F 69 6E 74 00 3A
- end
- goto
- hex
- 58 5F 53 46 5F 47 61 72 61 67 65 5F 33 00 3E 02
- 00 00 59 5F 53 46 5F 47 61 72 61 67 65 5F 33 00
- 3F 02 00 00 5A 5F 53 46 5F 47 61 72 61 67 65 5F
- 33 00 40 02 00 00 58 5F 44 72 69 76 69 6E 67 5F
- 53 63 68 6F 6F 6C 00 41
- end
- goto
- hex
- 59 5F 44 72 69 76 69 6E 67 5F 53 63 68 6F 6F 6C
- 00 42
- end
- goto
- hex
- 5A 5F 44 72 69 76 69 6E 67 5F 53 63 68 6F 6F 6C
- 00 43
- end
- goto
- hex
- 69 63 6F 6E 5F 54 6F 72 65 6E 6F 00 4A 02 00 00
- 69 63 6F 6E 5F 41 69 72 79 61 72 64 00 4B
- end
- goto
- hex
- 69 63 6F 6E 5F 54 72 69 61 64 73 5F 43 61 73 69
- 6E 6F 00 4C
- end
- goto
- hex
- 69 63 6F 6E 5F 4D 61 64 44 6F 67 00 4D 02 00 00
- 69 63 6F 6E 5F 4D 61 66 69 61 5F 43 61 73 69 6E
- 6F 00 4E 02 00 00 69 63 6F 6E 5F 53 63 68 6F 6F
- 6C 00
- end
- 024F: create_corona_with_radius 2 type 11056172 lensflares
- hex
- 00 4D 61 72 6B 65 72 5F 50 69 6C 6F 74 5F 53 63
- 68 6F 6F 6C 00 50
- end
- goto
- hex
- 54 6F 72 65 6E 6F 5F 54 6F 74 61 6C 5F 50 61 73
- 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 51
- end
- goto
- hex
- 69 63 6F 6E 5F 43 61 73 68 00 52 02 00 00 43 61
- 73 69 6E 6F 5F 54 6F 74 61 6C 5F 50 61 73 73 65
- 64 5F 4D 69 73 73 69 6F 6E 73 00 55
- end
- goto
- hex
- 48 65 69 73 74 5F 54 6F 74 61 6C 5F 50 61 73 73
- 65 64 5F 4D 69 73 73 69 6F 6E 73 00 58 02 00 00
- 58 5F 54 69 65 72 72 61 5F 52 6F 62 61 64 61 5F
- 52 61 6E 63 68 00 59 02 00 00 59 5F 54 69 65 72
- 72 61 5F 52 6F 62 61 64 61 5F 52 61 6E 63 68 00
- 5A 02 00 00 5A 5F 54 69 65 72 72 61 5F 52 6F 62
- 61 64 61 5F 52 61 6E 63 68 00 5B 02 00 00 58 5F
- 4F 6C 64 5F 41 69 72 70 6F 72 74 00 5C 02 00 00
- 59 5F 4F 6C 64 5F 41 69 72 70 6F 72 74 00 5D 02
- 00 00 5A 5F 4F 6C 64 5F 41 69 72 70 6F 72 74 00
- 5E 02 00 00 58 5F 54 68 65 5F 46 6F 75 72 5F 44
- 72 61 67 6F 6E 73 5F 43 61 73 69 6E 6F 00 5F 02
- 00 00 59 5F 54 68 65 5F 46 6F 75 72 5F 44 72 61
- 67 6F 6E 73 5F 43 61 73 69 6E 6F 00 60 02 00 00
- 5A 5F 54 68 65 5F 46 6F 75 72 5F 44 72 61 67 6F
- 6E 73 5F 43 61 73 69 6E 6F 00 61 02 00 00 58 5F
- 54 68 65 5F 46 6F 75 72 5F 44 72 61 67 6F 6E 73
- 5F 43 61 73 69 6E 6F 5F 32 00 62 02 00 00 59 5F
- 54 68 65 5F 46 6F 75 72 5F 44 72 61 67 6F 6E 73
- 5F 43 61 73 69 6E 6F 5F 32 00 63 02 00 00 5A 5F
- 54 68 65 5F 46 6F 75 72 5F 44 72 61 67 6F 6E 73
- 5F 43 61 73 69 6E 6F 5F 32 00 64 02 00 00 58 5F
- 50 72 69 63 6B 6C 65 5F 50 69 6E 65 5F 4C 56 00
- 65 02 00 00 59 5F 50 72 69 63 6B 6C 65 5F 50 69
- 6E 65 5F 4C 56 00 66 02 00 00 5A 5F 50 72 69 63
- 6B 6C 65 5F 50 69 6E 65 5F 4C 56 00 67 02 00 00
- 58 5F 52 6F 79 61 6C 5F 43 61 73 69 6E 6F 00 68
- end
- goto
- hex
- 59 5F 52 6F 79 61 6C 5F 43 61 73 69 6E 6F 00 69
- end
- goto
- hex
- 5A 5F 52 6F 79 61 6C 5F 43 61 73 69 6E 6F 00 6A
- end
- goto
- hex
- 58 5F 43 61 6C 69 67 75 6C 61 5F 50 61 6C 61 63
- 65 00 6B 02 00 00 59 5F 43 61 6C 69 67 75 6C 61
- 5F 50 61 6C 61 63 65 00 6C 02 00 00 5A 5F 43 61
- 6C 69 67 75 6C 61 5F 50 61 6C 61 63 65 00 6D 02
- 00 00 69 63 6F 6E 5F 43 4A 5F 32 00 70 02 00 00
- 69 63 6F 6E 5F 53 77 65 65 74 5F 32 00 71
- end
- goto
- hex
- 4D 61 6E 73 69 6F 6E 5F 54 6F 74 61 6C 5F 50 61
- 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 72 02
- 00 00 47 72 6F 76 65 5F 54 6F 74 61 6C 5F 50 61
- 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 73 02
- 00 00 4D 61 72 6B 65 72 5F 51 75 61 72 72 79 5F
- 4D 69 73 73 69 6F 6E 00 74 02 00 00 52 69 6F 74
- 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69
- 73 73 69 6F 6E 73 00 75
- end
- goto
- hex
- 48 65 6C 70 5F 47 69 6D 70 5F 53 75 69 74 5F 53
- 68 6F 77 6E 00 77
- end
- goto
- hex
- 58 5F 4D 61 64 64 5F 44 6F 67 67 5F 43 72 69 62
- 00 79
- end
- goto
- hex
- 59 5F 4D 61 64 64 5F 44 6F 67 67 5F 43 72 69 62
- 00 7A
- end
- goto
- hex
- 5A 5F 4D 61 64 64 5F 44 6F 67 67 5F 43 72 69 62
- 00 7B
- end
- goto
- hex
- 50 69 63 6B 75 70 5F 49 6E 66 6F 5F 48 6F 73 70
- 69 74 61 6C 00 9D
- end
- goto
- hex
- 50 69 63 6B 75 70 5F 49 6E 66 6F 5F 48 6F 73 70
- 69 74 61 6C 5F 32 00 9E
- end
- goto
- hex
- 50 69 63 6B 75 70 5F 49 6E 66 6F 5F 50 6F 6C 69
- 63 65 00 9F
- end
- goto
- hex
- 70 61 72 6B 65 64 5F 48 79 64 72 61 00 A1
- end
- goto
- hex
- 54 6F 74 61 6C 5F 46 6F 6F 64 5F 45 61 74 65 6E
- 00 A2
- end
- goto
- hex
- 46 4F 4F 44 5F 50 6C 61 79 65 72 5F 41 67 67 72
- 65 73 73 69 76 65 5F 46 6C 61 67 00 A5 02 00 00
- 58 5F 42 75 79 5F 4D 61 72 6B 65 72 00 A6
- end
- goto
- hex
- 59 5F 42 75 79 5F 4D 61 72 6B 65 72 00 A7
- end
- goto
- hex
- 5A 5F 42 75 79 5F 4D 61 72 6B 65 72 00 A8
- end
- goto
- hex
- 58 5F 53 74 61 72 74 5F 41 6E 69 6D 5F 46 6F 6F
- 64 00
- end
- 02A9: set_actor
- hex
- 00 59 5F 53 74 61 72 74 5F 41 6E 69 6D 5F 46 6F
- 6F 64 00 AA
- end
- goto
- hex
- 5A 5F 53 74 61 72 74 5F 41 6E 69 6D 5F 46 6F 6F
- 64 00
- end
- Actor.SetImmunities(, , 30@, 2, 11056172, 11056172)
- hex
- 00 58 5F 43 61 6D 65 72 61 00 AE 02 00 00 59 5F
- 43 61 6D 65 72 61 00 AF
- end
- goto
- hex
- 5A 5F 43 61 6D 65 72 61 00 B0
- end
- goto
- hex
- 41 4D 4D 55 5F 58 5F 53 65 6C 6C 65 72 00 B1 02
- 00 00 41 4D 4D 55 5F 59 5F 53 65 6C 6C 65 72 00
- B2 02 00 00 41 4D 4D 55 5F 5A 5F 53 65 6C 6C 65
- 72 00 B3 02 00 00 43 75 72 72 65 6E 74 5F 53 68
- 6F 70 5F 47 58 54 5F 4E 61 6D 65 00
- end
- 02C2: car
- hex
- 00 56 69 64 65 6F 5F 47 61 6D 65 00 C4 02 00 00
- 47 53 5F 47 61 6E 67 5F 4D 6F 6E 65 79 5F 50 69
- 63 6B 75 70 00 C6
- end
- goto
- hex
- 47 53 5F 47 61 6E 67 5F 54 75 72 66 5F 43 6F 6E
- 74 72 6F 6C 6C 65 64 00 C7 02 00 00 47 53 5F 47
- 61 6E 67 5F 43 61 73 68 00 C8
- end
- goto
- hex
- 53 63 72 69 70 74 5F 53 74 61 74 75 73 00 C9 02
- 00 00 4D 69 73 73 69 6F 6E 5F 4C 6F 63 61 6C 5F
- 4C 69 71 75 6F 72 5F 53 74 6F 72 65 5F 50 61 73
- 73 65 64 00
- end
- 02CA: car bounding_sphere_visible
- hex
- 00 4D 69 73 73 69 6F 6E 5F 53 6D 61 6C 6C 5F 54
- 6F 77 6E 5F 42 61 6E 6B 5F 50 61 73 73 65 64 00
- end
- 02CB: actor bounding_sphere_visible
- hex
- 00 4D 69 73 73 69 6F 6E 5F 54 61 6E 6B 65 72 5F
- 43 6F 6D 6D 61 6E 64 65 72 5F 50 61 73 73 65 64
- 00 CC
- end
- goto
- hex
- 41 6C 6C 5F 43 61 74 61 6C 69 6E 61 5F 6D 69 73
- 73 69 6F 6E 73 5F 70 61 73 73 65 64 00 CD
- end
- goto
- hex
- 43 61 74 61 6C 69 6E 61 5F 53 65 6C 65 63 74 65
- 64 5F 4D 69 73 73 69 6F 6E 00
- end
- 02CE: 2 = ground_z_at
- hex
- 00 47 79 6D 46 69 67 68 74 5F 49 6E 74 65 72 69
- 6F 72 00 D0
- end
- goto
- hex
- 53 54 41 54 5F 44 72 69 76 69 6E 67 5F 53 6B 69
- 6C 6C 00 D1
- end
- goto
- hex
- 48 65 6C 70 5F 54 52 49 5F 43 79 63 6C 69 6E 67
- 5F 53 68 6F 77 6E 00 D2
- end
- goto
- hex
- 48 65 6C 70 5F 54 52 49 5F 53 74 61 6D 69 6E 61
- 5F 53 68 6F 77 6E 00 D3
- end
- goto
- hex
- 48 65 6C 70 5F 42 4D 58 5F 43 79 63 6C 69 6E 67
- 5F 53 68 6F 77 6E 00 D4
- end
- goto
- hex
- 48 65 6C 70 5F 54 52 49 5F 4E 6F 43 6F 63 6B 5F
- 53 68 6F 77 6E 00 D5 02 00 00 53 54 55 4E 54 5F
- 4D 69 73 73 69 6F 6E 5F 54 79 70 65 00 D6
- end
- goto
- hex
- 42 55 59 5F 49 6E 64 65 78 00 D7 02 00 00 50 72
- 6F 70 65 72 74 79 5F 42 6F 75 67 68 74 5F 46 6C
- 61 67 73 00
- end
- 02D8: actor
- hex
- 00 50 72 6F 70 65 72 74 79 5F 49 6E 64 65 78 65
- 73 00
- end
- 02F8: get_car
- hex
- 00 43 6F 6C 6C 65 63 74 65 64 5F 4F 79 73 74 65
- 72 73 00 1E
- end
- Camera.Shake()
- hex
- 43 6F 6C 6C 65 63 74 65 64 5F 48 6F 72 73 68 6F
- 65 73 00 1F
- end
- Camera.Shake()
- hex
- 53 54 41 54 5F 54 61 6B 65 6E 5F 50 68 6F 74 6F
- 73 00 20 03 00 00 53 54 41 54 5F 54 61 67 73 5F
- 53 70 72 61 79 65 64 00
- end
- 0321: AS_actor die_headshotted
- hex
- 00 5F 31 30 30 5F 50 65 72 63 65 6E 74 5F 43 6F
- 6D 70 6C 65 74 65 00 22
- end
- Camera.Shake()
- hex
- 53 54 41 54 5F 50 65 72 63 65 6E 74 61 67 65 5F
- 43 6F 6D 70 6C 65 74 65 64 00 2F 03 00 00 47 53
- 5F 4D 6F 6E 65 79 5F 50 69 63 6B 75 70 5F 45 78
- 69 73 74 73 00 30
- end
- Camera.Shake()
- hex
- 50 69 63 6B 75 70 5F 4B 65 79 63 61 72 64 00 31
- end
- Camera.Shake()
- hex
- 50 69 63 6B 75 70 5F 4B 65 79 63 61 72 64 5F 43
- 6F 6C 6C 65 63 74 65 64 00 32
- end
- Camera.Shake()
- hex
- 53 61 76 65 5F 50 69 63 6B 75 70 73 00 61
- end
- Camera.Shake()
- hex
- 53 61 76 65 5F 50 69 63 6B 75 70 73 5F 49 6E 64
- 65 78 00 73
- end
- Camera.Shake()
- hex
- 53 61 76 65 5F 50 69 63 6B 75 70 73 5F 45 78 69
- 73 74 00 74
- end
- Camera.Shake()
- hex
- 54 6F 74 61 6C 5F 41 76 61 69 6C 61 62 6C 65 5F
- 53 61 76 65 5F 50 69 63 6B 75 70 73 00 75
- end
- Camera.Shake()
- hex
- 53 61 76 65 5F 50 69 63 6B 75 70 73 5F 58 00 76
- end
- Camera.Shake()
- hex
- 53 61 76 65 5F 50 69 63 6B 75 70 73 5F 59 00 88
- end
- Camera.Shake()
- hex
- 53 61 76 65 5F 50 69 63 6B 75 70 73 5F 5A 00 9A
- end
- Camera.Shake()
- hex
- 53 61 76 65 5F 50 6F 69 6E 74 73 5F 58 00 AC 03
- 00 00 53 61 76 65 5F 50 6F 69 6E 74 73 5F 59 00
- BE 03 00 00 53 61 76 65 5F 50 6F 69 6E 74 73 5F
- 5A 00
- end
- 03D0: wav loaded
- hex
- 00 53 61 76 65 5F 50 6F 69 6E 74 73 5F 41 6E 67
- 6C 65 00 E2
- end
- Camera.Shake()
- hex
- 4C 4F 57 52 5F 50 6C 61 79 65 72 5F 50 6F 69 6E
- 74 73 00 FA
- end
- Camera.Shake()
- hex
- 4C 4F 57 52 5F 4F 70 70 6F 73 69 74 69 6F 6E 5F
- 50 6F 69 6E 74 73 00 FB
- end
- Camera.Shake()
- hex
- 4C 4F 57 52 5F 4C 61 73 74 5F 44 69 73 70 6C 61
- 79 65 64 5F 54 65 78 74 5F 49 00 41 75 64 69 6F
- 5F 4C 69 6E 65 5F 49 73 5F 41 63 74 69 76 65 00
- 07 04 00 00 41 63 74 63 74 6F 72 5F 53 70 65 65
- 63 68 5F 47 58 54 5F 52 65 66 65 72 65 6E 63 65
- 00 08 04 00 00 41 63 74 63 74 6F 72 5F 53 70 65
- 65 63 68 5F 57 41 56 5F 46 69 6C 65 00 0A
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 43 75 72 72 65 6E 74 5F 57 61 6E 74 65 64 5F 4C
- 69 73 74 00 19 04 00 00 49 6D 70 6F 72 74 5F 43
- 61 72 00 5E
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 49 6D 70 6F 72 74 5F 43 61 72 5F 50 72 69 63 65
- 00 5F
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 57 61 6E 74 65 64 43 72 6F 73 73 4F 46 46 5F 4F
- 62 6A 65 63 74 73 00 60
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 57 61 6E 74 65 64 5F 4C 69 73 74 5F 4F 62 6A 65
- 63 74 00 7B
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 43 61 72 5F 4D 6F 64 65 6C 73 5F 54 6F 5F 45 78
- 70 6F 72 74 00 1A
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 45 78 70 6F 72 74 5F 43 61 72 73 5F 53 74 61 74
- 75 73 00 24
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 49 6D 70 6F 72 74 5F 43 61 72 73 5F 4D 6F 64 65
- 6C 00
- end
- 042E: downdate_integer_stat // same as 0582
- hex
- 00 55 6E 6C 6F 63 6B 65 64 5F 49 6D 70 6F 72 74
- 5F 43 61 72 73 00 34 04 00 00 49 6D 70 6F 72 74
- 5F 50 61 6E 65 6C 5F 52 6F 77 00 7D
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 49 6D 70 6F 72 74 5F 4D 6F 64 65 6C 5F 4E 61 6D
- 65 00 7F 04 00 00 49 6D 70 6F 72 74 5F 43 61 72
- 5F 50 61 6E 65 6C 00 82
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 49 6D 70 6F 72 74 5F 43 61 72 5F 4E 61 6D 65 73
- 00 83
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 49 6D 70 6F 72 74 5F 44 61 79 73 00
- end
- 048F: actor remove_weapons
- hex
- 00 49 6D 70 6F 72 74 5F 4E 65 77 5F 41 76 61 69
- 6C 61 62 6C 65 5F 43 61 72 73 5F 4E 75 6D 62 65
- 72 00 9E 04 00 00 48 65 6C 70 5F 49 6D 70 6F 72
- 74 5F 53 68 6F 77 6E 00 9F 04 00 00 41 6C 6C 5F
- 43 61 72 73 5F 43 6F 6C 6C 65 63 74 65 64 5F 46
- 6C 61 67 00 A0 04 00 00 49 6D 70 6F 72 74 5F 50
- 72 69 63 65 5F 4D 75 6C 74 69 70 6C 69 65 72 00
- end
- 04A2: set_heli
- hex
- 00 45 78 70 6F 72 74 5F 50 72 69 63 65 5F 4D 75
- 6C 74 69 70 6C 69 65 72 00 A3
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 45 78 70 6F 72 74 5F 50 72 69 63 65 5F 48 65 61
- 6C 74 68 5F 4D 75 6C 74 69 70 6C 69 65 72 00 A4
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 49 6D 70 6F 72 74 5F 43 61 72 5F 48 61 6E 64 6C
- 65 73 00 A5
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 41 69 72 70 6F 72 74 5F 4F 70 65 6E 5F 46 6C 61
- 67 00
- end
- 04B3: // constant > @
- hex
- 00 47 69 72 6C 52 65 73 70 65 63 74 00 B4
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 47 46 5F 57 41 49 54 5F 54 49 4D 45 00 BC
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 47 46 53 45 58 5F 45 78 63 69 74 65 6D 65 6E 74
- 00 C1
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 47 46 53 45 58 5F 50 6F 77 65 72 00 C2 04 00 00
- 47 46 5F 43 65 6E 73 6F 72 65 5F 46 6C 61 67 00
- C3 04 00 00 47 46 5F 41 6E 69 6D 5F 54 69 6D 65
- 00 C4
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 47 69 72 6C 44 6F 6F 72 73 00
- end
- 04DA: has_object collided
- hex
- 00 50 4C 41 59 45 52 5F 49 4E 5F 49 4E 54 45 52
- 49 4F 52 00
- end
- 04E1: open_and_freeze_car_trunk
- hex
- 00 41 63 74 69 76 65 5F 49 6E 74 65 72 69 6F 72
- 5F 4E 61 6D 65 00
- end
- 04E4: refresh_game_renderer_at
- hex
- 00 49 6E 74 65 72 69 6F 72 5F 44 65 63 69 73 69
- 6F 6E 5F 4D 61 6B 65 72 5F 41 00 E8
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 49 6E 74 65 72 69 6F 72 5F 44 65 63 69 73 69 6F
- 6E 5F 4D 61 6B 65 72 5F 42 00
- end
- 04E9: object
- hex
- 00 50 6C 61 79 65 72 5F 57 61 6E 74 65 64 5F 4C
- 65 76 65 6C 00 EB
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 42 6F 6E 75 73
- end
- 0900: clear_object 0 last_weapon_damage
- hex
- 48 4A 5F 50 6C 61 79 65 72 5F 43 61
- end
- 0072: s$0[0] /= // (int)
- hex
- 48 4A 5F 42 65 67 69 6E 5F 53 74 75 6E 74 5F 46
- 6C 61
- end
- 0067: 5@s -= // (float)
- hex
- 48 4A 5F 53 74 75 6E 74 5F 48 65 69 67 68 74 00
- 0C 05 00 00 48 4A 5F 4A 5F 53 74 75 6E 74 5F 42
- 6F 6E 75 73 5F 4D 75 6C 74 00 0E
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 75 6E 74 5F 46 6C 69 70 70 69 6E
- 67 5F 46 6C 61 67 00 0F
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 75 6E 74 5F 46 6C 69 70 73 00 10
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 75 6E 74 5F 48 65 69 67 68 74 5F
- 52 65
- end
- 006D: 5@v *= // (float)
- hex
- 48 4A 5F 53 74 75 6E 74 5F 44 69 73 74 61 6E 63
- 65 5F 4D 61 78 5F 52 65 6D 00 12 05 00 00 48 4A
- 5F 4A 5F 53 74 75 6E 74 5F 44 69 73 74 61 6E 63
- 65 5F 4D 61 78 5F 49 6E 74 00 13
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 75 6E 74 5F 52 6F 74 61 74 69 6F
- 6E 5F 49 6E 74 00 14 05 00 00 48 4A 5F 53 74 75
- 6E 74 5F 42 6F 6E 75 73 00 16
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 75 6E 74 5F 42 6F 6E 75 73 5F 54
- 65 6D 70 00
- end
- 0517: 11056172 = create_unavailable_asset_pickup 2 at
- hex
- 00 48 4A 5F 43 61 72 5F 5A 5F 4D 61 78 00
- end
- 0518:
- hex
- 00 48 4A 5F 43 61 72 5F 58 00
- end
- Car.LockInCurrentPosition() =
- hex
- 00 48 4A 5F 43 61 72 5F 59 00
- end
- 051A: actor
- hex
- 00 48 4A 5F 43 61 72 5F 5A 00
- end
- 051B: actor
- hex
- 00 48 4A 5F 43 61 72 5F 58 5F 42 65 67 69 6E 5F
- 53 74 75 6E 74 00
- end
- 051C: car
- hex
- 00 48 4A 5F 43 61 72 5F 59 5F 42 65 67 69 6E 5F
- 53 74 75 6E 74 00
- end
- 051D: car
- hex
- 00 48 4A 5F 43 61 72 5F 5A 5F 42 65 67 69 6E 5F
- 53 74 75 6E 74 00
- end
- 051E: = get_current_radio_station
- hex
- 00 48 4A 5F 43 61 72 5F 58 5F 45 6E 64 5F 53 74
- 75 6E 74 00 1F 05 00 00 48 4A 5F 43 61 72 5F 59
- 5F 45 6E 64 5F 53 74 75 6E 74 00 20
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 75 6E 74 5F 44 69 73 74 61 6E 63
- 65 5F 4D 61 78 5F 46 6C 6F 61 74 00 21 05 00 00
- 48 4A 5F 43 61 72 5F 41 6E 67 6C 65 5F 42 65 67
- 69 6E 5F 53 74 75 6E 74 00 22
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 43 61 72 5F 41 6E 67 6C 65 00 23
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 75 6E 74 5F 52 6F 74 61 74 69 6F
- 6E 5F 46 6C 6F 61 74 00
- end
- 0526: set_actor
- hex
- 00 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 54 69
- 6D 65 00 27
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73
- 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 49 6E 74
- 00 28
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73
- 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 52 65 6D
- 00 29
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73
- 74 61 6E 63 65 5F 46 65 65 74 00 2A
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73
- 74 61 6E 63 65 5F 46 6C 6F 61 74 00 2B 05 00 00
- 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73
- 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 46 6C 6F
- 61 74 00 2C
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73
- 74 61 6E 63 65 5F 46 65 65 74 5F 46 6C 6F 61 74
- 00 2D
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 57 68 65 65 6C 69 65 5F 54 69 6D 65 00
- 2E 05 00 00 48 4A 5F 57 68 65 65 6C 69 65 5F 44
- 69 73 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 49
- 6E 74 00 2F
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 57 68 65 65 6C 69 65 5F 44 69 73 74 61
- 6E 63 65 5F 4D 65 74 65 72 73 5F 52 65 6D 00 30
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 57 68 65 65 6C 69 65 5F 44 69 73 74 61
- 6E 63 65 5F 46 65 65 74 00 31
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 57 68 65 65 6C 69 65 5F 44 69 73 74 61
- 6E 63 65 5F 46 6C 6F 61 74 00 32 05 00 00 48 4A
- 5F 57 68 65 65 6C 69 65 5F 44 69 73 74 61 6E 63
- 65 5F 4D 65 74 65 72 73 5F 46 6C 6F 61 74 00 33
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 57 68 65 65 6C 69 65 5F 44 69 73 74 61
- 6E 63 65 5F 46 65 65 74 5F 46 6C 6F 61 74 00 34
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 6F 70 70 69 65 5F 54 69 6D 65 00
- 35 05 00 00 48 4A 5F 53 74 6F 70 70 69 65 5F 44
- 69 73 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 49
- 6E 74 00 36
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 6F 70 70 69 65 5F 44 69 73 74 61
- 6E 63 65 5F 4D 65 74 65 72 73 5F 52 65 6D 00 37
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 6F 70 70 69 65 5F 44 69 73 74 61
- 6E 63 65 5F 46 65 65 74 00 38
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 6F 70 70 69 65 5F 44 69 73 74 61
- 6E 63 65 5F 46 6C 6F 61 74 00 39 05 00 00 48 4A
- 5F 53 74 6F 70 70 69 65 5F 44 69 73 74 61 6E 63
- 65 5F 4D 65 74 65 72 73 5F 46 6C 6F 61 74 00 3A
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 6F 70 70 69 65 5F 44 69 73 74 61
- 6E 63 65 5F 46 65 65 74 5F 46 6C 6F 61 74 00 3B
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 54 65 6D 70 5F 46 6C 6F 61 74 00 3D 05
- 00 00 43 65 6C 6C 70 68 6F 6E 65 5F 43 61 6C 6C
- 5F 49 44 00 84 05 00 00 43 61 6C 6C 5F 54 69 6D
- 65 5F 53 74 6F 72 65 64 5F 46 6C 61 67 00 85 05
- 00 00 43 61 6C 6C 5F 41 6E 73 77 65 72 65 64 00
- 86 05 00 00 48 65 6C 70 5F 53 6B 69 70 43 61 6C
- 6C 5F 53 68 6F 77 6E 00
- end
- 058A: create_gun_flash_from
- hex
- 00 53 54 41 54 5F 50 72 6F 67 72 65 73 73 5F 57
- 69 74 68 5F 4D 69 6C 6C 69 65
- end
- 8B00: not delete_file 0 // IF and SET
- hex
- 52 65 63 61 6C 6C 5F 54 69 6D 65 00
- end
- 058C: = percentage_completed
- hex
- 00 44 69 61 6C 6F 67 5F 49 6E 64 65 78 00 8D 05
- 00 00 44 69 61 6C 6F 67 5F 41 72 72 61 79 5F 53
- 69 7A 65 00 8E 05 00 00 44 69 61 6C 6F 67 5F 57
- 41 56 5F 49 64 00 8F 05 00 00 44 69 61 6C 6F 67
- 5F 57 41 56 00 90
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 44 69 61 6C 6F 67 5F 53 75 62 74 69 74 6C 65 73
- 00 A5
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 53 54 41 54 5F 46 61 74 00 CD
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 4D 69 73 73 69 6F 6E 5F 56 69 67 69 6C 61 6E 74
- 65 5F 50 61 73 73 65 64 00 D0
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 4D 69 73 73 69 6F 6E 5F 42 75 72 67 6C 61 72 79
- 5F 50 61 73 73 65 64 00
- end
- 05D2: AS_actor
- hex
- 00 4D 69 73 73 69 6F 6E 5F 54 61 78 69 5F 50 61
- 73 73 65 64 00 D3
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 4D 69 73 73 69 6F 6E 5F 54 72 75 63 6B 69 6E 67
- 5F 50 61 73 73 65 64 00
- end
- 05D4: AS_actor
- hex
- 00 4D 69 73 73 69 6F 6E 5F 51 75 61 72 72 79 5F
- 50 61 73 73 65 64 00 D5
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 50 61 72 61 63 68 75 74 65 5F 43 72 65 61 74 69
- 6F 6E 5F 53 74 61 67 65 00 D9
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 46 72 65 65 46 61 6C 6C 5F 53 74 61 67 65 00 E9
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 41 6C 6C 5F 4F 75 73 74 65 72 73 5F 43 6F 6C 6C
- 65 63 74 65 64 00
- end
- 05EC: release_car from_path
- hex
- 00 41 6C 6C 5F 48 6F 72 73 65 73 68 6F 65 73 5F
- 43 6F 6C 6C 65 63 74 65 64 00
- end
- 05ED: freeze_car while_on_path
- hex
- 00 41 6C 6C 5F 50 68 6F 74 6F 73 5F 54 61 6B 65
- 6E 00
- end
- 05EE: unfreeze_car while_on_path
- hex
- 00 41 6C 6C 5F 54 61 67 73 5F 53 70 72 61 79 65
- 64 00 EF 05 00 00 58 5F 50 72 6F 70 65 72 74 79
- 5F 54 6F 5F 42 75 79 00
- end
- 05F4: set_car keep_12o_clock
- hex
- 00 59 5F 50 72 6F 70 65 72 74 79 5F 54 6F 5F 42
- 75 79 00 14
- end
- 0006: // Note: the incorrect math opcode was used here
- hex
- 5A 5F 50 72 6F 70 65 72 74 79 5F 54 6F 5F 42 75
- 79 00
- end
- 0634: AS_actor
- hex
- 00 5A 65 72 6F 5F 52 43 53 68 6F 70 5F 42 6F 75
- 67 68 74 00
- end
- 0654: make_object
- hex
- 00 42 75 79 5F 41 73 73 65 74 5F 50 69 63 6B 75
- 70 73 00 95
- end
- 0006: // Note: the incorrect math opcode was used here
- hex
- 50 72 6F 70 65 72 74 79 5F 42 75 79 69 6E 67 5F
- 4E 6F 77 00
- end
- 06C7: AS_actor
- hex
- 00 4D 61 72 6B 65 72 5F 49 64 6C 65 77 6F 6F 64
- 5F 42 61 72 62 65 72 00
- end
- 06C8: enable_riot
- hex
- 00 4D 61 72 6B 65 72 5F 49 64 6C 65 77 6F 6F 64
- 5F 50 69 7A 7A 65 72 69 61 00
- end
- 06C9: remove_actor from_group
- hex
- 00 4D 61 72 6B 65 72 5F 47 61 6E 74 6F 6E 5F 43
- 6C 6F 74 68 65 73 5F 53 68 6F 70 00
- end
- 06CA: attach_searchlight
- hex
- 00 42 55 52 47 4C 41 52 59 5F 4E 6F 69 73 65 5F
- end
- 0066: // (int)
- 0007: // Note: the incorrect math opcode was used here
- hex
- 42 55 52 47 4C 41 52 59 5F 44 65 74 65 63 74 65
- 64 5F 46 6C 61 67 00 01 07 00 00 4F 4E 4D 49 4D
- 49 53 53 49 4F 4E 5F 4D 69 6B 65 5F 54 6F 72 65
- 6E 6F 00 08 07 00 00 4D 69 73 69 73 73 69 6F 6E
- 5F 43 68 69 6C 69 61 64 5F 43 68 61 6C 6C 65 6E
- 67 65 5F 50 61 73 73 65 70 5F 43 68 69 6C 69 61
- 64 5F 43 79 63 6C 69 6E 67 5F 53 68 6F 77 6E 00
- 0D 07 00 00 4D 69 73 69 73 73 69 6F 6E 5F 42 65
- 61 74 54 68 65 43 6F 63 6B 5F 50 61 73 73 65 73
- 69 6F 6E 5F 42 65 61 74 54 68 65 43 6F 63 6B 5F
- 54 79 70 65 00
- end
- 0714: unknown_car
- hex
- 00 56 41 4C 45 54 5F 50 61 72 6B 65 64 5F 43 61
- 72 73 5F 4E 75 6D 62 65 72 00 38 07 00 00 53 68
- 6F 6F 74 69 6E 67 5F 58 00 39
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 53 68 6F 6F 74 69 6E 67 5F 59 00 3D
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 53 68 6F 6F 74 69 6E 67 5F 5A 00 41
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 53 68 6F 6F 74 69 6E 67 5F 49 6E 64 65 78 00 46
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 4F 4E 4D 49 53 53 49 4F 4E 5F 53 68 6F 6F 74 69
- 6E 67 00 47
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 53 68 6F 6F 74 69 6E 67 5F 49 6E 64 65 78 5F 32
- 00 48
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 49 4D 50 4F 55 4E 44 5F 54 6F 77 6E 5F 4E 75 6D
- 62 65 72 00
- end
- 0749: reset_group_decision_maker
- hex
- 00 43 75 72 72 65 6E 74 5F 54 6F 77 6E 5F 4E 75
- 6D 62 65 72 00 4A
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 66 6C 61 67 5F 50 6C 61 79 65 72 5F 49 6E 5F 43
- 72 61 6E 65 00 76
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 4D 69 73 73 69 6F 6E 5F 42 6C 6F 6F 64 52 69 6E
- 67 5F 50 61 73 73 65 64 00 95
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 46 6C 69 67 68 74 5F 53 63 68 6F 6F 6C 5F 52 65
- 63 6F 72 64 73 00
- end
- 0796: get_crane_magnet // float
- hex
- 00 46 6C 69 67 68 74 5F 53 63 68 6F 6F 6C 5F 43
- 6F 6E 74 65 73 74 73 5F 50 61 73 73 65 64 00 A0
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 46 6C 69 67 68 74 5F 53 63 68 6F 6F 6C 5F 43 75
- 72 72 65 6E 74 5F 43 6F 6E 74 65 73 74 00
- end
- 07A1: set_walk_speed
- hex
- 00 46 6C 69 67 68 74 5F 53 63 68 6F 6F 6C 5F 42
- 72 69 65 66 5F 50 6C 61 79 65 64 00 A2 07 00 00
- 50 69 6C 6F 74 5F 4C 69 63 65 6E 73 65 5F 4F 62
- 74 61 69 6E 65 64 00 A3
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 52 75 73 74 6C 65 72 00 A4
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 53 74 75 6E 74 00 A5
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 48 75 6E 74 65 72 00
- end
- 07A6: get_nearest_tag_location_near_point
- hex
- 00 70 61 72 6B 65 64 5F 52 75 73 74 6C 65 72 5F
- 45 78 69 73 74 73 00 A7
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 53 74 75 6E 74 5F 45 78 69
- 73 74 73 00
- end
- 07A8: enable_area69_sam
- hex
- 00 70 61 72 6B 65 64 5F 48 75 6E 74 65 72 5F 45
- 78 69 73 74 73 00
- end
- 07A9: get_searchlight_on_actor // IF and SET
- hex
- 00 4D 69 73 73 69 6F 6E 5F 42 6F 61 74 5F 53 63
- 68 6F 6F 6C 5F 50 61 73 73 65 64 00
- end
- 07B1: unknown_get_dance_track
- hex
- 00 70 61 72 6B 65 64 5F 4D 61 72 71 75 69 73 5F
- 45 78 69 73 74 73 00 C1
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 53 71 75 61 6C 6F 5F 45 78
- 69 73 74 73 00 C2
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 4A 65 74 6D 61 78 5F 45 78
- 69 73 74 73 00 C3
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 4D 61 72 71 75 69 73 00 C4
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 53 71 75 61 6C 6F 00
- end
- 07C5: get_car
- hex
- 00 70 61 72 6B 65 64 5F 4A 65 74 6D 61 78 00 C6
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 4D 69 73 73 69 6F 6E 5F 50 69 6D 70 69 6E 67 5F
- 50 61 73 73 65 64 00 C7
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 4D 69 73 73 69 6F 6E 5F 43 6F 75 72 69 65 72 5F
- 4C 53 5F 50 61 73 73 65 64 00 C8 07 00 00 4D 69
- 73 73 69 6F 6E 5F 43 6F 75 72 69 65 72 5F 4C 56
- 5F 50 61 73 73 65 64 00
- end
- 07C9: AS_actor then_lift_and_hold_in_hands
- hex
- 00 4D 69 73 73 69 6F 6E 5F 43 6F 75 72 69 65 72
- 5F 53 46 5F 50 61 73 73 65 64 00 CA
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 46 72 65 65 77 61 79 5F 45
- 78 69 73 74 73 00
- end
- 088D: set_objects_in_sphere
- hex
- 00 70 61 72 6B 65 64 5F 46 43 52 39 30 30 5F 45
- 78 69 73 74 73 00 8E 08 00 00 70 61 72 6B 65 64
- 5F 4E 52 47 35 30 30 5F 45 78 69 73 74 73 00 8F
- end
- 0008: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 46 72 65 65 77 61 79 00 90
- end
- 0008: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 46 43 52 39 30 30 00 91 08
- 00 00 70 61 72 6B 65 64 5F 4E 52 47 35 30 30 00
- 92 08 00 00 42 43 45 53 41 52 32 5F 54 69 6D 65
- 73 5F 50 61 73 73 65 64 00 93
- end
- 0008: // Note: the incorrect math opcode was used here
- hex
- 4D 69 73 73 69 6F 6E 5F 57 75 5A 69 4D 75 5F 53
- 74 61 72 74 65 64 5F 46 6C 61 67 00 94 08 00 00
- 42 43 45 53 41 52 32 5F 50 61 73 73 65 64 5F 4F
- 6E 63 65 00 96 08 00 00 4D 69 73 73 69 6F 6E 5F
- 44 72 69 76 69 6E 67 5F 53 63 68 6F 6F 6C 5F 50
- 61 73 73 65 64 00 99 08 00 00 48 65 6C 70 5F 52
- 65 73 70 65 63 74 5F 53 68 6F 77 6E 00 9D
- end
- 0008: // Note: the incorrect math opcode was used here
- hex
- 43 75 72 72 65 6E 74 5F 54 6F 75 72 6E 61 6D 65
- 6E 74 00 A1
- end
- 0008: // Note: the incorrect math opcode was used here
- hex
- 52 61 63 65 73 5F 42 65 73 74 5F 52 65 73 75 6C
- 74 00
- end
- 08A2: set_hydra
- hex
- 00 52 61 63 65 73 5F 43 75 72 72 65 6E 74 5F 42
- 65 73 74 5F 54 69 6D 65 00 C0
- end
- 0008: // Note: the incorrect math opcode was used here
- hex
- 52 61 63 65 73 5F 4E 65 77 5F 42 65 73 74 5F 54
- 69 6D 65 00
- end
- 08DE: lose_stuff_after_busted
- hex
- 00 52 61 63 65 73 5F 57 6F 6E 00 FC
- end
- 0008: // Note: the incorrect math opcode was used here
- hex
- 52 61 63 65 73 5F 57 6F 6E 5F 4E 75 6D 62 65 72
- 00 1A
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 41 6C 6C 5F 52 61 63 65 73 5F 57 6F 6E 5F 50 72
- 69 7A 65 5F 46 6C 61 67 00 1B
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 43 41 52 4D 4F 44 5F 44 69 73 61 62 6C 65 64 5F
- 46 6C 61 67 00 1C
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 43 61 74 61 6C 69 6E 61 5F 44 69 61 6C 6F 67 5F
- 4C 69 71 75 6F 72 5F 53 74 6F 72 65 5F 50 6C 61
- 79 65 64 00
- end
- 091D: remove_forbidden_for_boats_cube_cornerA
- hex
- 00 43 61 74 61 6C 69 6E 61 5F 44 69 61 6C 6F 67
- 5F 42 65 74 74 69 6E 67 5F 53 68 6F 70 5F 50 6C
- 61 79 65 64 00 1E
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 4C 65 76 69 61 74 68 61 6E 5F 50 61 72 6B 65 64
- 00 1F
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 4F 4E 4D 49 53 53 49 4F 4E 5F 47 59 4D 46 49 47
- 48 54 00 6C
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 53 65 6C 6C 65 72 5F 4D 6F 64 65 6C 00 6F
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 47 79 6D 73 5F 41 63 63 65 73 73 69 62 6C 65 5F
- 46 6C 61 67 00 70
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 53 68 6F 70 70 69 6E 67 49 74 65 6D 5F 4D 6F 64
- 65 6C 43 52 43 00 CE 09 00 00 53 68 6F 70 70 69
- 6E 67 49 74 65 6D 5F 42 6F 64 79 50 61 72 74 00
- end
- 09CF: set_train
- hex
- 00 47 69 6D 70 5F 53 75 69 74 5F 41 76 61 69 6C
- 61 62 6C 65 00 FB
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 56 61 6C 65 74 5F 55 6E 69 66 6F 72 6D 5F 41 76
- 61 69 6C 61 62 6C 65 00
- end
- 09FC: anything_entered_objects_position
- hex
- 00 43 72 6F 75 70 69 65 72 5F 55 6E 69 66 6F 72
- 6D 5F 41 76 61 69 6C 61 62 6C 65 00
- end
- 09FD: get_gxt_string
- hex
- 00 43 6F 70 5F 55 6E 69 66 6F 72 6D 5F 41 76 61
- 69 6C 61 62 6C 65 00 FE
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 52 75 72 61 6C 5F 43 6C 6F 74 68 65 73 5F 41 76
- 61 69 6C 61 62 6C 65 00
- end
- 09FF: set_restart_closest_to
- hex
- 00 52 61 63 69 6E 67 5F 53 75 69 74 5F 41 76 61
- 69 6C 61 62 6C 65 00 00
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 4D 65 64 69 63 5F 55 6E 69 66 6F 72 6D 5F 41 76
- 61 69 6C 61 62 6C 00 50 69 6D 70 5F 53 75 69 74
- 5F 41 76 61 69 6C 61 62 6C 65 00 02
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 53 46 47 79 6D 5F 49 63 6F 6E 00 46
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 4C 56 47 79 6D 5F 49 63 6F 6E 00 47
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 4F 62 6A 65 63 74 5F 4D 5F 41 35 31 5F 42 4C 41
- 53 54 44 4F 4F 52 52 00 6B 0A 00 00 4F 62 6A 65
- 63 74 5F 4D 5F 41 35 31 5F 42 4C 41 53 54 44 4F
- 4F 52 4C 00 6C 0A 00 00 43 72 61 6E 65 5F 4D 61
- 67 6E 65 74 00 A9
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 66 6C 61 67 5F 50 6C 61 79 65 72 5F 41 74 74 61
- 63 6B 5F 46 6F 6F 64 5F 53 65 6C 6C 65 72 00 BC
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 53 68 6F 70 73 5F 50 6C 61 79 65 72 5F 43 61 73
- 68 00
- end
- Audiostream.SetPosition(, , 30@, 2)
- hex
- 00 70 61 72 6B 65 64 5F 52 68 69 6E 6F 00
- end
- 0AD9: write_formatted_text
- hex
- 00 4D 69 73 73 69 6F 6E 5F 42 4D 58 5F 53 74 75
- 6E 74 5F 50 61 73 73 65 64 00
- end
- 0AEB: handle
- hex
- 00 4D 69 73 73 69 6F 6E 5F 4E 52 47 35 30 30 5F
- 53 74 75 6E 74 5F 50 61 73 73 65 64 00 EC
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 73 5F 42
- 65 73 74 54 69 6D 65 00
- end
- 0AED: 30@ = float
- hex
- 00 70 61 72 6B 65 64 5F 42 4D 58 5F 47 6C 65 6E
- 5F 50 61 72 6B 00
- end
- 0AEF: 30@ = log //all floats
- hex
- 00 58 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E
- 5F 42 4D 58 00 F0
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 59 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 5F
- 42 4D 58 00
- end
- 0AF1: write_int
- hex
- 00 5A 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E
- 5F 42 4D 58 00 F2
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 4E 52 47 35 30 30 5F 45 61
- 73 74 65 72 5F 42 61 73 69 6E 00 F3
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 58 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 5F
- 4E 52 47 35 30 30 00 F4
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 59 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 5F
- 4E 52 47 35 30 30 00 F5
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 5A 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 5F
- 4E 52 47 35 30 30 00 F6
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 47 69 72 6C 66 72 69 65 6E
- 64 5F 43 61 72 73 00 02
- end
- 000B: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 47 69 72 6C 66 72 69 65 6E
- 64 5F 43 61 72 73 5F 6E 75 6D 70 6C 61 74 65 00
- 08 0B 00 00 70 61 72 61 72 6B 65 64 5F 49 4D 50
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- end
- 000B: // Note: the incorrect math opcode was used here
- hex
- 43 6F 6C 6F 72 5F 52 65 64 00 45 0D 00 00 43 6F
- 6C 6F 72 5F 47 72 65 65 6E 00 46 0D 00 00 47 61
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- end
- 000F: // Note: the incorrect math opcode was used here
- hex
- 59 5F 42 43 45 32 5F 43 68 65 63 6B 70 6F 69 6E
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- end
- 000F: // Note: the incorrect math opcode was used here
- hex
- 5A 5F 42 43 45 32 5F 43 68 65 63 6B 70 6F 69 6E
- 74 73 00 03
- end
- 0010: // Note: the incorrect math opcode was used here
- hex
- 58 5F 42 43 45 32 5F 50 61 74 72 69 6F 74 5F 43
- 68 65 63 6B 70 6F 69 6E 74 73 00 58
- end
- 0010: // Note: the incorrect math opcode was used here
- hex
- 59 5F 42 43 45 32 5F 50 61 74 72 69 6F 74 5F 43
- 68 65 63 6B 70 6F 69 6E 74 73 00 CC
- end
- 0010: // Note: the incorrect math opcode was used here
- hex
- 5A 5F 42 43 45 32 5F 50 61 74 72 69 6F 74 5F 43
- 68 65 63 6B 70 6F 69 6E 74 73 00 40
- end
- 0011: // Note: the incorrect math opcode was used here
- hex
- 4F 62 6A 65 63 74 5F 4D 5F 41 35 31 5F 56 45 4E
- 54 43 4F 56 45 52 42 00 39 14 00 00 70 61 72 6B
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- end
- 0014: // Note: the incorrect math opcode was used here
- hex
- 42 55 52 47 4C 41 52 59 5F 4E 6F 69 73 65 5F 69
- 00 AD
- end
- 0014: // Note: the incorrect math opcode was used here
- hex
- 44 41 4E 43 45 5F 53 43 4F 52 45 00 B0 14 00 00
- 44 41 4E 43 45 5F 41 4E 49 4D 00 B3
- end
- 0014: // Note: the incorrect math opcode was used here
- hex
- 44 41 4E 43 45 5F 41 4E 49 4D 5F 49 46 50 00 BB
- end
- 0014: // Note: the incorrect math opcode was used here
- hex
- 43 75 72 72 65 6E 74 5F 4D 6F 6E 74 68 5F 44 61
- 79 00 E1 14 00 00 43 75 72 72 65 6E 74 5F 4D 6F
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- end
- 0014: // Note: the incorrect math opcode was used here
- hex
- 47 59 4D 5F 4D 6F 6E 74 68 5F 57 68 65 6E 5F 4C
- 69 6D 69 74 5F 52 65 61 63 68 65 64 00 E4
- end
- 0014: // Note: the incorrect math opcode was used here
- hex
- 47 59 4D 5F 44 61 79 5F 4C 69 6D 69 74 00 E5 14
- 00 00 53 48 54 52 5F 63 68 61 72 61 63 74 65 72
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- end
- 0019: // Note: the incorrect math opcode was used here
- hex
- 43 50 52 41 43 45 5F 44 65 62 75 67 5F 43 68 65
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- 00 00 43 41 54 31 5F 50 69 63 6B 75 70 73 5F 43
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- end
- 001B: // Note: the incorrect math opcode was used here
- hex
- 53 54 41 54 5F 4C 75 6E 67 5F 43 61 70 61 63 69
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- 53 59 4E 32 5F 54 69 6D 65 5F 55 6E 74 69 6C 5F
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- end
- 001C: // (int)
- hex
- 5A 45 52 4F 34 5F 54 69 6D 65 00 08
- end
- 001D: // (int)
- hex
- 5A 45 52 4F 34 5F 43 61 72 5F 48 65 61 6C 74 68
- 00 09
- end
- 001D: // (int)
- hex
- 54 72 75 63 6B 69 6E 67 5F 54 6F 74 61 6C 5F 50
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- end
- 001F: // (int)
- hex
- 51 75 61 72 72 79 5F 4D 69 73 73 69 6F 6E 73 5F
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- end
- 001F: // (int)
- hex
- 51 75 61 72 72 79 5F 53 74 61 67 65 00 F5
- end
- 001F: // (int)
- hex
- 50 61 72 61 6D 65 64 69 63 5F 4D 69 73 73 69 6F
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- end
- 0020: // Note: the incorrect math opcode was used here
- hex
- 42 75 72 67 6C 61 72 79 5F 47 61 72 61 67 65 73
- 00 25
- end
- 0020: // Note: the incorrect math opcode was used here
- hex
- 42 55 52 47 4C 41 52 59 5F 44 61 79 6C 69 67 68
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- 73 63 61 70 65 5F 54 69 6D 65 5F 53 65 63 00 2C
- end
- 0020: // Note: the incorrect math opcode was used here
- hex
- 42 55 52 47 4C 41 52 59 5F 54 69 6D 65 5F 6C 65
- 66 74 00 2D
- end
- 0020: // Note: the incorrect math opcode was used here
- hex
- 50 69 63 6B 75 70 5F 50 61 72 61 63 68 75 74 65
- 00 4D
- end
- 0020: // Note: the incorrect math opcode was used here
- hex
- 42 43 45 5F 43 68 65 63 6B 70 6F 69 6E 74 73 5F
- 49 6E 64 65 78 00 CB 20 00 00 52 4F 55 4C 45 54
- 45 5F 43 61 73 68 5F 57 6F 6E 00 66
- end
- 0021: // Note: the incorrect math opcode was used here
- hex
- 52 4F 55 4C 45 54 45 5F 50 6C 61 79 65 72 5F 43
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- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 47 59 4D 5F 47 79 6D 42 69 6B 65 5F 44 69 73 74
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- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 47 59 4D 5F 42 65 6E 63 68 5F 57 65 69 67 68 74
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- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 47 59 4D 5F 53 54 41 54 5F 42 65 6E 63 68 5F 48
- 65 61 76 69 65 73 74 5F 57 65 69 67 68 74 00 24
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 47 59 4D 5F 44 75 6D 62 62 65 6C 6C 73 5F 50 61
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- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 47 59 4D 5F 53 54 41 54 5F 44 75 6D 62 62 65 6C
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- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 47 59 4D 5F 44 75 6D 62 62 65 6C 6C 73 5F 57 65
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- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 48 69 67 68 5F 43 61 72 64 73 5F 4E 75 6D 62 65
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- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 59 5F 43 61 72 64 00 AE
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 59 5F 52 6F 77 00 BD 22 00 00
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- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 59 5F 44 65 61 6C 00 B6
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 58 5F 43 6F 6C 00 B7 22 00 00
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- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 59 5F 73 63 72 65 65 6E 00 D4
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 43 61 72 64 5F 48 65 69 67 68
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- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 48 6F 6C 64 5F 42 75 74 74 6F
- 6E 5F 4F 66 66 73 65 74 00 DE
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 48 6F 6C 64 5F 57 69 64 74 68
- 00 DF
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 48 6F 6C 64 5F 48 65 69 67 68
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- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 44 65 61 6C 5F 57 69 64 74 68
- 00 E4
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 44 65 61 6C 5F 48 65 69 67 68
- 74 00 E5 22 00 00 50 4F 4B 45 52 5F 42 65 74 5F
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- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 58 5F 4C 69 6E 65 00 E8
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 59 5F 4C 69 6E 65 00 F1
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 4C 69 6E 65 5F 57 69 64 74 68
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- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 4C 69 6E 65 5F 48 65 69 67 68
- end
- 0074: 35@ /= // (int)
- hex
- 50 4F 4B 45 52 5F 58 5F 54 65 78 74 5F 53 63 61
- 6C 65 00 0C
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 59 5F 54 65 78 74 5F 53 63 61
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- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 54 65 78 74 5F 43 6F 6C 6F 72
- 5F 52 00 18
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 54 65 78 74 5F 43 6F 6C 6F 72
- 5F 47 00 1E
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 54 65 78 74 5F 43 6F 6C 6F 72
- 5F 42 00 24
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 54 65 78 74 5F 46 6F 6E 74 00
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- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 54 69 6C 65 5F 54 79 70 65 00
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- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 54 69 6C 65 5F 57 69 64 74 68
- 00 6B
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 54 69 6C 65 5F 48 65 69 67 68
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- end
- 0023: // Note: the incorrect math opcode was used here
- hex
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- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 43 61 72 64 5F 49 44 00 B4 23
- 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 63
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- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 63 61 6E
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- end
- 0023: // Note: the incorrect math opcode was used here
- hex
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- 00 00 42 4A 41 43 4B 5F 44 65 61 6C 65 72 5F 68
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- end
- 0023: // Note: the incorrect math opcode was used here
- hex
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- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 44 65 61 6C 65 72 5F 77 69 6E
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- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 74 6F 74
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- 61 79 65 72 5F 74 6F 74 61 6C 31 5F 42 00 DC 23
- 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 74
- 6F 74 61 6C 32 00 DD 23 00 00 42 4A 41 43 4B 5F
- 50 6C 61 79 65 72 5F 74 6F 74 61 6C 32 5F 42 00
- DE 23 00 00 42 4A 41 43 4B 5F 44 65 61 6C 65 72
- 5F 74 6F 74 61 6C 00 DF
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 44 65 61 6C 65 72 5F 74 6F 74
- 61 6C 32 00 E0 23 00 00 42 4A 41 43 4B 5F 44 65
- 61 6C 65 72 5F 67 6F 74 5F 61 63 65 00 E1
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 67 6F 74
- 5F 61 63 65 31 00 E2 23 00 00 42 4A 41 43 4B 5F
- 50 6C 61 79 65 72 5F 67 6F 74 5F 61 63 65 32 00
- E3 23 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72
- 5F 67 6F 74 5F 42 4A 41 43 4B 00 E4
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 63 61 73
- 68 00 E6 23 00 00 42 4A 41 43 4B 5F 6C 61 73 74
- 5F 62 65 74 00 E7
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 42 65 74 31 00 E8
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 42 65 74 32 00 E9
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 42 65 74 5F 53 74 65 70 00 EA
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 48 61 6C 66 5F 42 65 74 00 EC
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 52 65 66 75 6E 64 00 ED
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 49 6E 69 74 69 61 6C 5F 53 74
- 61 6B 65 00 EE 23 00 00 42 4A 41 43 4B 5F 50 61
- 79 6F 75 74 00 EF
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 4D 61 78 5F 57 61 67 65 72 00 F0 23 00 00 42 4A
- 41 43 4B 5F 43 68 65 61 74 5F 43 61 72 64 5F 49
- 44 00 0C 24 00 00 42 4A 41 4A 41 43 4B 5F 58 5F
- 53 63 72 65 65 6E 70 6F 73 00 0D
- end
- 0024: // (float)
- hex
- 42 4A 41 43 4B 5F 59 5F 53 63 72 65 65 6E 70 6F
- 73 00 28 24 00 00 42 4A 41 43 4B 5F 58 5F 43 68
- 69 70 5F 6F 66 66 73 65 74 00 43 24 00 00 42 4A
- 41 43 4B 5F 59 5F 43 68 69 70 5F 6F 66 66 73 65
- 74 00 4B 24 00 00 42 4A 41 43 4B 5F 5A 5F 43 68
- 69 70 5F 6F 66 66 73 65 74 00 53 24 00 00 42 4A
- 41 43 4B 5F 46 6C 61 67 5F 43 61 72 64 5F 43 68
- 65 61 74 00 5E 24 00 00 50 4C 41 4E 45 53 5F 44
- 61 79 4E 61 6D 65 73 00 08 25 00 00 50 4C 41 4C
- 41 4E 45 53 5F 57 65 65 6B 64 61 79 00 18 25 00
- 00 50 4C 41 4E 45 53 5F 53 54 41 54 5F 55 6E 6C
- 6F 63 6B 65 64 5F 43 69 74 69 65 73 5F 4E 75 6D
- 62 65 72 00 19
- end
- 0025: // (float)
- hex
- 50 4C 41 4E 45 53 5F 43 6F 6E 76 65 72 73 61 74
- 69 6F 6E 5F 59 45 53 00 1A 25 00 00 50 4C 41 49
- 4E 53 5F 50 6C 61 6E 65 5F 46 6C 79 77 61 79 00
- 23 25 00 00 54 52 41 49 4E 53 5F 54 65 78 74 5F
- 53 68 6F 77 6E 00 33 25 00 00 54 52 41 49 4E 53
- 5F 54 72 61 69 6E 5F 48 61 6E 64 6C 65 00 34 25
- 00 00 54 52 41 49 4E 53 5F 54 72 61 69 6E 5F 53
- 70 65 65 64 00 35
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 53 65 6C 6C 65 72 00 44 25 00 00
- 41 4D 4D 55 5F 57 65 61 70 6F 6E 5F 43 6F 73 74
- 00 45
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 41 76 61 69 6C 61 62 6C 65 5F 57
- 65 61 70 6F 6E 73 00 46
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 57 65 61 70 6F 6E 5F 4E 61 6D 65
- 00 49
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 49 6E 74 65 72 69 6F 72 5F 4E 61
- 6D 65 00 4B
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 53 65 6C 65 63 74 65 64 5F 57 65
- 61 70 6F 6E 5F 57 65 61 70 6F 6E 5F 47 72 6F 75
- 70 00 4F 25 00 00 41 4D 4D 55 5F 53 65 6C 65 63
- 74 65 64 5F 57 65 61 70 6F 6E 00 50
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 53 65 6C 65 63 74 65 64 5F 57 65
- 61 70 6F 6E 5F 4D 6F 64 65 6C 00 51
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 53 65 6C 6C 65 72 5F 41 6E 69 6D
- 61 74 69 6F 6E 00 5A 25 00 00 41 4D 4D 55 5F 53
- 74 61 67 65 00 6B
- end
- 0025: // (float)
- hex
- 66 6C 61 67 5F 41 4D 4D 55 5F 53 65 6C 6C 65 72
- 5F 41 74 74 61 63 6B 5F 50 6C 61 79 65 72 00 6C
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 53 65 6C 6C 65 72 5F 41 6E 69 6D
- 61 74 69 6F 6E 5F 54 69 6D 65 00 6D
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 53 65 6C 6C 65 72 5F 41 6E 67 6C
- 65 00 6E 25 00 00 41 4D 4D 55 5F 50 6C 61 79 65
- 72 5F 41 6E 67 6C 65 00 6F 25 00 00 41 4D 4D 55
- 5F 58 5F 4F 66 66 73 65 74 00 74 25 00 00 41 4D
- 4D 55 5F 59 5F 4F 66 66 73 65 74 00 75 25 00 00
- 41 4D 4D 55 5F 5A 5F 4F 66 66 73 65 74 00 76 25
- 00 00 41 4D 4D 55 5F 58 5F 41 69 6D 5F 43 61 6D
- 65 72 61 00 77 25 00 00 41 4D 4D 55 5F 59 5F 41
- 69 6D 5F 43 61 6D 65 72 61 00 78 25 00 00 41 4D
- 4D 55 5F 5A 5F 41 69 6D 5F 43 61 6D 65 72 61 00
- 79 25 00 00 54 41 54 4F 4F 5F 53 65 6C 65 63 74
- 65 64 5F 54 6F 72 73 6F 5F 50 61 72 74 00 EE 25
- 00 00 46 6F 6F 64 5F 53 65 6C 6C 65 72 00 30 27
- 00 00 46 6F 6F 64 5F 53 65 6C 6C 65 72 5F 45 78
- 69 73 74 73 00 31
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 53 65 6C 65 63 74 65 64 5F 46 6F
- 6F 64 00 35
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 53 74 61 67 65 00 3E
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 53 54 41 54 5F 46 61 74 00 45 27
- 00 00 4A 46 55 44 5F 50 6C 61 79 65 72 5F 48 65
- 61 6C 74 68 00 46
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 58 5F 46 6F 6F 64 5F 53 65 6C 6C
- 65 72 00 49
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 59 5F 46 6F 6F 64 5F 53 65 6C 6C
- 65 72 00 4A
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 5A 5F 46 6F 6F 64 5F 53 65 6C 6C
- 65 72 00 4B
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 46 6F 6F 64 5F 53 65 6C 6C 65 72
- 5F 41 6E 67 6C 65 00 4C
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 58 5F 4F 66 66 73 65 74 00 4D 27
- 00 00 4A 46 55 44 5F 59 5F 4F 66 66 73 65 74 00
- 4E 27 00 00 4A 46 55 44 5F 5A 5F 4F 66 66 73 65
- 74 00 4F 27 00 00 4A 46 55 44 5F 58 5F 43 61 6D
- 65 72 61 00 51 27 00 00 4A 46 55 44 5F 59 5F 43
- 61 6D 65 72 61 00 52 27 00 00 4A 46 55 44 5F 5A
- 5F 43 61 6D 65 72 61 00 53 27 00 00 4A 46 55 44
- 5F 58 5F 41 69 6D 5F 43 61 6D 65 72 61 00 54 27
- 00 00 4A 46 55 44 5F 59 5F 41 69 6D 5F 43 61 6D
- 65 72 61 00 55 27 00 00 4A 46 55 44 5F 5A 5F 41
- 69 6D 5F 43 61 6D 65 72 61 00 56 27 00 00 4A 46
- 55 44 5F 4C 4F 57 5F 46 6F 6F 64 5F 4D 6F 64 65
- 6C 00 57 27 00 00 4A 46 55 44 5F 4D 45 44 5F 46
- 6F 6F 64 5F 4D 6F 64 65 6C 00 58 27 00 00 4A 46
- 55 44 5F 48 49 47 48 5F 46 6F 6F 64 5F 4D 6F 64
- 65 6C 00 59
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 48 45 41 4C 54 48 59 5F 46 6F 6F
- 64 5F 4D 6F 64 65 6C 00 5A 27 00 00 43 41 52 4D
- 4F 44 5F 43 61 72 00 BF
- end
- 0028: // Note: the incorrect math opcode was used here
- hex
- 43 41 52 4D 4F 44 5F 4D 65 6E 75 5F 43 6F 6C 6F
- 72 73 00 BA
- end
- 0028: // Note: the incorrect math opcode was used here
- hex
- 43 72 61 6E 65 5F 52 6F 70 65 5F 4C 65 6E 67 74
- end
- 0068: // (int)
- 0029: // Note: the incorrect math opcode was used here
- hex
- 56 41 4C 45 54 5F 43 61 72 00 FF 29 00 00 56 41
- 4C 45 54 5F 43 61 72 5F 44 72 69 76 65 72 00 FA
- end
- 0029: // Note: the incorrect math opcode was used here
- hex
- 56 41 4C 45 54 5F 53 74 61 67 65 00 BD 2A 00 00
- 46 4C 41 47
- end
- 0400: store_coords_to 11056172
- 06F8: get_nearest_route_for
- hex
- 00 5F 5F 53 42 46 54 52 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 4E 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 56 41 52 00 F1
- end
- goto
- hex
- 50 4C 41 59 45 52 5F 43 48 41
- end
- 0052: NOP &0
- hex
- 50 4C 41 59 45 52 5F 41 43 54 4F 52 00 03 00 00
- 00 50 4C 41 59 45 52 5F 47 52 4F 55
- end
- gosub 0@s
- hex
- 00 44 45 46 41 55 4C 54 5F 57 41 49 54 5F 54 49
- 4D 45 00 0E 00 00 00 50 68 6F 6E 65 5F 52 69 6E
- 67 69 6E 67 5F 46 6C 61 65 5F 69 6E 5F 6D 73 32
- 00 10 00 00 00 4D 6F 76 65 5F 41 78 69 73 5F 58
- 00 11 00 00 00 4D 6F 76 65 5F 41 78 69 73 5F 59
- 00 12 00 00 00 53 70 65 63 69 61 6C 5F 41 78 69
- 73 5F 58 00 13 00 00 00 53 70 65 70 65 63 69 61
- 6C 5F 41 78 69 73 5F 59 00
- end
- 0014: // Note: the incorrect math opcode was used here
- hex
- 00 48 65 6C 70 5F 42 69 63 79 63 6C 65 5F 31 5F
- 53 68 6F 77 6E 00
- end
- 0015: // Note: the incorrect math opcode was used here
- hex
- 00 4D 61 72 6B 65 72 5F 54 72 75 63 6B 69 6E 67
- 5F 4D 69 73 73 69 6F 6E 00 16 00 00 00 4D 69 73
- 73 69 6F 6E 5F 49 6E 74 72 6F 5F 50 61 73 73 65
- 64 00
- end
- 0018: // Note: the incorrect math opcode was used here
- hex
- 00 53 54 41 54 5F 55 6E 6C 6F 63 6B 65 64 5F 43
- 69 74 69 65 73 5F 4E 75 6D 62 65 72 00 19 00 00
- 00 53 68 6F 6F 74 69 6E 67 5F 41 76 61 69 6C 61
- 62 6C 65 00
- end
- 001A: // Note: the incorrect math opcode was used here
- hex
- 00 54 61 67 73 5F 50 61 69 6E 74 65 64 5F 50 65
- 72 63 65 6E 74 61 67 65 00 1B 00 00 00 4D 69 73
- 73 69 6F 6E 5F 52 75 6E 6E 69 6E 67 5F 44 6F 67
- 5F 46 61 69 6C 65 64 00
- end
- 001D: // (int)
- hex
- 00 4D 61 72 6B 65 72 5F 45 6D 6D 65 74 73 5F 47
- 75 6E 00 1F 00 00 00 50 69 63 6B 75 70 5F 45 6D
- 6D 65 74 73 5F 43 6F 6C 74 34 35 00
- end
- 0020: // Note: the incorrect math opcode was used here
- hex
- 00 53 54 41 54 5F 4C 75 6E 67 5F 43 61 70 61 63
- 69 74 79 00
- end
- 0021: // Note: the incorrect math opcode was used here
- hex
- 00 54 69 6D 65 5F 48 6F 75 72 73 00
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 00 54 69 6D 65 5F 4D 69 6E 73 00 23 00 00 00 54
- 69 6D 65 5F 46 72 6F 6D 5F 4C 61 73 74 5F 43 61
- 6C 6C 5F 47 6F 74 5F 46 6C 61 67 00
- end
- 0027: // (float)
- hex
- 00 57 65 65 6B 64 61 79 00 28 00 00 00 46 6C 69
- 67 68 74 5F 53 63 68 6F 6F 6C 5F 49 6E 74 72 6F
- 5F 46 6C 61 67 00
- end
- 002A: // Note: the incorrect math opcode was used here
- hex
- 00 41 63 74 69 76 65 5F 49 6E 74 65 72 69 6F 72
- 00 2B 00 00 00 53 65 6C 65 63 74 65 64 5F 4D 65
- 6E 75 5F 49 74 65 6D 00
- end
- 002D: // (int)
- hex
- 00 74 65 6D 70 76 61 72 5F 41 63 74 6F 72 5F 43
- 61 72 00 30 00 00 00 74 65 6D 70 76 61 72 5F 43
- 61 72 5F 54 79 70 65 00
- end
- 0031: // Note: the incorrect math opcode was used here
- hex
- 00 48 65 6C 70 5F 56 61 6C 65 74 5F 53 68 6F 77
- 6E 00
- end
- 0032: // Note: the incorrect math opcode was used here
- hex
- 00 48 65 6C 70 5F 44 65 6E 69 73 65 5F 53 68 6F
- 77 6E 00 33 00 00 00 48 65 6C 70 5F 53 74 65 61
- 6C 74 68 5F 53 68 6F 77 6E 00
- end
- 0034: // (float)
- hex
- 00 48 65 6C 70 5F 49 4E 54 52 4F 5F 53 68 6F 77
- 6E 00
- end
- 0036: // (float)
- hex
- 00 4C 53 5F 46 69 6E 61 6C 5F 4D 69 73 73 69 6F
- 6E 73 5F 53 74 61 72 74 65 64 00 39 00 00 00 48
- 65 6C 70 5F 54 72 75 63 6B 65 72 5F 4D 49 73 73
- 69 6F 6E 73 5F 53 68 6F 77 6E 00 3E 00 00 00 43
- 61 74 61 6C 69 6E 61 5F 54 6F 74 61 6C 5F 50 61
- 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 40 00
- 00 00 48 65 6C 70 5F 47 72 6F 6F 76 65 5F 53 68
- 6F 77 6E 00 41 00 00 00 4D 61 72 6B 65 72 5F 57
- 61 6E 67 5F 43 61 72 73 00 42 00 00 00 41 4D 4D
- 55 5F 49 63 6F 6E 73 5F 53 68 6F 77 6E 00
- end
- 0043: // Note: the incorrect math opcode was used here
- hex
- 00 44 69 73 74 61 6E 63 65 5F 42 65 74 77 65 65
- 6E 5F 50 6F 69 6E 74 73 00 44 00 00 00 74 65 6D
- 70 76 61 72 5F 58 5F 63 6F 6F 72 64 00 45 00 00
- 00 74 65 6D 70 76 61 72 5F 59 5F 63 6F 6F 72 64
- 00 46 00 00 00 74 65 6D 70 76 61 72 5F 5A 5F 63
- 6F 6F 72 64 00 47 00 00 00 74 65 6D 70 76 61 72
- 5F 41 6E 67 6C 65 00 48 00 00 00 74 65 6D 70 76
- 61 72 5F 46 6C 6F 61 74 5F 31 00 49 00 00 00 74
- 65 6D 70 76 61 72 5F 46 6C 6F 61 74 5F 32 00 4A
- 00 00 00 74 65 6D 70 76 61 72 5F 46 6C 6F 61 74
- 5F 33 00 4B 00 00 00 48 65 6C 70 5F 42 69 63 79
- 63 6C 65 5F 32 5F 53 68 6F 77 6E 00
- end
- 0052: NOP
- hex
- 00 48 65 6C 70 5F 44 72 69 76 65 42 79 5F 53 68
- 6F 77 6E 00
- end
- 11056172 = Player.Create(, , 30@, 2)
- hex
- 00 48 65 6C 70 5F 46 6F 6C 6C 6F 77 5F 49 63 6F
- 6E 5F 53 68 6F 77 6E 00 54 00 00 00 48 65 6C 70
- 5F 43 61 6D 65 72 61 5F 61 6E 64 5F 52 61 64 69
- 6F 5F 53 68 6F 77 6E 00 55 00 00 00 4D 69 73 73
- 69 6F 6E 5F 42 61 63 6B 5F 74 6F 5F 53 63 68 6F
- 6F 6C 5F 50 61 73 73 65 64 00 56 00 00 00 4D 69
- 73 73 69 6F 6E 5F 4C 65 61 72 6E 69 6E 67 5F 74
- 6F 5F 46 6C 79 5F 50 61 73 73 65 64 00 57 00 00
- 00 4D 69 73 73 69 6F 6E 5F 4B 69 63 6B 73 74 61
- 72 74 5F 50 61 73 73 65 64 00
- end
- 005A: // (int)
- hex
- 00 48 65 6C 70 5F 53 46 5F 50 68 6F 74 6F 73 5F
- 53 68 6F 77 6E 00
- end
- 006A: // (int)
- hex
- 00 48 65 6C 70 5F 57 61 73 74 65 64 5F 53 68 6F
- 77 6E 00 77 00 00 00 43 75 73 74 6F 6D 5F 54 6F
- 75 72 6E 61 6D 65 6E 74 5F 46 6C 61 67 00
- end
- 0079: // (float)
- hex
- 00 4C 53 47 79 6D 5F 49 63 6F 6E 00
- end
- 007A: // (float)
- hex
- 00 53 54 41 54 5F 43 79 63 6C 69 6E 67 5F 53 6B
- 69 6C 6C 00
- end
- 007B: // (float)
- hex
- 00 50 69 63 6B 75 70 5F 49 6E 66 6F 5F 43 6F 6E
- 76 65 72 73 61 74 69 6F 6E 00
- end
- 007C: // (float)
- hex
- 00 48 65 6C 70 5F 43 68 61 74 5F 53 68 6F 77 6E
- 00 7D 00 00 00 48 65 6C 70 5F 42 75 73 74 65 64
- 5F 53 68 6F 77 6E 00 7E 00 00 00 53 68 6F 77 5F
- 53 68 6F 70 5F 53 70 68 65 72 65 00
- end
- 0080: // (float)
- hex
- 00 41 63 74 6F 72 5F 53 6D 6F 6B 65 00 82 00 00
- 00 41 63 74 6F 72 5F 53 77 65 65 74 00 83 00 00
- 00 41 63 74 6F 72 5F 52 79 64 65 72
- end
- 8400: not store_coords_to 11056172
- 0000: NOP
- hex
- 41 63 74 6F 72 5F 43 65 73 61 72 00
- end
- 0085: // (int)
- hex
- 00 41 63 74 6F 72 5F 4F 47 5F 4C 6F 63 00
- end
- 0086: // (float)
- hex
- 00 53 6D 6F 6B 65 5F 43 61 72 00 87 00 00 00 53
- 77 65 65 74 5F 43 61 72 00 88 00 00 00 52 79 64
- 65 72 5F 43 61 72
- end
- 8900: not clear_object last_weapon_damage
- 0000: NOP
- hex
- 41 63 74 6F 72 5F 54 72 75 74 68 00
- end
- 0092: to_integer
- hex
- 00 41 63 74 6F 72 5F 43 61 74 61 6C 69 6E 61 00
- end
- 0093: to_float
- hex
- 00 4F 4E 4D 49 53 53 49 4F 4E 5F 50 61 72 61 6D
- 65 64 69 63 00 94 00 00 00 4F 4E 4D 49 53 53 49
- 4F 4E 5F 46 69 72 65 66 69 67 68 74 65 72 00 95
- 00 00 00 48 65 6C 70 5F 46 69 72 65 74 72 75 63
- 6B 5F 53 68 6F 77 6E 00
- end
- 0096: make absolute_float
- hex
- 00 4F 4E 4D 49 53 53 49 4F 4E 5F 53 74 75 6E 74
- 5F 42 4D 58 00 98 00 00 00 4F 4E 4D 49 53 53 49
- 4F 4E 5F 53 74 75 6E 74 5F 4E 52 47 35 30 30 00
- end
- 0099: = random_int_in_ranges_0_to_32767
- hex
- 00 43 75 72 72 65 6E 74 5F 4C 61 6E 67 75 61 67
- 65 00
- end
- = Actor.Create(, , 30@, 2, 11056172)
- hex
- 00 53 45 43 4F 4E 44 5F 50 4C 41 59 45 52 00 9B
- 00 00 00 53 45 43 4F 4E 44 5F 50 4C 41 59 45 52
- 5F 41 43 54 4F 52 00 9C 00 00 00 4F 4E 4D 49 53
- 53 49 4F 4E 5F 42 75 72 67 6C 61 72 79 00
- end
- 11056172 = Car.Create(, , 30@, 2)
- hex
- 00 4F 4E 4D 49 53 53 49 4F 4E 5F 43 68 69 6C 69
- 61 64 00 AF 00 00 00 54 6F 74 61 6C 5F 50 61 73
- 73 65 6E 67 65 72 73 5F 44 72 6F 70 70 65 64 4F
- 66 66 00 B4 00 00 00 48 65 6C 70 5F 54 6F 67 67
- 6C 65 5F 4F 64 64 4A 6F 62 5F 53 68 6F 77 6E 00
- B5 00 00 00 4F 4E 4D 49 53 53 49 4F 4E 5F 54 41
- 58 49 00 B6 00 00 00 43 75 72 72 65 6E 74 5F 54
- 69 6D 65 5F 69 6E 5F 6D 73 00 B8 00 00 00 54 65
- 6D 70 56 61 72 5F 43 61 6C 6C 5F 54 69 6D 65 00
- B9 00 00 00 54 69 6D 65 5F 46 72 6F 6D 5F 4C 61
- 73 74 5F 43 61 6C 6C 00
- end
- 00BA: show_text_styled GXT
- hex
- 00 53 54 41 54 5F 53 74 61 6D 69 6E 61 00
- end
- 00BB: show_text_lowpriority GXT
- hex
- 00 4F 4E 4D 49 53 53 49 4F 4E 5F 43 6F 75 72 69
- 65 72 00 BD 00 00 00 4C 4F 57 52 5F 43 4F 4E 54
- 5F 53 63 72 69 70 74 5F 4C 61 75 6E 63 68 65 64
- 00 C2 00 00 00 4D 69 73 73 69 6F 6E 5F 43 65 73
- 61 72 5F 56 69 61 6C 70 61 6E 64 6F 5F 50 61 73
- 73 65 64 00 C3 00 00 00 48 65 6C 70 5F 43 72 6F
- 75 70 69 65 72 5F 55 6E 69 66 6F 72 6D 5F 53 68
- 6F 77 6E 00 C7 00 00 00 48 65 6C 70 5F 53 77 69
- 6D 5F 53 68 6F 77 6E 00 F8 00 00 00 43 75 72 72
- 65 6E 74 5F 46 6C 69 67 68 74 5F 52 65 63 6F 72
- end
- 0064: '' -= // (int)
- hex
- 00 47 69 72 6C 5F 44 65 73 69 72 65 64 5F 50 72
- 6F 67 72 65 73 73 5F 54 6F 5F 49 6E 76 69 74 65
- 00 61
- end
- wait
- hex
- 47 69 72 6C 5F 50 72 6F 67 72 65 73 73 00
- end
- 0167:
- hex
- 00 47 69 72 6C 5F 44 65 73 69 72 65 64 5F 53 65
- 78 41 70 70 65 61 6C 00
- end
- 016D: restart_if_busted_at
- hex
- 00 47 69 72 6C 66 72 69 65 6E 64 00
- end
- 0185: car
- hex
- 00 47 69 72 6C 5F 44 61 74 65 64 5F 4E 6F 77 00
- 89 01 00 00 47 69 72 6C 4D 61 72 6B 65 72 00 8E
- end
- wait
- hex
- 47 69 72 6C 73 5F 47 69 66 74 73 5F 62 69 74 6D
- 61 73 6B 00 96 01 00 00 47 59 4D 5F 53 54 41 54
- 5F 46 61 74 00 97
- end
- wait
- hex
- 47 61 72 61 67 65 5F 42 4F 44 4C 41 57 4E 5F 49
- 63 6F 6E 00 98 01 00 00 4F 4E 4D 49 53 53 49 4F
- 4E 00 99 01 00 00 48 65 6C 70 5F 53 70 72 61 79
- 43 61 6E 5F 53 68 6F 77 6E 00 9A 01 00 00 47 61
- 72 61 67 65 5F 4D 4F 44 4C 41 53 54 5F 49 63 6F
- 6E 00 9E 01 00 00 42 43 45 53 41 52 32 5F 53 63
- 72 69 70 74 5F 4C 61 75 6E 63 68 65 64 00
- end
- 01A1: actor on_foot
- hex
- 00 42 43 45 53 41 52 33 5F 53 63 72 69 70 74 5F
- 4C 61 75 6E 63 68 65 64 00 A2
- end
- wait
- hex
- 58 5F 50 65 72 73 68 69 6E 67 5F 53 71 75 61 72
- 65 5F 4C 53 00 A6
- end
- wait
- hex
- 59 5F 50 65 72 73 68 69 6E 67 5F 53 71 75 61 72
- 65 5F 4C 53 00 A7
- end
- wait
- hex
- 5A 5F 50 65 72 73 68 69 6E 67 5F 53 71 75 61 72
- 65 5F 4C 53 00 A8
- end
- wait
- hex
- 4D 61 72 6B 65 72 5F 53 77 65 65 74 5F 48 6F 75
- 73 65 00 B3
- end
- wait
- hex
- 4D 61 72 6B 65 72 5F 43 72 61 73 68 5F 4C 53 00
- end
- set_weather
- hex
- 00 4D 61 72 6B 65 72 5F 43 65 73 61 72 5F 4C 53
- 00 B8
- end
- wait
- hex
- 69 63 6F 6E 5F 43 4A 00
- end
- 01B9: set_actor
- hex
- 00 69 63 6F 6E 5F 53 77 65 65 74 00 BA 01 00 00
- 69 63 6F 6E 5F 52 79 64 65 72 00 BB
- end
- wait
- hex
- 69 63 6F 6E 5F 42 69 67 5F 44 6D 6F 6B 65 00 BD
- end
- wait
- hex
- 69 63 6F 6E 5F 4F 47 5F 4C 6F 63 00 BE 01 00 00
- 69 63 6F 6E 5F 43 72 61 73 68 00 BC
- end
- wait
- hex
- 69 63 6F 6E 5F 43 65 73 61 72 00 BF
- end
- wait
- hex
- 49 6E 74 72 6F 5F 54 6F 74 61 6C 5F 50 61 73 73
- 65 64 5F 4D 69 73 73 69 6F 6E 73 00
- end
- = Player.WantedLevel()
- hex
- 00 53 77 65 65 74 5F 54 6F 74 61 6C 5F 50 61 73
- 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 C4
- end
- wait
- hex
- 52 79 64 65 72 5F 54 6F 74 61 6C 5F 50 61 73 73
- 65 64 5F 4D 69 73 73 69 6F 6E 73 00
- end
- Actor.RemoveFromMissionCleanupList()
- hex
- 00 53 6D 6F 6B 65 5F 54 6F 74 61 6C 5F 50 61 73
- 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 C6
- end
- wait
- hex
- 4F 47 5F 4C 6F 63 5F 54 6F 74 61 6C 5F 50 61 73
- 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 C7
- end
- wait
- hex
- 43 52 41 53 48 5F 4C 53 5F 54 6F 74 61 6C 5F 50
- 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 C8
- end
- wait
- hex
- 4D 69 73 73 69 6F 6E 5F 4C 6F 77 72 69 64 65 72
- 5F 50 61 73 73 65 64 00 C9 01 00 00 4C 53 5F 46
- 49 4E 41 4C 5F 54 6F 74 61 6C 5F 50 61 73 73 65
- 64 5F 4D 69 73 73 69 6F 6E 73 00 CA
- end
- wait
- hex
- 58 5F 4A 6F 68 6E 73 6F 6E 5F 68 6F 75 73 65 00
- CB 01 00 00 59 5F 4A 6F 68 6E 73 6F 6E 5F 68 6F
- 75 73 65 00 CC 01 00 00 5A 5F 4A 6F 68 6E 73 6F
- 6E 5F 68 6F 75 73 65 00 CD 01 00 00 58 5F 53 77
- 65 65 74 5F 48 6F 75 73 65 00 CE 01 00 00 59 5F
- 53 77 65 65 74 5F 48 6F 75 73 65 00 CF 01 00 00
- 5A 5F 53 77 65 65 74 5F 48 6F 75 73 65 00 D0 01
- 00 00 58 5F 52 79 64 65 72 5F 48 6F 75 73 65 00
- D1 01 00 00 59 5F 52 79 64 65 72 5F 48 6F 75 73
- 65 00 D2 01 00 00 5A 5F 52 79 64 65 72 5F 68 6F
- 75 73 65 00 D3 01 00 00 58 5F 42 69 67 5F 53 6D
- 6F 6B 65 5F 48 6F 75 73 65 00 D4 01 00 00 59 5F
- 42 69 67 5F 53 6D 6F 6B 65 5F 48 6F 75 73 65 00
- D5 01 00 00 5A 5F 42 69 67 5F 53 6D 6F 6B 65 5F
- 48 6F 75 73 65 00 D6 01 00 00 58 5F 4F 47 5F 4C
- 6F 63 5F 57 6F 72 6B 00 D7 01 00 00 59 5F 4F 47
- 5F 4C 6F 63 5F 57 6F 72 6B 00 D8 01 00 00 5A 5F
- 4F 47 5F 4C 6F 63 5F 57 6F 72 6B 00 D9 01 00 00
- 58 5F 4F 47 5F 4C 6F 63 5F 48 6F 75 73 65 00 DA
- end
- wait
- hex
- 59 5F 4F 47 5F 4C 6F 63 5F 48 6F 75 73 65 00 DB
- end
- wait
- hex
- 5A 5F 4F 47 5F 4C 6F 63 5F 48 6F 75 73 65 00 DC
- end
- wait
- hex
- 58 5F 43 52 41 53 48 5F 4C 53 00 DD
- end
- wait
- hex
- 59 5F 43 52 41 53 48 5F 4C 53 00 DE
- end
- wait
- hex
- 5A 5F 43 52 41 53 48 5F 4C 53 00 DF
- end
- wait
- hex
- 58 5F 43 65 73 61 72 5F 68 6F 75 73 65 00 E0 01
- 00 00 59 5F 43 65 73 61 72 5F 68 6F 75 73 65 00
- E1 01 00 00 5A 5F 43 65 73 61 72 5F 68 6F 75 73
- 65 00 E2 01 00 00 4D 61 72 6B 65 72 5F 43 61 74
- 61 6C 69 6E 61 00
- end
- 01E3: show_text_1number_styled GXT
- hex
- 00 4D 61 72 6B 65 72 5F 43 65 73 61 72 5F 4D 6F
- 6E 74 67 6F 6D 65 72 79 00 E5
- end
- wait
- hex
- 4D 61 72 6B 65 72 5F 54 72 75 74 68 5F 46 61 72
- 6D 00 E6 01 00 00 69 63 6F 6E 5F 43 61 74 61 6C
- 69 6E 61 00
- end
- 01E7: remove_forbidden_for_cars_cube_cornerA
- hex
- 00 69 63 6F 6E 5F 54 72 75 74 68 00
- end
- 01E8: create_forbidden_for_cars_cube_cornerA
- hex
- 00 54 72 75 74 68 5F 54 6F 74 61 6C 5F 50 61 73
- 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 EB
- end
- wait
- hex
- 43 65 73 61 72 5F 54 6F 74 61 6C 5F 50 61 73 73
- 65 64 5F 4D 69 73 73 69 6F 6E 73 00
- end
- 01EC: make_car
- hex
- 00 4D 69 73 73 69 6F 6E 5F 42 61 64 6C 61 6E 64
- 73 5F 50 61 73 73 65 64 00 ED
- end
- wait
- hex
- 58 5F 41 6E 67 65 6C 5F 50 69 6E 65 00 EE
- end
- wait
- hex
- 59 5F 41 6E 67 65 6C 5F 50 69 6E 65 00 EF
- end
- wait
- hex
- 5A 5F 41 6E 67 65 6C 5F 50 69 6E 65 00 F0
- end
- wait
- hex
- 58 5F 54 72 75 74 68 5F 46 61 72 6D 00 F1
- end
- wait
- hex
- 59 5F 54 72 75 74 68 5F 46 61 72 6D 00 F2
- end
- wait
- hex
- 5A 5F 54 72 75 74 68 5F 46 61 72 6D 00 F3
- end
- wait
- hex
- 58 5F 41 6E 67 65 6C 5F 50 69 6E 65 5F 4D 6F 74
- 65 6C 00 F4
- end
- wait
- hex
- 59 5F 41 6E 67 65 6C 5F 50 69 6E 65 5F 4D 6F 74
- 65 6C 00 F5
- end
- wait
- hex
- 5A 5F 41 6E 67 65 6C 5F 50 69 6E 65 5F 4D 6F 74
- 65 6C 00 F6
- end
- wait
- hex
- 58 5F 4D 6F 6E 74 67 6F 6D 65 72 79 00 F7
- end
- wait
- hex
- 59 5F 4D 6F 6E 74 67 6F 6D 65 72 79 00 F8
- end
- wait
- hex
- 5A 5F 4D 6F 6E 74 67 6F 6D 65 72 79 00 F9
- end
- wait
- hex
- 58 5F 43 61 74 61 6C 69 6E 61 5F 48 6F 75 73 65
- 00 FA
- end
- wait
- hex
- 58 5F 4C 6F 63 61 6C 5F 4C 69 71 75 6F 72 5F 53
- 74 6F 72 65 00 FB
- end
- wait
- hex
- 58 5F 53 6D 61 6C 6C 5F 54 6F 77 6E 5F 42 61 6E
- 6B 00 FC 01 00 00 58 5F 54 61 6E 6B 65 72 5F 43
- 6F 6D 6D 61 6E 64 65 72 00 FD
- end
- wait
- hex
- 58 5F 41 67 61 69 6E 73 74 5F 41 6C 6C 5F 4F 64
- 64 73 00 FE
- end
- wait
- hex
- 58 5F 4D 65 65 74 69 6E 67 5F 43 61 74 61 6C 69
- 6E 61 00 FF
- end
- wait
- hex
- 59 5F 43 61 74 61 6C 69 6E 61 5F 48 6F 75 73 65
- 00 00
- end
- goto
- hex
- 59 5F 4C 6F 63 61 6C 5F 4C 69 71 75 6F 72 5F 53
- 74 6F 72 65 00 00 59 5F 53 6D 61 6C 6C 5F 54 6F
- 77 6E 5F 42 61 6E
- end
- 006B: &2 *= // (float)
- hex
- 59 5F 54 61 6E 6B 65 72 5F 43 6F 6D 6D 61 6E 64
- 65 72 00 03
- end
- goto
- hex
- 59 5F 41 67 61 69 6E 73 74 5F 41 6C 6C 5F 4F 64
- 64 73 00 00 59 5F 4D 65 65 74 69 6E 67 5F 43 61
- 74 61 6C 69 6E 61 00 00 5A 5F 43 61 74 61 6C 69
- 6E 61 5F 48 6F 75 73 65 00 00 5A 5F 4C 6F 63 61
- 6C 5F 4C 69 71 75 6F 72 5F 53 74 6F 72 65 00 07
- end
- goto
- hex
- 5A 5F 53 6D 61 6C 6C 5F 54 6F 77 6E 5F 42 61 6E
- 6B 00 08 02 00 00 5A 5F 54 5F 54 61 6E 6B 65 72
- 5F 43 6F 6D 6D 61 6E 64 65 67 61 69 6E 73 74 5F
- 41 6C 6C 5F 4F 64 64
- end
- 0073: s$0[0] /= // (float)
- hex
- 5A 5F 4D 65 65 74 69 6E 67 5F 43 61 74 61 6C 69
- 6E 61
- end
- 0B00: delete_file &0 // IF and SET
- hex
- 4D 61 72 6B 65 72 5F 54 72 69 61 64 73 5F 53 46
- 5F 47 61 72 61 67 65 00
- end
- Pickup.Destroy()
- hex
- 00 69 63 6F 6E 5F 57 6F 6F 7A 69 65 00 16
- end
- goto
- hex
- 69 63 6F 6E 5F 4C 6F 63 6F 53 79 6E 64 69 63 61
- 74 65 00 17
- end
- goto
- hex
- 69 63 6F 6E 5F 43 65 73 61 72 5F 32 00 18
- end
- goto
- hex
- 69 63 6F 6E 5F 54 72 69 61 64 73 00 19 02 00 00
- 69 63 6F 6E 5F 52 61 63 65 00 1A 02 00 00 69 63
- 6F 6E 5F 5A 65 72 6F 00
- end
- Garage.SetToAcceptCar(, )
- hex
- 00 47 61 72 61 67 65 5F 54 6F 74 61 6C 5F 50 61
- 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 1D 02
- 00 00 5A 65 72 6F 5F 54 6F 74 61 6C 5F 50 61 73
- 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 1E
- end
- goto
- hex
- 57 75 7A 69 6D 75 5F 54 6F 74 61 6C 5F 50 61 73
- 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 1F
- end
- goto
- hex
- 53 74 65 61 6C 5F 54 6F 74 61 6C 5F 50 61 73 73
- 65 64 5F 4D 69 73 73 69 6F 6E 73 00 20 02 00 00
- 53 79 6E 64 69 63 61 74 65 5F 54 6F 74 61 6C 5F
- 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00
- end
- 0221: set_player
- hex
- 00 43 52 41 53 48 5F 53 46 5F 54 6F 74 61 6C 5F
- 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00
- 22 02 00 00 58 5F 53 46 5F 67 61 72 61 67 65 00
- end
- Actor.Health() =
- hex
- 00 59 5F 53 46 5F 67 61 72 61 67 65 00 24
- end
- goto
- hex
- 5A 5F 53 46 5F 67 61 72 61 67 65 00 25 02 00 00
- 58 5F 5A 65 72 6F 5F 52 43 5F 73 68 6F 70 00 26
- end
- goto
- hex
- 59 5F 5A 65 72 6F 5F 52 43 5F 73 68 6F 70 00 27
- end
- goto
- hex
- 5A 5F 5A 65 72 6F 5F 52 43 5F 73 68 6F 70 00 28
- end
- goto
- hex
- 58 5F 57 6F 6F 7A 69 65 5F 48 6F 75 73 65 00 29
- end
- goto
- hex
- 59 5F 57 6F 6F 7A 69 65 5F 48 6F 75 73 65 00 2A
- end
- goto
- hex
- 5A 5F 57 6F 6F 7A 69 65 5F 48 6F 75 73 65 00 2B
- end
- goto
- hex
- 58 5F 53 46 5F 67 61 72 61 67 65 5F 32 00 2C 02
- 00 00 59 5F 53 46 5F 67 61 72 61 67 65 5F 32 00
- 2D 02 00 00 5A 5F 53 46 5F 67 61 72 61 67 65 5F
- 32 00 2E 02 00 00 58 5F 4A 69 7A 7A 79 5F 43 6C
- 75 62 00 2F
- end
- goto
- hex
- 59 5F 4A 69 7A 7A 79 5F 43 6C 75 62 00 30
- end
- goto
- hex
- 5A 5F 4A 69 7A 7A 79 5F 43 6C 75 62 00 31
- end
- goto
- hex
- 58 5F 52 61 63 65 5F 54 6F 75 72 6E 61 6D 65 6E
- 74 5F 50 6F 69 6E 74 00 32 02 00 00 59 5F 52 61
- 63 65 5F 54 6F 75 72 6E 61 6D 65 6E 74 5F 50 6F
- 69 6E 74 00
- end
- 0236: NOP
- hex
- 00 5A 5F 52 61 63 65 5F 54 6F 75 72 6E 61 6D 65
- 6E 74 5F 50 6F 69 6E 74 00 3A
- end
- goto
- hex
- 58 5F 53 46 5F 47 61 72 61 67 65 5F 33 00 3E 02
- 00 00 59 5F 53 46 5F 47 61 72 61 67 65 5F 33 00
- 3F 02 00 00 5A 5F 53 46 5F 47 61 72 61 67 65 5F
- 33 00 40 02 00 00 58 5F 44 72 69 76 69 6E 67 5F
- 53 63 68 6F 6F 6C 00 41
- end
- goto
- hex
- 59 5F 44 72 69 76 69 6E 67 5F 53 63 68 6F 6F 6C
- 00 42
- end
- goto
- hex
- 5A 5F 44 72 69 76 69 6E 67 5F 53 63 68 6F 6F 6C
- 00 43
- end
- goto
- hex
- 69 63 6F 6E 5F 54 6F 72 65 6E 6F 00 4A 02 00 00
- 69 63 6F 6E 5F 41 69 72 79 61 72 64 00 4B
- end
- goto
- hex
- 69 63 6F 6E 5F 54 72 69 61 64 73 5F 43 61 73 69
- 6E 6F 00 4C
- end
- goto
- hex
- 69 63 6F 6E 5F 4D 61 64 44 6F 67 00 4D 02 00 00
- 69 63 6F 6E 5F 4D 61 66 69 61 5F 43 61 73 69 6E
- 6F 00 4E 02 00 00 69 63 6F 6E 5F 53 63 68 6F 6F
- 6C 00
- end
- 024F: create_corona_with_radius 2 type 11056172 lensflares
- hex
- 00 4D 61 72 6B 65 72 5F 50 69 6C 6F 74 5F 53 63
- 68 6F 6F 6C 00 50
- end
- goto
- hex
- 54 6F 72 65 6E 6F 5F 54 6F 74 61 6C 5F 50 61 73
- 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 51
- end
- goto
- hex
- 69 63 6F 6E 5F 43 61 73 68 00 52 02 00 00 43 61
- 73 69 6E 6F 5F 54 6F 74 61 6C 5F 50 61 73 73 65
- 64 5F 4D 69 73 73 69 6F 6E 73 00 55
- end
- goto
- hex
- 48 65 69 73 74 5F 54 6F 74 61 6C 5F 50 61 73 73
- 65 64 5F 4D 69 73 73 69 6F 6E 73 00 58 02 00 00
- 58 5F 54 69 65 72 72 61 5F 52 6F 62 61 64 61 5F
- 52 61 6E 63 68 00 59 02 00 00 59 5F 54 69 65 72
- 72 61 5F 52 6F 62 61 64 61 5F 52 61 6E 63 68 00
- 5A 02 00 00 5A 5F 54 69 65 72 72 61 5F 52 6F 62
- 61 64 61 5F 52 61 6E 63 68 00 5B 02 00 00 58 5F
- 4F 6C 64 5F 41 69 72 70 6F 72 74 00 5C 02 00 00
- 59 5F 4F 6C 64 5F 41 69 72 70 6F 72 74 00 5D 02
- 00 00 5A 5F 4F 6C 64 5F 41 69 72 70 6F 72 74 00
- 5E 02 00 00 58 5F 54 68 65 5F 46 6F 75 72 5F 44
- 72 61 67 6F 6E 73 5F 43 61 73 69 6E 6F 00 5F 02
- 00 00 59 5F 54 68 65 5F 46 6F 75 72 5F 44 72 61
- 67 6F 6E 73 5F 43 61 73 69 6E 6F 00 60 02 00 00
- 5A 5F 54 68 65 5F 46 6F 75 72 5F 44 72 61 67 6F
- 6E 73 5F 43 61 73 69 6E 6F 00 61 02 00 00 58 5F
- 54 68 65 5F 46 6F 75 72 5F 44 72 61 67 6F 6E 73
- 5F 43 61 73 69 6E 6F 5F 32 00 62 02 00 00 59 5F
- 54 68 65 5F 46 6F 75 72 5F 44 72 61 67 6F 6E 73
- 5F 43 61 73 69 6E 6F 5F 32 00 63 02 00 00 5A 5F
- 54 68 65 5F 46 6F 75 72 5F 44 72 61 67 6F 6E 73
- 5F 43 61 73 69 6E 6F 5F 32 00 64 02 00 00 58 5F
- 50 72 69 63 6B 6C 65 5F 50 69 6E 65 5F 4C 56 00
- 65 02 00 00 59 5F 50 72 69 63 6B 6C 65 5F 50 69
- 6E 65 5F 4C 56 00 66 02 00 00 5A 5F 50 72 69 63
- 6B 6C 65 5F 50 69 6E 65 5F 4C 56 00 67 02 00 00
- 58 5F 52 6F 79 61 6C 5F 43 61 73 69 6E 6F 00 68
- end
- goto
- hex
- 59 5F 52 6F 79 61 6C 5F 43 61 73 69 6E 6F 00 69
- end
- goto
- hex
- 5A 5F 52 6F 79 61 6C 5F 43 61 73 69 6E 6F 00 6A
- end
- goto
- hex
- 58 5F 43 61 6C 69 67 75 6C 61 5F 50 61 6C 61 63
- 65 00 6B 02 00 00 59 5F 43 61 6C 69 67 75 6C 61
- 5F 50 61 6C 61 63 65 00 6C 02 00 00 5A 5F 43 61
- 6C 69 67 75 6C 61 5F 50 61 6C 61 63 65 00 6D 02
- 00 00 69 63 6F 6E 5F 43 4A 5F 32 00 70 02 00 00
- 69 63 6F 6E 5F 53 77 65 65 74 5F 32 00 71
- end
- goto
- hex
- 4D 61 6E 73 69 6F 6E 5F 54 6F 74 61 6C 5F 50 61
- 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 72 02
- 00 00 47 72 6F 76 65 5F 54 6F 74 61 6C 5F 50 61
- 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 73 02
- 00 00 4D 61 72 6B 65 72 5F 51 75 61 72 72 79 5F
- 4D 69 73 73 69 6F 6E 00 74 02 00 00 52 69 6F 74
- 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69
- 73 73 69 6F 6E 73 00 75
- end
- goto
- hex
- 48 65 6C 70 5F 47 69 6D 70 5F 53 75 69 74 5F 53
- 68 6F 77 6E 00 77
- end
- goto
- hex
- 58 5F 4D 61 64 64 5F 44 6F 67 67 5F 43 72 69 62
- 00 79
- end
- goto
- hex
- 59 5F 4D 61 64 64 5F 44 6F 67 67 5F 43 72 69 62
- 00 7A
- end
- goto
- hex
- 5A 5F 4D 61 64 64 5F 44 6F 67 67 5F 43 72 69 62
- 00 7B
- end
- goto
- hex
- 50 69 63 6B 75 70 5F 49 6E 66 6F 5F 48 6F 73 70
- 69 74 61 6C 00 9D
- end
- goto
- hex
- 50 69 63 6B 75 70 5F 49 6E 66 6F 5F 48 6F 73 70
- 69 74 61 6C 5F 32 00 9E
- end
- goto
- hex
- 50 69 63 6B 75 70 5F 49 6E 66 6F 5F 50 6F 6C 69
- 63 65 00 9F
- end
- goto
- hex
- 70 61 72 6B 65 64 5F 48 79 64 72 61 00 A1
- end
- goto
- hex
- 54 6F 74 61 6C 5F 46 6F 6F 64 5F 45 61 74 65 6E
- 00 A2
- end
- goto
- hex
- 46 4F 4F 44 5F 50 6C 61 79 65 72 5F 41 67 67 72
- 65 73 73 69 76 65 5F 46 6C 61 67 00 A5 02 00 00
- 58 5F 42 75 79 5F 4D 61 72 6B 65 72 00 A6
- end
- goto
- hex
- 59 5F 42 75 79 5F 4D 61 72 6B 65 72 00 A7
- end
- goto
- hex
- 5A 5F 42 75 79 5F 4D 61 72 6B 65 72 00 A8
- end
- goto
- hex
- 58 5F 53 74 61 72 74 5F 41 6E 69 6D 5F 46 6F 6F
- 64 00
- end
- 02A9: set_actor
- hex
- 00 59 5F 53 74 61 72 74 5F 41 6E 69 6D 5F 46 6F
- 6F 64 00 AA
- end
- goto
- hex
- 5A 5F 53 74 61 72 74 5F 41 6E 69 6D 5F 46 6F 6F
- 64 00
- end
- Actor.SetImmunities(, , 30@, 2, 11056172, 11056172)
- hex
- 00 58 5F 43 61 6D 65 72 61 00 AE 02 00 00 59 5F
- 43 61 6D 65 72 61 00 AF
- end
- goto
- hex
- 5A 5F 43 61 6D 65 72 61 00 B0
- end
- goto
- hex
- 41 4D 4D 55 5F 58 5F 53 65 6C 6C 65 72 00 B1 02
- 00 00 41 4D 4D 55 5F 59 5F 53 65 6C 6C 65 72 00
- B2 02 00 00 41 4D 4D 55 5F 5A 5F 53 65 6C 6C 65
- 72 00 B3 02 00 00 43 75 72 72 65 6E 74 5F 53 68
- 6F 70 5F 47 58 54 5F 4E 61 6D 65 00
- end
- 02C2: car
- hex
- 00 56 69 64 65 6F 5F 47 61 6D 65 00 C4 02 00 00
- 47 53 5F 47 61 6E 67 5F 4D 6F 6E 65 79 5F 50 69
- 63 6B 75 70 00 C6
- end
- goto
- hex
- 47 53 5F 47 61 6E 67 5F 54 75 72 66 5F 43 6F 6E
- 74 72 6F 6C 6C 65 64 00 C7 02 00 00 47 53 5F 47
- 61 6E 67 5F 43 61 73 68 00 C8
- end
- goto
- hex
- 53 63 72 69 70 74 5F 53 74 61 74 75 73 00 C9 02
- 00 00 4D 69 73 73 69 6F 6E 5F 4C 6F 63 61 6C 5F
- 4C 69 71 75 6F 72 5F 53 74 6F 72 65 5F 50 61 73
- 73 65 64 00
- end
- 02CA: car bounding_sphere_visible
- hex
- 00 4D 69 73 73 69 6F 6E 5F 53 6D 61 6C 6C 5F 54
- 6F 77 6E 5F 42 61 6E 6B 5F 50 61 73 73 65 64 00
- end
- 02CB: actor bounding_sphere_visible
- hex
- 00 4D 69 73 73 69 6F 6E 5F 54 61 6E 6B 65 72 5F
- 43 6F 6D 6D 61 6E 64 65 72 5F 50 61 73 73 65 64
- 00 CC
- end
- goto
- hex
- 41 6C 6C 5F 43 61 74 61 6C 69 6E 61 5F 6D 69 73
- 73 69 6F 6E 73 5F 70 61 73 73 65 64 00 CD
- end
- goto
- hex
- 43 61 74 61 6C 69 6E 61 5F 53 65 6C 65 63 74 65
- 64 5F 4D 69 73 73 69 6F 6E 00
- end
- 02CE: 2 = ground_z_at
- hex
- 00 47 79 6D 46 69 67 68 74 5F 49 6E 74 65 72 69
- 6F 72 00 D0
- end
- goto
- hex
- 53 54 41 54 5F 44 72 69 76 69 6E 67 5F 53 6B 69
- 6C 6C 00 D1
- end
- goto
- hex
- 48 65 6C 70 5F 54 52 49 5F 43 79 63 6C 69 6E 67
- 5F 53 68 6F 77 6E 00 D2
- end
- goto
- hex
- 48 65 6C 70 5F 54 52 49 5F 53 74 61 6D 69 6E 61
- 5F 53 68 6F 77 6E 00 D3
- end
- goto
- hex
- 48 65 6C 70 5F 42 4D 58 5F 43 79 63 6C 69 6E 67
- 5F 53 68 6F 77 6E 00 D4
- end
- goto
- hex
- 48 65 6C 70 5F 54 52 49 5F 4E 6F 43 6F 63 6B 5F
- 53 68 6F 77 6E 00 D5 02 00 00 53 54 55 4E 54 5F
- 4D 69 73 73 69 6F 6E 5F 54 79 70 65 00 D6
- end
- goto
- hex
- 42 55 59 5F 49 6E 64 65 78 00 D7 02 00 00 50 72
- 6F 70 65 72 74 79 5F 42 6F 75 67 68 74 5F 46 6C
- 61 67 73 00
- end
- 02D8: actor
- hex
- 00 50 72 6F 70 65 72 74 79 5F 49 6E 64 65 78 65
- 73 00
- end
- 02F8: get_car
- hex
- 00 43 6F 6C 6C 65 63 74 65 64 5F 4F 79 73 74 65
- 72 73 00 1E
- end
- Camera.Shake()
- hex
- 43 6F 6C 6C 65 63 74 65 64 5F 48 6F 72 73 68 6F
- 65 73 00 1F
- end
- Camera.Shake()
- hex
- 53 54 41 54 5F 54 61 6B 65 6E 5F 50 68 6F 74 6F
- 73 00 20 03 00 00 53 54 41 54 5F 54 61 67 73 5F
- 53 70 72 61 79 65 64 00
- end
- 0321: AS_actor die_headshotted
- hex
- 00 5F 31 30 30 5F 50 65 72 63 65 6E 74 5F 43 6F
- 6D 70 6C 65 74 65 00 22
- end
- Camera.Shake()
- hex
- 53 54 41 54 5F 50 65 72 63 65 6E 74 61 67 65 5F
- 43 6F 6D 70 6C 65 74 65 64 00 2F 03 00 00 47 53
- 5F 4D 6F 6E 65 79 5F 50 69 63 6B 75 70 5F 45 78
- 69 73 74 73 00 30
- end
- Camera.Shake()
- hex
- 50 69 63 6B 75 70 5F 4B 65 79 63 61 72 64 00 31
- end
- Camera.Shake()
- hex
- 50 69 63 6B 75 70 5F 4B 65 79 63 61 72 64 5F 43
- 6F 6C 6C 65 63 74 65 64 00 32
- end
- Camera.Shake()
- hex
- 53 61 76 65 5F 50 69 63 6B 75 70 73 00 61
- end
- Camera.Shake()
- hex
- 53 61 76 65 5F 50 69 63 6B 75 70 73 5F 49 6E 64
- 65 78 00 73
- end
- Camera.Shake()
- hex
- 53 61 76 65 5F 50 69 63 6B 75 70 73 5F 45 78 69
- 73 74 00 74
- end
- Camera.Shake()
- hex
- 54 6F 74 61 6C 5F 41 76 61 69 6C 61 62 6C 65 5F
- 53 61 76 65 5F 50 69 63 6B 75 70 73 00 75
- end
- Camera.Shake()
- hex
- 53 61 76 65 5F 50 69 63 6B 75 70 73 5F 58 00 76
- end
- Camera.Shake()
- hex
- 53 61 76 65 5F 50 69 63 6B 75 70 73 5F 59 00 88
- end
- Camera.Shake()
- hex
- 53 61 76 65 5F 50 69 63 6B 75 70 73 5F 5A 00 9A
- end
- Camera.Shake()
- hex
- 53 61 76 65 5F 50 6F 69 6E 74 73 5F 58 00 AC 03
- 00 00 53 61 76 65 5F 50 6F 69 6E 74 73 5F 59 00
- BE 03 00 00 53 61 76 65 5F 50 6F 69 6E 74 73 5F
- 5A 00
- end
- 03D0: wav loaded
- hex
- 00 53 61 76 65 5F 50 6F 69 6E 74 73 5F 41 6E 67
- 6C 65 00 E2
- end
- Camera.Shake()
- hex
- 4C 4F 57 52 5F 50 6C 61 79 65 72 5F 50 6F 69 6E
- 74 73 00 FA
- end
- Camera.Shake()
- hex
- 4C 4F 57 52 5F 4F 70 70 6F 73 69 74 69 6F 6E 5F
- 50 6F 69 6E 74 73 00 FB
- end
- Camera.Shake()
- hex
- 4C 4F 57 52 5F 4C 61 73 74 5F 44 69 73 70 6C 61
- 79 65 64 5F 54 65 78 74 5F 49 00 41 75 64 69 6F
- 5F 4C 69 6E 65 5F 49 73 5F 41 63 74 69 76 65 00
- 07 04 00 00 41 63 74 63 74 6F 72 5F 53 70 65 65
- 63 68 5F 47 58 54 5F 52 65 66 65 72 65 6E 63 65
- 00 08 04 00 00 41 63 74 63 74 6F 72 5F 53 70 65
- 65 63 68 5F 57 41 56 5F 46 69 6C 65 00 0A
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 43 75 72 72 65 6E 74 5F 57 61 6E 74 65 64 5F 4C
- 69 73 74 00 19 04 00 00 49 6D 70 6F 72 74 5F 43
- 61 72 00 5E
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 49 6D 70 6F 72 74 5F 43 61 72 5F 50 72 69 63 65
- 00 5F
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 57 61 6E 74 65 64 43 72 6F 73 73 4F 46 46 5F 4F
- 62 6A 65 63 74 73 00 60
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 57 61 6E 74 65 64 5F 4C 69 73 74 5F 4F 62 6A 65
- 63 74 00 7B
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 43 61 72 5F 4D 6F 64 65 6C 73 5F 54 6F 5F 45 78
- 70 6F 72 74 00 1A
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 45 78 70 6F 72 74 5F 43 61 72 73 5F 53 74 61 74
- 75 73 00 24
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 49 6D 70 6F 72 74 5F 43 61 72 73 5F 4D 6F 64 65
- 6C 00
- end
- 042E: downdate_integer_stat // same as 0582
- hex
- 00 55 6E 6C 6F 63 6B 65 64 5F 49 6D 70 6F 72 74
- 5F 43 61 72 73 00 34 04 00 00 49 6D 70 6F 72 74
- 5F 50 61 6E 65 6C 5F 52 6F 77 00 7D
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 49 6D 70 6F 72 74 5F 4D 6F 64 65 6C 5F 4E 61 6D
- 65 00 7F 04 00 00 49 6D 70 6F 72 74 5F 43 61 72
- 5F 50 61 6E 65 6C 00 82
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 49 6D 70 6F 72 74 5F 43 61 72 5F 4E 61 6D 65 73
- 00 83
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 49 6D 70 6F 72 74 5F 44 61 79 73 00
- end
- 048F: actor remove_weapons
- hex
- 00 49 6D 70 6F 72 74 5F 4E 65 77 5F 41 76 61 69
- 6C 61 62 6C 65 5F 43 61 72 73 5F 4E 75 6D 62 65
- 72 00 9E 04 00 00 48 65 6C 70 5F 49 6D 70 6F 72
- 74 5F 53 68 6F 77 6E 00 9F 04 00 00 41 6C 6C 5F
- 43 61 72 73 5F 43 6F 6C 6C 65 63 74 65 64 5F 46
- 6C 61 67 00 A0 04 00 00 49 6D 70 6F 72 74 5F 50
- 72 69 63 65 5F 4D 75 6C 74 69 70 6C 69 65 72 00
- end
- 04A2: set_heli
- hex
- 00 45 78 70 6F 72 74 5F 50 72 69 63 65 5F 4D 75
- 6C 74 69 70 6C 69 65 72 00 A3
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 45 78 70 6F 72 74 5F 50 72 69 63 65 5F 48 65 61
- 6C 74 68 5F 4D 75 6C 74 69 70 6C 69 65 72 00 A4
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 49 6D 70 6F 72 74 5F 43 61 72 5F 48 61 6E 64 6C
- 65 73 00 A5
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 41 69 72 70 6F 72 74 5F 4F 70 65 6E 5F 46 6C 61
- 67 00
- end
- 04B3: // constant > @
- hex
- 00 47 69 72 6C 52 65 73 70 65 63 74 00 B4
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 47 46 5F 57 41 49 54 5F 54 49 4D 45 00 BC
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 47 46 53 45 58 5F 45 78 63 69 74 65 6D 65 6E 74
- 00 C1
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 47 46 53 45 58 5F 50 6F 77 65 72 00 C2 04 00 00
- 47 46 5F 43 65 6E 73 6F 72 65 5F 46 6C 61 67 00
- C3 04 00 00 47 46 5F 41 6E 69 6D 5F 54 69 6D 65
- 00 C4
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 47 69 72 6C 44 6F 6F 72 73 00
- end
- 04DA: has_object collided
- hex
- 00 50 4C 41 59 45 52 5F 49 4E 5F 49 4E 54 45 52
- 49 4F 52 00
- end
- 04E1: open_and_freeze_car_trunk
- hex
- 00 41 63 74 69 76 65 5F 49 6E 74 65 72 69 6F 72
- 5F 4E 61 6D 65 00
- end
- 04E4: refresh_game_renderer_at
- hex
- 00 49 6E 74 65 72 69 6F 72 5F 44 65 63 69 73 69
- 6F 6E 5F 4D 61 6B 65 72 5F 41 00 E8
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 49 6E 74 65 72 69 6F 72 5F 44 65 63 69 73 69 6F
- 6E 5F 4D 61 6B 65 72 5F 42 00
- end
- 04E9: object
- hex
- 00 50 6C 61 79 65 72 5F 57 61 6E 74 65 64 5F 4C
- 65 76 65 6C 00 EB
- end
- 0004: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 42 6F 6E 75 73
- end
- 0900: clear_object 0 last_weapon_damage
- hex
- 48 4A 5F 50 6C 61 79 65 72 5F 43 61
- end
- 0072: s$0[0] /= // (int)
- hex
- 48 4A 5F 42 65 67 69 6E 5F 53 74 75 6E 74 5F 46
- 6C 61
- end
- 0067: 5@s -= // (float)
- hex
- 48 4A 5F 53 74 75 6E 74 5F 48 65 69 67 68 74 00
- 0C 05 00 00 48 4A 5F 4A 5F 53 74 75 6E 74 5F 42
- 6F 6E 75 73 5F 4D 75 6C 74 00 0E
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 75 6E 74 5F 46 6C 69 70 70 69 6E
- 67 5F 46 6C 61 67 00 0F
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 75 6E 74 5F 46 6C 69 70 73 00 10
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 75 6E 74 5F 48 65 69 67 68 74 5F
- 52 65
- end
- 006D: 5@v *= // (float)
- hex
- 48 4A 5F 53 74 75 6E 74 5F 44 69 73 74 61 6E 63
- 65 5F 4D 61 78 5F 52 65 6D 00 12 05 00 00 48 4A
- 5F 4A 5F 53 74 75 6E 74 5F 44 69 73 74 61 6E 63
- 65 5F 4D 61 78 5F 49 6E 74 00 13
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 75 6E 74 5F 52 6F 74 61 74 69 6F
- 6E 5F 49 6E 74 00 14 05 00 00 48 4A 5F 53 74 75
- 6E 74 5F 42 6F 6E 75 73 00 16
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 75 6E 74 5F 42 6F 6E 75 73 5F 54
- 65 6D 70 00
- end
- 0517: 11056172 = create_unavailable_asset_pickup 2 at
- hex
- 00 48 4A 5F 43 61 72 5F 5A 5F 4D 61 78 00
- end
- 0518:
- hex
- 00 48 4A 5F 43 61 72 5F 58 00
- end
- Car.LockInCurrentPosition() =
- hex
- 00 48 4A 5F 43 61 72 5F 59 00
- end
- 051A: actor
- hex
- 00 48 4A 5F 43 61 72 5F 5A 00
- end
- 051B: actor
- hex
- 00 48 4A 5F 43 61 72 5F 58 5F 42 65 67 69 6E 5F
- 53 74 75 6E 74 00
- end
- 051C: car
- hex
- 00 48 4A 5F 43 61 72 5F 59 5F 42 65 67 69 6E 5F
- 53 74 75 6E 74 00
- end
- 051D: car
- hex
- 00 48 4A 5F 43 61 72 5F 5A 5F 42 65 67 69 6E 5F
- 53 74 75 6E 74 00
- end
- 051E: = get_current_radio_station
- hex
- 00 48 4A 5F 43 61 72 5F 58 5F 45 6E 64 5F 53 74
- 75 6E 74 00 1F 05 00 00 48 4A 5F 43 61 72 5F 59
- 5F 45 6E 64 5F 53 74 75 6E 74 00 20
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 75 6E 74 5F 44 69 73 74 61 6E 63
- 65 5F 4D 61 78 5F 46 6C 6F 61 74 00 21 05 00 00
- 48 4A 5F 43 61 72 5F 41 6E 67 6C 65 5F 42 65 67
- 69 6E 5F 53 74 75 6E 74 00 22
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 43 61 72 5F 41 6E 67 6C 65 00 23
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 75 6E 74 5F 52 6F 74 61 74 69 6F
- 6E 5F 46 6C 6F 61 74 00
- end
- 0526: set_actor
- hex
- 00 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 54 69
- 6D 65 00 27
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73
- 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 49 6E 74
- 00 28
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73
- 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 52 65 6D
- 00 29
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73
- 74 61 6E 63 65 5F 46 65 65 74 00 2A
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73
- 74 61 6E 63 65 5F 46 6C 6F 61 74 00 2B 05 00 00
- 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73
- 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 46 6C 6F
- 61 74 00 2C
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73
- 74 61 6E 63 65 5F 46 65 65 74 5F 46 6C 6F 61 74
- 00 2D
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 57 68 65 65 6C 69 65 5F 54 69 6D 65 00
- 2E 05 00 00 48 4A 5F 57 68 65 65 6C 69 65 5F 44
- 69 73 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 49
- 6E 74 00 2F
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 57 68 65 65 6C 69 65 5F 44 69 73 74 61
- 6E 63 65 5F 4D 65 74 65 72 73 5F 52 65 6D 00 30
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 57 68 65 65 6C 69 65 5F 44 69 73 74 61
- 6E 63 65 5F 46 65 65 74 00 31
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 57 68 65 65 6C 69 65 5F 44 69 73 74 61
- 6E 63 65 5F 46 6C 6F 61 74 00 32 05 00 00 48 4A
- 5F 57 68 65 65 6C 69 65 5F 44 69 73 74 61 6E 63
- 65 5F 4D 65 74 65 72 73 5F 46 6C 6F 61 74 00 33
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 57 68 65 65 6C 69 65 5F 44 69 73 74 61
- 6E 63 65 5F 46 65 65 74 5F 46 6C 6F 61 74 00 34
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 6F 70 70 69 65 5F 54 69 6D 65 00
- 35 05 00 00 48 4A 5F 53 74 6F 70 70 69 65 5F 44
- 69 73 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 49
- 6E 74 00 36
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 6F 70 70 69 65 5F 44 69 73 74 61
- 6E 63 65 5F 4D 65 74 65 72 73 5F 52 65 6D 00 37
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 6F 70 70 69 65 5F 44 69 73 74 61
- 6E 63 65 5F 46 65 65 74 00 38
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 6F 70 70 69 65 5F 44 69 73 74 61
- 6E 63 65 5F 46 6C 6F 61 74 00 39 05 00 00 48 4A
- 5F 53 74 6F 70 70 69 65 5F 44 69 73 74 61 6E 63
- 65 5F 4D 65 74 65 72 73 5F 46 6C 6F 61 74 00 3A
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 53 74 6F 70 70 69 65 5F 44 69 73 74 61
- 6E 63 65 5F 46 65 65 74 5F 46 6C 6F 61 74 00 3B
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 48 4A 5F 54 65 6D 70 5F 46 6C 6F 61 74 00 3D 05
- 00 00 43 65 6C 6C 70 68 6F 6E 65 5F 43 61 6C 6C
- 5F 49 44 00 84 05 00 00 43 61 6C 6C 5F 54 69 6D
- 65 5F 53 74 6F 72 65 64 5F 46 6C 61 67 00 85 05
- 00 00 43 61 6C 6C 5F 41 6E 73 77 65 72 65 64 00
- 86 05 00 00 48 65 6C 70 5F 53 6B 69 70 43 61 6C
- 6C 5F 53 68 6F 77 6E 00
- end
- 058A: create_gun_flash_from
- hex
- 00 53 54 41 54 5F 50 72 6F 67 72 65 73 73 5F 57
- 69 74 68 5F 4D 69 6C 6C 69 65
- end
- 8B00: not delete_file 0 // IF and SET
- hex
- 52 65 63 61 6C 6C 5F 54 69 6D 65 00
- end
- 058C: = percentage_completed
- hex
- 00 44 69 61 6C 6F 67 5F 49 6E 64 65 78 00 8D 05
- 00 00 44 69 61 6C 6F 67 5F 41 72 72 61 79 5F 53
- 69 7A 65 00 8E 05 00 00 44 69 61 6C 6F 67 5F 57
- 41 56 5F 49 64 00 8F 05 00 00 44 69 61 6C 6F 67
- 5F 57 41 56 00 90
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 44 69 61 6C 6F 67 5F 53 75 62 74 69 74 6C 65 73
- 00 A5
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 53 54 41 54 5F 46 61 74 00 CD
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 4D 69 73 73 69 6F 6E 5F 56 69 67 69 6C 61 6E 74
- 65 5F 50 61 73 73 65 64 00 D0
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 4D 69 73 73 69 6F 6E 5F 42 75 72 67 6C 61 72 79
- 5F 50 61 73 73 65 64 00
- end
- 05D2: AS_actor
- hex
- 00 4D 69 73 73 69 6F 6E 5F 54 61 78 69 5F 50 61
- 73 73 65 64 00 D3
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 4D 69 73 73 69 6F 6E 5F 54 72 75 63 6B 69 6E 67
- 5F 50 61 73 73 65 64 00
- end
- 05D4: AS_actor
- hex
- 00 4D 69 73 73 69 6F 6E 5F 51 75 61 72 72 79 5F
- 50 61 73 73 65 64 00 D5
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 50 61 72 61 63 68 75 74 65 5F 43 72 65 61 74 69
- 6F 6E 5F 53 74 61 67 65 00 D9
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 46 72 65 65 46 61 6C 6C 5F 53 74 61 67 65 00 E9
- end
- 0005: // Note: the incorrect math opcode was used here
- hex
- 41 6C 6C 5F 4F 75 73 74 65 72 73 5F 43 6F 6C 6C
- 65 63 74 65 64 00
- end
- 05EC: release_car from_path
- hex
- 00 41 6C 6C 5F 48 6F 72 73 65 73 68 6F 65 73 5F
- 43 6F 6C 6C 65 63 74 65 64 00
- end
- 05ED: freeze_car while_on_path
- hex
- 00 41 6C 6C 5F 50 68 6F 74 6F 73 5F 54 61 6B 65
- 6E 00
- end
- 05EE: unfreeze_car while_on_path
- hex
- 00 41 6C 6C 5F 54 61 67 73 5F 53 70 72 61 79 65
- 64 00 EF 05 00 00 58 5F 50 72 6F 70 65 72 74 79
- 5F 54 6F 5F 42 75 79 00
- end
- 05F4: set_car keep_12o_clock
- hex
- 00 59 5F 50 72 6F 70 65 72 74 79 5F 54 6F 5F 42
- 75 79 00 14
- end
- 0006: // Note: the incorrect math opcode was used here
- hex
- 5A 5F 50 72 6F 70 65 72 74 79 5F 54 6F 5F 42 75
- 79 00
- end
- 0634: AS_actor
- hex
- 00 5A 65 72 6F 5F 52 43 53 68 6F 70 5F 42 6F 75
- 67 68 74 00
- end
- 0654: make_object
- hex
- 00 42 75 79 5F 41 73 73 65 74 5F 50 69 63 6B 75
- 70 73 00 95
- end
- 0006: // Note: the incorrect math opcode was used here
- hex
- 50 72 6F 70 65 72 74 79 5F 42 75 79 69 6E 67 5F
- 4E 6F 77 00
- end
- 06C7: AS_actor
- hex
- 00 4D 61 72 6B 65 72 5F 49 64 6C 65 77 6F 6F 64
- 5F 42 61 72 62 65 72 00
- end
- 06C8: enable_riot
- hex
- 00 4D 61 72 6B 65 72 5F 49 64 6C 65 77 6F 6F 64
- 5F 50 69 7A 7A 65 72 69 61 00
- end
- 06C9: remove_actor from_group
- hex
- 00 4D 61 72 6B 65 72 5F 47 61 6E 74 6F 6E 5F 43
- 6C 6F 74 68 65 73 5F 53 68 6F 70 00
- end
- 06CA: attach_searchlight
- hex
- 00 42 55 52 47 4C 41 52 59 5F 4E 6F 69 73 65 5F
- end
- 0066: // (int)
- 0007: // Note: the incorrect math opcode was used here
- hex
- 42 55 52 47 4C 41 52 59 5F 44 65 74 65 63 74 65
- 64 5F 46 6C 61 67 00 01 07 00 00 4F 4E 4D 49 4D
- 49 53 53 49 4F 4E 5F 4D 69 6B 65 5F 54 6F 72 65
- 6E 6F 00 08 07 00 00 4D 69 73 69 73 73 69 6F 6E
- 5F 43 68 69 6C 69 61 64 5F 43 68 61 6C 6C 65 6E
- 67 65 5F 50 61 73 73 65 70 5F 43 68 69 6C 69 61
- 64 5F 43 79 63 6C 69 6E 67 5F 53 68 6F 77 6E 00
- 0D 07 00 00 4D 69 73 69 73 73 69 6F 6E 5F 42 65
- 61 74 54 68 65 43 6F 63 6B 5F 50 61 73 73 65 73
- 69 6F 6E 5F 42 65 61 74 54 68 65 43 6F 63 6B 5F
- 54 79 70 65 00
- end
- 0714: unknown_car
- hex
- 00 56 41 4C 45 54 5F 50 61 72 6B 65 64 5F 43 61
- 72 73 5F 4E 75 6D 62 65 72 00 38 07 00 00 53 68
- 6F 6F 74 69 6E 67 5F 58 00 39
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 53 68 6F 6F 74 69 6E 67 5F 59 00 3D
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 53 68 6F 6F 74 69 6E 67 5F 5A 00 41
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 53 68 6F 6F 74 69 6E 67 5F 49 6E 64 65 78 00 46
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 4F 4E 4D 49 53 53 49 4F 4E 5F 53 68 6F 6F 74 69
- 6E 67 00 47
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 53 68 6F 6F 74 69 6E 67 5F 49 6E 64 65 78 5F 32
- 00 48
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 49 4D 50 4F 55 4E 44 5F 54 6F 77 6E 5F 4E 75 6D
- 62 65 72 00
- end
- 0749: reset_group_decision_maker
- hex
- 00 43 75 72 72 65 6E 74 5F 54 6F 77 6E 5F 4E 75
- 6D 62 65 72 00 4A
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 66 6C 61 67 5F 50 6C 61 79 65 72 5F 49 6E 5F 43
- 72 61 6E 65 00 76
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 4D 69 73 73 69 6F 6E 5F 42 6C 6F 6F 64 52 69 6E
- 67 5F 50 61 73 73 65 64 00 95
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 46 6C 69 67 68 74 5F 53 63 68 6F 6F 6C 5F 52 65
- 63 6F 72 64 73 00
- end
- 0796: get_crane_magnet // float
- hex
- 00 46 6C 69 67 68 74 5F 53 63 68 6F 6F 6C 5F 43
- 6F 6E 74 65 73 74 73 5F 50 61 73 73 65 64 00 A0
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 46 6C 69 67 68 74 5F 53 63 68 6F 6F 6C 5F 43 75
- 72 72 65 6E 74 5F 43 6F 6E 74 65 73 74 00
- end
- 07A1: set_walk_speed
- hex
- 00 46 6C 69 67 68 74 5F 53 63 68 6F 6F 6C 5F 42
- 72 69 65 66 5F 50 6C 61 79 65 64 00 A2 07 00 00
- 50 69 6C 6F 74 5F 4C 69 63 65 6E 73 65 5F 4F 62
- 74 61 69 6E 65 64 00 A3
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 52 75 73 74 6C 65 72 00 A4
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 53 74 75 6E 74 00 A5
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 48 75 6E 74 65 72 00
- end
- 07A6: get_nearest_tag_location_near_point
- hex
- 00 70 61 72 6B 65 64 5F 52 75 73 74 6C 65 72 5F
- 45 78 69 73 74 73 00 A7
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 53 74 75 6E 74 5F 45 78 69
- 73 74 73 00
- end
- 07A8: enable_area69_sam
- hex
- 00 70 61 72 6B 65 64 5F 48 75 6E 74 65 72 5F 45
- 78 69 73 74 73 00
- end
- 07A9: get_searchlight_on_actor // IF and SET
- hex
- 00 4D 69 73 73 69 6F 6E 5F 42 6F 61 74 5F 53 63
- 68 6F 6F 6C 5F 50 61 73 73 65 64 00
- end
- 07B1: unknown_get_dance_track
- hex
- 00 70 61 72 6B 65 64 5F 4D 61 72 71 75 69 73 5F
- 45 78 69 73 74 73 00 C1
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 53 71 75 61 6C 6F 5F 45 78
- 69 73 74 73 00 C2
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 4A 65 74 6D 61 78 5F 45 78
- 69 73 74 73 00 C3
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 4D 61 72 71 75 69 73 00 C4
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 53 71 75 61 6C 6F 00
- end
- 07C5: get_car
- hex
- 00 70 61 72 6B 65 64 5F 4A 65 74 6D 61 78 00 C6
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 4D 69 73 73 69 6F 6E 5F 50 69 6D 70 69 6E 67 5F
- 50 61 73 73 65 64 00 C7
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 4D 69 73 73 69 6F 6E 5F 43 6F 75 72 69 65 72 5F
- 4C 53 5F 50 61 73 73 65 64 00 C8 07 00 00 4D 69
- 73 73 69 6F 6E 5F 43 6F 75 72 69 65 72 5F 4C 56
- 5F 50 61 73 73 65 64 00
- end
- 07C9: AS_actor then_lift_and_hold_in_hands
- hex
- 00 4D 69 73 73 69 6F 6E 5F 43 6F 75 72 69 65 72
- 5F 53 46 5F 50 61 73 73 65 64 00 CA
- end
- 0007: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 46 72 65 65 77 61 79 5F 45
- 78 69 73 74 73 00
- end
- 088D: set_objects_in_sphere
- hex
- 00 70 61 72 6B 65 64 5F 46 43 52 39 30 30 5F 45
- 78 69 73 74 73 00 8E 08 00 00 70 61 72 6B 65 64
- 5F 4E 52 47 35 30 30 5F 45 78 69 73 74 73 00 8F
- end
- 0008: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 46 72 65 65 77 61 79 00 90
- end
- 0008: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 46 43 52 39 30 30 00 91 08
- 00 00 70 61 72 6B 65 64 5F 4E 52 47 35 30 30 00
- 92 08 00 00 42 43 45 53 41 52 32 5F 54 69 6D 65
- 73 5F 50 61 73 73 65 64 00 93
- end
- 0008: // Note: the incorrect math opcode was used here
- hex
- 4D 69 73 73 69 6F 6E 5F 57 75 5A 69 4D 75 5F 53
- 74 61 72 74 65 64 5F 46 6C 61 67 00 94 08 00 00
- 42 43 45 53 41 52 32 5F 50 61 73 73 65 64 5F 4F
- 6E 63 65 00 96 08 00 00 4D 69 73 73 69 6F 6E 5F
- 44 72 69 76 69 6E 67 5F 53 63 68 6F 6F 6C 5F 50
- 61 73 73 65 64 00 99 08 00 00 48 65 6C 70 5F 52
- 65 73 70 65 63 74 5F 53 68 6F 77 6E 00 9D
- end
- 0008: // Note: the incorrect math opcode was used here
- hex
- 43 75 72 72 65 6E 74 5F 54 6F 75 72 6E 61 6D 65
- 6E 74 00 A1
- end
- 0008: // Note: the incorrect math opcode was used here
- hex
- 52 61 63 65 73 5F 42 65 73 74 5F 52 65 73 75 6C
- 74 00
- end
- 08A2: set_hydra
- hex
- 00 52 61 63 65 73 5F 43 75 72 72 65 6E 74 5F 42
- 65 73 74 5F 54 69 6D 65 00 C0
- end
- 0008: // Note: the incorrect math opcode was used here
- hex
- 52 61 63 65 73 5F 4E 65 77 5F 42 65 73 74 5F 54
- 69 6D 65 00
- end
- 08DE: lose_stuff_after_busted
- hex
- 00 52 61 63 65 73 5F 57 6F 6E 00 FC
- end
- 0008: // Note: the incorrect math opcode was used here
- hex
- 52 61 63 65 73 5F 57 6F 6E 5F 4E 75 6D 62 65 72
- 00 1A
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 41 6C 6C 5F 52 61 63 65 73 5F 57 6F 6E 5F 50 72
- 69 7A 65 5F 46 6C 61 67 00 1B
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 43 41 52 4D 4F 44 5F 44 69 73 61 62 6C 65 64 5F
- 46 6C 61 67 00 1C
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 43 61 74 61 6C 69 6E 61 5F 44 69 61 6C 6F 67 5F
- 4C 69 71 75 6F 72 5F 53 74 6F 72 65 5F 50 6C 61
- 79 65 64 00
- end
- 091D: remove_forbidden_for_boats_cube_cornerA
- hex
- 00 43 61 74 61 6C 69 6E 61 5F 44 69 61 6C 6F 67
- 5F 42 65 74 74 69 6E 67 5F 53 68 6F 70 5F 50 6C
- 61 79 65 64 00 1E
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 4C 65 76 69 61 74 68 61 6E 5F 50 61 72 6B 65 64
- 00 1F
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 4F 4E 4D 49 53 53 49 4F 4E 5F 47 59 4D 46 49 47
- 48 54 00 6C
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 53 65 6C 6C 65 72 5F 4D 6F 64 65 6C 00 6F
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 47 79 6D 73 5F 41 63 63 65 73 73 69 62 6C 65 5F
- 46 6C 61 67 00 70
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 53 68 6F 70 70 69 6E 67 49 74 65 6D 5F 4D 6F 64
- 65 6C 43 52 43 00 CE 09 00 00 53 68 6F 70 70 69
- 6E 67 49 74 65 6D 5F 42 6F 64 79 50 61 72 74 00
- end
- 09CF: set_train
- hex
- 00 47 69 6D 70 5F 53 75 69 74 5F 41 76 61 69 6C
- 61 62 6C 65 00 FB
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 56 61 6C 65 74 5F 55 6E 69 66 6F 72 6D 5F 41 76
- 61 69 6C 61 62 6C 65 00
- end
- 09FC: anything_entered_objects_position
- hex
- 00 43 72 6F 75 70 69 65 72 5F 55 6E 69 66 6F 72
- 6D 5F 41 76 61 69 6C 61 62 6C 65 00
- end
- 09FD: get_gxt_string
- hex
- 00 43 6F 70 5F 55 6E 69 66 6F 72 6D 5F 41 76 61
- 69 6C 61 62 6C 65 00 FE
- end
- 0009: // Note: the incorrect math opcode was used here
- hex
- 52 75 72 61 6C 5F 43 6C 6F 74 68 65 73 5F 41 76
- 61 69 6C 61 62 6C 65 00
- end
- 09FF: set_restart_closest_to
- hex
- 00 52 61 63 69 6E 67 5F 53 75 69 74 5F 41 76 61
- 69 6C 61 62 6C 65 00 00
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 4D 65 64 69 63 5F 55 6E 69 66 6F 72 6D 5F 41 76
- 61 69 6C 61 62 6C 00 50 69 6D 70 5F 53 75 69 74
- 5F 41 76 61 69 6C 61 62 6C 65 00 02
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 53 46 47 79 6D 5F 49 63 6F 6E 00 46
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 4C 56 47 79 6D 5F 49 63 6F 6E 00 47
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 4F 62 6A 65 63 74 5F 4D 5F 41 35 31 5F 42 4C 41
- 53 54 44 4F 4F 52 52 00 6B 0A 00 00 4F 62 6A 65
- 63 74 5F 4D 5F 41 35 31 5F 42 4C 41 53 54 44 4F
- 4F 52 4C 00 6C 0A 00 00 43 72 61 6E 65 5F 4D 61
- 67 6E 65 74 00 A9
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 66 6C 61 67 5F 50 6C 61 79 65 72 5F 41 74 74 61
- 63 6B 5F 46 6F 6F 64 5F 53 65 6C 6C 65 72 00 BC
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 53 68 6F 70 73 5F 50 6C 61 79 65 72 5F 43 61 73
- 68 00
- end
- Audiostream.SetPosition(, , 30@, 2)
- hex
- 00 70 61 72 6B 65 64 5F 52 68 69 6E 6F 00
- end
- 0AD9: write_formatted_text
- hex
- 00 4D 69 73 73 69 6F 6E 5F 42 4D 58 5F 53 74 75
- 6E 74 5F 50 61 73 73 65 64 00
- end
- 0AEB: handle
- hex
- 00 4D 69 73 73 69 6F 6E 5F 4E 52 47 35 30 30 5F
- 53 74 75 6E 74 5F 50 61 73 73 65 64 00 EC
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 73 5F 42
- 65 73 74 54 69 6D 65 00
- end
- 0AED: 30@ = float
- hex
- 00 70 61 72 6B 65 64 5F 42 4D 58 5F 47 6C 65 6E
- 5F 50 61 72 6B 00
- end
- 0AEF: 30@ = log //all floats
- hex
- 00 58 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E
- 5F 42 4D 58 00 F0
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 59 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 5F
- 42 4D 58 00
- end
- 0AF1: write_int
- hex
- 00 5A 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E
- 5F 42 4D 58 00 F2
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 4E 52 47 35 30 30 5F 45 61
- 73 74 65 72 5F 42 61 73 69 6E 00 F3
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 58 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 5F
- 4E 52 47 35 30 30 00 F4
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 59 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 5F
- 4E 52 47 35 30 30 00 F5
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 5A 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 5F
- 4E 52 47 35 30 30 00 F6
- end
- 000A: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 47 69 72 6C 66 72 69 65 6E
- 64 5F 43 61 72 73 00 02
- end
- 000B: // Note: the incorrect math opcode was used here
- hex
- 70 61 72 6B 65 64 5F 47 69 72 6C 66 72 69 65 6E
- 64 5F 43 61 72 73 5F 6E 75 6D 70 6C 61 74 65 00
- 08 0B 00 00 70 61 72 61 72 6B 65 64 5F 49 4D 50
- 45 58 50 4D 5F 63 61 72 73 00 0E
- end
- 000B: // Note: the incorrect math opcode was used here
- hex
- 43 6F 6C 6F 72 5F 52 65 64 00 45 0D 00 00 43 6F
- 6C 6F 72 5F 47 72 65 65 6E 00 46 0D 00 00 47 61
- 6D 62 6C 65 73 5F 43 61 73 68 57 69 6E 00 47 0D
- 00 00 58 5F 42 43 45 32 5F 43 68 65 63 6B 70 6F
- 69 6E 74 73 00 59
- end
- 000F: // Note: the incorrect math opcode was used here
- hex
- 59 5F 42 43 45 32 5F 43 68 65 63 6B 70 6F 69 6E
- 74 73 00 AE
- end
- 000F: // Note: the incorrect math opcode was used here
- hex
- 5A 5F 42 43 45 32 5F 43 68 65 63 6B 70 6F 69 6E
- 74 73 00 03
- end
- 0010: // Note: the incorrect math opcode was used here
- hex
- 58 5F 42 43 45 32 5F 50 61 74 72 69 6F 74 5F 43
- 68 65 63 6B 70 6F 69 6E 74 73 00 58
- end
- 0010: // Note: the incorrect math opcode was used here
- hex
- 59 5F 42 43 45 32 5F 50 61 74 72 69 6F 74 5F 43
- 68 65 63 6B 70 6F 69 6E 74 73 00 CC
- end
- 0010: // Note: the incorrect math opcode was used here
- hex
- 5A 5F 42 43 45 32 5F 50 61 74 72 69 6F 74 5F 43
- 68 65 63 6B 70 6F 69 6E 74 73 00 40
- end
- 0011: // Note: the incorrect math opcode was used here
- hex
- 4F 62 6A 65 63 74 5F 4D 5F 41 35 31 5F 56 45 4E
- 54 43 4F 56 45 52 42 00 39 14 00 00 70 61 72 6B
- 65 64 5F 50 6C 61 6E 65 73 00 45 14 00 00 70 61
- 72 6B 65 64 5F 53 46 5F 70 6C 61 6E 65 73 00 61
- end
- 0014: // Note: the incorrect math opcode was used here
- hex
- 42 55 52 47 4C 41 52 59 5F 4E 6F 69 73 65 5F 69
- 00 AD
- end
- 0014: // Note: the incorrect math opcode was used here
- hex
- 44 41 4E 43 45 5F 53 43 4F 52 45 00 B0 14 00 00
- 44 41 4E 43 45 5F 41 4E 49 4D 00 B3
- end
- 0014: // Note: the incorrect math opcode was used here
- hex
- 44 41 4E 43 45 5F 41 4E 49 4D 5F 49 46 50 00 BB
- end
- 0014: // Note: the incorrect math opcode was used here
- hex
- 43 75 72 72 65 6E 74 5F 4D 6F 6E 74 68 5F 44 61
- 79 00 E1 14 00 00 43 75 72 72 65 6E 74 5F 4D 6F
- 6E 74 68 00 E2 14 00 00 47 59 4D 5F 4D 6F 6E 74
- 68 5F 44 61 79 5F 57 68 65 6E 5F 4C 69 6D 69 74
- 5F 52 65 61 63 68 65 64 00 E3
- end
- 0014: // Note: the incorrect math opcode was used here
- hex
- 47 59 4D 5F 4D 6F 6E 74 68 5F 57 68 65 6E 5F 4C
- 69 6D 69 74 5F 52 65 61 63 68 65 64 00 E4
- end
- 0014: // Note: the incorrect math opcode was used here
- hex
- 47 59 4D 5F 44 61 79 5F 4C 69 6D 69 74 00 E5 14
- 00 00 53 48 54 52 5F 63 68 61 72 61 63 74 65 72
- 73 00 69 17 00 00 42 65 65 66 79 42 61 72 6F 6E
- 5F 54 69 6D 65 00 49 19 00 00 42 65 65 66 79 42
- 61 72 6F 6E 5F 53 63 6F 72 65 00 4A
- end
- 0019: // Note: the incorrect math opcode was used here
- hex
- 43 50 52 41 43 45 5F 44 65 62 75 67 5F 43 68 65
- 63 6B 70 6F 69 6E 74 5F 49 6E 64 65 78 00 2F 1B
- 00 00 43 41 54 31 5F 50 69 63 6B 75 70 73 5F 43
- 6F 6C 6C 65 63 74 65 64 00 4B
- end
- 001B: // Note: the incorrect math opcode was used here
- hex
- 53 54 41 54 5F 4C 75 6E 67 5F 43 61 70 61 63 69
- 74 79 5F 66 6F 72 5F 77 75 7A 69 00 5F 1C 00 00
- 53 59 4E 32 5F 54 69 6D 65 5F 55 6E 74 69 6C 5F
- 42 61 63 6B 75 70 00 84
- end
- 001C: // (int)
- hex
- 5A 45 52 4F 34 5F 54 69 6D 65 00 08
- end
- 001D: // (int)
- hex
- 5A 45 52 4F 34 5F 43 61 72 5F 48 65 61 6C 74 68
- 00 09
- end
- 001D: // (int)
- hex
- 54 72 75 63 6B 69 6E 67 5F 54 6F 74 61 6C 5F 50
- 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 DF
- end
- 001F: // (int)
- hex
- 51 75 61 72 72 79 5F 4D 69 73 73 69 6F 6E 73 5F
- 50 61 73 73 65 64 00 EB
- end
- 001F: // (int)
- hex
- 51 75 61 72 72 79 5F 53 74 61 67 65 00 F5
- end
- 001F: // (int)
- hex
- 50 61 72 61 6D 65 64 69 63 5F 4D 69 73 73 69 6F
- 6E 5F 4C 65 76 65 6C 00 13 20 00 00 42 55 47 55
- 47 52 4C 41 52 59 5F 43 61 73 68 00 24
- end
- 0020: // Note: the incorrect math opcode was used here
- hex
- 42 75 72 67 6C 61 72 79 5F 47 61 72 61 67 65 73
- 00 25
- end
- 0020: // Note: the incorrect math opcode was used here
- hex
- 42 55 52 47 4C 41 52 59 5F 44 61 79 6C 69 67 68
- 74 00 2B 20 00 00 42 55 52 47 4C 41 52 59 5F 45
- 73 63 61 70 65 5F 54 69 6D 65 5F 53 65 63 00 2C
- end
- 0020: // Note: the incorrect math opcode was used here
- hex
- 42 55 52 47 4C 41 52 59 5F 54 69 6D 65 5F 6C 65
- 66 74 00 2D
- end
- 0020: // Note: the incorrect math opcode was used here
- hex
- 50 69 63 6B 75 70 5F 50 61 72 61 63 68 75 74 65
- 00 4D
- end
- 0020: // Note: the incorrect math opcode was used here
- hex
- 42 43 45 5F 43 68 65 63 6B 70 6F 69 6E 74 73 5F
- 49 6E 64 65 78 00 CB 20 00 00 52 4F 55 4C 45 54
- 45 5F 43 61 73 68 5F 57 6F 6E 00 66
- end
- 0021: // Note: the incorrect math opcode was used here
- hex
- 52 4F 55 4C 45 54 45 5F 50 6C 61 79 65 72 5F 43
- 61 73 68 00 6F 21 00 00 53 54 41 54 5F 47 61 6D
- 62 6C 69 6E 67 5F 53 6B 69 6C 6C 00 70 21 00 00
- 52 4F 55 4C 45 54 45 5F 43 68 69 70 73 00 71 21
- 00 00 47 59 4D 5F 47 79 6D 42 69 6B 65 5F 50 6F
- 77 65 72 00 0D 22 00 00 47 59 4D 59 4D 5F 47 79
- 6D 42 69 6B 65 5F 4C 65 76 65 6C 00 0E
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 47 59 4D 5F 47 79 6D 42 69 6B 65 5F 44 69 73 74
- 61 6E 63 65 00 0F
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 47 59 4D 5F 42 65 6E 63 68 5F 57 65 69 67 68 74
- 00 23
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 47 59 4D 5F 53 54 41 54 5F 42 65 6E 63 68 5F 48
- 65 61 76 69 65 73 74 5F 57 65 69 67 68 74 00 24
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 47 59 4D 5F 44 75 6D 62 62 65 6C 6C 73 5F 50 61
- 6E 65 6C 00 37 22 00 00 47 59 4D 5F 44 75 6D 62
- 62 65 6C 6C 73 5F 50 61 6E 65 6C 5F 53 65 6C 65
- 63 74 65 64 5F 49 6E 64 65 78 00 3C
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 47 59 4D 5F 53 54 41 54 5F 44 75 6D 62 62 65 6C
- 6C 73 5F 48 65 61 76 69 65 73 74 5F 57 65 69 67
- 68 74 00 42
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 47 59 4D 5F 44 75 6D 62 62 65 6C 6C 73 5F 57 65
- 69 67 68 74 00 43
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 48 69 67 68 5F 43 61 72 64 73 5F 4E 75 6D 62 65
- 72 00 A4 22 00 00 50 4F 4B 45 52 5F 58 5F 43 61
- 72 64 00 A9
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 59 5F 43 61 72 64 00 AE
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 59 5F 52 6F 77 00 BD 22 00 00
- 50 4F 4B 45 52 5F 58 5F 42 65 74 5F 4F 6E 65 00
- B3 22 00 00 50 4F 4B 45 52 5F 59 5F 42 65 74 5F
- 4F 6E 65 00 B4 22 00 00 50 4F 4B 45 52 5F 58 5F
- 44 65 61 6C 00 B5
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 59 5F 44 65 61 6C 00 B6
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 58 5F 43 6F 6C 00 B7 22 00 00
- 50 4F 4B 45 52 5F 43 6F 75 6E 74 65 72 00 CB 22
- 00 00 50 4F 4B 45 52 5F 58 5F 73 63 72 65 65 6E
- 00 CC
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 59 5F 73 63 72 65 65 6E 00 D4
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 43 61 72 64 5F 48 65 69 67 68
- 74 00 DC 22 00 00 50 4F 4B 45 52 5F 43 61 72 64
- 5F 57 69 64 74 68 00 DD
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 48 6F 6C 64 5F 42 75 74 74 6F
- 6E 5F 4F 66 66 73 65 74 00 DE
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 48 6F 6C 64 5F 57 69 64 74 68
- 00 DF
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 48 6F 6C 64 5F 48 65 69 67 68
- 74 00 E0 22 00 00 50 4F 4B 45 52 5F 42 6F 72 64
- 65 72 5F 54 68 69 63 6B 6E 65 73 73 00 E1
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 44 65 61 6C 5F 57 69 64 74 68
- 00 E4
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 44 65 61 6C 5F 48 65 69 67 68
- 74 00 E5 22 00 00 50 4F 4B 45 52 5F 42 65 74 5F
- 4F 6E 65 5F 57 69 64 74 68 00 E6 22 00 00 50 4F
- 4B 45 52 5F 42 65 74 5F 4F 6E 65 5F 48 65 69 67
- 68 74 00 E7
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 58 5F 4C 69 6E 65 00 E8
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 59 5F 4C 69 6E 65 00 F1
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 4C 69 6E 65 5F 57 69 64 74 68
- 00 FA
- end
- 0022: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 4C 69 6E 65 5F 48 65 69 67 68
- end
- 0074: 35@ /= // (int)
- hex
- 50 4F 4B 45 52 5F 58 5F 54 65 78 74 5F 53 63 61
- 6C 65 00 0C
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 59 5F 54 65 78 74 5F 53 63 61
- 6C 65 00 12
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 54 65 78 74 5F 43 6F 6C 6F 72
- 5F 52 00 18
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 54 65 78 74 5F 43 6F 6C 6F 72
- 5F 47 00 1E
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 54 65 78 74 5F 43 6F 6C 6F 72
- 5F 42 00 24
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 54 65 78 74 5F 46 6F 6E 74 00
- 2A 23 00 00 50 4F 4B 45 52 5F 54 65 78 74 5F 43
- 65 6E 74 72 65 00 30 23 00 00 50 4F 4B 45 52 5F
- 54 65 78 74 5F 45 64 67 65 00 36 23 00 00 50 4F
- 4B 45 52 5F 54 65 78 74 5F 45 64 67 65 5F 52 00
- 3C 23 00 00 50 4F 4B 45 52 5F 54 65 78 74 5F 45
- 64 67 65 5F 47 00 42 23 00 00 50 4F 4B 45 52 5F
- 54 65 78 74 5F 45 64 67 65 5F 42 00 48 23 00 00
- 50 4F 4B 45 52 5F 42 75 74 74 6F 6E 5F 54 65 78
- 74 5F 4F 66 66 73 65 74 00 4E
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 54 69 6C 65 5F 54 79 70 65 00
- 4F 23 00 00 50 4F 4B 45 52 5F 54 61 62 6C 65 5F
- 58 00 50 23 00 00 50 4F 4B 45 52 5F 54 61 62 6C
- 65 5F 59 00 51 23 00 00 50 4F 4B 45 52 5F 54 61
- 62 6C 65 5F 57 69 64 74 68 00 52 23 00 00 50 4F
- 4B 45 52 5F 54 61 62 6C 65 5F 48 65 69 67 68 74
- 00 53
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 54 69 6C 65 5F 57 69 64 74 68
- 00 6B
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 50 4F 4B 45 52 5F 54 69 6C 65 5F 48 65 69 67 68
- 74 00 6C 23 00 00 42 4A 41 43 4B 5F 58 5F 50 6C
- 61 79 65 72 5F 53 70 72 69 74 65 00 6F 23 00 00
- 42 4A 41 43 4B 5F 59 5F 50 6C 61 79 65 72 5F 53
- 70 72 69 74 65 00 77 23 00 00 42 4A 41 43 4B 5F
- 43 61 72 64 5F 57 69 64 74 68 00 AF
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 43 61 72 64 5F 48 65 69 67 68
- 74 00 B0 23 00 00 42 4A 41 43 4B 5F 42 6F 72 64
- 65 72 5F 57 69 64 74 68 00 B2
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 43 61 72 64 5F 49 44 00 B4 23
- 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 63
- 61 6E 6E 6F 74 5F 53 70 6C 69 74 00 CD 23 00 00
- 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 68 61 73
- 5F 73 70 6C 69 74 00 CE
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 63 61 6E
- 6E 6F 74 5F 64 6F 75 62 6C 65 00 CF
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 68 61 73
- 5F 64 6F 75 62 6C 65 64 31 00 D0 23 00 00 42 4A
- 41 43 4B 5F 50 6C 61 79 65 72 5F 68 61 73 5F 64
- 6F 75 62 6C 65 64 32 00 D1 23 00 00 42 4A 41 43
- 4B 5F 50 6C 61 79 65 72 5F 68 61 73 5F 73 74 75
- 63 6B 65 64 31 00 D2 23 00 00 42 4A 41 43 4B 5F
- 50 6C 61 79 65 72 5F 68 61 73 5F 73 74 75 63 6B
- 65 64 32 00 D3 23 00 00 42 4A 41 43 4B 5F 50 6C
- 61 79 65 72 5F 68 61 73 5F 68 69 74 31 00 D4 23
- 00 00 42 4A 41 43 4B 5F 44 65 61 6C 65 72 5F 68
- 61 73 5F 73 74 75 63 6B 00 D5
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 68 61 73
- 5F 71 75 69 74 00 D6 23 00 00 42 4A 41 43 4B 5F
- 50 6C 61 79 65 72 5F 68 61 73 5F 77 6F 6E 31 00
- D7 23 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72
- 5F 68 61 73 5F 77 6F 6E 32 00 D8 23 00 00 42 4A
- 41 43 4B 5F 50 6C 61 79 65 72 5F 68 61 73 5F 69
- 6E 70 75 74 00 D9
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 44 65 61 6C 65 72 5F 77 69 6E
- 73 5F 62 79 5F 64 65 66 61 75 6C 74 00 DA
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 74 6F 74
- 61 6C 31 00 DB 23 00 00 42 4A 41 43 4B 5F 50 6C
- 61 79 65 72 5F 74 6F 74 61 6C 31 5F 42 00 DC 23
- 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 74
- 6F 74 61 6C 32 00 DD 23 00 00 42 4A 41 43 4B 5F
- 50 6C 61 79 65 72 5F 74 6F 74 61 6C 32 5F 42 00
- DE 23 00 00 42 4A 41 43 4B 5F 44 65 61 6C 65 72
- 5F 74 6F 74 61 6C 00 DF
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 44 65 61 6C 65 72 5F 74 6F 74
- 61 6C 32 00 E0 23 00 00 42 4A 41 43 4B 5F 44 65
- 61 6C 65 72 5F 67 6F 74 5F 61 63 65 00 E1
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 67 6F 74
- 5F 61 63 65 31 00 E2 23 00 00 42 4A 41 43 4B 5F
- 50 6C 61 79 65 72 5F 67 6F 74 5F 61 63 65 32 00
- E3 23 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72
- 5F 67 6F 74 5F 42 4A 41 43 4B 00 E4
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 63 61 73
- 68 00 E6 23 00 00 42 4A 41 43 4B 5F 6C 61 73 74
- 5F 62 65 74 00 E7
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 42 65 74 31 00 E8
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 42 65 74 32 00 E9
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 42 65 74 5F 53 74 65 70 00 EA
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 48 61 6C 66 5F 42 65 74 00 EC
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 52 65 66 75 6E 64 00 ED
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 42 4A 41 43 4B 5F 49 6E 69 74 69 61 6C 5F 53 74
- 61 6B 65 00 EE 23 00 00 42 4A 41 43 4B 5F 50 61
- 79 6F 75 74 00 EF
- end
- 0023: // Note: the incorrect math opcode was used here
- hex
- 4D 61 78 5F 57 61 67 65 72 00 F0 23 00 00 42 4A
- 41 43 4B 5F 43 68 65 61 74 5F 43 61 72 64 5F 49
- 44 00 0C 24 00 00 42 4A 41 4A 41 43 4B 5F 58 5F
- 53 63 72 65 65 6E 70 6F 73 00 0D
- end
- 0024: // (float)
- hex
- 42 4A 41 43 4B 5F 59 5F 53 63 72 65 65 6E 70 6F
- 73 00 28 24 00 00 42 4A 41 43 4B 5F 58 5F 43 68
- 69 70 5F 6F 66 66 73 65 74 00 43 24 00 00 42 4A
- 41 43 4B 5F 59 5F 43 68 69 70 5F 6F 66 66 73 65
- 74 00 4B 24 00 00 42 4A 41 43 4B 5F 5A 5F 43 68
- 69 70 5F 6F 66 66 73 65 74 00 53 24 00 00 42 4A
- 41 43 4B 5F 46 6C 61 67 5F 43 61 72 64 5F 43 68
- 65 61 74 00 5E 24 00 00 50 4C 41 4E 45 53 5F 44
- 61 79 4E 61 6D 65 73 00 08 25 00 00 50 4C 41 4C
- 41 4E 45 53 5F 57 65 65 6B 64 61 79 00 18 25 00
- 00 50 4C 41 4E 45 53 5F 53 54 41 54 5F 55 6E 6C
- 6F 63 6B 65 64 5F 43 69 74 69 65 73 5F 4E 75 6D
- 62 65 72 00 19
- end
- 0025: // (float)
- hex
- 50 4C 41 4E 45 53 5F 43 6F 6E 76 65 72 73 61 74
- 69 6F 6E 5F 59 45 53 00 1A 25 00 00 50 4C 41 49
- 4E 53 5F 50 6C 61 6E 65 5F 46 6C 79 77 61 79 00
- 23 25 00 00 54 52 41 49 4E 53 5F 54 65 78 74 5F
- 53 68 6F 77 6E 00 33 25 00 00 54 52 41 49 4E 53
- 5F 54 72 61 69 6E 5F 48 61 6E 64 6C 65 00 34 25
- 00 00 54 52 41 49 4E 53 5F 54 72 61 69 6E 5F 53
- 70 65 65 64 00 35
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 53 65 6C 6C 65 72 00 44 25 00 00
- 41 4D 4D 55 5F 57 65 61 70 6F 6E 5F 43 6F 73 74
- 00 45
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 41 76 61 69 6C 61 62 6C 65 5F 57
- 65 61 70 6F 6E 73 00 46
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 57 65 61 70 6F 6E 5F 4E 61 6D 65
- 00 49
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 49 6E 74 65 72 69 6F 72 5F 4E 61
- 6D 65 00 4B
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 53 65 6C 65 63 74 65 64 5F 57 65
- 61 70 6F 6E 5F 57 65 61 70 6F 6E 5F 47 72 6F 75
- 70 00 4F 25 00 00 41 4D 4D 55 5F 53 65 6C 65 63
- 74 65 64 5F 57 65 61 70 6F 6E 00 50
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 53 65 6C 65 63 74 65 64 5F 57 65
- 61 70 6F 6E 5F 4D 6F 64 65 6C 00 51
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 53 65 6C 6C 65 72 5F 41 6E 69 6D
- 61 74 69 6F 6E 00 5A 25 00 00 41 4D 4D 55 5F 53
- 74 61 67 65 00 6B
- end
- 0025: // (float)
- hex
- 66 6C 61 67 5F 41 4D 4D 55 5F 53 65 6C 6C 65 72
- 5F 41 74 74 61 63 6B 5F 50 6C 61 79 65 72 00 6C
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 53 65 6C 6C 65 72 5F 41 6E 69 6D
- 61 74 69 6F 6E 5F 54 69 6D 65 00 6D
- end
- 0025: // (float)
- hex
- 41 4D 4D 55 5F 53 65 6C 6C 65 72 5F 41 6E 67 6C
- 65 00 6E 25 00 00 41 4D 4D 55 5F 50 6C 61 79 65
- 72 5F 41 6E 67 6C 65 00 6F 25 00 00 41 4D 4D 55
- 5F 58 5F 4F 66 66 73 65 74 00 74 25 00 00 41 4D
- 4D 55 5F 59 5F 4F 66 66 73 65 74 00 75 25 00 00
- 41 4D 4D 55 5F 5A 5F 4F 66 66 73 65 74 00 76 25
- 00 00 41 4D 4D 55 5F 58 5F 41 69 6D 5F 43 61 6D
- 65 72 61 00 77 25 00 00 41 4D 4D 55 5F 59 5F 41
- 69 6D 5F 43 61 6D 65 72 61 00 78 25 00 00 41 4D
- 4D 55 5F 5A 5F 41 69 6D 5F 43 61 6D 65 72 61 00
- 79 25 00 00 54 41 54 4F 4F 5F 53 65 6C 65 63 74
- 65 64 5F 54 6F 72 73 6F 5F 50 61 72 74 00 EE 25
- 00 00 46 6F 6F 64 5F 53 65 6C 6C 65 72 00 30 27
- 00 00 46 6F 6F 64 5F 53 65 6C 6C 65 72 5F 45 78
- 69 73 74 73 00 31
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 53 65 6C 65 63 74 65 64 5F 46 6F
- 6F 64 00 35
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 53 74 61 67 65 00 3E
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 53 54 41 54 5F 46 61 74 00 45 27
- 00 00 4A 46 55 44 5F 50 6C 61 79 65 72 5F 48 65
- 61 6C 74 68 00 46
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 58 5F 46 6F 6F 64 5F 53 65 6C 6C
- 65 72 00 49
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 59 5F 46 6F 6F 64 5F 53 65 6C 6C
- 65 72 00 4A
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 5A 5F 46 6F 6F 64 5F 53 65 6C 6C
- 65 72 00 4B
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 46 6F 6F 64 5F 53 65 6C 6C 65 72
- 5F 41 6E 67 6C 65 00 4C
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 58 5F 4F 66 66 73 65 74 00 4D 27
- 00 00 4A 46 55 44 5F 59 5F 4F 66 66 73 65 74 00
- 4E 27 00 00 4A 46 55 44 5F 5A 5F 4F 66 66 73 65
- 74 00 4F 27 00 00 4A 46 55 44 5F 58 5F 43 61 6D
- 65 72 61 00 51 27 00 00 4A 46 55 44 5F 59 5F 43
- 61 6D 65 72 61 00 52 27 00 00 4A 46 55 44 5F 5A
- 5F 43 61 6D 65 72 61 00 53 27 00 00 4A 46 55 44
- 5F 58 5F 41 69 6D 5F 43 61 6D 65 72 61 00 54 27
- 00 00 4A 46 55 44 5F 59 5F 41 69 6D 5F 43 61 6D
- 65 72 61 00 55 27 00 00 4A 46 55 44 5F 5A 5F 41
- 69 6D 5F 43 61 6D 65 72 61 00 56 27 00 00 4A 46
- 55 44 5F 4C 4F 57 5F 46 6F 6F 64 5F 4D 6F 64 65
- 6C 00 57 27 00 00 4A 46 55 44 5F 4D 45 44 5F 46
- 6F 6F 64 5F 4D 6F 64 65 6C 00 58 27 00 00 4A 46
- 55 44 5F 48 49 47 48 5F 46 6F 6F 64 5F 4D 6F 64
- 65 6C 00 59
- end
- 0027: // (float)
- hex
- 4A 46 55 44 5F 48 45 41 4C 54 48 59 5F 46 6F 6F
- 64 5F 4D 6F 64 65 6C 00 5A 27 00 00 43 41 52 4D
- 4F 44 5F 43 61 72 00 BF
- end
- 0028: // Note: the incorrect math opcode was used here
- hex
- 43 41 52 4D 4F 44 5F 4D 65 6E 75 5F 43 6F 6C 6F
- 72 73 00 BA
- end
- 0028: // Note: the incorrect math opcode was used here
- hex
- 43 72 61 6E 65 5F 52 6F 70 65 5F 4C 65 6E 67 74
- end
- 0068: // (int)
- 0029: // Note: the incorrect math opcode was used here
- hex
- 56 41 4C 45 54 5F 43 61 72 00 FF 29 00 00 56 41
- 4C 45 54 5F 43 61 72 5F 44 72 69 76 65 72 00 FA
- end
- 0029: // Note: the incorrect math opcode was used here
- hex
- 56 41 4C 45 54 5F 53 74 61 67 65 00 BD 2A 00 00
- 46 4C 41 47 00 04
- end
- 0014: // Note: the incorrect math opcode was used here
- hex
- 53 52 43 00
- end
- 031D: actor
- hex
- 00 7B 24 43 4C 45 4F 20 2E 63 73 7D 0D 0A 30 30
- 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30
- 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D
- 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30
- 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30
- 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A
- 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A
- 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30
- 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30
- 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D
- 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30
- 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30
- 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A
- 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A
- 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30
- 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30
- 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D
- 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30
- 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30
- 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A
- 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A
- 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30
- 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30
- 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D
- 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30
- 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30
- 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A
- 0D 0A 30 30 30 30 3A 0D 0A 30 30 34 45 3A 0D 0A
- 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30
- 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30
- 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D
- 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30
- 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30
- 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A
- 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A
- 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30
- 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30
- 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D
- 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30
- 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30
- 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A
- 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A
- 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30
- 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30
- 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D
- 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30
- 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30
- 30 3A 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A
- 0D 0A 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A
- 30 30 30 30 3A 0D 0A 30 30 30 30 3A 0D 0A 00 00
- 00 00 00 00 00 00 00 00 00 00
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