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- from direct.directbase import DirectStart
- from direct.filter.CommonFilters import *
- from time import time
- from meshgenerator import MeshGenerator
- from panda3d.core import ConfigVariableString
- from random import randint
- cubes = {}
- for x in range(0, 25):
- cubes[x] = {}
- for y in range(0, 25):
- cubes[x][y] = {}
- for z in range(0, 25):
- cubes[x][y][z] = randint(0, 2)
- ftime = time()
- mesh = MeshGenerator('world')
- for j in cubes:
- for i in cubes[j]:
- for k in cubes[j][i]:
- id = cubes[j][i][k]
- if id == 0:
- continue
- if j-1 not in cubes or cubes[j-1][i][k] == 0:
- mesh.makeLeftFace(j, i, k, id)
- if j+1 not in cubes or cubes[j+1][i][k] == 0:
- mesh.makeRightFace(j, i, k, id)
- if i-1 not in cubes[j] or cubes[j][i-1][k] == 0:
- mesh.makeBackFace(j, i, k, id)
- if i+1 not in cubes[j] or cubes[j][i+1][k] == 0:
- mesh.makeFrontFace(j, i, k, id)
- if k-1 not in cubes[j][i] or cubes[j][i][k-1] == 0:
- mesh.makeBottomFace(j, i, k, id)
- if k+1 not in cubes[j][i] or cubes[j][i][k+1] == 0:
- mesh.makeTopFace(j, i, k, id)
- cube = render.attachNewNode(mesh.getGeomNode())
- cube.setTexture(loader.loadTexture("tex.png"))
- print time() - ftime
- #filters = CommonFilters(base.win, base.cam)
- #filters.setBloom()
- #render.setShaderAuto()
- run()
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