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- import pyglet
- pyglet.options['graphics_vbo'] = False
- from cocos.sprite import Sprite
- from cocos.layer import Layer
- from cocos.scene import Scene
- from cocos.director import director
- import Image
- im = Image.new('RGBA', (200, 200), (150, 150, 150, 255))
- im.save('grey.png', 'PNG')
- im = Image.new('RGBA', (100, 100), (255, 0, 0, 0))
- im.save('alpha_red.png', 'PNG')
- im = Image.new('RGBA', (80, 80), (0, 255, 0, 255))
- im.save('green.png', 'PNG')
- class Spt(Sprite):
- def __init__(self):
- super(Spt ,self).__init__('alpha_red.png')
- s = Sprite('green.png')
- self.add(s, z=2)
- class Layer1(Layer):
- def __init__(self):
- super(Layer1 ,self).__init__()
- s = Sprite('grey.png')
- self.add(s)
- s.position = 300, 300
- alpha = Spt()
- self.add(alpha, z=2)
- alpha.position = 300, 300
- if __name__ == '__main__':
- director.init(width=900, height=900)
- scene1 = Scene(Layer1())
- director.run(scene1)
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