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- import pygame
- # Import the android module. If we can't import it, set it to None - this
- # lets us test it, and check to see if we want android-specific behavior.
- try:
- import android
- except ImportError:
- android = None
- def main():
- pygame.init()
- # Set the screen size.
- screen = pygame.display.set_mode((480, 800))
- # Map the back button to the escape key.
- if android:
- android.init()
- android.map_key(android.KEYCODE_BACK, pygame.K_ESCAPE)
- if android:
- yum = android.mixer.Sound("yum.wav")
- yum.play
- else:
- pygame.mixer.init()
- yum = pygame.mixer.Sound("yum.wav")
- yum.play
- while True:
- ev = pygame.event.wait()
- # Android-specific:
- if android:
- droid = android.Android()
- if android.check_pause():
- android.wait_for_resume()
- # When the user hits back, ESCAPE is sent. Handle it and end
- # the game.
- elif ev.type == pygame.KEYDOWN and ev.key == pygame.K_ESCAPE:
- break
- # This isn't run on Android.
- if __name__ == "__main__":
- main()
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